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Map: (2)Harena

Forum Index > Brood War 1 2 Next All
 
 Taranok   United States. May 02 2012 07:34. Posts 20
Profile # 
[image loading]

2 player melee map!

There is one layer of neutral building that leads to the backdoor expansion.
Center highground expos have 2000 minerals each patch and 6000 per geyser.

Other Statistics:
96x128
about 28 seconds from main ramp to main ramp (about the same as destination)

Please give thoughts and feedback

+ Show Spoiler +

v0.8:
- more unbuildable area
- fixed blue spawn
- entrance to 3rd slightly wider

v0.7:
- removed most of the tank holes (I think)
- main is slightly bigger

v0.6:
- changed center expos
- made side routes wider
- made ramps to 3rd gas smaller

v0.5
-made 4th highground
-better deco

v0.4
- moved mineral only closer
- moved gas expo farther
- added ramp to center expos

v0.31
- widened side routes
- made some areas unbuildable
- fixed comsats :D


Download:
Melee
Last edit: 2012-05-27 20:42:21
Have no fear, the land is near
Old Post

 
 slappy   United States. May 02 2012 08:45. Posts 1262
Profile Blog # 
terran imba!
j/k looks like a really fun map I'd love to see some pro's play on it.
jaedong imba
Old Post

 
 rupp_lekkens   Chile. May 02 2012 09:08. Posts 56
Profile # 
I can't make Comsats in the 5 o'clock D:
please correct me if I'm wrong in my english
Old Post

 
 Bibbit   Canada. May 02 2012 09:10. Posts 4608
Profile Blog # 

On May 02 2012 09:08 rupp_lekkens wrote:
I can't make Comsats in the 5 o'clock D:

LOL I feel like thats a pretty major mistake.

Gogo fix !
See my profile for things I've written. Samsung's Shine has developed a sick new tactic called "Pick a building you don't want the other guy to have, right click it with everything you own, then run away"
Old Post

 
 FlaShFTW   United States. May 02 2012 09:17. Posts 5002
Profile Blog # 
terran tank leapfrog imba!!!

id make the middle more unbuildable imo.

but a great map :D
Never Surrender. Never GG. Always Fighting. BW4LYF. Woo Jung Ho Never Forget.
Old Post

 
 Taranok   United States. May 02 2012 10:05. Posts 20
Profile # 
lol apparently not terran imba because comsats not working
anyway, will try to fix.
Have no fear, the land is near
Old Post

 
 Taranok   United States. May 02 2012 10:20. Posts 20
Profile # 
ok should be fixed. Also made center and some other areas unbuildable, and made side routes wider.
Have no fear, the land is near
Old Post

 
 VGhost   United States. May 02 2012 10:21. Posts 1837
Profile Blog # 
Looks more open than Desti, and that was what, Protoss or Zerg favored?
"When you absolutely don't know what to do any more, then it's time to panic." - Johann van der Wiel
Old Post

 
 Chef   May 02 2012 10:23. Posts 9766
Profile Blog # 
Very short main to natural to natural distances and no clear place for Zerg to take a third while giving Protoss and Terran very easy to defend naturals, logical thirds, and short, narrow attack distances.

pretty typical beginner mappers attempt. Since you already know about BWMN, you should not be offended by that.


On May 02 2012 10:21 VGhost wrote:
Looks more open than Desti, and that was what, Protoss or Zerg favored?

Desti is far, far more open... I am pretty sure the OPs map is not even 128/128. Desti also had expos far away enough from each other that attacking wasn't the same thing as defending.
Last edit: 2012-05-02 10:25:53
LEGEND!! LEGEND!!
Old Post

 
 ArcTimes   Peru. May 02 2012 10:30. Posts 180
Profile # 
It's too linear for my taste, but it could be fixed with some ramps in the middle. Also that would help that nat to nat distance, and the "nearness" of the expansions.
 
Old Post

 
 Enderskmc   Canada. May 02 2012 10:32. Posts 110
Profile # 
i think you need to make the middele of the map unbuildable or else terran can easily just leap frog but i havnt tested it.
Old Post

 
 Taranok   United States. May 02 2012 10:44. Posts 20
Profile # 

On May 02 2012 10:23 Chef wrote:
Very short main to natural to natural distances and no clear place for Zerg to take a third while giving Protoss and Terran very easy to defend naturals, logical thirds, and short, narrow attack distances.

pretty typical beginner mappers attempt. Since you already know about BWMN, you should not be offended by that.


