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Forum Index > League of Legends 1 2 3 4 5 6 7 8 9 10 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 100 200 215 216 217 218 219 220 221 222 223 224 225
  TheYango   United States. May 05 2012 05:56. Posts 15749Profile # 

On May 05 2012 05:50 spinesheath wrote:
I adds another multiplicative scaling element. The only reason why ranged ADs outscale everyone is precisely because there are AD, ASpd and Crit all scaling multiplicatively off each other. If you remove that and adjust the gold values, you drastically shift the power curve of ranged ADs towards the midgame (or you completely butcher their lategame while keeping their midgame the same).

I don't believe that's the case, mainly for the reason that the first crit item that any AD carry finishes is Infinity Edge, and after Infinity Edge, practically speaking the only crit item they will reliably follow up with is Phantom Dancer. On top of this, there's LW, which is a late-game DPS item that you virtually never buy pre-IE. If you keep crit as an IE-unique effect, and then adjust the DPS/gold on PD and LW, you can approximate the same power curve.

The theoretical multiplicative scaling never practically goes beyond 4 items, and the 1st item is always the same, so it's really the 2nd, 3rd, and 4th DPS items that really change, of which one (Last Whisper) is going to be bought in a majority of cases. Over the remaining items, approximating a cubic function of AD, ASpd, and Crit with a quadratic function over AD/ASpd should not be that bad with appropriate adjustments on the coefficients.
Tongfu icon until xiao8's back on a ganker role.
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 GhoSt[shield]   Canada. May 05 2012 05:58. Posts 1944
Profile Blog # 
+ Show Spoiler +

Brand was able to keep the Menorah when the Oil went low during Hannukah.
Old Post

 
 overt   United States. May 05 2012 06:00. Posts 3972
Profile Blog # 
What's the point then? If you end up doing the same damage and if IE was the only crit item in the game you'd still have AD carries scaling just as hard into late game and they'd absolutely have to buy IE as first item now. Most of them already do, but champions who like to get other items first (Vayne, Corki, Ez) would basically be forced to buy IE first every game.
Old Post

  TheYango   United States. May 05 2012 06:01. Posts 15749Profile # 

On May 05 2012 06:00 overt wrote:
What's the point then? If you end up doing the same damage and if IE was the only crit item in the game you'd still have AD carries scaling just as hard into late game and they'd absolutely have to buy IE as first item now. Most of them already do, but champions who like to get other items first (Vayne, Corki, Ez) would basically be forced to buy IE first every game.

Where do you get that idea?

None of those guys buy Zeal first, or Crit-Cloak first. Why would removing non-IE crit sources force them to suddenly buy IE if they didn't already?

The fact is that you could take a lot of the randomness of crit out of the game with minimal impact on everything else simply by tweaking some of the other numbers. So why NOT do it?
Last edit: 2012-05-05 06:02:52
Tongfu icon until xiao8's back on a ganker role.
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 Sabin010   United States. May 05 2012 06:05. Posts 1037
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So the best team would be something like ashe, kog, urgot, graves, and a jungle tf?
Old Post

 
 overt   United States. May 05 2012 06:09. Posts 3972
Profile Blog # 

On May 05 2012 06:01 TheYango wrote:

Show nested quote +


Where do you get that idea?

None of those guys buy Zeal first, or Crit-Cloak first. Why would removing non-IE crit sources force them to suddenly buy IE if they didn't already?

The fact is that you could take a lot of the randomness of crit out of the game with minimal impact on everything else simply by tweaking some of the other numbers. So why NOT do it?


All three buy crit eventually. Without crit Trinity Force would also be changed. Lots of Ez and Corki players who still go Trinity will get an IE later, although they don't get PD but that's because Trinity contributes to their crit and AS. Corki and Ez will just go IE first every game with this change. They already frequently don't get Trinity anymore because of how good IE is and this change you're suggesting seems to make IE even better.

Vayne only gets BT because of how close she has to get. She might still go BT first in lieu of IE. I dunno, I don't play much Vayne.

Practically no one goes Zeal or Crit Cloak early. But every single AD with the exception of Urgot is going to buy crit and they're going to buy IE at some point in the game. Whether their first crit item is Trinity or IE or Zeal, if you remove it entirely from everything but IE you're going to end up with every single AD carry getting IE first (except maybe Vayne?).

