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Talking Balance with David Kim - Page 69

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 Svendsen   Denmark. May 03 2012 10:06. Posts 3
Profile # 
( I have not been able to find this idea yet so here goes !)

I have, like mostly many others zergie out there been having some trouble with getting that crucial scouting information which is needed since we are the adaptive race of sc2, even mr David Kim has been addressing this issue.
This however have been met with obvious conflict on how blizzard intent to do this, and as far as i can see it comes down to overlord speed. Other races say it will be highly OP if overlord speed could from the hatch itself, even with the cost it has now, reason is that it is an upgrade with little to no downside/risk even that early in the game.

This got me thinking, how about if queens got an extra ability which granted an overlord X more speed for X amount of time -> infinite time or so. This ability would however NOT be risk free is it would mess up with creep and inject timings as it could be a 50/50 if this little trick would kill you or not.

If you are unlucky, you just used an inject which you needed to hold that all in which are just now coming at you, or you just got saved because you saw that 10x 1 base starport banshee cloak tech inc and now you just got the information you needed.

I personally feel like this could mix up the very early game alot since (depending on energy cost) it is a very big decision to make cause queen energy is so very very crucial.

thoughts ? could this work ?
(btw i'm not born with English grammar so please look past that )
when i read about the evil of drinking, i gave up reading.
Old Post

  teamhozac   May 03 2012 10:29. Posts 404Profile # 

On May 03 2012 10:06 Svendsen wrote:
( I have not been able to find this idea yet so here goes !)

I have, like mostly many others zergie out there been having some trouble with getting that crucial scouting information which is needed since we are the adaptive race of sc2, even mr David Kim has been addressing this issue.
This however have been met with obvious conflict on how blizzard intent to do this, and as far as i can see it comes down to overlord speed. Other races say it will be highly OP if overlord speed could from the hatch itself, even with the cost it has now, reason is that it is an upgrade with little to no downside/risk even that early in the game.

This got me thinking, how about if queens got an extra ability which granted an overlord X more speed for X amount of time -> infinite time or so. This ability would however NOT be risk free is it would mess up with creep and inject timings as it could be a 50/50 if this little trick would kill you or not.

If you are unlucky, you just used an inject which you needed to hold that all in which are just now coming at you, or you just got saved because you saw that 10x 1 base starport banshee cloak tech inc and now you just got the information you needed.

I personally feel like this could mix up the very early game alot since (depending on energy cost) it is a very big decision to make cause queen energy is so very very crucial.

thoughts ? could this work ?
(btw i'm not born with English grammar so please look past that )


That is actually a great idea, I like it
Old Post

 
 Svendsen   Denmark. May 03 2012 10:38. Posts 3
Profile # 
I think it's reasonable idea tbh, but that could just be me
when i read about the evil of drinking, i gave up reading.
Old Post

 
 Chaggi   Korea (South). May 03 2012 10:53. Posts 1087
Profile # 

On May 03 2012 10:06 Svendsen wrote:
( I have not been able to find this idea yet so here goes !)

I have, like mostly many others zergie out there been having some trouble with getting that crucial scouting information which is needed since we are the adaptive race of sc2, even mr David Kim has been addressing this issue.
This however have been met with obvious conflict on how blizzard intent to do this, and as far as i can see it comes down to overlord speed. Other races say it will be highly OP if overlord speed could from the hatch itself, even with the cost it has now, reason is that it is an upgrade with little to no downside/risk even that early in the game.

This got me thinking, how about if queens got an extra ability which granted an overlord X more speed for X amount of time -> infinite time or so. This ability would however NOT be risk free is it would mess up with creep and inject timings as it could be a 50/50 if this little trick would kill you or not.

If you are unlucky, you just used an inject which you needed to hold that all in which are just now coming at you, or you just got saved because you saw that 10x 1 base starport banshee cloak tech inc and now you just got the information you needed.

I personally feel like this could mix up the very early game alot since (depending on energy cost) it is a very big decision to make cause queen energy is so very very crucial.

thoughts ? could this work ?
(btw i'm not born with English grammar so please look past that )


so basically giving queen energy to make an OL move slightly faster? i can see how that's good but i doubt blizzard will like that
University of Michigan '10 Alumni
Old Post

 
 SmileZerg   United States. May 03 2012 10:55. Posts 380
Profile # 

On May 03 2012 10:06 Svendsen wrote:
( I have not been able to find this idea yet so here goes !)

