[WCS EU] Season 1 Finals -…
[SPL] Round 5 Week 3 Revie…
[GSTL] Week 10 - Prime Tim…
[WCS KR] Innovation vs. Sy…
[WCS AM] Ro16 Group D Prev…
TL Site Changes
[WCS EU] Grubby, MMA, Ret …
Pizza: All Tiers Reached
Vici and RisingStars Advan…
Up&Down groups for 2013 WC…
HerO, Revival Interviews -…
[SPL] Round 5 Week 4 Start…
Get 50% off Papa John's pi…
TL Advertising Features
Ice Fingers while gaming
[\m/] Heavy Metal Thread
McDonald's 'supporting' …
The XBox One
UK Soldier beheaded in L…
The Automated Ban List
TL Site Changes
Ask TL Staff Anything
DC/VA/MD Weekly Nerd Dinne…
Who Wants Free Pizza...GG?
IMMvp Fan Club
The Grubby Fan Club
LiLSighKoh's Stream!
Graphix Streaming Zerg
Computer Build Resource Th…
Simple Questions Simple An…
The Ultimate Mouse Thread
Bad Internet Signal Strength
Getting a new Mouse! Any R…
Looking for a team?
IdrA signs with eMG
FXOpen acquires Seed fro…
Designated Balance Discu…
Pizza: All Tiers Reached
[Show] Caster Challenges…
[GSTL] NSH vs MVP 2013 S1
[WCS EU] Finals Day 1 Prem…
Ottawa's Got Game! Estimat…
BO7 Challenger Series 200€
gearintherear 2v2 May Cup …
[G] TheCore - Advanced Key…
[G] [D] PARTING'S PVP PROL…
[Q] Is Mech weaker then bi…
Practice Partners Thread S…
ZvP - Carrier Help?
Map Jam & Challenge #5
[M] (2) Oasis 9
[M] (4) Eureka
Work In Progress Melee Maps
Map Analyser Tool
General Discussion
Dota 2 QQ thread
The International Intera…
Dota 2 funny pics thread
Beyond the Summit and TL…
All Pick - Wong Hock Chuan
[D2L] Fnatic vs. Mouz
[G-1] LAN Finals
Starladder Season 6
Dota 2 General LR thread
Merita $250+ Australian Do…
Simple Questions, Simple A…
Question: Luna Item Build
[G]uide to Lifestealer
Newly ported Hero discussi…
[G] In-Game Dota Guide for…
2 Artificial Intelligenc…
[D] New BW Server
sGs New Player/Low Level…
Map (4)Kyanite Prospect …
[Update] itemBay SSL Gra…
TeamLiquid Legacy Starle…
[TLS2] Results and Standings
D Ranks Teamleague Season 4
[GC S3] Gambit's Cup Semif…
Gambit's Cup Season 3 Roun…
C Ranks Teamleague Season 1
Simple Questions, Simple A…
Increasing APM/EAPM
Practice Partner Thread
Challenger map on Starcraf…
Champions League/Europa …
2012 - 2013 Football Thr…
TL MMA Pick'em Pool 2013
EVE Corporation
Magic: The Gathering Onl…
Les Mafia Voting Thread
[T] Bastard "Mini" Mafia!
ESPORTS Mafia (streamed ma…
General nutrition recommen…
Running Thread
The 2013 Weightlifting Pro…
Leta - Movie
Michael - skyline
Anytime - Beast
By.Hero - Shuttle
Anytime - Pusan
Customize Sidebar...

Website Feedback

Closed Threads


IRC Web Chat

TeamSpeak 3 (83 users)


Active: 8168 users

Talking Balance with David Kim - Page 9

Forum Index > StarCraft 2 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71
 
 ChairManMao467   United States. April 27 2012 13:41. Posts 33
Profile # 
TvP late game is just broken as hell...Once Protoss starts mining off of at least 6 geysers HT+Colawlsus are just a much better army than anything terran can field. If the protoss were playing perfectly to suppress any sort of drop pressure, then theoretically the terran cannot win a straight up engagement is just death for terran due to AOE
 
Old Post

 
 Kharnage   Australia. April 27 2012 13:42. Posts 831
Profile # 

On April 27 2012 13:30 sc2holar wrote:
sight, why would Zerg need better early game scouting? they are the only race with an air-scout in the early game. Protoss has an even harder time scouting Terran because we dont have overlords, we have probes, period.

its so retarded i dont know what to think,


probe into stalker/zealot poke followed up with observer is fine.

if you're going gateway then you've got a big pile of sentries, research hallu for scout.
Protoss options are there, no problems, no matter what opening you've chosen.

If you are trying to deny zerg scouting with good building placement and a few stalkers you can keep a few secrets. Faster overlords might be too good? But some better option would be good I feel.

