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Talking Balance with David Kim - Page 71

Forum Index > StarCraft 2 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71
 
 TSBspartacus   England. May 07 2012 06:53. Posts 850
Profile # 
+ Show Spoiler +
Compared to holding down A.......
But seriously, imagine if protoss had to produce out of gateways like normal. You think TvP would be better? No, each races different production techniques are what makes them unique, and changing that won't fix anything. Terran needs to just buck up and start using ravens more.


My balance whine is this: zergs have it so easy denying thirds for protoss with mass roach, and this is map dependant a lot of the time. I'd like either roaches to be increased to 75mins 50 gas each, or maps to be designed to hold a third easier as protoss. Maybe smaller chokes on 3rd bases, nerf roach speed (its so ****ing ridiculous) or make cannons less hp, but cheaper. Its so expensive to wall off your third on maps like taldarim, metalopolis and cloud kingdom.
Last edit: 2012-05-07 06:54:33
 
Old Post

  Kliedxl   Canada. May 07 2012 07:01. Posts 6Profile # 

On April 27 2012 10:14 Encrypto wrote:
He just posted a new article on Battle.net.

http://us.battle.net/sc2/en/blog/5202424/Talking_Balance_with_David_Kim-4_26_2012#blog


Show nested quote +




I feel sad for David Kim it noit good for him to speak with himself...
Old Post

 
 FataLe   New Zealand. May 08 2012 05:49. Posts 3622
Profile # 

On May 07 2012 06:37 F1rstAssau1t wrote:

Show nested quote +


Haha what a joke, Protoss macro is so easy pressing W is not hard at all.


Gosh man I hope you did not come into this thread just to spout that lmao..

Anyway, I love the approach Blizzard is taking with this. Slow and steady will lead to a higher quality game in the end imo. Everythings looking pretty good at the moment, can't wait for HotS!
hi. big fan.
Old Post

 
 Yoshi Kirishima   United States. May 08 2012 05:56. Posts 9002
Profile Blog # 

On May 07 2012 06:53 TSBspartacus wrote:
+ Show Spoiler +
Compared to holding down A.......
But seriously, imagine if protoss had to produce out of gateways like normal. You think TvP would be better? No, each races different production techniques are what makes them unique, and changing that won't fix anything. Terran needs to just buck up and start using ravens more.


My balance whine is this: zergs have it so easy denying thirds for protoss with mass roach, and this is map dependant a lot of the time. I'd like either roaches to be increased to 75mins 50 gas each, or maps to be designed to hold a third easier as protoss. Maybe smaller chokes on 3rd bases, nerf roach speed (its so ****ing ridiculous) or make cannons less hp, but cheaper. Its so expensive to wall off your third on maps like taldarim, metalopolis and cloud kingdom.


Ravens/PDD get feedbacked too easily and it takes too long for Raven to get enough energy to be used. Also, Ravens are slow and won't last many fights if at all. Also, PDD is pretty useless if he's favoring chargelots over stalkers (which is normal the later the game goes)
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Old Post

 
 Velocirapture   United States. May 08 2012 06:07. Posts 614
Profile # 
I dont understand what is so controversial about their balancing scheme. This thread combined with the thread about their response to the TvP situation makes a completely valid point. Basically all they have said is that as it is clear Terran has a big advantage in the first 15 minutes (a fact not denied by any but the most biased posters) and that they have to turn that advantage into SOMETHING to not be at a disadvantage later.

So many Terrans in this thread are saying that if both sides do nothing until late game then everything should be even. So the early game advantage should just be free? Terran should just be objectively better than the other races? The only way to eliminate these timing related advantages is to homogenize the races which isnt going to happen. With that assumption, I think the current data shows a completely reasonable power compromise.
Last edit: 2012-05-08 06:08:23
Old Post

 
 F1rstAssau1t   Mexico. May 09 2012 16:54. Posts 551
Profile # 

On May 08 2012 06:07 Velocirapture wrote:
I dont understand what is so controversial about their balancing scheme. This thread combined with the thread about their response to the TvP situation makes a completely valid point. Basically all they have said is that as it is clear Terran has a big advantage in the first 15 minutes (a fact not denied by any but the most biased posters) and that they have to turn that advantage into SOMETHING to not be at a disadvantage later.

