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Map: (2)Harena - Page 2

Forum Index > Brood War 1 2 All
 
 Taranok   United States. May 03 2012 17:05. Posts 20
Profile # 
but thats only if the building can actually be legally placed there, i thought?
Have no fear, the land is near
Old Post

 
 Taranok   United States. May 03 2012 17:27. Posts 20
Profile # 

On May 03 2012 14:32 -NegativeZero- wrote:
For the current ZvT metagame Z needs a fairly easy to defend 3rd gas, preferably with a narrow choke to defend. Try moving the 1 and 7 o'clock expansions back into the corners and creating a choke in front of them.

A bit more decoration/doodads might be nice as well. Right now the straight lines of sand look kind of weird, try to make it more natural looking.

Also, why do you say this is UMS? Looks like a normal melee map to me.


something more like this?
+ Show Spoiler +
probably farther into the corner, and ill fix that one cliff thats next to the mineral only.
Have no fear, the land is near
Old Post

 
 storkfan   May 04 2012 07:54. Posts 425
Profile # 
Omg terran can siege up on the middle high grounds. olleyes:

But to be serius, that kind of features can create huge imbalance like beltway, so maybe it does matter
Old Post

 
 FlaShFTW   United States. May 04 2012 08:05. Posts 4960
Profile Blog # 
zerg hell. impossible 3rd gas.
Never Surrender. Never GG. Always Fighting. BW4LYF. Woo Jung Ho Never Forget.
Old Post

 
 Darksoldierr   Hungary. May 04 2012 08:06. Posts 1896
Profile # 
Looks fine, but too steril for my taste
What do humans know of our pain? We have sung songs of lament since before your ancestors crawled on their bellies from the sea.
Old Post

 
 Chef   May 04 2012 08:07. Posts 9708
Profile Blog # 

On May 03 2012 17:05 Taranok wrote:
but thats only if the building can actually be legally placed there, i thought?


No, you can place them anywhere. Haven't you played promaps like medusa? You can put them on ramps if you really wanted. Or stack them. As long as it is a unit sprite owned by p12. There are plenty of articles with in depth guides on how to add interesting things like this on BWMN, but try not to use them for the sake of using them it or it will be gimmicky.
Last edit: 2012-05-04 08:08:23
LEGEND!! LEGEND!!
Old Post

 
 Shimy   United States. May 04 2012 08:08. Posts 683
Profile Blog # 
Always great to see people actively making maps for BW! Nice job and keep it up ^^
Eywa-: "What would it take in order for there to be an upset?" Largo: "The players of sas got cancer and died, what else could happen?"
Old Post

 
 -NegativeZero-   United States. May 04 2012 08:43. Posts 586
Profile # 

On May 03 2012 17:27 Taranok wrote:

Show nested quote +



something more like this?
+ Show Spoiler +
probably farther into the corner, and ill fix that one cliff thats next to the mineral only.

Definitely better, but I think the ramps can be even narrower (maybe 1 or 2 sizes above the smallest at maximum).
broodwarmaps.net
Old Post

 
 Jaevlaterran   Sweden. May 04 2012 10:01. Posts 379
Profile # 
I'll try it out with some friends some day. Just make sure there is a map verson that works (comsat ).
Need a light?
Old Post

 
 Taranok   United States. May 05 2012 08:27. Posts 20
Profile # 

On May 04 2012 10:01 Jaevlaterran wrote:
I'll try it out with some friends some day. Just make sure there is a map verson that works (comsat ).


Yeah it definitely works now. It'd be nice to see some replays if you get to play it sometime .

updated the map in OP


Omg terran can siege up on the middle high grounds. olleyes:

But to be serius, that kind of features can create huge imbalance like beltway, so maybe it does matter


In Harena you need both highgrounds to control movement, and that would be really hard because you would be pretty spread out.

Just checking, you're talking about the old Beltway 1.1 right?
Last edit: 2012-05-05 08:38:06
Have no fear, the land is near
Old Post

 
 Taranok   United States. May 27 2012 20:42. Posts 20
Profile # 
updated with changes in the original post.
Have no fear, the land is near
Old Post

 
 brolaf   May 27 2012 21:16. Posts 219
Profile # 
its like that terran imba map in proleague was during 2 seasons ago.. third is too open for standard tvz meta to work. i think its too easy for terran to split the map
Old Post

 
 brolaf   May 27 2012 21:21. Posts 219
Profile # 

On May 05 2012 08:27 Taranok wrote:

Show nested quote +



Yeah it definitely works now. It'd be nice to see some replays if you get to play it sometime .

updated the map in OP


Show nested quote +



In Harena you need both highgrounds to control movement, and that would be really hard because you would be pretty spread out.

Just checking, you're talking about the old Beltway 1.1 right?


terran can crawl with tanks and take 5 bases and set up camp there. if p/z tries to take more than 5 maps they need to take the middle ones that are easily vult harassed and terran can outsustain the pushes if this goes so. i mean while it looks wider it is technically easier to set up mech camp than on destination
Old Post

 
 Taranok   United States. May 29 2012 16:53. Posts 20
Profile # 

On May 27 2012 21:16 brolaf wrote:
its like that terran imba map in proleague was during 2 seasons ago.. third is too open for standard tvz meta to work. i think its too easy for terran to split the map


Which third are you talking about?
Have no fear, the land is near
Old Post

 
 brolaf   May 29 2012 23:02. Posts 219
Profile # 

On May 29 2012 16:53 Taranok wrote:

Show nested quote +



Which third are you talking about?

any, but i think the safest high ground corner third,due to wide ramp is still pretty easy to brute force for terrans, making midgame zvt very hard
Old Post

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