EDT 01:14 CEST 07:14 KST 14:14

Streams: 110 live
19721 total viewers

Active: 5932
[SPL] Round 5 Week 3 Previ…
Presenting Store 2.0
[WCS EU] Ro16 - Group D Pr…
[GSTL] Week 9 - Things Tha…
[WCS KR] Code S Ro8 - Day …
Dragon joins Clarity Gaming
Code S Group of Death, Par…
Axiom.Miya Retires
This Week in Starcraft 2: …
TargA joins Team Dignitas
Invites and Qualifiers for…
[SPL] Round 5 Week 3 Start…
tradimo - $36,000 stock pi…
TL Advertising Features
[TV/BOOK] *SPOILERS* Gam…
Men's Fashion Thread
High Thread
Korean Drama Discussion
Star Trek: Into Darkness
2013 Philadelphia Starcraf…
Barcraft: New Orleans, LA;…
Ask TL Staff Anything
Presenting Store 2.0
Cybercraft NYC HoTS Tourna…
INnoVation Fanclub
IMMvp Fan Club
[Stream] PsyonicReaver
[Stream] Mystery
Computer Build Resource Th…
Month old build having fat…
Logitech G100s Evaluation
Simple Questions Simple An…
BSOD Windows 8 0xC000021A …
[Interview] 2013 WCS EU …
[Show] CarbotAnimations …
Dragon joins Clarity Gam…
Team ICA is back!
[D]SC2 Vs. Brood War
Code S Group of Death, P…
[SPL] CJ Entus vs. STX Sou…
[SPL] SKT Telecom T1 vs. W…
[SHOUTcraft AM] Ro8 - May …
150$ LaG Gaming Weekly Tou…
[Toronto] Eschamp Presents…
[D][G] ZvP - 3 base into f…
[G] TheCore - Advanced Key…
[G] PvP: Modern DT Expand/…
Simple Questions Simple An…
The HotS Terran Help Me Th…
OneGoal: A better SC2 [Pro…
Map Jam & Challenge #5
[M] (2) Mammoth
The Map Art Thread
[A] Starbow
General Discussion
Inhouse Dota
Dota 2 QQ thread
Liquipedia Results Format
TL's Item Trading Thread.
The Great Dota 2 Key Req…
Starladder Season 6
Liquid Pasture Community L…
[The International] Wester…
Liquid Pasture Community L…
Curse DOTA2 Invitational
Simple Questions, Simple A…
Drum of endurance, why?
A solid line-up for low lv…
Solo Mid - Who? What? How?
[Guide] Storm Spirit by Bl…
[Update] itemBay SSL Gra…
[TLS2] Qualifiers - Lega…
Map (4)Kyanite Prospect …
iCCup Attack Episode 5 "…
SC2 Player looking to le…
Sound Packs Remade
[TLS2] Qualifier #3
D Ranks Teamleague Season 4
[TLS2] Qualifier #2
Gambit's Cup Season 3 Roun…
[R&S] Gambit's Cup Season …
Simple Questions, Simple A…
Tips and tricks: Defilers …
Practice Partner Thread
Challenger map on Starcraf…
NBA Playoffs 2013
Rome II Announced
FINALLY! - The 2013 NHL …
Fighting Games 2013 [FGC]
Super Street Fighter 4: …
[Patch 3.07: Nerf Everythi…
The Shikyo Memorial for QQ…
The LoCicero Memorial for …
[LPL] Tencent LoL ProLeagu…
[Tournament] League of Leg…
[OGN] Olympus The Champion…
[Champion] Shyvana
[Champion] Twisted Fate
[Champion] Nunu
5-7-2013 Diablo's 1929
The: What is my item worth?
Diablo III General Discuss…
[M][N] Les Mafia
Les Mafia Voting Thread
Carnival Cruise Mafia
TL Health and Fitness Init…
The Injuries Thread
Running Thread
Leta - Movie
Michael - skyline
Anytime - Beast
By.Hero - Shuttle
Anytime - Pusan

Website Feedback

Closed Threads

IRC Chat
irc.quakenet.org #teamliquid

IRC Web Client

TeamSpeak 3 (68 users)

Talking Balance with David Kim - Page 67

Forum Index > StarCraft 2 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71
 
 Rumpus   United States. May 02 2012 10:46. Posts 105
Profile # 

On May 02 2012 05:44 Big J wrote:

Show nested quote +


Explain, in which way is Zerg incomplete? In which way is Zerg not interesting?

