EDT 00:24 CEST 06:24 KST 13:24

Streams: 105 live
19425 total viewers

Active: 5523
[SPL] Round 5 Week 3 Previ…
Presenting Store 2.0
[WCS EU] Ro16 - Group D Pr…
[GSTL] Week 9 - Things Tha…
[WCS KR] Code S Ro8 - Day …
Dragon joins Clarity Gaming
Code S Group of Death, Par…
Axiom.Miya Retires
This Week in Starcraft 2: …
TargA joins Team Dignitas
Invites and Qualifiers for…
[SPL] Round 5 Week 3 Start…
tradimo - $36,000 stock pi…
TL Advertising Features
Naruto (manga spoilers)
Movies you have seen rec…
UN's Insect Eating Report
Star Trek: Into Darkness
Anime Discussion Thread
Barcraft: New Orleans, LA;…
Ask TL Staff Anything
Presenting Store 2.0
Cybercraft NYC HoTS Tourna…
Happy Birthday Disciple!!
The IdrA Fanclub
HyuN Fan Club
[Stream] Mystery
[Stream] jayaiwhy
Computer Build Resource Th…
Logitech G100s Evaluation
Simple Questions Simple An…
BSOD Windows 8 0xC000021A …
Month old build having fat…
Pilot Episode - Nesteeeeea
Dragon joins Clarity Gam…
[G] Preventing Wrist Inj…
Unofficial World Champion
Team ICA is back!
SC2 General Discussion &…
SKT Telecom T1 vs. Woongji…
[SPL] CJ Entus vs. STX Sou…
150$ LaG Gaming Weekly Tou…
[Toronto] Eschamp Presents…
[SHOUTcraft AM] Ro8 - May …
[D][G] ZvP - 3 base into f…
[G] TheCore - Advanced Key…
[G] PvP: Modern DT Expand/…
Simple Questions Simple An…
The HotS Terran Help Me Th…
[M] (2) Mammoth
The Map Art Thread
Map Jam & Challenge #5
OneGoal: A better SC2 [Pro…
[A] Starbow
Inhouse Dota
Dota 2 QQ thread
Liquipedia Results Format
TL's Item Trading Thread.
General Discussion
The Great Dota 2 Key Req…
Liquid Pasture Community L…
[The International] Wester…
Liquid Pasture Community L…
Curse DOTA2 Invitational
Perfect World's Dota 2 Su…
Simple Questions, Simple A…
Drum of endurance, why?
A solid line-up for low lv…
Solo Mid - Who? What? How?
[Guide] Storm Spirit by Bl…
[Update] itemBay SSL Gra…
[TLS2] Qualifiers - Lega…
Map (4)Kyanite Prospect …
iCCup Attack Episode 5 "…
SC2 Player looking to le…
Sound Packs Remade
[TLS2] Qualifier #3
D Ranks Teamleague Season 4
[TLS2] Qualifier #2
Gambit's Cup Season 3 Roun…
[R&S] Gambit's Cup Season …
Simple Questions, Simple A…
Tips and tricks: Defilers …
Practice Partner Thread
Challenger map on Starcraf…
NBA Playoffs 2013
Fighting Games 2013 [FGC]
FINALLY! - The 2013 NHL …
Path of Exile
Civilization V + DLC's, …
[Patch 3.07: Nerf Everythi…
The Shikyo Memorial for QQ…
The LoCicero Memorial for …
[LPL] Tencent LoL ProLeagu…
[Tournament] League of Leg…
[OGN] Olympus The Champion…
[Champion] Shyvana
[Champion] Twisted Fate
[Champion] Nunu
5-7-2013 Diablo's 1929
The: What is my item worth?
Diablo III General Discuss…
[M][N] Les Mafia
Carnival Cruise Mafia
Chinese Grammar Micro Mafi…
TL Health and Fitness Init…
The Injuries Thread
Running Thread
Leta - Movie
Michael - skyline
Anytime - Beast
By.Hero - Shuttle
Anytime - Pusan

Website Feedback

Closed Threads

IRC Chat
irc.quakenet.org #teamliquid

IRC Web Client

TeamSpeak 3 (84 users)

Call to Action: Balance Testing (live custom map)

