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[D] PvZ - Establishing third with Skytoss (viable?)

Forum Index > StarCraft 2 Strategy 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 All
 
 Fogetaboudit   United States. April 30 2012 18:55. Posts 232
Profile # 
PvZ - Establishing third, and additional bases, with Skytoss/Mothership/Cannons

updated build order - http://drop.sc/209615

The midgame strategy and composition was given a go in the ProLeague. Nice find! :D :D


On May 21 2012 01:37 TheSilverfox wrote:
Here's M18M (StarDust) using a variation of this strat in ProLeague :D


He had a really nice composition with a lot of VRs, some Carriers, othership as well as 3-4 HTs to Feedback the Infestors.



Results, 85%+ Ladder winrate over current sample (small,) but similar results over very very large samplesize (1 year-ish)
+ Show Spoiler +


Hi Guys, I'm a bit of a Lurker and recreational player. This is my first post so go easy on the flaming, please.

I'm pretty obsessive when it comes to gametheory. I like to understand why I'm winning and losing, and usually it's pretty clear to me, as I watch tons of pro games, pro streams, and feel like I have a really good understanding of the game. However, in PvZ it is absolutely not clear to me, why more people don't use this strategy.

Void Rays, Void Rays!

[image loading]

Before you LOL at the composition and how this looks like a silver league 4v4 please actually give this post some thought.

If a top protoss were to try this style, and work on it, I just can't see how it would lose. I would really love to see this strategy either become extremely powerful, and very viable at any level, or get exploited.

Most top protoss who try double stargate treat it as too much of a 2 base all-in imho.


Here are some other replays:

http://www.twitch.tv/bocciagaming/b/322237829

+ Show Spoiler +

+ Show Spoiler +


Disrespectful poster getting owned!

+ Show Spoiler +





Thanks for reading my post!

Andrew
Last edit: 2012-06-29 07:31:18
Old Post

 
 TokO   Norway. April 30 2012 19:24. Posts 236
Profile # 
I just have a question, could you elaborate in your OP more about the composition and map viability? Maybe how it fares against the different styles of defense? I could probably figure out if I watched the replays, but it might arouse some interest from a broader audience if you add some more information. As far as I am concerned, both P and Z players are yearning for variations to the current gameplay, so inputs like this are really helpful.

Thank you nevertheless!
Old Post

 
 Immutant   Singapore. April 30 2012 19:37. Posts 181
Profile # 
If you truely want to be invincible, add HTs late game into the mix. They cost only 2 supply? And 1 storm would wipe out the cluster of corrupters/hydras. They can also feedback infestors. + their movement speed is on par with the mothership so you get 2 OP spellcasters in an area.

I see this a lot in 3v3, 4v4 team games.
Last edit: 2012-04-30 19:40:51
Old Post

 
 Fogetaboudit   United States. April 30 2012 19:38. Posts 232
Profile # 
Well, the composition is... Void Rays!! :D

Basically you spend all of your gas on Void Rays + Mothership. Against anything on the ground in the midgame, this is what you make.

If you scout muta then you have the infrastructure to go Phoenix. One mismicro that pros always make and it TILTS ME beyond belief. They try to micro 1 or 2 phoenix against 13 mutas like some sort of hero, and of course it always gets sniped. They repeat this for 3 or 4 production cycles, managing to let every phoenix get sniped, when you need to use very defensive micro, and NOT TAKE CHANCES until you have a critical number of phoenix's to trade efficiently.

Also, you can add a few carriers late, against a zerg with a lot of infestors in his composition. I did this in my second replay.

But seriously, its all about Stargate, Mothership, and cannons. Think of it like Mech TvX, but it's more mobile and defensive recall is just amazing for harass, and OH SHIT!
Old Post

 
 Fogetaboudit   United States. April 30 2012 19:41. Posts 232
Profile # 

On April 30 2012 19:37 Immutant wrote:
If you truely want to be invincible, add HTs late game into the mix. They cost only 2 supply? And 1 storm would wipe out the cluster of corrupters/hydras.

I see this a lot in 3v3, 4v4 team games.


since you are turtling with your deathball, and plastering the map with cannons, if you manage to mine half the gas on the map you can make the production facilities to remax into any sort of standard composition that you choose. In my second replay, after establishing my fourth I throw down 15 gates and Colossus tech, even though I never end up needing to use it.
Last edit: 2012-04-30 19:44:04
Old Post

 
 Fogetaboudit   United States. April 30 2012 19:54. Posts 232
Profile # 

On April 30 2012 19:24 TokO wrote:
I just have a question, could you elaborate in your OP more about the composition and map viability? Maybe how it fares against the different styles of defense? I could probably figure out if I watched the replays, but it might arouse some interest from a broader audience if you add some more information. As far as I am concerned, both P and Z players are yearning for variations to the current gameplay, so inputs like this are really helpful.

Thank you nevertheless!


I talked about composition in my first reply but I forgot to talk about map viability.

