| koreasilver Canada. May 23 2012 13:37. Posts 7481 | Profile Blog # |
| I can't believe they actually went through with that rupture change. |
| | "I don't think that the polls accurately reflect how far this race has swung in Romney's favor. I'm still expecting a landslide victory for Romney." - TL's very own Nostradamous, xDaunt |
|
|
| Chaos United States. May 23 2012 13:37. Posts 733 | Profile # |
On May 23 2012 13:32 TheYango wrote: "Rupture Added red/green rings to indicate which targets will be affected Launch delay reduced to 0.65 seconds from 0.7 seconds"
Wait, red rings = ENEMY ruptures? So you get a ring indicator showing where enemy ruptures will land?
That's how I understand it. Pretty upset with the zeal/pd movespeed changes. I feel like its somewhat unnecessary and kinda lame =/ |
| |
|
| MooMooMugi United States. May 23 2012 13:38. Posts 4456 | Profile Blog # |
On May 23 2012 13:32 TheYango wrote: "Rupture Added red/green rings to indicate which targets will be affected Launch delay reduced to 0.65 seconds from 0.7 seconds"
Wait, red rings = ENEMY ruptures? So you get a ring indicator showing where enemy ruptures will land?
Yes, there was a small outrage by Chogath players so they reduced the animation |
| | www.twitch.tv/moomoomugi |LoL & SC2 IGN both my username| Just livin' the baylife|FREE 0123456789 |
|
|
| beefhamburger United States. May 23 2012 13:44. Posts 1819 | Profile # |
I like the Cho Rupture change. Not because I play him, but because NO ONE plays him at even near competitive level since he becomes so binary depending on his ruptures.
All spells attempted to be cast while crowd controlled (stunned, snared, etc) will now cast immediately at the end of the effect
I wonder how much this will mess up players for a while.
And also :D
Fixed a bug where players could not spam emotes to their heart's content
|
|
|
TheYango United States. May 23 2012 13:46. Posts 15702 | Profile # |
Honestly I would have made the opposite change to Cho Rupture--don't even give the indicator animation at all, and UP the delay to 1+ seconds.
As it stands, Cho's rupture is nothing about how good you are at landing it and everything about your opponent's ability to move out of the way.Last edit: 2012-05-23 13:49:47 |
| | Tongfu icon until xiao8's back on a ganker role. |
|
|
| zodde Sweden. May 23 2012 13:50. Posts 781 | Profile # |
On May 23 2012 13:46 TheYango wrote: Honestly I would have made the opposite change to Cho Rupture--don't even give the indicator animation at all, and UP the delay to 1+ seconds.
That would be a bullshit guessing game to play against tbh. Invisible skill shots that can mean life or death isn't a good thing. |
|
|
TheYango United States. May 23 2012 13:52. Posts 15702 | Profile # |
On May 23 2012 13:50 zodde wrote: That would be a bullshit guessing game to play against tbh. Invisible skill shots that can mean life or death isn't a good thing.
So instead of making the skill a mindgame between the user and the enemy, you'd rather make it an "oh my opponent can see the red circle and has boots so now I can't land anything without being set up"?
Also, Kunkka from DotA. Absolutely nothing wrong with it. It's fun to play, not un-fun to play against, and blind Torrents/Torrent juking makes some of the best spectator moments.Last edit: 2012-05-23 13:55:02 |
| | Tongfu icon until xiao8's back on a ganker role. |
|
|
| benefluence United States. May 23 2012 14:03. Posts 80 | Profile # |
Time to make a new thread?
|
|
|
| jadoth May 23 2012 14:04. Posts 345 | Profile # |
| cho change makes makes me real sad. |
|
|
| Perplex United States. May 23 2012 14:05. Posts 872 | Profile # |
| no lux ult fix this patch :\ guess she's still gonna be unplayable for another few weeks |
| | ~Perplex -- http://www.lolking.net/summoner/na/23882983 |
|
|
| overt United States. May 23 2012 14:06. Posts 3966 | Profile Blog # |
On May 23 2012 13:37 NotTheMonker wrote: Ashe: "Adjusted Frost Shot's projectile speed to match the basic attack projectile speed"
Thank goodness they finally did this. Having the frost arrows be slower always annoyed me to no end.
That seems to me like a pretty nice buff. Applying a slow from Q earlier means more successful ganks, better kiting, better chasing, just makes Ashe better all around.
Although those Zeal/PD changes... |
|
|
| nyxnyxnyx Indonesia. May 23 2012 14:08. Posts 1150 | Profile # |
kunkka's torrents aren't fully 'invisible'. you can still see the facing of kunkka as he casts it so you kind of know where the torrent could be and couldnt be. fake torrents are so fun though. animation cancelling in dota so awesome
sadly, invisible rupture never gonna happen cos it's ''antifun'' + burden of knowledge
fking antifun ruining all the fun |
| |
|
| beefhamburger United States. May 23 2012 14:19. Posts 1819 | Profile # |
Once people hit boots 2, you could easily dodge the rupture unless you cast it outside of them or they were slowed. And everyone expects it to come once they see the huge clunker just approaching. Chasing? Nope, still so easy to halt for a quarter second or redirect the moment the ground starts shaking since it's so easy to run out of range no matter where you are in the rumbling rocks. And don't even think about hitting it in an open field. And it's not like it's a major change. It's 0.05 seconds, not even a tenth of a second.Last edit: 2012-05-23 14:19:48 |
|
|
NeoIllusions United States. May 23 2012 14:50. Posts 17815 | Profile Blog # | |
| | For the Glory that is TeamLiquid (-9 | 155) | Twitter: @NeoIllusions | Jinteki |
|
|
| Prev 1 2 3 4 5 6 7 8 9 10 100 200 215 216 217 218 219 220 221 222 223 224 225 |
|