So many Terrans in this thread are saying that if both sides do nothing until late game then everything should be even. So the early game advantage should just be free? Terran should just be objectively better than the other races? The only way to eliminate these timing related advantages is to homogenize the races which isnt going to happen. With that assumption, I think the current data shows a completely reasonable power compromise.

The early advantage is now lot lower that it used to be a year ago with the bigger maps, thats the problem.

Or you gona say it equally hard to stop a all in/push in Cloud Kingdom that in Steppes of War.

Protoss believe Terrans have a great advantage early/mid game because the remember the old games with smaller maps, but thats not the thing now.
Hasta la victoria siempre.
Old Post

 
 Rannasha   Netherlands. May 09 2012 17:25. Posts 2257
Profile Blog # 
In addition, Protoss players are well aware that their strength lies in the lategame, so they tend to turtle up against Terrans to outlast the early- and mid-game. Protoss turtled up on 2 or 3 bases makes it very tricky to actually capitalize on your midgame advantage.

Also, the fact that T has a midgame advantage makes it better to just all-in. If I know I have to pressure before the late-game and that my chances of winning will go down the longer the game lasts, why not maximize the success chance of my pressure by going all-in? If I fail to apply sufficient pressure in the mid-game, I lose later on due to the Protoss late-game advantage, so why not just do a 1 or 2 base all-in and decide things quickly?

This way of playing is what bothers a lot of Terrans. We want to have epic 5-base vs 5-base struggles on equal footing, not to be forced to have to win the game early or stand no chance later on. If that requires a nerf to Terran early/mid-game, so be it.
Last edit: 2012-05-09 17:25:43
Such flammable little insects!
Old Post

 
 Phanekim   United States. May 15 2012 08:16. Posts 649
Profile # 
i am curious to see how the new overlods have really changed the win rates.
i like cheese
Old Post

 
 hangene92   Canada. May 17 2012 06:18. Posts 207
Profile Blog # 
Or you mean the new queen changes where they now have more range.
"You may say I'm a dreamer, but I'm not the only one"
Old Post

 
 Yoshi Kirishima   United States. June 01 2012 17:36. Posts 9002
Profile Blog # 

On April 30 2012 23:11 SupLilSon wrote:

Show nested quote +



Low master on Korea server isn't really THAT good. My friend from school made it into masters on KR server with a ton of lag (hes rank 1 NA masters). I'd guarantee you any real SC2 pro could easily make masters on KR.

I don't want to bash your style, Lyyna, but it's not viable. It must work for you somewhat as you have reached a pretty high level on EU, but that doesn't mean it should become a standard in the match up. And I wish Protoss players would stop pointing to you as proof that mech works TvP. Korean Terrans have repeatedly said that mech is NOT viable TvP and even LS himself has said that mech is NOT viable at the highest level of play, irregardless of his replay pack.

If we want to apply this chain of reasoning to Z/P....

There is a high masters EU Protoss named Gaulzi who cannon rushes every game. I guess Protoss can stop complaining about early game instability. You guys have obviously not tried the Gaulzi strat if you're dying to Terrans in early game. It's completely viable, been shown to work by Gaulzi.

Apparently there is also some random foreign Zerg who reached rank 1 GM on KR by only 6 pooling. I guess 6 pool is super viable and Zergs need to just get good and not complain about early game.

There's an obvious problem with pointing to two (no offense) random average masters player's unusual play styles and calling them legit. And just because MKP used a mech build in a single game of GSL doesn't make it a viable mainstay of the matchup.


I know this is an old post but... to me, "viable" simply means a build that's "worth doing" in a BoX. Doesn't have to be a build like 1 Rax FE TvP that you can do every game. If mech has been used occasionally at professional levels with money on the line, and has won games, I call that viable. Also, the canon rush example doesn't apply because it's a cheese, and because no one canon rushes at high levels. 6 pool is used occasionally in high levels but once again, it is a cheese.



On May 01 2012 02:33 SupLilSon wrote:

Show nested quote +



Yes, we understand, we've read the guide. This doesn't change what every single professional Terran agrees upon.


And this, not every single. Even Jinro is going mech in TvP on ladder recently. MKP apparently thinks it's worth it to whip out once in a while, even in a fucking Code S GSL match vs Genius.

