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Talking Balance with David Kim - Page 37

Forum Index > StarCraft 2 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71
 
 Berk   April 28 2012 10:35. Posts 27
Profile # 

On April 28 2012 10:28 Plansix wrote:

Show nested quote +



I don't have to ask myself why they won't release the data. People would just pick it apart and call it bull shit anyways. They would say things like "Well maybe terran players just qualify for the seasons and see how broken the match ups are and quit." The data is likely just this anyways, "Hey look, there are the same number of terrans as last month on the ladder. No wait, slightly more."

I am going to go with Occam's razor on this issue and not buy into the wild theories as to why Blizzard is hiding the real data about the population of terrans on the ladder.


So basically you don't want to find out because people can draw there own conclusions? Sad times.
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 aksfjh   United States. April 28 2012 10:39. Posts 3503
Profile # 

On April 28 2012 10:28 Plansix wrote:

Show nested quote +



I don't have to ask myself why they won't release the data. People would just pick it apart and call it bull shit anyways. They would say things like "Well maybe terran players just qualify for the seasons and see how broken the match ups are and quit." The data is likely just this anyways, "Hey look, there are the same number of terrans as last month on the ladder. No wait, slightly more."

I am going to go with Occam's razor on this issue and not buy into the wild theories as to why Blizzard is hiding the real data about the population of terrans on the ladder.

They don't have to be "hiding" the data. The analysis that shows what the community sees at the ground level could very well be outside the scope of their data. It's very possible that they don't see a need to collect a bunch of race statistics outside of winning, and within that lies the possibility that population/race stats really don't matter in the big picture.

The only thing you can apply Occam's razor to in this situation is that the 3rd party data conflicts with the Blizzard data, and they aren't in a hurry to find out why.
 
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 VTPerfect   United States. April 28 2012 10:39. Posts 486
Profile Blog # 
doesnt even mention banshee imbalance, roach imbalance or bl infestor imbalance
 
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 excellionx   United States. April 28 2012 10:40. Posts 84
Profile # 
haha, i miss the days of 4 gating
but great to hear they are giving zerg more ways to scout in the early game
Last edit: 2012-04-28 10:44:09
Old Post

 
 Plansix   United States. April 28 2012 10:53. Posts 5372
Profile Blog # 

On April 28 2012 10:39 aksfjh wrote:

Show nested quote +


They don't have to be "hiding" the data. The analysis that shows what the community sees at the ground level could very well be outside the scope of their data. It's very possible that they don't see a need to collect a bunch of race statistics outside of winning, and within that lies the possibility that population/race stats really don't matter in the big picture.

The only thing you can apply Occam's razor to in this situation is that the 3rd party data conflicts with the Blizzard data, and they aren't in a hurry to find out why.


Or what people are "seeing at the ground level" is not correct. I personally have seen no lack of terrans on the ladder. Blizzard's information matches my own experience, so I believe it is correct. I don't believe what people are seeing is outside of the scope of their data, only that people have selective memories and the ability to cherry pick "community data" to make their point.
Nony on PvT: "It's not imbalanced, the protoss wins and then there is a five minute death animation for the Terran"
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 aksfjh   United States. April 28 2012 11:02. Posts 3503
Profile # 

On April 28 2012 10:53 Plansix wrote:

Show nested quote +



Or what people are "seeing at the ground level" is not correct. I personally have seen no lack of terrans on the ladder. Blizzard's information matches my own experience, so I believe it is correct. I don't believe what people are seeing is outside of the scope of their data, only that people have selective memories and the ability to cherry pick "community data" to make their point.

How do people have selective memory when their replay logs are showing low amounts of T? I don't think I've seen any complaints that P or Z is underrepresented in their "slice," and only reports that T is surprisingly absent or "normal." At the very least, that would lend to the idea that Terran is underrepresented, but not as bad as some people think.

But whatever. You'll say/think anything to perpetuate the notion that the community is stupid and Blizzard is right, as long as it fits your narrative.
 
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 Plansix   United States. April 28 2012 11:13. Posts 5372
Profile Blog # 

On April 28 2012 11:02 aksfjh wrote:

Show nested quote +


How do people have selective memory when their replay logs are showing low amounts of T? I don't think I've seen any complaints that P or Z is underrepresented in their "slice," and only reports that T is surprisingly absent or "normal." At the very least, that would lend to the idea that Terran is underrepresented, but not as bad as some people think.

But whatever. You'll say/think anything to perpetuate the notion that the community is stupid and Blizzard is right, as long as it fits your narrative.


I have given my thoughts as to why people feel Terran is under represented. It is a myth created by people who want to argue that Terran is under powered at their skill level and players are fleeing the ladder because of it.
Nony on PvT: "It's not imbalanced, the protoss wins and then there is a five minute death animation for the Terran"
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 shockaslim   United States. April 28 2012 11:34. Posts 825
Profile # 
Where did this myth of "terran stronger than toss in the early game" come from? I just doesn't make sense. If terran and toss both go for some economic opening they are both on pretty even footing. I just hate seeing when toss goes one gate expand while terran goes two rax then cry early game imbalance when terran just went for an aggressive opener.
Now known as MotivatioN
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 IMoperator   April 28 2012 11:45. Posts 1654
Profile # 
Lategame TvP is a joke atm. Storm and colossus do such ridiculous damage, and we're stuck on t3 the whole game.
terran
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 DooMDash   United States. April 28 2012 11:48. Posts 841
Profile # 

On April 28 2012 11:34 shockaslim wrote:
Where did this myth of "terran stronger than toss in the early game" come from? I just doesn't make sense. If terran and toss both go for some economic opening they are both on pretty even footing. I just hate seeing when toss goes one gate expand while terran goes two rax then cry early game imbalance when terran just went for an aggressive opener.