Forum Index > StarCraft 2 1 2 3 4 5 6 7 8 9 10 11 96 97 98 99 100 101 102 103 104 105 106
 
 Kambing   United States. May 03 2012 08:51. Posts 1084
Profile # 
NEW UPDATE (mod edited)

On May 04 2012 10:11 Luppy1 wrote:
Queen energy buff removed. Queen anti ground range increased from 3-5.
http://sea.battle.net/sc2/en/forum/topic/231323130#13


Brief note on the current state of TvP by a Blizzard rep:
http://us.battle.net/sc2/en/forum/topic/4838104108#1

=====

From the Starcraft 2 website (http://us.battle.net/sc2/en/blog/5308170/Call_to_Action_Balance_Testing-5_2_2012#blog)

(The map, Antiga Shipyard (1.4.3 Balance v2.0), is live!.)

=====


We’ve just published a new multiplayer map called "Antiga Shipyard (1.4.3 Balance v2.0)", in which we’re testing a few small balance changes to StarCraft II. Our hope is to bring the changes to the game in a week or so, without a full patch. Here’s the situation:

+ Globally, all matchups below pro-level are pretty balanced.
- We aren’t currently seeing any problems with non-pro-level matchups, but as always, we’re watching them very carefully on a weekly basis.
- We want changes we're making to balance at this time to be small, strategic adjustments that will only affect pro-level play.
+ Zerg at the pro-level are struggling a bit to scout effectively in the early game.
- This is tricky to balance, because we do not want to hinder sneaky strategies or tactical early play vs. zerg.
- Our goal here is to improve zerg scouting, but not to the point where other races feel like they can’t or shouldn’t make any strategic early moves vs. zerg.
+ Zerg at the pro-level are slightly too susceptible to all-in rushes.
- We want to make creep spread a little bit easier to counter hellions in ZvT.
- We want to make the general zerg defense slightly stronger in the early game.
+ Protoss at the pro-level are doing well, but not at the very top of the pro-level.
- At this time, we’re keeping a very close eye on this, and preparing to make any necessary adjustments.
+ We are closely watching TvP to see if the offensive capabilities of terran in the early/mid game becomes too much, or if late game strength of protoss becomes too much.
- We aren’t making a change to affect this now, but it’s very near the top of our list of things we’re watching.

Here’s what we’re testing:

Overlord movement speed increased to 0.586, up from 0.4687. Upgraded overlord movement speed unchanged.

This is to help pro players scout a little easier in the early game, and to help zerg on larger maps. We feel that this is the right way to encourage the best zerg players to scout in the early game, without giving them something that allows them to see everything most of the time. We will be watching the public testing very carefully.

Queen starting energy increased to 50, up from 25. (REVERTED, SEE ADDENDUM)

This change is to help zerg deal with early- and mid-game all-in rushes, and timing pushes. Each queen will have either one more chain of creep tumors, or slightly faster transfusions. During public testing, we’ll see whether zerg end up with too many creep tumors early on, or the general upgrade in defensive capabilities make it too difficult for other races to attempt any early pressure. Feedback in this area from players who have played the mod will be greatly appreciated.

Observer build time decreased to 30, down from 40.

Protoss players at the pro level currently have all the tools they need to counter various early- to mid-game threats. However, in order to see them utilize the correct tools in various scenarios, we’re decreasing the build time of observers. This will give protoss slightly earlier scouting, as well as less time spent tying up the Robotics Facility while building observers. we feel this small change will result in protoss players utilizing their other units a bit more efficiently.

Please play the map "Antiga Shipyard (1.4.3 Balance v2.0)", and join our feedback thread in our StarCraft II discussion forum to give us any feedback you have on these changes.

ADDENDUM (5/3)

After initial testing and feedback, we have removed the Queen starting energy increase and we have decided to modify:

Queen anti-ground weapon attack range increased from 3 to 5.

Please note: The look of the queen’s ground attack animation is affected by this adjustment, and will be changed when we expand the balance changes beyond this map and to the rest of the game.

===

(Credit to Debian for this video)



===

(Thanks to SarcasmMonster for making these polls.)

Poll: Overlord change?

Agree (3535)
 
81%

Disagree (806)
 
19%

4341 total votes

Your vote: Overlord change?