As for PvT late game, when they look at balancing TvP early / mid game I'll agree to balancing PvT late game. Basically the game at the moment is protoss cutting as many courners as they can to try and get to the late game as soon as possible and if they can get there they are in good shape, but if what you're talking about is the win by time in TvP terran destroys protoss in the first 20 minutes.
 
Old Post

 
 coverpunch   United States. April 27 2012 13:42. Posts 604
Profile # 
Isn't Zerg "representation at the highest levels" pretty much just DRG, Stephano, and Nestea? Maybe Leenock?
Last edit: 2012-04-27 13:46:34
Old Post

 
 Spicy_Curry   United States. April 27 2012 13:45. Posts 2340
Profile Blog # 
a whole lotta nothing
High risk no reward - #RoadToTI3
Old Post

 
 Masada714   United States. April 27 2012 13:45. Posts 54
Profile # 
I wish Terrans would stop talking about TvP lategame as if it's an auto loss. A protoss still requires a lot of things for them to go right in order to win (i.e. avoid EMP, place correct storms, don't get Collusus sniped, have good force fields.) This is all while having gas heavy T3 units, while T still has T1 with medivacs and Vikings mixed in. If a Protoss trades even in battles they will usually lose. If you nerf lategame Toss, then it will be extremely difficult to ever beat T and depending on the nerf it will probably have an effect on PvZ as well.

Another thing that drives me crazy is players in general trying to talk about balance based on Win %. The balance of the game should be based on how units interact with each other and if it is something that can be overcome with by players reasonably or if the unit is just to good in its standard situation. A high Win % only means 2 possible things, either there is a unit or units that make the matchup to easy or if units are quote unquote balanced then it is the measure of the skill of that matchup.
 
Old Post

 
 pOnarreT   April 27 2012 13:45. Posts 153
Profile # 

On April 27 2012 13:37 BoxingKangaroo wrote:

Show nested quote +



An air scout that's slow and can be easily taken out on the edges of a base if the opponent is diligent. P's may have a similar difficulty in scouting, but your early units are more versatile so it's not as much of a problem as it is for Z.


What's your point? Even if you say toss units are versatile, early game they still can't get up the ramp to scout.
 
Old Post

  unknownGamer   April 27 2012 13:47. Posts 288Profile # 

On April 27 2012 13:30 sc2holar wrote:
sight, why would Zerg need better early game scouting? they are the only race with an air-scout in the early game. Protoss has an even harder time scouting Terran because we dont have overlords, we have probes, period.

its so retarded i dont know what to think,

Did you know, 2 marines take down a overlord before the OL can get to the middle part of your base in every map? And if you think zerg is having a easy time saccing their OL, guess what? Its a supply depot too AND it takes 100 minerals everytime and one larvae. There is a reason why zerg pros have said over and over again that zerg needs better scouting. Whether you like it or not, I am glad Blizzard acknowledge it. Sick and tired of playing games blind because of retarded scouting options.
Old Post

 
 FidoDido   United States. April 27 2012 13:47. Posts 1281
Profile # 
you guys have to remember, they don't balance this game around the top tier level, they balance it for the general community.
LGIMSeed FantasyToss~~ Hipster Seed fan before he made Code A
Old Post

  unknownGamer   April 27 2012 13:48. Posts 288Profile # 

On April 27 2012 13:42 coverpunch wrote:
Isn't Zerg "representation at the highest levels" pretty much just DRG, Stephano, and Nestea? Maybe Leenock?

Its blizzard. They will find ways to make things look balance while being obscure about it.
Old Post

 
 IMHope   Korea (South). April 27 2012 13:50. Posts 1185
Profile # 
I think the game is fairly balanced right now. Sure every race can use some help in different aspects of their game but as of now the balance in the game is good enough where no race suffers to a big extent. Still would like to see how they handle balance issues with the expansions that are set to come.
Jessica Jung, Kim Taeyeon, Kwon Yuri <333
Old Post

 
 BoxingKangaroo   Japan. April 27 2012 13:53. Posts 809
Profile Blog # 

On April 27 2012 13:45 pOnarreT wrote:

Show nested quote +



What's your point? Even if you say toss units are versatile, early game they still can't get up the ramp to scout.


My point is about versatility is that an unscouted build order done by your opponent won't kill P's as easily as it does Z's. For example if Z's don't have a T1 unit (other than Queens) that shoot up. Not scouting early air can be insta-death.
Old Post

 
 Endymion   United States. April 27 2012 14:01. Posts 2477
Profile Blog # 

On April 27 2012 13:37 Dingobloo wrote:
Hm no more balanced changes until heart of the swarm except if there is a large meta game shift... I was convinced that HotS would be next year, but are they really anticipating that they won't need another balance patch before next year?

imo he was talking about the HOTS beta, not full release
It left us speechless, quite speechless I tell you, and we have not stopped talking of it since.
Old Post

 
 InvXXVII   Canada. April 27 2012 14:01. Posts 239
Profile # 
People at Blizzard don't get enough credit for what they're doing. First of all this is a video game; and just like most of us play sports for "fun", most of us play SCII for "fun" (i.e. most of us are not professional SCII players, and most of us will never be).