If you want queue mechanic with a human faction that is split in infantry/vehicles/air(/ships) you can basically play any strategy game that has ever been developed. If you want something unique, Zerg and since the introduction of Warp Gates Protoss are something for you.


First off look at the units and tech tree. If you think the race is okay, examine the Hydralisk, Roach, Corrupter, Ultralisk, and how many units we have compared to the other races. These units are all dull, or useless, with unimaginative design, terrible utility and extreme "situationalism." The flavor of the race, the Zerg theme of "the swarm," has been taken away entirely. Hell, not only is the Queen the source of a boring, mundane game-play chore, but is directly counter intuitive to that "swarm" style. Also, flexibility in composition and strategy is virtually nonexistent.

Warp Gates make sense for Protoss but it ruined that powerful "high cost, low count" army mystique. Oh and their tech trees are a mess too. Considering going down one of them (Stargate) is almost always a poor choice.
Last edit: 2012-05-02 11:03:34
Grammin'
Old Post

 
 YosHGo   Czech Republic. May 02 2012 11:51. Posts 297
Profile # 

On May 02 2012 10:46 Rumpus wrote:

Show nested quote +



First off look at the units and tech tree. If you think the race is okay, examine the Hydralisk, Roach, Corrupter, Ultralisk, and how many units we have compared to the other races. These units are all dull, or useless, with unimaginative design, terrible utility and extreme "situationalism." The flavor of the race, the Zerg theme of "the swarm," has been taken away entirely. Hell, not only is the Queen the source of a boring, mundane game-play chore, but is directly counter intuitive to that "swarm" style. Also, flexibility in composition and strategy is virtually nonexistent.

Warp Gates make sense for Protoss but it ruined that powerful "high cost, low count" army mystique. Oh and their tech trees are a mess too. Considering going down one of them (Stargate) is almost always a poor choice.


Oh yeah considering that stargate opener after FFE is pretty good way to mess with stephanos roach style so yeah i think i will just listen to MC and so should you before posting false statements
"AFTER LOST GAME - I usually run around in circles yelling "WHY OH GOD WHY" in my room, pointing towards the sky. After 5 to 10min ,i get tired and go back to playing"
Old Post

 
 Zahir   United States. May 02 2012 12:02. Posts 908
Profile # 
I think the blizz team has done a great job balancing. I almost want to add something sarcastic like "if all you care about is winrates", but honestly, they've done a decent, perhaps even good, job keeping gameplay interesting. There are some glaring problems though that I can't believe weren't addressed. I was having trouble late game pvt like every other Terran, so I started switching to sky mech and the proxy rax cheese (thanks to tl for both both builds). Unfortunately, these builds are bound to be figured out sooner or later. The fact is there is no really good option late game pvt. The matchup is balanced, I won't argue that, but it's balanced in a poor way, with t having too much advantage early and too weak late game.
What is best? To crush the Zerg, see them driven before you, and to hear the lamentations of the Protoss.
Old Post

 
 c0sm0naut   United States. May 02 2012 12:19. Posts 530
Profile # 
As a high master T:
there is no current unit composition that is unbeatable from Z/P late game if T can prepare and set up for the battle. A lot of terran i speak to have no experience in the late game so they QQ, but here's the thing, these are the same terrans that consider the end of their 10 min medivac aggression the "late game." Cannot spend resources on 3-4 bases effectively, never make enough barracks and just are overall really bad and win with gimmicky bio timing pushes that are difficult to deal with in sheer truth (like you can't have that much stuff at 10 min with protoss, have to turtle).

