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TheLlamaBuild - MrLlama's 3base ZvP

Forum Index > StarCraft 2 Strategy 1 2 All
 
 MrLlama   United States. May 02 2012 05:07. Posts 446
Profile # 
Hello everyone, my name is MrLlama and I'm a Starcraft 2 Caster/Masters zerg player.

One thing that always bugged me about the zerg race (and protoss) is that we rarely ever see drops being utilized when honestly I think we have even better drop options than terran. Protoss can warp in units to make a drop feel unlimited and zergs have 20+ dropships lying around for the small cost of 300/300 (speed + drop)

Anyways, after seeing a lack of drops being used I decided to come up with my own build that aims for that strong max zerg army which can avoid the one thing that protoss armies need to survive... + Show Spoiler +

This build does work against FFE or against gate expand but I find it is easier to execute against FFE since you aren't pressured too much.

The Build Part1:
+ Show Spoiler +

The Build Part 2:
+ Show Spoiler +

The Build Part 3 (Attacking!)
+ Show Spoiler +

Discussion:
+ Show Spoiler +

If there is anything else added to my guide that you would like to see, please let me know. This is my first guide so it's probably going to have a few mistakes/be missing a few things.

Video of commentary:

My youtube channel: www.youtube.com/mrllamasc

Replay 1 from video: http://drop.sc/170249
Replay 2 from video: http://drop.sc/170250
Replay 3 (I do the build almost optimally here, but I only go for +1 upgrade, not 1/2): http://drop.sc/170251

Edit: As requested, here are additional replays. I would like to state that these replays are a LOT earlier versions though before I refined it more to my liking so they are very rough around the edges and the timings are probably different. Regardless, you still get to see the playstyle.

Replay 4: http://drop.sc/159696 (Vs good top 8 Masters)
Replay 5: http://drop.sc/170892
Replay 6: http://drop.sc/161348
Replay 7: http://drop.sc/170894
Replay 8: http://drop.sc/171416 (vs top 8 masters/max at 12:30)

-MrLlama
Last edit: 2012-05-04 08:14:37
www.youtube.com/mrllamasc << Casting & Analysis Videos
Old Post

 
 canSore   May 02 2012 05:22. Posts 130
Profile # 
thank you, this is great! great detail!
bad with girls, good with zerg
Old Post

 
 GenesisX   Canada. May 02 2012 05:23. Posts 3958
Profile Blog # 
This is almost exactly how I play all of my ZvPs, except what I do is take 4 gasses a little earlier, and start drops as soon as lair is finished. O.O Glad to see its not just me doing this haha
133 221 333 123 111
Old Post

 
 MrLlama   United States. May 02 2012 06:01. Posts 446
Profile # 

On May 02 2012 05:23 GenesisX wrote:
This is almost exactly how I play all of my ZvPs, except what I do is take 4 gasses a little earlier, and start drops as soon as lair is finished. O.O Glad to see its not just me doing this haha


When do you drop then?

I start my drops a little later so that I can push out and be ready to drop with a 200/200 army.

Do you drop earlier to keep them in their base so that you can expand behind it? I thought about that some for sure.
www.youtube.com/mrllamasc << Casting & Analysis Videos
Old Post

 
 BriTadeb   France. May 02 2012 14:50. Posts 23
Profile # 
Nice guide, I want to try it
But what's up with stargate or double stargate ? You can't really drop when there are 8+ phenix on the field !
Can you upload replay vs immo sentry all-in ?
Old Post

 
 Fogetaboudit   United States. May 02 2012 15:31. Posts 232
Profile # 
nice post, I feel like this would do pretty poorly versus double stargate play and relies heavily on micro... whether or not your overlords are spotted and there will be a lot of target firing and so forth.

I feel like my build will beat roach/hydra pretty easily, however, if you were to drop pure hydra I could be in a lot of trouble depending on how the micro goes.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=333403
Old Post

 
 MrLlama   United States. May 02 2012 15:33. Posts 446
Profile # 

On May 02 2012 14:50 BriTadeb wrote:
Nice guide, I want to try it
But what's up with stargate or double stargate ? You can't really drop when there are 8+ phenix on the field !
Can you upload replay vs immo sentry all-in ?


if they go stargate that is the best thing ever because you just opened with hydra...lol

the 3rd replay I provide is me vs a guy who opens double stargate and he just leaves once he sees my army basically

I'll also find a replay vs immo sentry all in if I can. I don't know what all I have saved but I think I may have a good one of that.
www.youtube.com/mrllamasc << Casting & Analysis Videos
Old Post

 
 Fogetaboudit   United States. May 02 2012 15:39. Posts 232
Profile # 

On May 02 2012 15:33 MrLlama wrote:

Show nested quote +



if they go stargate that is the best thing ever because you just opened with hydra...lol

the 3rd replay I provide is me vs a guy who opens double stargate and he just leaves once he sees my army basically

I'll also find a replay vs immo sentry all in if I can. I don't know what all I have saved but I think I may have a good one of that.

the guy you played went double stargate, made a few phoenix, and then lost them all, and then spent the rest of his gas on a massive double robo tech switch, lol.