Bigger maps are slightly better, smaller maps are slightly worse. Mostly because the push distance to your third for early timings is shorter or longer. That one huge map with the two islands is SUPER awesome for this strategy.

And of course maps like Metalopolis where its harder to FFE are worse than maps where it's a bit more natural.

But since you don't really need minerals anyways, and your going to sink into cannons eventually, anyway, you can throw down a few extra cannons if you don't confirm a quick third, or if you are scared of some shady business like early speed, scouting a lot of lings which could mean a bust could be coming, etc etc.
Old Post

 
 sperY   Serbia. April 30 2012 20:10. Posts 409
Profile Blog # 
Watched both games, dunno really what to say. It worked better than i thought.
Would like to see how this would cope with hydra/fungal combo. In both games there were no fungals, at least no decent ones.

Also the part about mutas. You dont really scout (you go for voids immediately) so you dont know if has 7-8 mutas coming.


On April 30 2012 19:38 Fogetaboudit wrote:
If you scout muta then you have the infrastructure to go Phoenix. One mismicro that pros always make and it TILTS ME beyond belief. They try to micro 1 or 2 phoenix against 13 mutas like some sort of hero, and of course it always gets sniped. They repeat this for 3 or 4 production cycles, managing to let every phoenix get sniped, when you need to use very defensive micro, and NOT TAKE CHANCES until you have a critical number of phoenix's to trade efficiently.



Problem with mutas is that they kill your pylons/stargate to prevent you from making additional phoenixes. Thats why pros try to buy time with a singe phoenix.
Old Post

 
 the p00n   Netherlands. April 30 2012 20:12. Posts 533
Profile # 
Looks a lot like my build:

http://www.teamliquid.net/forum/viewmessage.php?topic_id=271126

The difference would be that I use Archons instead of VRs, which I believe is better due to warp-in time and the low mineral cost (100/300), which would allow for more cannons or whathaveyou. That being said, a FFE into double stargate is very vulnerable to things such as hydra drops and other cheesy things (baneling bust shoots to mind).
Old Post

 
 Fogetaboudit   United States. April 30 2012 20:26. Posts 232
Profile # 
I never tried archons but they seem pretty bad versus roaches in my experience. I think the idea of the defensive mothership to establish a third is very good, though.

Baneling busts function very similar to the same way they function versus any normal FFE (itll probably work if you are poorly defended and caught off guard.)

If your first probe doesn't scout a third then you should be pretty skeptical. Open with zealot pressure, poker around and if you scout a bunch of lings or speed or no third and get that spidey sense then you can make a few cannons blind, of buff your sim city and it doesn't really hurt you, until you get the defensive voids out.

Blind Hydra drops are probably the hardest counter if your opponent commits from the start of the game, however, he can't "scout and exploit" it's way too slow imo.
Last edit: 2012-04-30 20:27:57
Old Post

 
 Fogetaboudit   United States. April 30 2012 20:32. Posts 232
Profile # 

On April 30 2012 20:10 sperY wrote:
Watched both games, dunno really what to say. It worked better than i thought.
Would like to see how this would cope with hydra/fungal combo. In both games there were no fungals, at least no decent ones.

Also the part about mutas. You dont really scout (you go for voids immediately) so you dont know if has 7-8 mutas coming.


Show nested quote +



Problem with mutas is that they kill your pylons/stargate to prevent you from making additional phoenixes. Thats why pros try to buy time with a singe phoenix.


When I say scout, I mean "see mutas" what will sometimes happen is you will have 3 voids harassing the zergs third, you will notice the lings have no speed, you will notice there are no roaches and then BAM 12 mutas kill your three voids. You target and try to pick off 2 or 3 mutas. you have another 2 Voids in production, and your mothership is about to pop. You use these units to "zone" the mutas out kinda like marines do. You throw down emergency cannons, you pump phoenix and 1 or 2 emergency stalkers.

It's a little tricky and takes some time to get used to but the stabilization is not that hard. Phoenix / voidrayMS versus Muta Corruptor is really fun!

Mutas have little DPS, unpowering my Stargates is not really a threat, normally I have a cannon covering my stargates, also never make an artosis pylon powering all your stargates, obv!
Last edit: 2012-04-30 20:35:02
Old Post

 
 TechSc2   Netherlands. April 30 2012 21:57. Posts 278
Profile Blog # 
i've watched the peepmode replay and i must say it looks very interesting. The one thing i foresee as a hardcounter that is viable after scouting the build would be corrupter infestor. Corrupters with fungal is more cost effective then pure voidray.

I'm gonna try it out, and give it a shot and post my thought/replays on it whenever i have around 10 games with it.

I was playing around with defensive stargate openings before but you can get swarmed if they intended to open up muta but then cuorrupter switch once they see pure air. And voidrays only get really good in larger numbers, as seen in the replays when you start cleaving through the zergs main in like 10 seconds and then recall back.
Twitch.tv/TechGTV / Twitter.com/TechGTV
Old Post

 
 Fogetaboudit   United States. April 30 2012 22:08. Posts 232
Profile # 

On April 30 2012 21:57 TechSc2 wrote:
i've watched the peepmode replay and i must say it looks very interesting. The one thing i foresee as a hardcounter that is viable after scouting the build would be corrupter infestor. Corrupters with fungal is more cost effective then pure voidray.