Currently mech is not playable at a high level or even my level (i have to be significantly better than P to pull it off consistently).. it is not a reliable macro style factory units take so long to build and only really do well in large numbers. This, in combination with the fact that protoss can warp in X amount of gateway units in 4 seconds post battle, means that protoss always wins fights that are "even" because they get free kills on your newly made forces/retreating forces with charge zealot and map control after EVERY engagement. It's really frustrating actually because mech does really good in the early game (hellion production can really get out of control and force opponent into his base), but it just struggles in terms of 1. Remaxing 2. Dealing with counter attacks without almost "maphack-like" game sense 3. Rapidly expanding opponents and no way to punish it, this is especially true in the TvP matchups.

I played against a 1k pt protoss on entomb valley, he 3g robo me, i banshee him. ends up about even and we both take naturals, he goes immediately blink (after scouting i had techlab + research going on at factory with warp prism pressure) and takes new nexus across on other side of the map, i scout this with hellions and cannot put any pressure on it because of 200 apm blink stalkers patrolling the shit out of the map. banshees and hellions as a harassment do not work because of 2 photon cannons in mineral line + the token "OH shit 5 blue flame hellions" Stalker warpin. next, he takes another expo on another far away location. This says to me as a terran player: you have 3 bases, i'm making a 4th as youre finishing your 3rd, are you going to punish me? Yes i answer, and i bring my tanks/hellions/thors/everything across the map to attack. As this happens, he cancels the 4th nexus and counter attacks my 3rd base with blink stalkers and expos again in a different corner of the map. Eventually, he beats me and our armies NEVER FOUGHT. He just attacked my economy whenever i tried to attack his and the mobility of his army just made mech seem really bad. I was really confident in my entombed mech build, but after this game haven't done it once.

EDIT: This is not intended as QQ, i just wanted to give my experience for mech play in the MU. Terran tier 2-3 are not as bad as everyone claims they are, but their opportunity cost (supply that could have been stupidly upgraded marines with medivac is wayyyyy too high) marines, even against their counters do better than mech sometimes. lol. Marine good unit.
Last edit: 2012-05-02 12:22:27
Old Post

 
 Bellazuk   Canada. May 02 2012 12:31. Posts 146
Profile # 


Just off the top of my head, Fruitdealer, Nestea and DRG have all complained about imbalance in Zerg matchups.
You shouldn't make such sweeping generalizations.



Pros always says imba in interviews for fun, but they dont meant it. You cited DRG, hes the 1st one to always blame himself when he lose and says he will train harder and win for his fans. To say such a thing you need a context.
Last edit: 2012-05-02 12:32:06
“The only thing standing between you and your goal is the bullshit story you keep telling yourself as to why you can't achieve it.”
Old Post

 
 Reptilia   Chile. May 02 2012 13:14. Posts 837
Profile # 
wrong thread..
Last edit: 2012-05-04 06:00:04
The secret to creativity is knowing how to hide your sources
Old Post

 
 Kharnage   Australia. May 02 2012 13:36. Posts 831
Profile # 

On May 02 2012 12:19 c0sm0naut wrote:
I played against a 1k pt protoss on entomb valley, he 3g robo me, i banshee him. ends up about even and we both take naturals, he goes immediately blink (after scouting i had techlab + research going on at factory with warp prism pressure) and takes new nexus across on other side of the map, i scout this with hellions and cannot put any pressure on it because of 200 apm blink stalkers patrolling the shit out of the map. banshees and hellions as a harassment do not work because of 2 photon cannons in mineral line + the token "OH shit 5 blue flame hellions" Stalker warpin. next, he takes another expo on another far away location. This says to me as a terran player: you have 3 bases, i'm making a 4th as youre finishing your 3rd, are you going to punish me? Yes i answer, and i bring my tanks/hellions/thors/everything across the map to attack. As this happens, he cancels the 4th nexus and counter attacks my 3rd base with blink stalkers and expos again in a different corner of the map. Eventually, he beats me and our armies NEVER FOUGHT. He just attacked my economy whenever i tried to attack his and the mobility of his army just made mech seem really bad. I was really confident in my entombed mech build, but after this game haven't done it once.