At 13 minutes I have 8 Void Rays and 1 Mothership (with bad macro, and a sloppy build) so Roach Hydra I dont think will beat this. I do agree however, that this will work against lots of forcefield based defenses.

Why not just do a pure hydra drop?
Last edit: 2012-05-02 15:47:36
Old Post

 
 MrLlama   United States. May 02 2012 15:55. Posts 446
Profile # 

On May 02 2012 15:39 Fogetaboudit wrote:

Show nested quote +


the guy you played went double stargate, made a few phoenix, and then lost them all, and then spent the rest of his gas on a massive double robo tech switch, lol.

At 13 minutes I have 8 Void Rays and 1 Mothership (with bad macro, and a sloppy build) so Roach Hydra I dont think will beat this. I do agree however, that this will work against lots of forcefield based defenses.

Why not just do a pure hydra drop?


If I saw you going mass void ray/mothership I would just pump out a lot more hydras and I think you would be in trouble.

pure hydra drop doesn't work for 2 reasons here
1. it's too weak. hydras need something to tank some shots
2. hydras are too gas expensive. by the time you max out on hydra you would be wayyy too late and he would have collosus. I do some pure hydra drops but those are at like 9-10 minutes off of 2 bases and are way more all in.
www.youtube.com/mrllamasc << Casting & Analysis Videos
Old Post

 
 Fogetaboudit   United States. May 02 2012 16:04. Posts 232
Profile # 

On May 02 2012 15:55 MrLlama wrote:

Show nested quote +



If I saw you going mass void ray/mothership I would just pump out a lot more hydras and I think you would be in trouble.

pure hydra drop doesn't work for 2 reasons here
1. it's too weak. hydras need something to tank some shots
2. hydras are too gas expensive. by the time you max out on hydra you would be wayyy too late and he would have collosus. I do some pure hydra drops but those are at like 9-10 minutes off of 2 bases and are way more all in.


If you scout/ react you are going to be too late, I will have a critical mass of VRs to stack and deal with the Hydras. The 9-10 minute timing you mentioned is I believe the build that I can lose to, but nobody does it because its a blind all-in that can be defended (but still it beats me, I think)
Old Post

 
 MrLlama   United States. May 02 2012 16:26. Posts 446
Profile # 

On May 02 2012 16:04 Fogetaboudit wrote:

Show nested quote +



If you scout/ react you are going to be too late, I will have a critical mass of VRs to stack and deal with the Hydras. The 9-10 minute timing you mentioned is I believe the build that I can lose to, but nobody does it because its a blind all-in that can be defended (but still it beats me, I think)



Well I mean the whole point of this game is reacting. It's like someone saying "well judging by your build, I will just hit you with a 7gate all in at 7:30 (cutting gas) and win everytime." I mean clearly when I see this stuff, I react differently. If I see you take all that early gas, I know you are double stargating and I will spore, get all my extractors quickly, and go veryyy heavy hydra. I'll also get an overseer in there and if I scout a fleetbeacon I'll probably get corrupters to go with my hydras.

I think it'd be fun to mash up the 2 builds against each other though PM me if interested
Last edit: 2012-05-02 16:39:18
www.youtube.com/mrllamasc << Casting & Analysis Videos
Old Post

 
 Fogetaboudit   United States. May 02 2012 16:39. Posts 232
Profile # 

On May 02 2012 16:26 MrLlama wrote:

Show nested quote +



Well I mean the whole point of this game is reacting. It's like someone saying "well judging by your build, I will just hit you with a 7gate all in at 7:30 (cutting gas) and win everytime." I mean clearly when I see this stuff, I react differently. If I see you take all that early gas, I know you are double stargating and I will spore, get all my extractors quickly, and go veryyy heavy hydra. I'll also get an overseer in there and if I scout a fleetbeacon I'll probably get corrupters to go with my hydras.


Yeah thats my point, I'm beating hydras and late hydra drops. I just wanted to point out that you cant bust a double stargate that is played well, thats all. (As long as you didnt rush for the blind 2 base hydra allin), the macro game can go either way, of course, but its my belief (based on many games) that you absolutely cannot bust a double stargate open if all of the gas is spend on voidrays/mothership (unless you do the blind/fast all-in variant)
Last edit: 2012-05-02 16:45:22
Old Post

 
 MrLlama   United States. May 02 2012 17:01. Posts 446
Profile # 

On May 02 2012 16:39 Fogetaboudit wrote:

Show nested quote +



Yeah thats my point, I'm beating hydras and late hydra drops. I just wanted to point out that you cant bust a double stargate that is played well, thats all. (As long as you didnt rush for the blind 2 base hydra allin), the macro game can go either way, of course, but its my belief (based on many games) that you absolutely cannot bust a double stargate open if all of the gas is spend on voidrays/mothership (unless you do the blind/fast all-in variant)


Yeah I think at that point it would just play out into the rest of the game. infestor corrupter HAS to be brutal to deal with...
Last edit: 2012-05-02 17:04:47
www.youtube.com/mrllamasc << Casting & Analysis Videos
Old Post

 
 Fogetaboudit   United States. May 02 2012 17:50. Posts 232
Profile # 

On May 02 2012 17:01 MrLlama wrote:

Show nested quote +



Yeah I think at that point it would just play out into the rest of the game. infestor corrupter HAS to be brutal to deal with...


