On May 08 2012 07:13 KiLL_ORdeR wrote: Here's a great video (Second part of 2, but this is the more action packed part) of Jaedong's insance speed in first person view.
Trying to find a flash fpvod but it seems that none exist.
Look at how action packed that ZvP is god damn I hope it can be like that in SC2 some day.
wow. I gained like 20 apm just from watching that VOD.
Look at how action packed that ZvP is god damn I hope it can be like that in SC2 some day.
Problem is the way SC2 is designed doesn't really cater to action all over the map style. In BW, you can have small engagements all over the place. This is because defenders advantage is much greater and a smaller amount of units can hold off/trade efficiently vs a significantly larger force. So you end up with players having about 50% of their army defending their bases and the rest all over the map.
In SC2, the bigger army (even 20% more support) has a huge advantage. Unless the unit comps are hard hard counters, the bigger army will win and more efficiently. So most SC2 engagements are ball vs ball. You do get multi prong attacks sometimes but most are just base harass and lasts a short time. You rarely see multi fights in different location. Because it is just better to your entire army all together.
This is probably more true for protoss, they like their balls clump and tight,
zerg and terran, not so much. It really boils down to the map types, and we ought to get rid of all these choke point/few entrances maps
I think it's because it's just so much easier to move your entire army around now. Before, if you tried to move 40 dragoons across the map they would go all different directions and just keep bumping into each other but now pathfinding is better and you can put all your units on 1 hotkey.
Look at how action packed that ZvP is god damn I hope it can be like that in SC2 some day.
Problem is the way SC2 is designed doesn't really cater to action all over the map style. In BW, you can have small engagements all over the place. This is because defenders advantage is much greater and a smaller amount of units can hold off/trade efficiently vs a significantly larger force. So you end up with players having about 50% of their army defending their bases and the rest all over the map.
In SC2, the bigger army (even 20% more support) has a huge advantage. Unless the unit comps are hard hard counters, the bigger army will win and more efficiently. So most SC2 engagements are ball vs ball. You do get multi prong attacks sometimes but most are just base harass and lasts a short time. You rarely see multi fights in different location. Because it is just better to your entire army all together.
This is probably more true for protoss, they like their balls clump and tight,
zerg and terran, not so much. It really boils down to the map types, and we ought to get rid of all these choke point/few entrances maps
I think it's because it's just so much easier to move your entire army around now. Before, if you tried to move 40 dragoons across the map they would go all different directions and just keep bumping into each other but now pathfinding is better and you can put all your units on 1 hotkey.
tell that to my ultralisks, I don't think they got the memo (
Worst player to never win a Code S Championship | Mascot of mYinsanity
On May 08 2012 07:13 KiLL_ORdeR wrote: Here's a great video (Second part of 2, but this is the more action packed part) of Jaedong's insance speed in first person view.
Trying to find a flash fpvod but it seems that none exist.
Look at how action packed that ZvP is god damn I hope it can be like that in SC2 some day.
wow. I gained like 20 apm just from watching that VOD.
Wow watching that just helped me remember how awesome BW actually was, and that SC2 actually has some huge design flaw. As a toss player, I feel like a big problem with the race is that to deal with marine maruder and roach balls, you need AOE, normally collosi because of how cost inefficient stalkers are. Basically the toss army gets stronger as more stuff is in front of the collosi because it's basically a glass cannon. This is the reason why the deathball occurs, and why toss has a hard to of splitting their armies to attack and defend different parts of the map.
When I watch this VoD, I think BW was better than sc2, even if I have never played BW, but we must keep in mind that sc2 isn't fully done yet, there are still two more expansion in coming which might change the game. When I see how TFT changed War3 in a good way, I have faith in the future of sc2
"If I don’t have confidence in myself, then no one else will either, so I have to at least, even if I do suck – which I hope I don’t – I have to believe that I'm good at least" Naniwa
Diizzy United States. May 08 2012 16:19. Posts 744
However , the tempo of the games is much faster due to the increased speed in macro because of larvae inject and chronoboost (and mules). So more things will happen in the same time compared to a BW game.
The rumors about SC2 and micro are a bit wrong I think. I think it only applies for zerg and protoss due to some poor design choices. But there is definitely room for improvement here. A lot of terrans are complaining that protoss should use drops more for instance.