I'm gonna try it out, and give it a shot and post my thought/replays on it whenever i have around 10 games with it.

I was playing around with defensive stargate openings before but you can get swarmed if they intended to open up muta but then cuorrupter switch once they see pure air. And voidrays only get really good in larger numbers, as seen in the replays when you start cleaving through the zergs main in like 10 seconds and then recall back.


I'm happy to hear this!

Fungal is the biggest thing to look out for, chain fungals are instant GG if you don't have a recall and are too balled up and caught out on the map. It's very important to only be aggressive if you have a recall available. If you are turtling behind your cannons you cannot really be "fungaled" there.

Good Luck!
Old Post

 
 InfusedTT.DaZe   Romania. April 30 2012 22:17. Posts 511
Profile # 
there are more problems than chain fungals, mass infested terrans and hydra dps seems good vs mass vr, but anyway its worth trying out


"Echoes of past events nudge the tiller on my present course, I await its reflection in the future"
Old Post

  lahara   Germany. April 30 2012 22:22. Posts 135Profile # 

On April 30 2012 19:37 Immutant wrote:
If you truely want to be invincible, add HTs late game into the mix. They cost only 2 supply? And 1 storm would wipe out the cluster of corrupters/hydras. They can also feedback infestors. + their movement speed is on par with the mothership so you get 2 OP spellcasters in an area.

I see this a lot in 3v3, 4v4 team games.


No, one storm does not wipe out the cluster corrupters and hydras. hydras need 2 storms to kil corruptors need three...
having an argument on the internt is like competing in the paralympics, even if u win ure still retarded
Old Post

 
 Fogetaboudit   United States. April 30 2012 22:24. Posts 232
Profile # 

On April 30 2012 22:17 InfusedTT.DaZe wrote:
there are more problems than chain fungals, mass infested terrans and hydra dps seems good vs mass vr, but anyway its worth trying out




In small numbers you are absolutely correct, but we are trying to max out with this army, kinda like how 10 marauders beats 5 tanks but 30 marauders loses to 15 tanks (I'm not Terran but you understand what I'm saying) Void rays in large numbers are just absurd, they literally counter Hydras when they are stacked, especially off creep and engaging near edges. Infested terrans actually get mostly sniped up during the hatching.
Old Post

 
 Tommyth   Poland. April 30 2012 22:37. Posts 116
Profile # 
I must admit at first I thought this strategy sucks, but after trying it out I see how wrong I was. Very easy to pull off, rage-inducing , besides its cool to see victory fleet annihilating everything the zerg can throw at you.
Old Post

 
 Broesl   Austria. April 30 2012 22:53. Posts 70
Profile # 
Does anyone remember Socke vs. Dimaga on Crevasse a while ago, sometime last year, i think it was one of the IEMs, but im not sure, basically Socke transitioned into mass vr with recall to kill expos and stuff, i actually dont know the result but it looked really good at that time, but nobody ever tried it since then, it was kind of a unique gimmicky game in some ways, maybe someone knows which game it was so we could go watch it.
Old Post

 
 gaymon   Germany. April 30 2012 22:58. Posts 368
Profile # 

On April 30 2012 22:53 Broesl wrote:
Does anyone remember Socke vs. Dimaga on Crevasse a while ago, sometime last year, i think it was one of the IEMs, but im not sure, basically Socke transitioned into mass vr with recall to kill expos and stuff, i actually dont know the result but it looked really good at that time, but nobody ever tried it since then, it was kind of a unique gimmicky game in some ways, maybe someone knows which game it was so we could go watch it.

http://www.teamliquid.net/tlpd/sc2-international/games/72216_DIMAGA_vs_Socke This game afaik
Old Post

 
 Broesl   Austria. April 30 2012 23:09. Posts 70
Profile # 

On April 30 2012 22:58 gaymon wrote:

Show nested quote +


http://www.teamliquid.net/tlpd/sc2-international/games/72216_DIMAGA_vs_Socke This game afaik


That´s the game, the replaypack is on liquipedia if anyone wants to watch it, (Wiki)DreamHack Summer 2011

He just transitions into it lategame, but that game just came to my mind when i read about vrs with recall to harass, so watch it its kind of old but still pretty epic.


Old Post

 
 Surili   United Kingdom. April 30 2012 23:34. Posts 1077
Profile Blog # 
Please tell me shit like this doesn't work, beacause if it does, this game is terrible.

:D

Seriously though, that dimaga socke game was silly, it was one of those classic times that dimaga didn't attack with a huge lead, and he managed to throw the game away.
"It is not a mistake to have strong views, it is a mistake to have nothing else." - Andrew Weston * * * Masters Protoss on EU.
Old Post

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