Sounds like a really interesting game. I'd love to see replay...

This sounds a lot like playing vs mutas. Stalkers are actually a pretty bad unit in a lot of ways. Cost, DPS, upgrades and weak vs emp. Could you have left a smallish force at home and a stronger force to punish his expansions? I'm trying to picture how many stalkers you'd need to kill an upgraded thor in a mineral line, especially if it's a planetary and blinking on top of the thor isn't really an option. I know they cost more, but pound for pound unsieged tanks are pretty good vs stalkers too. Mech in mineral line with 16 scv's ready to repair should be super good vs blink stalker.
 
Old Post

 
 c0sm0naut   United States. May 02 2012 14:16. Posts 530
Profile # 

On May 02 2012 13:36 Kharnage wrote:

Sounds like a really interesting game. I'd love to see replay...

This sounds a lot like playing vs mutas. Stalkers are actually a pretty bad unit in a lot of ways. Cost, DPS, upgrades and weak vs emp. Could you have left a smallish force at home and a stronger force to punish his expansions? I'm trying to picture how many stalkers you'd need to kill an upgraded thor in a mineral line, especially if it's a planetary and blinking on top of the thor isn't really an option. I know they cost more, but pound for pound unsieged tanks are pretty good vs stalkers too. Mech in mineral line with 16 scv's ready to repair should be super good vs blink stalker.


Alas, the replay is lost in the void of "i played a crap ton more games" and it was phased out of my unsaved folder ^.^ You're right that just like mutas, stalkers are mobile and... well... shitty. I think that leaving some units behind is always an option and probably the correct thing to do but as mech I am always so paranoid to split off my army because unlike MM it does not function well in small numbers and can't retreat 100% of the time like stim units. It's not that it was a LOT of stalkers (well actually i don't know. i just felt lost that game, like i could not tell how much of his total army the stalkers were. with +3 attacks you'd be surprised how good godly blink micro can be vs tanks/thors. I think that eventually mech will be viable and currently is, it's just insanely hard and requires a lot more apm interestingly enough. (not like battle apm, furiously microing bio and kiting, but scouting the map constantly, responding to harassment, managing factories/starports, managing mass PF expos, adding geysers. it adds up)

the real key to figuring out mech is : at what timing can i push out and how much army should i/ can i safely leave behind and not lose the "oomph" of my attack that lets me take on multiple protoss armies? what is the order of buildings / upgrades you should get? From personal experience i think that more factories/command centers fucking everywhere are toooootally better to get than early armory upgrades cause you basically need all of that gas for tank / thor spam and your PF's
Old Post

 
 Zombo Joe   Canada. May 02 2012 14:27. Posts 850
Profile # 
What goody used to do was just sit on 3-4 bases while Protoss suicided his army 5 times in a row into his tank line and then he pushed with 30 tanks for a crushing victory.


I don't think mech is viable against thinking opponents outside of midgame timing pushes.
I am Terranfying.
Old Post

 
 Kharnage   Australia. May 02 2012 15:05. Posts 831
Profile # 

On May 02 2012 14:16 c0sm0naut wrote:
the real key to figuring out mech is : at what timing can i push out and how much army should i/ can i safely leave behind and not lose the "oomph" of my attack that lets me take on multiple protoss armies? what is the order of buildings / upgrades you should get? From personal experience i think that more factories/command centers fucking everywhere are toooootally better to get than early armory upgrades cause you basically need all of that gas for tank / thor spam and your PF's


I guess the other part of that equation is 'how much damage do i need to do before i fall back'. Every push should have an objective to get you slightly more ahead, not 'win right now'.
A lot of the time people lose when they push, do a lot of dmaage, then over extend and lose their entire army. That doesn't work with mech.
 