Basically what I see is you're taking one of the best AD carry stats in the game and relegating it to one single item. Why the hell wouldn't every AD carry rush that item when they can't get crit from anywhere else? It's going to be an issue of, "I buy IE or I don't scale into late game at all." It already is close enough to that, but that's absolutely what would happen if this change occurred. You buy IE or you do zero damage late game.
Last edit: 2012-05-05 06:11:34
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 nojitosunrise   May 05 2012 06:13. Posts 2295
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Garena premier League kicks off in a few hours

http://lol.garena.tw/events/201204_livestream/index.php

http://gpl.garena.com/
Last edit: 2012-05-05 06:21:46
Old Post

 
 arb   Noobville. May 05 2012 06:14. Posts 11077
Profile Blog # 

On May 05 2012 06:01 TheYango wrote:

Show nested quote +


Where do you get that idea?

None of those guys buy Zeal first, or Crit-Cloak first. Why would removing non-IE crit sources force them to suddenly buy IE if they didn't already?

The fact is that you could take a lot of the randomness of crit out of the game with minimal impact on everything else simply by tweaking some of the other numbers. So why NOT do it?

idk is ee chaox it hink it is buying zeal into bf into pd on alot of his ad carries
SOUNDS LIKE THEY NEED SOME FREEDOM. USA USA USA USA USA USA USA USA USA USA USA USA
Old Post

 
 obesechicken13   United States. May 05 2012 06:31. Posts 4218
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On May 05 2012 03:13 Two_DoWn wrote:
The problem is damage is really really binary.

AD carries are either useless or deadly. There is no phase where they deal decent damage. They either kill everything they look at or they dont. Its just the way defensive and offensive items scale.

I actually feel like AD's are fine mid game, though weaker than AP's who can near burst people at that time frame (no one gets MR early :/) and who get into small fights where they can spam spells and run better. In a long fight I think an AD carry with IE will deal more damage than an AP carry midgame but will get less kills.


On May 05 2012 06:05 Sabin010 wrote:
So the best team would be something like ashe, kog, urgot, graves, and a jungle tf?

Nah. You can reduce the effectiveness of an autoattacker team with randuin's omen, thornmail, warden's mail, frozen heart, and some abilities. Attack speed slows stack multiplicatively with no penalty. In addition most AD's lack cc so even if they can outdamage the enemy team their engagement and sticking power may not be as good.

Urgot and ashe are exceptions to the poor cc on AD carries rule but neither has an escape.
The lack of a support on the team means at least one person will be underfarmed and relatively useless mid-game. Bruisers scale better into midgame because their abilities and level scaling is better and their burst is more relevant so autodamage isn't as big of a deal. I know you're being sarcastic but there are many reasons all AD teams are bad.

And if your entire team is squishy then the enemy team doesn't have to worry about disruption from tanks, or bruisers that can survive an AP carry's burst, (or even that much about MR in this case). Your team can't dive either because no one can absorb tower damage.

Obviously everyone who gets anti autoattacking items should also get some HP to make use of defensive multiplicative defensive scaling.
Last edit: 2012-05-05 06:37:20
Old Post

  FakeSteve[TPR]   Valhalla. May 05 2012 06:46. Posts 17062Profile Blog # 
Been playing AD Ahri, heres a question: when is the best point to finishing triforce when going boots-doran-sheen-IE? after sheen i just follow a standard ad build, wonderinv if im being dumb about that 2810g to finish the item
Resident League of Legends & Street Fighter guru - " I know alot of words including tabernacle." - FuDDx ~~~ vrok, newest FakeSteve Fan Club member (55)!
Old Post

 
 Slayer91   Ireland. May 05 2012 06:48. Posts 8811
Profile # 
I'm sure our resident panel of AD Ahri experts will be happy to answer you!
Last edit: 2012-05-05 06:48:10
Cognito ergo diablo.
Old Post

 
 MooMooMugi   United States. May 05 2012 06:49. Posts 4461
Profile Blog # 
AD Ahri? You sure you ain't trolling bro?!?!

Jk, I've seen it do work. Triforce on her is nice because of the extra mana and the sheen procs inbetween autoattacks, and if you're fed and can afford it go ahead. Standard AD build works on most troll builds from what I've seen and tried
www.twitch.tv/moomoomugi |LoL & SC2 IGN both my username| Just livin' the baylife|FREE 0123456789
Old Post

  UniversalSnip   May 05 2012 06:51. Posts 4820Profile Blog # 
fakesteve would never troll
Had you ever considered that all this is your fault? Your presence creates these animals...
Old Post

 
 petered   United States. May 05 2012 06:53. Posts 1004
Profile # 
Yo Neo/Mog/Shake/Yiruru/other better players on TL boards, is it weird getting friend requests from people you don't know who want to be able to spectate your games (e.g. me)?