I have, like mostly many others zergie out there been having some trouble with getting that crucial scouting information which is needed since we are the adaptive race of sc2, even mr David Kim has been addressing this issue.
This however have been met with obvious conflict on how blizzard intent to do this, and as far as i can see it comes down to overlord speed. Other races say it will be highly OP if overlord speed could from the hatch itself, even with the cost it has now, reason is that it is an upgrade with little to no downside/risk even that early in the game.

This got me thinking, how about if queens got an extra ability which granted an overlord X more speed for X amount of time -> infinite time or so. This ability would however NOT be risk free is it would mess up with creep and inject timings as it could be a 50/50 if this little trick would kill you or not.

If you are unlucky, you just used an inject which you needed to hold that all in which are just now coming at you, or you just got saved because you saw that 10x 1 base starport banshee cloak tech inc and now you just got the information you needed.

I personally feel like this could mix up the very early game alot since (depending on energy cost) it is a very big decision to make cause queen energy is so very very crucial.

thoughts ? could this work ?
(btw i'm not born with English grammar so please look past that )


It's not only horribly inelegant (how many other abilities are there in the game which only have an effect on a single form of unit? None.) but lacking in depth and rendered entirely pointless after the speed upgrade at Lair.
"Show me your teeth."
Old Post

 
 Svendsen   Denmark. May 03 2012 10:56. Posts 3
Profile # 
Why not ? atm they are trying to give queens 50 energy when they spawn, i feel thats more OP because of the insane creep spread, not sure tho.
when i read about the evil of drinking, i gave up reading.
Old Post

 
 SmileZerg   United States. May 03 2012 11:00. Posts 380
Profile # 
It's not about being overpowered or underpowered, it's just clumsy design.
"Show me your teeth."
Old Post

 
 Fleshy0320   United States. May 03 2012 13:54. Posts 7
Profile # 
would love spine to build faster, but zvz would be little annoying here and there haha
hi
Old Post

 
 Blackknight232   United States. May 03 2012 14:19. Posts 167
Profile # 
let terran get some buffs back for once Blizz. J.c Just one patch where we get one buff is that too hard to ask for?
No kidding....
Old Post

 
 rd   United States. May 03 2012 15:38. Posts 2067
Profile # 

On May 03 2012 09:57 sunprince wrote:

Show nested quote +



If you think that spines/spores are a cost-effective means of defending any sort of attack, on the level of the Terran/Protoss defenses or BW Zerg defenses I described, then you have no idea what you're talking about.


I guess hes never seen gigantic walls of spine crawlers.
Old Post

 
 Kharnage   Australia. May 03 2012 16:21. Posts 831
Profile # 

On May 03 2012 08:23 SupLilSon wrote:

Show nested quote +



Stop. Please. Stop. How many of these posts are there going to be? Yes, there are a few masters Terran players per server that use mech TvP. I've read the guide, I've tried mech. Yes, you can win games with it. Is it "viable"? I guess it's viable if your definition of viable is having over a 0% chance of success. The fact is, for all of bio's shortcomings, it is still the better choice. Why should we use an inferior strategy just because it has the potential to win? For the 1000th time. There is a reason mech seldom appears in professional matches. If you don't think Terran pros have tried mech and explored it as much as Lyyna, then you're hopeless. But yea, I mean, go ahead and keep questioning the collective knowledge of every professional Terran. I'm sure you have got it all figured out.


This is idiotic. How can you say 'Yes, you can win games with it. Is it "viable"? I guess it's viable if your definition of viable is having over a 0% chance of success.' if it was 0% chance it wouldn't win games would it.
Bio is a better choice for winning in the first 20 minutes. After that you're screwed. That's the deal.
It took protoss over a year to work out how to make protoss work in PvT and yes, it took some buffs to some units and some nerfs to terran to make it possible. that may be the case with mech, but MMMGV is a dead end after 20 minutes now.
Everyone knows it.