Old Post

 
 Big J   Austria. May 02 2012 16:22. Posts 4999
Profile Blog # 

On May 02 2012 10:46 Rumpus wrote:

Show nested quote +



First off look at the units and tech tree. If you think the race is okay, examine the Hydralisk, Roach, Corrupter, Ultralisk, and how many units we have compared to the other races. These units are all dull, or useless, with unimaginative design, terrible utility and extreme "situationalism." The flavor of the race, the Zerg theme of "the swarm," has been taken away entirely. Hell, not only is the Queen the source of a boring, mundane game-play chore, but is directly counter intuitive to that "swarm" style. Also, flexibility in composition and strategy is virtually nonexistent.

Warp Gates make sense for Protoss but it ruined that powerful "high cost, low count" army mystique. Oh and their tech trees are a mess too. Considering going down one of them (Stargate) is almost always a poor choice.


Hydralisks are weak, but this has nothing to do with any form of "incomplete design", they are simply not playable as a straight up combat unit right now.
Corruptors are boring, I agree, but they are needed.
Ultralisks... I don't know, I think they are again weak for their costs and tech, but there are powerful Ultralisk strategies out there, and combined with infestors (or queens) they are not a boring unit at all.
Roaches, they are absolutly not boring. Some strategies with them - like 12min max - are boring, but the way they are used in ZvZ as tank for Hydralisks and Infestors, the way they get included against hellions, the way you can use them as defense breaking unit for a roach/ling rush, that's all not boring, that's usage of an interesting concept unit (high HP, early ground superiority unit).

I'm totally with you, that the Zerg design and balancing could get refined (more microable stronger hydras, weaker roaches when on their own, so they require hydras for damage, but roach/hydra(/corruptor/infestor) isn't an autolose against standard compositions), but so could Terran Mech and Air (and bio, when you look at the assymetric winrates of it), so could Protoss Air and Warp Gates (when you look at how allinish warp gate play is).
There is absolutly nothing, that makes Zerg (or Protoss) more "incomplete" than Terran.
 
Old Post

 
 Lyyna   May 02 2012 20:27. Posts 418
Profile # 

On May 02 2012 12:19 c0sm0naut wrote:
This says to me as a terran player: you have 3 bases, i'm making a 4th as youre finishing your 3rd, are you going to punish me? Yes i answer, and i bring my tanks/hellions/thors/everything across the map to attack. As this happens, he cancels the 4th nexus and counter attacks my 3rd base with blink stalkers and expos again in a different corner of the map. Eventually, he beats me and our armies NEVER FOUGHT. He just attacked my economy whenever i tried to attack his and the mobility of his army just made mech seem really bad. I was really confident in my entombed mech build, but after this game haven't done it once.

And this is why i always say that people who tried mech only once or twice often dont have a proper advice,because they try to play it with an offensive bio mindset. Why would you punish his expo by attacking him , considering your army is insanely slow . . and insanely strong in defense? Why can't you just expo yourself AND add macro orbitals in the meantime?
Playing mech in TvP, as i said,requires totally different mindset.

The way you're describing your mech game just makes me saying that you played as he wanted you to play. He's avoiding fights with mass blink stalkers, then why do you try to push? and even if you decide to push, why do you push towards an expo he can just sac instead of his main (forcing him to choose between defending his main,forcing a fight with his inferior army, or harassing and loosing all his tech and production ...)? And what wouldn't you keep a few units at home while pushing? If he's attacking with a maxed blink army, a PF with 5-10 tanks, a full energy raven and some hellions can deal an huge amount of damage and buys you enough time to be ahead in a baserace...

It's not about mech but about not doing what your opponent want you to do, and this is what you apparently did in this game . . . But you blame mech. Like most players do.
Last edit: 2012-05-02 20:29:05
http://www.teamliquid.net/forum/viewmessage.php?topic_id=409758 -> My new mech thread
Old Post

 
 SarcasmMonster   May 02 2012 21:39. Posts 2897
Profile # 
I don't think anyone's posted this yet. The tournament winrates of April 2012.