Was thinking about doing so but didn't want to be a creeper. I enjoy spectating games of better players but thought it would be more fun if it is people who also comment on TL forums.
This, my friends, is the power of the Shikyo Memorial for QQ therapy thread. We make the world a better place, one chainsaw massacre prevention at a time.
Old Post

  FakeSteve[TPR]   Valhalla. May 05 2012 06:54. Posts 17062Profile Blog # 

On May 05 2012 05:44 Sufficiency wrote:

Show nested quote +



I know someone who played 2.5k+ games and has never penta'ed.

I think to penta you need to probably play a champion that has some easy penta mechanics (Karthus comes to mind) and play him a lot.

my only penta in ranked is as AD Sona haha

and dont laugh at my AD Ahri. new masteries and flat ad runes make her strong in lane, especially with a cc support. once you have sheen you have kill potential on every bottom lane, even against graves/soraka. she brings mobility thqt doesnt exist on any other AD as well. her problem isvthat she doesnt scale into lategame (IE handles it though), and you pretty much have to convert your lane burst into a kill or two to be effective. the balance between pewpewing bruisers and dashing around raping squishies is really interesting, highly suggest giving it a shot

also 550 range. also graves has significantly less than 550 range smash
Last edit: 2012-05-05 07:07:23
Resident League of Legends & Street Fighter guru - " I know alot of words including tabernacle." - FuDDx ~~~ vrok, newest FakeSteve Fan Club member (55)!
Old Post

 
 jadoth   May 05 2012 06:59. Posts 345
Profile # 

On May 05 2012 06:01 TheYango wrote:

Show nested quote +


Where do you get that idea?

None of those guys buy Zeal first, or Crit-Cloak first. Why would removing non-IE crit sources force them to suddenly buy IE if they didn't already?

The fact is that you could take a lot of the randomness of crit out of the game with minimal impact on everything else simply by tweaking some of the other numbers. So why NOT do it?


i fail to see how getting rid of secondary sources of crit is going to make things feel less random. ads would have a 25% crit chance instead of ~50% late game and 25% feels a hell of a lot more random then 50% to me.
Old Post

 
 turdburgler   England. May 05 2012 07:06. Posts 4650
Profile Blog # 

On May 05 2012 06:54 FakeSteve[TPR] wrote:

Show nested quote +


my only penta in ranked is as AD Sona haha

and dont laugh at my AD Ahri. new masteries and flat ad runes make her strong in lane, especially with a cc support. once you have sheen you have kill potential on every bottom lane, even against graves/soraka. she brings mobility thqt doesnt exist on any other AD as well. her problem isvthat she doesnt scale into lategame (IE handles it though), and you pretty much have to convert your lane burst into a kill or two to be effective. the balance between pewpewing bruisers and dashing around raping squishies is really interesting, highly suggest giving it a shot


i think that trinity is > pd. so if you were gonna get a pd on ahri then finish trinity instead. since you have a zeal already in both cases you are comparing a few % crit and a few % attack speeds to phage proc, ad, hp, mana, spell power, and 50% more sheen proc dmg.

trinity force for tons of dmg
Last edit: 2012-05-05 07:12:21
Old Post

  FakeSteve[TPR]   Valhalla. May 05 2012 07:08. Posts 17062Profile Blog # 
Thats what i do. im asking whether or not it makes sense to skip finishing triforce in favor of getting pd lw bt etc
Resident League of Legends & Street Fighter guru - " I know alot of words including tabernacle." - FuDDx ~~~ vrok, newest FakeSteve Fan Club member (55)!
Old Post

 
 turdburgler   England. May 05 2012 07:11. Posts 4650
Profile Blog # 

On May 05 2012 07:08 FakeSteve[TPR] wrote:
Thats what i do. im asking whether or not it makes sense to skip finishing triforce in favor of getting pd lw bt etc


reread, edited.
Old Post

  FakeSteve[TPR]   Valhalla. May 05 2012 07:13. Posts 17062Profile Blog # 
Ah i forgot the triforce AA proc is higher damage
Resident League of Legends & Street Fighter guru - " I know alot of words including tabernacle." - FuDDx ~~~ vrok, newest FakeSteve Fan Club member (55)!
Old Post

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