(Vote): Agree
(Vote): Disagree


Poll: Queen change

Disagree (2667)
 
60%

Agree (1755)
 
40%

4422 total votes

Your vote: Queen change

(Vote): Agree
(Vote): Disagree


Poll: Observer change

Disagree (2301)
 
53%

Agree (2072)
 
47%

4373 total votes

Your vote: Observer change

(Vote): Agree
(Vote): Disagree


Poll: Queen range change? (5/3)

Agree (827)
 
52%

Disagree (754)
 
48%

1581 total votes

Your vote: Queen range change? (5/3)

(Vote): Disagree
(Vote): Agree

Facebook Twitter Reddit
Last edit: 2012-05-06 21:45:39
Old Post

 
 Diamond   United States. May 03 2012 08:52. Posts 9005
Profile Blog # 
Interesting idea with the live map test, cool stuff!
Check out ESV TV at http://www.esvtv.com ****** TaeJa, he's pretty good.
Old Post

 
 IPA   United States. May 03 2012 08:53. Posts 2764
Profile # 
As a Z player, this makes me VERY happy. Not sure how much it was needed, but I'll take it.
To die having made something more equal to the centuries than muscle and bone is mostly to shed weakness.
Old Post

 
 Silentenigma   May 03 2012 08:54. Posts 1003
Profile # 
This changes are good for game!Looking forward to test it.
 
Old Post

 
 FairForever   Canada. May 03 2012 08:54. Posts 2186
Profile # 
As a zerg, all of them seem fair. The queen having 50 starting energy seems quite a bit too strong though.

I think moving it to 35 might make it more fair - if you want an earlier tumor you can get it at a smaller cost to your larva count (but not at no cost).
Old Post

 
 Dodgin   Canada. May 03 2012 08:54. Posts 24850
Profile # 
Looks like some good changes, cool to see Blizzard has not given up on balancing WOL and just saying " HOTS will fix it "
 
Old Post

 
 JOJOsc2news   May 03 2012 08:55. Posts 2999
Profile Blog # 
Great idea with the test map. I'll definitely play on it.
✉ Tweets @sc2channel ⌦ Blog: http://www.teamliquid.net/blog/JOJO ⌫ "Arbiterssss... build more arbiterssss." Click 'Profile' for awesome shiro art!
Old Post

 
 canikizu   May 03 2012 08:55. Posts 2023
Profile # 
Blizzard is working hard!!

Mommy, hold me, I'm scared.
Old Post

 
 JazzJackrabbit   Canada. May 03 2012 08:55. Posts 630
Profile # 
Queen energy change will be very interesting to see. I've thought for a while that increasing Overlord speed might solve some of the issues for Zerg scouting and I don't think the Observer build time change will make that much of a difference.
 
Old Post

 
 pdd   Australia. May 03 2012 08:56. Posts 8240
Profile Blog # 
Queen starting energy to 50 might be a little too imbalanced. I wonder what Seal can do with that shit. There's going to be so much creep tumors I think. I like the idea though. As someone else said, reducing it to 35 might be a good idea, so there's the opportunity for an earlier creep tumor, but it delays your 2nd inject a little bit.

And thank god they mentioned TvP balance this time around.
aMMAzing | Team MVP (Most Vibrant Personalities)
Old Post

 
 S2Lunar   May 03 2012 08:57. Posts 1016
Profile # 
Pretty sad that they arent in touch with terrans current place.. I feel like they just took those complaints straight from the Battle.net forums.. 50 energy starting queen isn't taking into account late game creep spread which will be godlike and all queens will have a massive useless pileup of energy that will be spent mostly on pure creep tumors, which in return will have everyones creeps pread looking like seals..
Life/JD/Stephano/Squirtle/RorO-- 1800 point Master Terran twitch.tv/s2lunar
Old Post

 
 mikejer   United States. May 03 2012 08:57. Posts 34
Profile # 
All of these feel like small, smart, surgical, and reasonable improvements. I like that they're looking at the various ups and downs in the PvT matchup too. As a Protoss I'd gladly sacrifice a little late game strength for more mid-game survive-ability, so we'll see how that pans out. Good stuff, from my humble perspective.
Remember, always be yourself. Unless you suck.
Old Post