Show nested quote +
On May 02 2012 10:21 VGhost wrote:
Looks more open than Desti, and that was what, Protoss or Zerg favored?


Desti is far, far more open... I am pretty sure the OPs map is not even 128/128. Desti also had expos far away enough from each other that attacking wasn't the same thing as defending.


What do you mean by attack on this map is the same as defending? btw, I tried to avoid something like destination.

This map is 96x128.

would something like this help?
+ Show Spoiler +

[image loading]


EDIT: Actually now that I think about it, I don't think making the choke smaller would help.
Last edit: 2012-05-02 11:25:54
Have no fear, the land is near
Old Post

 
 endy   China. May 02 2012 11:29. Posts 6233
Profile Blog # 

On May 02 2012 10:44 Taranok wrote:

Show nested quote +
On May 02 2012 10:23 Chef wrote:
Very short main to natural to natural distances and no clear place for Zerg to take a third while giving Protoss and Terran very easy to defend naturals, logical thirds, and short, narrow attack distances.

pretty typical beginner mappers attempt. Since you already know about BWMN, you should not be offended by that.


On May 02 2012 10:21 VGhost wrote:
Looks more open than Desti, and that was what, Protoss or Zerg favored?

Desti is far, far more open... I am pretty sure the OPs map is not even 128/128. Desti also had expos far away enough from each other that attacking wasn't the same thing as defending.



What do you mean by attack on this map is the same as defending? btw, I tried to avoid something like destination.

This map is 96x128.

would something like this help?
+ Show Spoiler +

[image loading]


EDIT: Actually now that I think about it, I don't think making the choke smaller would help.


He means that you can just slowly push and expand on the way. You attack and defend your new bases without really moving your army, resulting in games not dynamic at all.
★ SK Telecom T1 ★ MSL Forever ★ SonicBJ is my hero ★ Kim Taek Yong ♥ I took a photo with Bisu before it was mainstream
Old Post

 
 3FFA   United States. May 02 2012 12:01. Posts 2715
Profile Blog # 
I fully agree with Chef. But, for a new map making try, not too bad
Having spent most of my life on the internet, I can tell you, it gets old.
Old Post

 
 Taranok   United States. May 02 2012 12:23. Posts 20
Profile # 
I guess this map is more geared toward PvT more than anything else lol.

I'm still gonna try to make some changes to make it better Thx for all feedback so far.
Have no fear, the land is near
Old Post

 
 Taranok   United States. May 03 2012 10:22. Posts 20
Profile # 
Updated to 0.4! changes in main post.

The third is way closer, but now its mineral only.
Have no fear, the land is near
Old Post

 
 -NegativeZero-   United States. May 03 2012 14:32. Posts 599
Profile # 
For the current ZvT metagame Z needs a fairly easy to defend 3rd gas, preferably with a narrow choke to defend. Try moving the 1 and 7 o'clock expansions back into the corners and creating a choke in front of them.

A bit more decoration/doodads might be nice as well. Right now the straight lines of sand look kind of weird, try to make it more natural looking.

Also, why do you say this is UMS? Looks like a normal melee map to me.
broodwarmaps.net
Old Post

 
 sluggaslamoo   Australia. May 03 2012 16:36. Posts 3603
Profile Blog # 
Oh man this map looks so fun to play split map on
 
Old Post

 
 Taranok   United States. May 03 2012 16:46. Posts 20
Profile # 

On May 03 2012 14:32 -NegativeZero- wrote:
For the current ZvT metagame Z needs a fairly easy to defend 3rd gas, preferably with a narrow choke to defend. Try moving the 1 and 7 o'clock expansions back into the corners and creating a choke in front of them.

A bit more decoration/doodads might be nice as well. Right now the straight lines of sand look kind of weird, try to make it more natural looking.

Also, why do you say this is UMS? Looks like a normal melee map to me.


It was UMS because it had a neutral building.

Also I am working on adding more deco, but also I need to fix layout first.
Have no fear, the land is near
Old Post

 
 -NegativeZero-   United States. May 03 2012 16:50. Posts 599
Profile # 
Neutral buildings can be added in melee too. Go into the Sprites menu, then Unit Sprites, then find the building. Make sure snap to grid is enabled in the sprites menu.
broodwarmaps.net
Old Post

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