+ Show Spoiler +

Korean winrates posted below.
Last edit: 2012-05-02 21:59:12
MMA: The true King of Wings
Old Post

 
 iglocska   Norway. May 02 2012 21:56. Posts 573
Profile # 

On May 02 2012 21:39 SarcasmMonster wrote:
I don't think anyone's posted this yet. The tournament winrates of April 2012.

+ Show Spoiler +

And the korean ones:

+ Show Spoiler +
Last edit: 2012-05-02 21:57:08
Old Post

 
 SarcasmMonster   May 02 2012 21:58. Posts 2897
Profile # 

On May 02 2012 21:56 iglocska wrote:

Show nested quote +


And the korean ones:

+ Show Spoiler +


I should have posted both. Remember to look at sample sizes before drawing conclusions.
MMA: The true King of Wings
Old Post

 
 iglocska   Norway. May 02 2012 22:00. Posts 573
Profile # 

On May 02 2012 21:58 SarcasmMonster wrote:

Show nested quote +



I should have posted both. Remember to look at sample sizes before drawing conclusions.


Also keep in mind that the international ones include completely open online tourneys such as playhem dailies, unless I am mistaken.
Old Post

 
 SarcasmMonster   May 02 2012 22:04. Posts 2897
Profile # 

On May 02 2012 22:00 iglocska wrote:

Show nested quote +



Also keep in mind that the international ones include completely open online tourneys such as playhem dailies, unless I am mistaken.


The author of the graphs grabs the stats from TLPD, so all the tournaments listed here that occurred in April. I don't see playhem dailies specifically, but many smaller tourneys are included.
MMA: The true King of Wings
Old Post

 
 jdsowa   May 02 2012 22:18. Posts 368
Profile # 
Lyyna's got it right. People are stuck in a bio mindset. Bio units are throwaways, mech/air is more like playing the P deathball. You want to make expensive upgraded units, and hold onto them until you're maxed.

Early and mid-game, contain P with threat of hellion run-bys. Tech up to 3/3 and an ultimate unit composition of siege tanks, with a wall of thors in front, and banshee support. I'm not sure P can do anything against this. If you don't feel safe taking your 3rd, then maybe get a planetary or two.
Old Post

 
 dhe95   United States. May 02 2012 22:44. Posts 1211
Profile Blog # 

On May 02 2012 22:18 jdsowa wrote:
Lyyna's got it right. People are stuck in a bio mindset. Bio units are throwaways, mech/air is more like playing the P deathball. You want to make expensive upgraded units, and hold onto them until you're maxed.

Early and mid-game, contain P with threat of hellion run-bys. Tech up to 3/3 and an ultimate unit composition of siege tanks, with a wall of thors in front, and banshee support. I'm not sure P can do anything against this. If you don't feel safe taking your 3rd, then maybe get a planetary or two.

hellion run bys will only work for so long.. eventually things will get out of control unless you stop it
 
Old Post

 
 Lyyna   May 02 2012 22:46. Posts 418
Profile # 

On May 02 2012 22:44 dhe95 wrote:

Show nested quote +


hellion run bys will only work for so long.. eventually things will get out of control unless you stop it

Hellions run bys wasn't my point. I was just saying that you shouldn't play like the protoss play and then dare to blame mech for your lock of "smart-ness"
http://www.teamliquid.net/forum/viewmessage.php?topic_id=409758 -> My new mech thread
Old Post

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71
Please log in or register to reply.
 
Refresh
StarCraft: Brood War
StarCraft 2
Dota 2
[ Show 95 non-featured ]

» Recent SC2 Results
» Premier SC2 Tournaments
Sidebar Settings...

The Little App Factory



The opinions expressed by our users do not reflect the official position of TeamLiquid.net or its staff.

Advertising | Jobs | Privacy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren. Ad tag: TF_US.
The contents of this webpage are copyright © 2002-2013 Teamliquid.net. All Rights Reserved