 
 dAPhREAk   Nauru. May 03 2012 08:58. Posts 8697
Profile Blog # 
wow, that beginning creep tumor is going to be incredibly helpful. i like that change.
*
Old Post

 
 holy_war   United States. May 03 2012 08:58. Posts 3477
Profile Blog # 

On May 03 2012 08:57 Toppp wrote:
Pretty sad that they arent in touch with terrans current place.. I feel like they just took those complaints straight from the Battle.net forums.. 50 energy starting queen isn't taking into account late game creep spread which will be godlike and all queens will have a massive useless pileup of energy that will be spent mostly on pure creep tumors, which in return will have everyones creeps pread looking like seals..


That's why they are testing these changes on a live custom map before implementing the changes.
 
Old Post

 
 S_SienZ   May 03 2012 08:59. Posts 1795
Profile # 
Yay another possible Protoss buff.

Is it even worth sacrificing 100 free minerals / 270 quicker minerals for an observer kill anymore? (Situations like observer blink stalker all-in aside)

EDIT: It's also very stupid that they acknowledge this is meant for pro level yet the test sample will be mostly non-pros.
Last edit: 2012-05-03 09:00:17
 
Old Post

 
 UmiNotsuki   United States. May 03 2012 08:59. Posts 633
Profile Blog # 
Hoooly shit, that queen energy increase? That's gonna REALLY jump start creep spread in the early game, especially against Terran where a fast second queen is common. Three creep tumors instead of one...
UmiNotsuki.111 (NA), UNTReborn.932 (EU), UmiNotsuki (iCCup) -- You see that text I wrote above this? I'll betcha $5 that you disagree :D
Old Post

 
 dNa   Germany. May 03 2012 09:00. Posts 287
Profile Blog # 
am i the only one who doesn't see what they changed on the new version of the map?
is it specific spawns or something?

User was warned for this post
"a pitchfork is for hay. a trident is for killing bitches." -djwheat
Old Post

 
 Jumbled   May 03 2012 09:01. Posts 1463
Profile # 

On May 03 2012 08:57 Toppp wrote:
Pretty sad that they arent in touch with terrans current place.. I feel like they just took those complaints straight from the Battle.net forums.. 50 energy starting queen isn't taking into account late game creep spread which will be godlike and all queens will have a massive useless pileup of energy that will be spent mostly on pure creep tumors, which in return will have everyones creeps pread looking like seals..

In most games, creep spread actually tends to peak around the late midgame. Beyond that, P and T have enough detection and damage wandering around that it becomes hard for Zergs to push the creep out further unless they're really dominating.
Old Post

 
 UmiNotsuki   United States. May 03 2012 09:01. Posts 633
Profile Blog # 

On May 03 2012 08:59 S_SienZ wrote:
Yay another possible Protoss buff.

Is it even worth sacrificing 100 free minerals / 270 quicker minerals for an observer kill anymore? (Situations like observer blink stalker all-in aside)

EDIT: It's also very stupid that they acknowledge this is meant for pro level yet the test sample will be mostly non-pros.


I'm pretty sure it's still worth it... Observers are more than money sinks and killing them really gimps Protoss' ability to make tactical decisions.
UmiNotsuki.111 (NA), UNTReborn.932 (EU), UmiNotsuki (iCCup) -- You see that text I wrote above this? I'll betcha $5 that you disagree :D
Old Post

 
 ssg   United States. May 03 2012 09:01. Posts 1327
Profile # 
"Queen starting energy increased to 50, up from 25."


Ugh. Way, WAY WAY too drastic
 
Old Post

1 2 3 4 5 6 7 8 9 10 11 96 97 98 99 100 101 102 103 104 105 106
Please log in or register to reply.
 
Refresh
StarCraft: Brood War
StarCraft 2
Dota 2
[ Show 93 non-featured ]

» Recent SC2 Results
» Premier SC2 Tournaments
Sidebar Settings...

The Little App Factory



The opinions expressed by our users do not reflect the official position of TeamLiquid.net or its staff.

Advertising | Jobs | Privacy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren. Ad tag: TF_US.
The contents of this webpage are copyright © 2002-2013 Teamliquid.net. All Rights Reserved