Trust me that does not make it even.
S1 3500+ Master T. S2 1600+ Master T.
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 CubeTokyo   Philippines. April 28 2012 11:51. Posts 6
Profile # 
I hope FlaSh has a build for TvP late game. LOL
THE SCARIEST QUOTE EVER WRITTEN BY ME
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 OpTiKDream   United States. April 28 2012 12:25. Posts 749
Profile # 

On April 28 2012 10:01 Sumadin wrote:

Show nested quote +




Sigh i find it sad when people try to compare Blizzards data to that of a 3rd party site. Thing is mate why would Blizzard bother lying? They are the Judge, jury and executor in terms of SC2 balance. They could be showing a 80-20 TvP and claiming they still wanna wait out on the protoss to explore tech options, and you would be able to do NOTHING.

Btw since noone else does any research around here, look at this.

It explains very well how they get their adjusted winrates. It really doesn't matter if you think it is a reliable method, all you need to know is that those are the stats they use to determine ladder balance.

That video just proves to me that early game terran is too good and late game protoss is too strong.

But lets remember that its back then when maps were smaller and close spawns exist. Today, maps are larger and more macro based. Macro game/maps = easier to reach late game. Late game = protoss is good. Its transitioning to this point where protoss is too good that terrans often QQ about it (Well duh cuz its easier to hit late game now, the strong point of protoss).

So ultimately, its a game design problem NOT balance. Broken matchup
PM me for coaching info!
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 vorxaw   Canada. April 28 2012 14:21. Posts 227
Profile # 
Agree with the first 3000 posts on tvp lategame...Ive been thinking of small change to the warpgate that may help iron out some issues, maybe ill share it when ive put more work into it
 
Old Post

 
 jidolboy   Canada. April 28 2012 14:24. Posts 881
Profile # 
Wait. Are those match up stats include bronze-gold match as well? I certainly hope not :/
ㅠㅠ BW: D Terran Scrub. SC2: Masters Terran Scrub. Owner of email teamliquid@outlook.com <3
Old Post

 
 vorxaw   Canada. April 28 2012 14:28. Posts 227
Profile # 
doesnt only balancing win rate assume that all players are of equal skill? people will work harder when playing a harder race, people will retrograde to lesser play when they are playing an easier, all the whie the win rates at 50/50, they need real ways of objectively measuring playing ability, THEN compare win rates.

Balance is not when the win rates are 5050, but when win rates are 5050 WHILE both players are playing at the exact same skill level. Of course this will be difficult, but that why they have all those compsci people and engineers on staff
 
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 MamiyaOtaru   United States. April 28 2012 14:38. Posts 1651
Profile Blog # 
Terran early game flexibility and lack of scouting options as Zerg are what made me ragequit a year and a half ago. I am of course utterly unqualified to comment on balance as I haven't played since, but that pissed me off then and the only surprise I feel that they are recognizing it now is that it took them so long
 
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 Genome852   United States. April 28 2012 14:45. Posts 790
Profile Blog # 
Reading the comments on the bnet site made my head hurt a little.
Old Post

 
 Yoshi Kirishima   United States. April 28 2012 14:56. Posts 9002
Profile Blog # 

On April 28 2012 14:21 vorxaw wrote:
Agree with the first 3000 posts on tvp lategame...Ive been thinking of small change to the warpgate that may help iron out some issues, maybe ill share it when ive put more work into it


If you were planning on it, I'd advise you not to share it here unless maybe in blogs, as TL doesn't want to have people proposing changes here, as it should be done on Bnet forums

I wonder if warpgate will be adjusted in HotS to make up for the now much bigger maps. The bigger maps have affected many units, including tanks, which find really limited use in TvP right now.
Last edit: 2012-04-28 14:56:57
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
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 Emperor_Earth   United States. April 28 2012 15:18. Posts 775
Profile Blog # 
Summary of Blizz's approach to balance in WoL:

Step 1: Design a system that produces 50-50 games at all skill levels
Step 2: Measure to see if system is producing 50-50 games. If not, tweak until it does.
Step 3: Assume that the game being balanced is why the system produces 50-50 winrates
This is like:
Kill all tall elephants
Keep mating elephants to make sure all elephants are not tall
Determine that elephants are naturally short.

wtf?

Oh, and seriously, nerf early game TvP and lategame PvT. kthxbai
Last edit: 2012-04-28 15:19:12
@Emperor_Earth ------- "Amat Victoria Curam."
Old Post

 
 summerloud   Austria. April 28 2012 15:20. Posts 954
Profile # 
i wish someone competent would have taken over right at the start, like with that april fools teamliquid promod

the only real issue to overcome would have been to build a ladder system outside the excellent ladder system in place for sc2 for what would have had to be an ums map i guess

im actually convinced that if blizz had opened the matchmaking system to ums maps that few people would play the original game. its been proven time and time again that communities make way superior games than game companies do

the only problem is that its obviously way harder to get a player base and pro-level gaming without being a huge influential company like blizz. but just imagine what a dedicated, intelligent development team that is actually listening to the elite players would be able to do with this game, as compared to mr terrible damage and his incompetent clueless consorts

Poll: could the community come up with better balance/gamedesign than blizz?

no (22)
 
71%

yes (9)
 
29%

31 total votes

Your vote: could the community come up with better balance/gamedesign than blizz?

(Vote): yes
(Vote): no

why is everyone but me suffering from selective perception?
Old Post

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