And another reason why you don't want to do mech 3 times in a row is because, yes, it is not as safe/flexible as 1 rax FE (well duh, since you're spending money teching instead of making marines, which are great for defense), but more importantly you don't want to be using the same build all the time in a BoX. You want to keep your opponent guessing, and ideally not allow him to blind counter anything you do. But aside from cloak banshee opening, or expand into cloak banshee, there really doesn't seem to be too many other good mech builds out there (maybe the one thorzain used back then). And gorapadong's build works really well on Dual Site. So why not use that as the "surprise" build? I'm sure MKP is not better with mech than bio. So why would he play mech the other games in the match, instead of bio? Bio is more standard and thus more "solid" than mech, but that doesn't mean that mech doesn't work. It might take a lot more effort ("skill") and thus be inefficient to learn and practice, but looking at high level mech replays, there isn't anything "imbalanced" where there is no way to deal with something (extreme concept, imagine no ghosts in TvP).

And anyways, HotS will come out soon enough, so spending time into mech won't be all in vain, though mechers will just have to wait a while longer ^^. For most people, being able to mech successfully at masters on ladder should be good enough. For even better players like Lyyna or Jinro, I guess meching well at high master or GM on EU or KR is good enough.
Last edit: 2012-06-01 17:48:51
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Old Post

 
 tdt   United States. June 01 2012 19:59. Posts 3096
Profile # 
May be balanced but Terran mech still sucks and Protoss has no early cheese like 2 gate and cannons in the past. Would like to see both more.
Supporting: MC | Naniwa | HuK | DRG | July | Polt |ThorZaIN | MKP
Old Post

 
 JustPassingBy   June 01 2012 20:13. Posts 6244
Profile Blog # 

On May 08 2012 06:07 Velocirapture wrote:
I dont understand what is so controversial about their balancing scheme. This thread combined with the thread about their response to the TvP situation makes a completely valid point. Basically all they have said is that as it is clear Terran has a big advantage in the first 15 minutes (a fact not denied by any but the most biased posters) and that they have to turn that advantage into SOMETHING to not be at a disadvantage later.

So many Terrans in this thread are saying that if both sides do nothing until late game then everything should be even. So the early game advantage should just be free? Terran should just be objectively better than the other races? The only way to eliminate these timing related advantages is to homogenize the races which isnt going to happen. With that assumption, I think the current data shows a completely reasonable power compromise.


No, I think Demuslim said it best: The game should give a slight early game advantage to one race, a slight midgame advantage to another and the endgame should be balanced (so that a defensive macro style is viable for each race).
Last edit: 2012-06-01 20:13:52
Old Post

 
 cozzE   Australia. June 01 2012 20:13. Posts 329
Profile # 

On May 07 2012 06:53 TSBspartacus wrote:
+ Show Spoiler +
Compared to holding down A.......
But seriously, imagine if protoss had to produce out of gateways like normal. You think TvP would be better? No, each races different production techniques are what makes them unique, and changing that won't fix anything. Terran needs to just buck up and start using ravens more.


My balance whine is this: zergs have it so easy denying thirds for protoss with mass roach, and this is map dependant a lot of the time. I'd like either roaches to be increased to 75mins 50 gas each, or maps to be designed to hold a third easier as protoss. Maybe smaller chokes on 3rd bases, nerf roach speed (its so ****ing ridiculous) or make cannons less hp, but cheaper. Its so expensive to wall off your third on maps like taldarim, metalopolis and cloud kingdom.


Lol use ravens? Sick joke. We've had the game for just under 2 years and Ravens STILL don't have a major part to play like their older brother (the science vessel) did. If the Raven had as much cost-effective utility as its predecessor, we'd be seeing it much more in pro play but the truth is we don't. The unit has been plagued by energy usage issues as well as being nightmarish to balance. HSM has been godlike/terrible at least twice since the beta of SC2 came out. I'm going to assume you didn't know that seeing as you're making such an outrageous suggestion as telling Terran players to use the Raven.

All in all, Terran is terrible right now and is over reliant on 3 units (the marine, siege tank and medivac) and as such has no other equally cost-effective alternative unlike P and Z. These 3 units might have the best balance of cost-efficiency and pure dps but they also only allow for very 1 dimensional play at the very top level of play (I don't give a fuck what anyone says, all you see from the top players are marine/marauder, tanks and medivacs - and yes i'm not counting marauders in my example of counting 3 units).

