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[D][G] SlayerS_YugiOh's Hive Rush ZvP

Forum Index > StarCraft 2 Strategy 1 2 3 All
  sewergoat   United States. April 29 2012 14:12. Posts 97Profile # 
Hello TL!
I am here today to discuss the unique ZvP style of SlayerS_YugiOh which was showcased in his series in Code A vs. MVPvampire. This is my first topic in the forums so please excuse any faults.
Edit: Apparently this style has been used before by players such as Lowely and others. It is akin to a two base muta style.
It can also be seen in a previous series between YugiOh and JYP.


The Style:

+ Show Spoiler +


The General Build:

I put this general order together from the third game in the series between Yugioh and Vampire, as the production tab was not up for some key moments in the first game. One important note to include is that he always puts an overlord at the third of the protoss and spreads creep to delay it.
+ Show Spoiler +


Advantages and Disadvantages

+ Show Spoiler +

Endgame
+ Show Spoiler +


VODs

The only VODs of this style I have seen include the series vs Vampire. Even if you don't have a GSL season pass you will still be able to see the first game in the series, in which he uses this style.
+ Show Spoiler +


About me

+ Show Spoiler +
Last edit: 2012-04-29 23:19:42
Silence is better than bullshit
Old Post

 
 monk   United States. April 29 2012 14:39. Posts 6784
Profile Blog # 
This used to be a very popular strategy back when infestors were super imba, raping stalkers and neuraling colossi. One potential problem is that it's pretty autoloss vs 2 base colossi all-in, but that's really uncommon especially if the toss sees you're on 2 base, most likely signifying mutas.
@TL_monk
Old Post

 
 nath   United States. April 29 2012 14:45. Posts 1315
Profile Blog # 
(Z)LoWeLy uses this style, right? most slow-droning, low-econ, fast-tech favoring zergs (i would actually classify them as a breed of zerg player, albeit very rare) use this style.
Last edit: 2012-04-29 14:46:34
Founder of Flow Enterprises, LLC http://flow-enterprises.com/
Old Post

  HeavOnEarth   United States. April 29 2012 14:48. Posts 6627Profile Blog # 

On April 29 2012 14:39 NrGmonk wrote:
This used to be a very popular strategy back when infestors were super imba, raping stalkers and neuraling colossi. One potential problem is that it's pretty autoloss vs 2 base colossi all-in, but that's really uncommon especially if the toss sees you're on 2 base, most likely signifying mutas.

vs colossi u use mass IT, then swarm in with zerglings and 1-2 fungals to force an engage, stephano wrecked this protoss earlier using the mousewheel macro haha
(also add a few corrupters for collo timings)
Its hard but definitely not autoloss

now archons into any mix of units vs this opener
... pretty hard LOL
Last edit: 2012-04-29 14:50:22
"come korea next time... FXO house... 10 korean, 10 korean"
Old Post

 
 usNEUX   United States. April 29 2012 15:16. Posts 75
Profile # 
Using this style opener in high diamond (2 base, gas around 20 supply or so) often seems to send protoss players into panic mode. The last 3 times I've done it I've seen the toss drop 3 extra cannons when they see my lings...

At the very least it's great for keeping the metagame moving.
Unter allem Diebesgesindel sind die Narren die schlimmsten. Sie rauben euch beides, Zeit und Stimmung. - Goethe. NEVER GIVE UP NEVER SURRENDER.
Old Post

 
 oOOoOphidian   United States. April 29 2012 15:21. Posts 1235
Profile # 
You can easily get hive just as fast with a 3 hatch build too. I do it when a toss takes a fast third with stalker/sentry/immortal.
http://www.twitch.tv/ooooophidian
Old Post

  ThePlayer33   Australia. April 29 2012 15:27. Posts 2377Profile # 
Yugioh vs JYP iirc is another example. yugioh fighting
| Idra | YuGiOh | Leenock | Coca |
Old Post

 
 terranuapart   Canada. April 29 2012 15:34. Posts 62
Profile # 

On April 29 2012 14:39 NrGmonk wrote:
This used to be a very popular strategy back when infestors were super imba, raping stalkers and neuraling colossi. One potential problem is that it's pretty autoloss vs 2 base colossi all-in, but that's really uncommon especially if the toss sees you're on 2 base, most likely signifying mutas.


what? 2 base collosus timing will crush a 2 base muta
Old Post

 
 monk   United States. April 29 2012 15:35. Posts 6784
Profile Blog # 

On April 29 2012 15:34 terranuapart wrote:

Show nested quote +



what? 2 base collosus timing will crush a 2 base muta

Mutas can be in your base before you have 1 colossi.
@TL_monk
Old Post

 
 terranuapart   Canada. April 29 2012 15:41. Posts 62
Profile # 
you're not going to have a signifcant number of mutas at ~9:00 so thats not a problem. having my stalkers / sentries in mineral lines with putting a cannon at each will prevent much damage from being done. hitting at ~11:00 (maybe 11:20 - 30 with addition of cannons) with 3 collosus , ~20 stalkers and 8 sentries is too powerful to stop , your not going to get a critical number of mutas on 2 base to overwhelm it.