Infestor Corruptor is indeed the proper response, I've had a lot of games against it and its really interesting.
Old Post

 
 Zrana   United Kingdom. May 02 2012 18:06. Posts 674
Profile Blog # 
Really like this build, very nice guide and video.

One thing i was wondering is; say toss's army is balled up in his natural with a few buildings and cannons around, will the drop still work? I can forsee problems like there not being enough room to drop enough units fast enough to overwhelm the protoss army, and instead your roach/hydra gets picked off bit by bit as it drops out.

Have you had any experience in this type of situation? Maybe you should simply drop his army when it's out of position? Or maybe it works fine anyway (haven't tried it yet meself).
Old Post

 
 Fogetaboudit   United States. May 02 2012 18:52. Posts 232
Profile # 

On May 02 2012 18:06 Zrana wrote:
Really like this build, very nice guide and video.

One thing i was wondering is; say toss's army is balled up in his natural with a few buildings and cannons around, will the drop still work? I can forsee problems like there not being enough room to drop enough units fast enough to overwhelm the protoss army, and instead your roach/hydra gets picked off bit by bit as it drops out.

Have you had any experience in this type of situation? Maybe you should simply drop his army when it's out of position? Or maybe it works fine anyway (haven't tried it yet meself).


in this scenario i would drop in the main and get a favorable concave above the ramp
Old Post

 
 MrLlama   United States. May 03 2012 02:05. Posts 446
Profile # 

On May 02 2012 18:06 Zrana wrote:
Really like this build, very nice guide and video.

One thing i was wondering is; say toss's army is balled up in his natural with a few buildings and cannons around, will the drop still work? I can forsee problems like there not being enough room to drop enough units fast enough to overwhelm the protoss army, and instead your roach/hydra gets picked off bit by bit as it drops out.

Have you had any experience in this type of situation? Maybe you should simply drop his army when it's out of position? Or maybe it works fine anyway (haven't tried it yet meself).


pretty much exactly what Fogetaboudit said.

It's actually the best scenario when you don't have to drop on top of them because they are at their natural. Simply swoop your overlords into his main and drop right above his ramp. Then he is stuck trying to push up and you have the concave and he loses that battle.

Just remember if he has collosus to back off a tiny bit so you can get them into a place where you can focus them down.

In the meantime, kill off his tech so he can't reinforce!
www.youtube.com/mrllamasc << Casting & Analysis Videos
Old Post

 
 phzbox   Cape Verde. May 03 2012 02:49. Posts 38
Profile # 
It's really interesting. This is exactly what I'm trying to do but without the hydras. I do a couple things differently thought:
- I don't get Hydras.
- I don't get as much upgrade.

This has the effect of hitting really earlier. (I.e. I research drop as soon as my lair finish).

However, as you pointed out, I have also difficulty against stalker push where I have 170+ supply of ling/roaches but get owned by a 115 food army. I'll try to add hydras and drop a bit later and see how it turns out. That'd be cool if you can include others replays as you mentioned.
Rhaaaaaaaaaaaaaaaoooooouwuz (Overlord spawning)
Old Post

 
 Zrana   United Kingdom. May 03 2012 02:52. Posts 674
Profile Blog # 

On May 03 2012 02:05 MrLlama wrote:

Show nested quote +



pretty much exactly what Fogetaboudit said.

It's actually the best scenario when you don't have to drop on top of them because they are at their natural. Simply swoop your overlords into his main and drop right above his ramp. Then he is stuck trying to push up and you have the concave and he loses that battle.

Just remember if he has collosus to back off a tiny bit so you can get them into a place where you can focus them down.

In the meantime, kill off his tech so he can't reinforce!



Thanks looking forward to trying this out
Old Post

 
 MrLlama   United States. May 03 2012 05:22. Posts 446
Profile # 

On May 03 2012 02:49 phzbox wrote:
It's really interesting. This is exactly what I'm trying to do but without the hydras. I do a couple things differently thought:
- I don't get Hydras.
- I don't get as much upgrade.

This has the effect of hitting really earlier. (I.e. I research drop as soon as my lair finish).

However, as you pointed out, I have also difficulty against stalker push where I have 170+ supply of ling/roaches but get owned by a 115 food army. I'll try to add hydras and drop a bit later and see how it turns out. That'd be cool if you can include others replays as you mentioned.


Yeah I added the hydras because they are such a good defensive unit. The only problem with them of course is that they are slow and weak, so I figured by loading them into overlords and adding roaches to tank, I could get the most use out of them. Not going hydras of course will give you a faster hit so really it just depends how you want to play the style, just like any sort of strategy.

Also, I have added 4 more replays now due to all of the requests.
www.youtube.com/mrllamasc << Casting & Analysis Videos
Old Post

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