Having said that, David Kim has brought SCII where it is today. Without his hard work, there would have not been any WoL to talk about. No GSL, no MLG, no Dreamhack, no etc... Truth is Blizzard has given us a great game, a game so great we call it a sport. I'm not saying don't whine about balance, but can people please stop calling Blizzard and David Kim names and saying they suck?
A good loser is still a loser.
Old Post

 
 ContrailNZ   New Zealand. April 27 2012 14:04. Posts 296
Profile # 
I think they need to look at the results of games based on the length of time of games.

eg.

P > T 65% past 25 minutes
Z > P 65% past 25 minutes
T > Z 65% before 10 minutes

This would help identify eg.

IF Broodlords are imbalanced late game vs Protoss etc etc
Old Post

  Toastie   Netherlands. April 27 2012 14:06. Posts 104Profile # 
This was no talking balance, this was a statfuck. What about TvP lategame, Broodlord Imbafestor, Stephano Style Roach?
Never give up, never surrender!
Old Post

 
 ticklishmusic   United States. April 27 2012 14:07. Posts 3236
Profile Blog # 
I feel part of the reason people complain about PvT being Protoss favored is because Protoss lategame is just so flashy with lasers, storms and big warp ins. It just "looks" so much more OP.

Then again, seeing Terran lategame production is also pretty fucking scary as a whole.

Just a few thoughts, though I won't completely disagree Toss may have an advantage in the lategame. I mean, geez, Terran is strong midgame and stuff isn't it? >_>
(╯°□°)╯︵ ┻━┻ #1 TPA fanboy TL
Old Post

 
 IshinShishi   Japan. April 27 2012 14:09. Posts 3434
Profile # 

On April 27 2012 13:15 Doublemint wrote:

Show nested quote +



I am genuinely interested in games like the ones described by you. Terran has to eat ALL the storms and mess up big time to still lose after being ahead 30 - 70(!) supply - and I am not even sure then it´s a done deal for the Toss.


You only need to watch the recent highest level TvP games, plenty of games where terran has a 30+ supply advantage and nothing happens, while when the protoss manages to get the same supply advantage, the game is kinda over, terran can't hold anything down in supply vs toss, that's just some made up bullshit, this concept only applies to TvZ where tanks, bunkers and walls are much more cost effective.But still, if terran still has a higher win ratio then it makes no sense to buff terran or nerf protoss.I wish we could have a major change regardless of the winrates, but that's unrealistic.
Last edit: 2012-04-27 14:21:12
and my soul from out that shadow that lies floating on the floor shall be lifted—nevermore
Old Post

 
 blade55555   United States. April 27 2012 14:11. Posts 14121
Profile Blog # 

On April 27 2012 13:42 coverpunch wrote:
Isn't Zerg "representation at the highest levels" pretty much just DRG, Stephano, and Nestea? Maybe Leenock?


You know the more I think about it, the more I can't think of top tier zergs that are on any sort of ground with drg/stephano/nestea. Leenock seems to have fallen off a lot.
When I think of something else, something will go here
Old Post

 
 usethis2   April 27 2012 14:14. Posts 1717
Profile # 

On April 27 2012 13:21 Plexa wrote:
The biggest imbalance in TvP lategame is the mass colossus switch. Typically terrans won't have enough vikings to be able to deal with the switch and just get killed. Obviously, prematurely building vikings is a bad idea because they're useless against zealot/storm/stalker/archon and you really wanna be powering everything into bio. Even when scouting the colossus switch, one starport with a reactor isn't good enough to counter a double robo so more starports are required to defend it. Then if the next battle is about even, and you are left with a bunch of vikings (and he doesn't have colossus) he can go straight back into templar/zealot. It's this lategame flexibility which Terran struggles to deal with. And I say this as a protoss who has been exploiting this fact for months now.



Sounds like ZvP story from 1 year ago. What do I do with these useless curreptors? Sure they killed Colossi but P warps in stalkers in masse.

I am not sayin that T isn't having a difficulty figuring out late-game army composition. But I have a feeling that players will come up with something.
Old Post

 
 Empirimancer   Canada. April 27 2012 14:15. Posts 724
Profile # 
This is silly. Are we supposed to take these statistics on faith? We have no clue what they are or how they were arrived at. And why would Blizzard withhold this information if there wasn't something wrong with their stats?


 
Old Post

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71
Please log in or register to reply.
 

» Recent SC2 Results
» Premier SC2 Tournaments

The Little App Factory