e: but not trying to start an argument this build is nice and could catch some toss offgaurd
Last edit: 2012-04-29 15:44:59
Old Post

 
 InfusedTT.DaZe   Romania. April 29 2012 15:54. Posts 509
Profile # 
collosi timings or archon compositions archon templar stalker or smth

Or... if you scout the fast hive you should just atack and win most of the times, any unit comp you use
"Echoes of past events nudge the tiller on my present course, I await its reflection in the future"
Old Post

 
 monk   United States. April 29 2012 15:55. Posts 6784
Profile Blog # 

On April 29 2012 15:41 terranuapart wrote:
you're not going to have a signifcant number of mutas at ~9:00 so thats not a problem. having my stalkers / sentries in mineral lines with putting a cannon at each will prevent much damage from being done. hitting at ~11:00 (maybe 11:20 - 30 with addition of cannons) with 3 collosus , ~20 stalkers and 8 sentries is too powerful to stop , your not going to get a critical number of mutas on 2 base to overwhelm it.

e: but not trying to start an argument this build is nice and could catch some toss offgaurd

There's a reason no toss go colossi vs 2 base muta. <.<
@TL_monk
Old Post

 
 terranuapart   Canada. April 29 2012 16:11. Posts 62
Profile # 
I do and have literally a 100% win rate with it so i ll stick to my ways^^ , as soon as i scout the spire building with my obs i feel like i should just type gg for them
Last edit: 2012-04-29 16:11:23
Old Post

 
 IamPryda   April 29 2012 16:19. Posts 408
Profile # 

On April 29 2012 15:55 NrGmonk wrote:

Show nested quote +


There's a reason no toss go colossi vs 2 base muta. <.<

monks right most cases even if u take no damage and push out u still wont win because if u cant out right kill the zerg with one push u lost because once u move out he will unpower all your gateways kill a ton of workers and have built 20 spines at his natural. on the bright side 2 base muta sucks vs 2 base blink stalkers all in
Moar banelings less qq
Old Post

 
 schmutttt   Australia. April 29 2012 16:21. Posts 1575
Profile # 

On April 29 2012 16:11 terranuapart wrote:
I do and have literally a 100% win rate with it so i ll stick to my ways^^ , as soon as i scout the spire building with my obs i feel like i should just type gg for them


No offence but I'm sure this is more down to poor execution by the Zerg, monk is right no-one at pro level goes 2 base colossi vs fast muta.
Old Post

 
 terranuapart   Canada. April 29 2012 16:34. Posts 62
Profile # 

On April 29 2012 16:19 IamPryda wrote:

Show nested quote +


monks right most cases even if u take no damage and push out u still wont win because if u cant out right kill the zerg with one push u lost because once u move out he will unpower all your gateways kill a ton of workers and have built 20 spines at his natural. on the bright side 2 base muta sucks vs 2 base blink stalkers all in


the thing with a 2 base collosus push is it will kill them , easily if theyre going mutas. lings and spines? collosus melt both. if you think u can get a critical mass of muta off 4 gas to overrun the army? your delusional.
Old Post

  HaXXspetten   Sweden. April 29 2012 16:37. Posts 15716Profile Blog # 
In addition to the players already mentioned, I've seen Bly do this a decent amount as well.
Old Post

 
 terranuapart   Canada. April 29 2012 16:40. Posts 62
Profile # 

On April 29 2012 16:21 schmutttt wrote:

Show nested quote +



No offence but I'm sure this is more down to poor execution by the Zerg, monk is right no-one at pro level goes 2 base colossi vs fast muta.


and how common is it for a zerg to go quick muta off of 2 base atm .. ? back when it was somewhat popular ive used it to melt countless "pro" zergs on the NA ladder if you want to call them that. so i doubt it was bad exection on their part. zerg going muta off 4 gas just doesnt cut it vs a good amount of stalkers + sentry / gs and collosus melting everything on the ground.
Old Post

 
 Arcanefrost   Belgium. April 29 2012 17:20. Posts 1119
Profile Blog # 

On April 29 2012 16:11 terranuapart wrote:
I do and have literally a 100% win rate with it so i ll stick to my ways^^ , as soon as i scout the spire building with my obs i feel like i should just type gg for them


If you do an allin attack vs a mutaplayer he will basetrade and win easily.
Valor is a poor substitute for numbers.
Old Post

 
 terranuapart   Canada. April 29 2012 17:24. Posts 62
Profile # 

On April 29 2012 17:20 Arcanefrost wrote:

Show nested quote +



If you do an allin attack vs a mutaplayer he will basetrade and win easily.


not at all vs the timing i do. i dont know how everyone here is getting some godlike muta count at 10:15~ off 2 base but you should share your secrets!
Old Post

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