Hopefully Blizzard moves away from their love of dice rolls for all races come HotS. Professionals and amateurs alike have complained about it since the day the game was shipped (and it's warranted, there still are far too many elements that fall too much to chance in comparison to BW). Heck, people still argue about it.

Don't get me wrong, I love SC2 and I don't want another BW clone but there was a reason why BW was played and loved for so long. Overall skill was the salient element of a players result whether that be win or loss.
Last edit: 2012-06-01 20:18:51
 
Old Post

 
 Morphs   Netherlands. June 01 2012 20:19. Posts 645
Profile # 
One thing that I miss is that it is totally unclear what will be adressed in the (near) future. For Zerg, the hydra is still a unit that needs reviewing (speed boost mainly). Same for the corruptor with it's extremely limited role.. but since release there has been no word whatsoever on the hydra..


On June 01 2012 19:59 tdt wrote:
May be balanced but Terran mech still sucks and Protoss has no early cheese like 2 gate and cannons in the past. Would like to see both more.


Protoss can still cannon rush, especially now that the default build is FFE. Zerg only has early pool as a poor cheese that a Zerg cannot recover from if failed. I'd still love to see OL's drop creep at hatch tech for offensive spines against T and P.
Old Post

 
 Veriol   Czech Republic. June 01 2012 20:26. Posts 400
Profile # 

Protoss can still cannon rush, especially now that the default build is FFE. Zerg only has early pool as a poor cheese that a Zerg cannot recover from if failed. I'd still love to see OL's drop creep at hatch tech for offensive spines against T and P.


Im zerg (high-ish master) and ovie creep at hatch tech would be insanely broken. Even at pool tech it would kill FFE (most maps you can get ovie in place before nexus down). Also the posibilites with like 2 spine pressure .. i dont even want to think how broken that would be
"When you play, you have to start off with a mind to turn the game into a rape." -iloveoov
Old Post

 
 Ktk   Korea (South). June 01 2012 20:27. Posts 708
Profile Blog # 
Nerf marines, buff tanks, make ravens viable, bob's your uncle.

Buffing tanks will have to be done smartly though. Like buffing damage significantly (I'm talking 70+5/up tanks here) while lowering splash radius to make TvZ okay vs mass units, while making it better in the other matchups.
Nerfing marines has to be done similarly. You could just die to a zealot and a stalker otherwise...

for real terran op give me my irradiate and megaultragigapro-emp back, kthx
Last edit: 2012-06-01 20:28:48
Old Post

 
 Yoshi Kirishima   United States. June 02 2012 06:35. Posts 9002
Profile Blog # 

On June 01 2012 20:27 Ktk wrote:
Nerf marines, buff tanks, make ravens viable, bob's your uncle.

Buffing tanks will have to be done smartly though. Like buffing damage significantly (I'm talking 70+5/up tanks here) while lowering splash radius to make TvZ okay vs mass units, while making it better in the other matchups.
Nerfing marines has to be done similarly. You could just die to a zealot and a stalker otherwise...

for real terran op give me my irradiate and megaultragigapro-emp back, kthx


I think tank damage can definitely be adjusted as you say, to make mech more viable in TvP as well as making tanks "counter" ultralisks more. For example, just by adjusting splash and damage... In the mech army, you go tank heavy when he goes ultralisk heavy, and it already works well. But if it's even stronger, maybe it still won't be broken. Doing less splash and doing more damage would also help in TvP against colossi, making Vikings less important. And it would help scale the tanks down a bit -- right now in general, they are OK early on, then when you have mass tank numbers, they are really strong due to splash. Maybe if they had less splash and did more damage, they would be better early on (ex: protoss army is smaller early on, so damage in the form of splash isn't as "wasted", protoss army is big later on, tanks may or may not be as effective; maybe even more effective).

This is just one possible example that they might do. There are so many ways I can think of to adjust tank damage/fire-rate/splash damage, that I'm disappointed it doesn't seem like they will be fixing mech in TvP. I guess they want to just wait for HotS.
Last edit: 2012-06-02 06:36:12
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Old Post

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