When it comes to terran the units become a lot more effective if microed perfectly. The improved pathing and increased control groups also introduces micro capabilities that were never possible in BW.
You should check out some marine vs baneling splitting action if you don't believe me.
On May 08 2012 19:48 Garmer wrote: the only thing not possibile in BW, is the super fast kiting
then you don't understand much about sc2.
im a master league player in sc2, and I promise you that the mechanics of BW players will pay off immensely. the units are microable , and this will probably improve even more in the expansion.
On May 08 2012 11:33 JayDee_ wrote: You guys can thank Blizzard for not allowing LAN. Organizations (kespa, gom, etc) play nice when all somebody has to do is pull the plug.
Lol are you suggesting MKP etc pulled the plug to his computer ie when he was losing to ST_Parting? Can we keep our wild accusations to ourselfs please?
Wait what? That's not at all what he said... He said that if Kespa / GOM doesn't play nice blizzard can shut them down by not giving them server access.
"There is nothing cooler than being passionate about the things you love" - Day9
On May 08 2012 19:48 Garmer wrote: the only thing not possibile in BW, is the super fast kiting
then you don't understand much about sc2.
im a master league player in sc2, and I promise you that the mechanics of BW players will pay off immensely. the units are microable , and this will probably improve even more in the expansion.
multitasking is very rewarding also.
i never said : there is no micro in SC2, just that in SC2 the only micro not present in BW is the fast-kiting, stuff like marine splitting against bane, can be done with any units in BW, isn't exactly something never seen
Jojo131 Philippines. May 08 2012 20:33. Posts 1467
On May 08 2012 07:13 KiLL_ORdeR wrote: Here's a great video (Second part of 2, but this is the more action packed part) of Jaedong's insance speed in first person view.
Trying to find a flash fpvod but it seems that none exist.
Look at how action packed that ZvP is god damn I hope it can be like that in SC2 some day.
wow. I gained like 20 apm just from watching that VOD.
Wow watching that just helped me remember how awesome BW actually was, and that SC2 actually has some huge design flaw. As a toss player, I feel like a big problem with the race is that to deal with marine maruder and roach balls, you need AOE, normally collosi because of how cost inefficient stalkers are. Basically the toss army gets stronger as more stuff is in front of the collosi because it's basically a glass cannon. This is the reason why the deathball occurs, and why toss has a hard to of splitting their armies to attack and defend different parts of the map.
That VOD was deffinitely awesome. I do wish SC2 could play more like that, it really lacks that extra dose of action. On the one hand I think the maps could still be bigger, but on the other hand there's not much you can do if the units just work better when balled up rathen than split up.
On May 08 2012 19:48 Garmer wrote: the only thing not possibile in BW, is the super fast kiting
then you don't understand much about sc2.
im a master league player in sc2, and I promise you that the mechanics of BW players will pay off immensely. the units are microable , and this will probably improve even more in the expansion.
multitasking is very rewarding also.
i never said : there is no micro in SC2, just that in SC2 the only micro not present in BW is the fast-kiting, stuff like marine splitting against bane, can be done with any units in BW, isn't exactly something never seen
do you play sc2? if so , in what league ?
splitting large groups of marines super quickly would not be possible in BW.
why ? well, you can only select 12 units at the time, and the unit pathing is awful which might counteract what you are trying to achieve.
Considering that Flash is now in an OSL group with opponents of all 3 races (including the reigning champion Jangbi), he probably will need to cut back on his SC2 practice for the time being if he wants to do well in what could be the last BW OSL.
On May 08 2012 19:48 Garmer wrote: the only thing not possibile in BW, is the super fast kiting
then you don't understand much about sc2.
im a master league player in sc2, and I promise you that the mechanics of BW players will pay off immensely. the units are microable , and this will probably improve even more in the expansion.
multitasking is very rewarding also.
i never said : there is no micro in SC2, just that in SC2 the only micro not present in BW is the fast-kiting, stuff like marine splitting against bane, can be done with any units in BW, isn't exactly something never seen
do you play sc2? if so , in what league ?
splitting large groups of marines super quickly would not be possible in BW.
why ? well, you can only select 12 units at the time, and the unit pathing is awful which might counteract what you are trying to achieve.