The 28 players who managed to stay alive in the gruelling Group Stage continue to the unforgiving Tournament Stage. Additionally, the Altitude ISL3 is also boarded by our 4 invites. These 32 warriors will enter the Round of 32 this Saturday, as the final stages of this ISL commence.
Entering the Round of 32 will be the following players...
Invites Sziky, Ace, Pro7ecT, Michael
Advancing from the Group Stage 2-0 (14) SouthPark, kogeT, Karate, TechnicS AlfiO, Dewalt, dOTY, AstrO, Defi, LancerX, Semih, GoTuNk DragOn, Bizzy
Advancing from the Group Stage 2-1 (14) eOnzErg, Pike, Bakuryu, Kolll Bibiane, skzlime, TTF vanatir, SneazeL, Jumper, TriX Choosy, Ramms, Napoleon
1) Rules Concerning Executive Decisions and Over-Rulings - All Players are subject to administrative discretion. - LRM)Game reserves full discretion over all decisions and procedures.
2) Rules Concerning Behavior - No bad manner during the tournament, period. This applies to bad manner of staff, fellow participants, in write-ups, in the official channel, or in game. Professionalism is mandatory, and will be absolute.
3) Rules Concerning Server and Launcher - All games must be played on Fish Server - If under special circumstance Fish is down for an extended period of time, an announcement will be made in the applicable round's threads. - All games must be played using Mini-Launcher or ChaosLauncher - All games must be played using the #l2, #l1 or #ll settings.
4) Rules Concerning Replays - All replays must be sent to AltitudeISL@gmail.com immediately after the completion of a round. The winner must send in both wins and losses. Failure to do so will result in replacement. If a failed send occurs, however the player has proof of the attempt, the player may advance as long as the replays are delivered before the start of the next round.
5) Rules Concerning Lag - If a player is experiencing an unplayable quantity of lag, they must leave the game before the two minute mark. Beyond this point, the player will be forced to play out the set. - If one player has unplayable lag, one the referees will set a time for that set to be finished given the availability of the player who is not lagging. - Under the circumstance of a lag conflict, the set will be forced into postponement. The postponed time and date will be set by the league commissioner. On this time and date, both players must have either found a LAN cafe in which they will be forced to surrender the IP from, or playing from a different, but applicable location. Examples being a friends house, school, library, etc. IP's will also be mandatory from these locations.
6) Rules Concerning PP matches - If a player makes one of the referee's aware that he cannot play the day of his match within 72 hours of the set playing time, he will then be allowed to then contact his opponent 48 hours ahead of time to pre-play or postpone the match. The time frame is very tight, and thus must be obeyed. Upon proof via screenshot of contact back and forth between player and opponent, the referee handling the case will then assign a date and time to be played, earlier or later than set time, at a time of mutual availability. The circumstance of a match played earlier is first at the discretion of the opponent who is being inconvenienced, and then must be confirmed reasonable by said referee.
7) Rules Concerning W.O Timers - A player who finds himself without an opponent will be granted a W.O victory for every 15 minutes of waited time. - The above rule is applicable not only to situations of tardiness, but those of neglect. - Technical issues do not apply and will be handled case to case.
8) Rules Concerning Abuse - Any form of abuse will result in the offending player's ban from the Altitude International Starleague. This player will not be allowed to re-enter another qualifier, nor any league operated by the organization of Altitude's International Starleague.
9) Rules Concerning IP - Players may be required to surrender their IP address again at any given time during the league without notice.
"Altitude is a free to play, fast-paced, competitive, multiplayer game made by and for fans of BW." - Altitude
"There is no doubt in our minds that StarCraft 2 has elevated eSports to a new level over the last year or so. However, it's important to give credit to the game that catalyzed the genesis of eSports as we know it - StarCraft: BroodWar. We at TwitchTV are happy to see that the SC:BW scene continues to live, and are excited to sponsor this event. We encourage any current BroodWar players to stream on TwitchTV and help keep the community vibrant and strong!" - Ben "FishStix" Goldhaber, TwitchTV Outreach Manager
"I'd like to wish the players, caster and viewers a good time, bw hwaiting!" - Prowler
"I'd like to thank every person who makes this tournament possible, and to wish good luck to the players. Let's show everybody how awesome the foreign bw community can be!" - corumjhaelen