What you're doing is the equivalent of just gateway units + storm while ignoring both stargate and robo tech saying marines and vikings counter everything that comes out so we shouldn't use them.
It's stupid.
Last edit: 2012-05-03 16:21:33
 
Old Post

 
 SupLilSon   Malaysia. May 03 2012 16:50. Posts 3171
Profile # 

On May 03 2012 16:21 Kharnage wrote:

Show nested quote +



This is idiotic. How can you say 'Yes, you can win games with it. Is it "viable"? I guess it's viable if your definition of viable is having over a 0% chance of success.' if it was 0% chance it wouldn't win games would it.
Bio is a better choice for winning in the first 20 minutes. After that you're screwed. That's the deal.
It took protoss over a year to work out how to make protoss work in PvT and yes, it took some buffs to some units and some nerfs to terran to make it possible. that may be the case with mech, but MMMGV is a dead end after 20 minutes now.
Everyone knows it.

What you're doing is the equivalent of just gateway units + storm while ignoring both stargate and robo tech saying marines and vikings counter everything that comes out so we shouldn't use them.
It's stupid.


How is that idiotic at all? You hardly explained yourself. I'd rather play 1-2 base strategies and win or lose before the 20 minute mark than play long, drawn out mech games which will probably result in more losses than needed. The way the match up goes now, Terran has a clear advantage early/mid and a clear disadvantage in the late game. Why would any sane Terran choose to play a strategy that guarantees they will have to play into that late game stage? Just because mech has a possibility of working doesn't make it a better alternative than bio. The fact that no pros, none, zero, not even Goody Panzer General are using mech TvP should be a clear indication that it has issues.
 
Old Post

 
 CarelessPride   United States. May 03 2012 16:56. Posts 142
Profile # 
the fact that Top Masters/ Gm protosses outside for korea have horrible multitasking / 1 control group army and on average 50% less apm than the other 2 races hurts my brain. The fact that they have the abilty to harrass but dont. the fact that feedback if qued up hits before EMP making HT if microed right a counter to ghosts... how is this balance. We have a few protoss GMs who got there from cannon rushing / 4 gating. how is that balanced =.= how defenders advantage is nullified by warp gate mechanics. anyone have been warp prism harrassed knows how anoyying and powerful that is yet 99% of protosses can win without doing so. why? because they don't need to since they can always just 1a to victory 5 mins from now. =.= fuck this game
Old Post

 
 Lyyna   May 03 2012 17:16. Posts 418
Profile # 

There is a reason mech seldom appears in professional matches. If you don't think Terran pros have tried mech and explored it as much as Lyyna, then you're hopeless. But yea, I mean, go ahead and keep questioning the collective knowledge of every professional Terran. I'm sure you have got it all figured out.

Ive actually never seen any pro doing a defensive playstyle relying on mass abuse of sensor towers or macro orbitals , turtling untl you reach the best army in the game . . .When i see a pro playing mech, its usually a hellion/tank/viking army which will get A-move'd at a random timing or turtle on 2 bases. I've actually never seen anything that suggested that some pro (except goody and Thorzain) went beyond the "lets buiild pure factory units and play it like MMM, doing every thing the protoss wants me to do" thing.
I'm not saying that mech IS viable and that its impossible to deny it etc, im just saying that it's not as explored as some people try to claim since long . . . because every exploration attempt were made in a bad (bio?) way.


edit : and again that "goody isn't meching anymore" thing .. . guys, stop using that as a proof, as its easy to understand his choice due to his very personal playstyle of pure factories mech (which was killed by immo up and BFH nerf)
Last edit: 2012-05-03 17:20:58
http://www.teamliquid.net/forum/viewmessage.php?topic_id=409758 -> My new mech thread
Old Post

 
 vthree   Hong Kong. May 03 2012 17:27. Posts 6275
Profile # 

I'm not saying that mech IS viable and that its impossible to deny it etc, im just saying that it's not as explored as some people try to claim since long . . . because every exploration attempt were made in a bad (bio?) way


Since Terrans mech in TvT and TvZ, it is pretty unlikely they haven't tried meching in TvP... I am sure a lot of the pro terrans are experimenting with it in house but just haven't been successful yet (could be due to balance, maps or strategies). But just because we don't see it in tournaments games, it is pretty naive to think pros aren't exploring it.
 
