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Call to Action: Balance Testing (live custom map) - Page 106

Forum Index > StarCraft 2 1 2 3 4 5 6 7 8 9 10 96 97 98 99 100 101 102 103 104 105 106
 
 Paul2288   United States. May 09 2012 11:23. Posts 18
Profile Blog # 
I want to test what would happen, if protoss shields on units started with 1 armor.
It would change everything, without changing anything. (That makes sense)
Last edit: 2012-05-09 12:01:57
Old Post

 
 neoghaleon55   United States. May 09 2012 11:25. Posts 6197
Profile Blog # 

On May 09 2012 11:23 Paul2288 wrote:
I want to test what would happen, if protoss shields on units started with 1 armor.


As if early game protoss isn't hard enough to kill already
lol/

Anyway, I am wondering when the hell will these changes take place.
They said sometime this week, but there was nothing after the maintenance update


Perhaps they are waiting until after the GS: semifinals?
moo...for DRG
Old Post

 
 SmileZerg   United States. May 10 2012 10:21. Posts 384
Profile # 
Blizz just announced the buffs are going live on the 10th. No further changes.
Last edit: 2012-05-10 10:24:01
"Show me your teeth."
Old Post

 
 JazzJackrabbit   Canada. May 10 2012 10:25. Posts 631
Profile # 
http://us.battle.net/sc2/en/blog/5393885/Balance_Update_-_51012-5_9_2012#blog


You might have been part of helping us test the new balance changes coming to StarCraft II, and these most recent adjustments will be coming to the game very soon. What’s different is that, for the first time ever, they won’t be applied as part of a patch.
On May 10, after a brief maintenance period in each region, the following balance changes will take effect globally:
Protoss

Observer build time decreased from 40 to 30 seconds

Zerg

Overlord movement speed increased from 0.4687 to 0.586
Queen anti-ground weapon attack range increased from 3 to 5

Again, to be clear, these changes will take effect after a short maintenance in each region is complete, and neither a patch nor any other special action will be required to experience them in-game.
Thank you for your feedback, and see you on the ladder.


So they can make these changes without releasing a new patch? Weird.
 
Old Post

 
 neoghaleon55   United States. May 10 2012 10:26. Posts 6197
Profile Blog # 
goddamn!!
I'm so excited!!
moo...for DRG
Old Post

  lIlIIlllIIlll   May 10 2012 10:43. Posts 11Profile # 
thank god they reduced the queen energy back
Old Post

 
 theBlues   El Salvador. May 10 2012 10:54. Posts 621
Profile Blog # 

On May 10 2012 10:26 neoghaleon55 wrote:
goddamn!!
I'm so excited!!



We have sad lives, the things that excite us....
Change a vote, and change the world
Old Post

 
 neoghaleon55   United States. May 10 2012 10:55. Posts 6197
Profile Blog # 

On May 10 2012 10:54 TheBlueMeaner wrote:

Show nested quote +



We have sad lives, the things that excite us....


starcraft for life, yo!!
moo...for DRG
Old Post

 
 Akamu   United States. May 10 2012 11:26. Posts 278
Profile Blog # 
As someone who uses a reaper expand at a highish masters level this queen change pisses me off. Idk if it's maybe needed ZvP but its a horrible solution to early game TvZ problems. You should be able to kite with hellions/marines/reapers against queens. They have a shit ton of health and with decent ling support you will never kill one unless the zerg player makes a mistake.

It's taking away a very important timing (and one of the few in the game) where you can get a really good advantage if you can micro your early hellions/reapers/marines well while macroing behind it.

Zergs will now be able to take a very fast 3rd base behind queens and creep spread and be safe from most if not all early pressure builds. That's stupid.

Combined with the fact that unless you're constantly scanning you will have no idea if the zerg is power droning or massing ling/roach with that 3rd base things are gonna get really ugly for Terran real fast. Also considering the current map pool (large maps with easy thirds) any zerg who does get out early creep spread is gonna be super safe.

The only consistent viable opening to deny the third is now going to be a banshee, most likely with cloak. I hate being forced into that. It's super vulnerable to any early roach/ling/bling pressure.

Seriously. This is stupid, this kills most early game options. What are they thinking?
I hear your heart beat to the beat of the drums, what a shame that you came here with someone.
Old Post

 
 schubbidu   Germany. May 10 2012 13:55. Posts 16
Profile # 

On May 10 2012 11:26 Akamu wrote:
As someone who uses a reaper expand at a highish masters level this queen change pisses me off. Idk if it's maybe needed ZvP but its a horrible solution to early game TvZ problems. You should be able to kite with hellions/marines/reapers against queens. They have a shit ton of health and with decent ling support you will never kill one unless the zerg player makes a mistake.

It's taking away a very important timing (and one of the few in the game) where you can get a really good advantage if you can micro your early hellions/reapers/marines well while macroing behind it.

Zergs will now be able to take a very fast 3rd base behind queens and creep spread and be safe from most if not all early pressure builds. That's stupid.

Combined with the fact that unless you're constantly scanning you will have no idea if the zerg is power droning or massing ling/roach with that 3rd base things are gonna get really ugly for Terran real fast. Also considering the current map pool (large maps with easy thirds) any zerg who does get out early creep spread is gonna be super safe.

The only consistent viable opening to deny the third is now going to be a banshee, most likely with cloak. I hate being forced into that. It's super vulnerable to any early roach/ling/bling pressure.

Seriously. This is stupid, this kills most early game options. What are they thinking?


Don't you think you are overreacting a little? The risk-reward ratio for some kinds of early aggression/harass are too much in favor of the terran, imo. I would really like to see a statistic on how many of the TvZs ending within the (lets say) first 10 minutes are won by the terran.
Last edit: 2012-05-10 13:56:49
Old Post

 
 cHaNg-sTa   United States. May 10 2012 14:03. Posts 1045
Profile Blog # 

On May 10 2012 11:26 Akamu wrote:
As someone who uses a reaper expand at a highish masters level this queen change pisses me off. Idk if it's maybe needed ZvP but its a horrible solution to early game TvZ problems. You should be able to kite with hellions/marines/reapers against queens. They have a shit ton of health and with decent ling support you will never kill one unless the zerg player makes a mistake.

It's taking away a very important timing (and one of the few in the game) where you can get a really good advantage if you can micro your early hellions/reapers/marines well while macroing behind it.

Zergs will now be able to take a very fast 3rd base behind queens and creep spread and be safe from most if not all early pressure builds. That's stupid.

Combined with the fact that unless you're constantly scanning you will have no idea if the zerg is power droning or massing ling/roach with that 3rd base things are gonna get really ugly for Terran real fast. Also considering the current map pool (large maps with easy thirds) any zerg who does get out early creep spread is gonna be super safe.

The only consistent viable opening to deny the third is now going to be a banshee, most likely with cloak. I hate being forced into that. It's super vulnerable to any early roach/ling/bling pressure.

Seriously. This is stupid, this kills most early game options. What are they thinking?


Overreaction. I can understand the reaper build being more obsolete, so I'll give you that, but Queen's ground range was never an issue when dealing with early hellion/marine pressure. Sure, the queen will get a few more pokes in, but the main DPS came from lings while the Queen's tanked damage as you say.
Jaedong <3 HOOK'EM HORNS!
Old Post

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