Old Post

 
 bittman   Australia. May 03 2012 17:29. Posts 7283
Profile # 

On May 03 2012 17:16 Lyyna wrote:

Show nested quote +


Ive actually never seen any pro doing a defensive playstyle relying on mass abuse of sensor towers or macro orbitals , turtling untl you reach the best army in the game . . .When i see a pro playing mech, its usually a hellion/tank/viking army which will get A-move'd at a random timing or turtle on 2 bases. I've actually never seen anything that suggested that some pro (except goody and Thorzain) went beyond the "lets buiild pure factory units and play it like MMM, doing every thing the protoss wants me to do" thing.
I'm not saying that mech IS viable and that its impossible to deny it etc, im just saying that it's not as explored as some people try to claim since long . . . because every exploration attempt were made in a bad (bio?) way.


edit : and again that "goody isn't meching anymore" thing .. . guys, stop using that as a proof, as its easy to understand his choice due to his very personal playstyle of pure factories mech (which was killed by immo up and BFH nerf)


I'm of course super interested in your style and have watched the VODs and have to agree with the sentiment that people are stuck in the bio mindset and far too critical on mech.

In addition to that, people basically just see it as "mech", and no other race tries to categorise itself so rigidly so why does terran? Lynna's style is defensive, yet responsive, mech with a mix of sky support. By opposition, most terran pros rely on mech for timings.

I'm not with Artosis in saying that "mech is the pinnacle of terran", but saying that it is a viable build in TvP is far less crazy than saying MMM is the counter to storms and collosii.
Mvp - Leenock - Dongraegu - MC - Gumiho - Keen - Polt - Squirtle - Jjakji - Genius - Seed - Life - sC || LG-IM - MVP - FXO
Old Post

 
 Lyyna   May 03 2012 17:35. Posts 418
Profile # 

On May 03 2012 17:27 vthree wrote:

Show nested quote +



Since Terrans mech in TvT and TvZ, it is pretty unlikely they haven't tried meching in TvP... I am sure a lot of the pro terrans are experimenting with it in house but just haven't been successful yet (could be due to balance, maps or strategies). But just because we don't see it in tournaments games, it is pretty naive to think pros aren't exploring it.

Not seeing it in tournaments games is "normal", as they only want to use the best strats in it, but i was mainly thinking about streams, pratice games,etc. I often see a terran say "hey lets go mech TvP this game", massing 10+tanks with hellions and vikings,and then getting crushed by the stalker/immortal/colossus army of his opponent, then saying "you see, mech is terribad", but i NEVER saw a terran trying to play defensive, abusing the strength of your defensive-based army supported by sensor towers and orbitals to reach lategame and the unbeatable deathball
http://www.teamliquid.net/forum/viewmessage.php?topic_id=409758 -> My new mech thread
Old Post

 
 vthree   Hong Kong. May 03 2012 17:40. Posts 6275
Profile # 

Not seeing it in tournaments games is "normal", as they only want to use the best strats in it, but i was mainly thinking about streams, pratice games,etc.


Well, for the pro koreans, I am sure streaming is just playing casually for their fans and some mechanics. I don't think you will see them trying to refine 'new' builds on stream just because they want to keep strategies hidden.
 
Old Post

 
 bearhug   United States. May 03 2012 18:10. Posts 885
Profile # 

On May 03 2012 17:35 Lyyna wrote:

Show nested quote +


Not seeing it in tournaments games is "normal", as they only want to use the best strats in it, but i was mainly thinking about streams, pratice games,etc. I often see a terran say "hey lets go mech TvP this game", massing 10+tanks with hellions and vikings,and then getting crushed by the stalker/immortal/colossus army of his opponent, then saying "you see, mech is terribad", but i NEVER saw a terran trying to play defensive, abusing the strength of your defensive-based army supported by sensor towers and orbitals to reach lategame and the unbeatable deathball


"to let protoss reach lategame and the unbeatable deathball". Edited.
We are dusts in the vast cosmic arena. Need to make the most out of life when we still have it.
Old Post

 
 Grim Hatter   Poland. May 03 2012 18:19. Posts 46
Profile # 
Yea terren is in good spot... Look terran is very strong early game. Kim how to fix it? No problem man i will just nerf terran late game...
I just hope HOS will make terran late game playable.
Old Post

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