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Call to Action: Balance Testing (live custom map) - Page 38

Forum Index > StarCraft 2 Prev 1 2 3 4 5 6 7 8 9 10 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 96 97 98 99 100 101 102 103 104 105 106 Next
 
 Stiluz   Norway. May 03 2012 18:36. Posts 687
Profile # 
Great buffs to Zerg, early game has always been incredibly volatile and prone to pressure, where some low-risk high-reward pressures against Zerg have been way too good. The added scouting ability and extra creep to make up for the bigger maps will be great. :-)
Old Post

 
 Vanadiel   France. May 03 2012 18:37. Posts 238
Profile # 

On May 03 2012 18:21 Flummie wrote:

Show nested quote +
On May 03 2012 18:17 Morfildur wrote:

On May 03 2012 18:10 bluQ wrote:

On May 03 2012 18:08 FakeDeath wrote:

On May 03 2012 18:06 cydial wrote:

On May 03 2012 10:04 bakedace wrote:
Instead of giving the queen extra energy..

Maybe the overlord could drop creep without lair upgrade.

- This would allow faster creep spread, while not effecting larva count. Player will have to move overlords in place properly (leap frogging), and will leave some overlords vulnerable. Pros and cons.
- This may also give zergs more options for early game cheese with spines and proxy buildings.

We need more ideas instead of just saying we hate it!


I completely agree with this suggestion.

Having a queen start with 50 energy is overkill.


WOW IF they give overlord drop creep without lair upgrade.
Bunker rushes and cannon rushes are essentially dead.
I take that upgrade anytime.

Because its op yea ... hello spinecralwer rush at minute 3:30?
I like the idea of having 35-40 energy on my spawning queens.

But yea i would totally like the 50 energy, would make my 4 queens when hellions arrive really feel like colli agains lings


It would be ridiculously op. Spinecrawler rush? Who cares. 6 Pool with creep on his ramp so he can't wall into auto-win.
You want to FFE? Well, lets see how you build your nexus and cannons on creep....
Oh you can't build your core on creep? Well, you can't do anything as i'm flying overlords on top of all your pylons, i guess you have to proxy your own core just for getting rid of overlords then.



I agree with this and I am zerg lol.
How about 50 energy for queens but increase the cost of transfuse to 75 energy or soemthing so that protoss air is still good.


I still think that the creep spread is gonna be way too good in ZvP, which will reduce the efficiency of all protoss 2 bases build since it will gives us more map vision an mobility (plus no proxy pylon) and that's not necessery in my opinion.

I feel like, giving the ability to a hatch to put down one creep tumor is a better option, it will help to prevent cheese like 3 pylon block and it will give a better creep spread, but without the snowball effect of creep spread when you gives 50 energy to Queen.
 
Old Post

 
 NeonFox   May 03 2012 18:37. Posts 2362
Profile # 
+ Show Spoiler +

On May 03 2012 18:32 Ballistixz wrote:

Show nested quote +
On May 03 2012 17:26 -Archangel- wrote:

On May 03 2012 17:23 Grend wrote:
What I do not get is how everyone makes it so that it will change creep spread so dramatically. It makes you able to larvae and creep simultaneously with your first 2 queens ish, but that is about it. You get one extra larvae inject or a creep tumor?
It is kind of powerful spawning with a transfuse too though, especially versus banshees and void rays.

OLspeed just seems so natural, why didn't this come sooner? They are ridiculously slow.


The OL speed increase on paper seems minuscule. We have to see ingame if this will mean anything.

As for queen change, terran early game aggression is too strong in pro games so that is why they are changing this. They left this alone for 6 months or more (the last bunker/barracks/helion nerf) and things have not changed much for anyone but DRG and maybe Stephano.




ive tested the OL buff in game. its great. on certain maps like close spawn metal, u wont even need to drone scout. u can freely look in his base with no fear really and ovies can escape much more easily against a marine/stalker depending on position. of course u can still deny ovie scouting, but for the firs few mins of the game it is awesome. great and much needed buff. like the other guy said, this speed buff feels very natural for zerg.

in game the speed buff is very if you main as zerg even tho the numerical value is very small. honestly its so nice to watch the overlord "zoom" across the minimap LOL.

one thing to note tho is that the patch says 0.586, but in game its rounded up to 0.59.




Someone should make a video on youtube that shows the difference.
Last edit: 2012-05-03 18:37:54
Old Post

 
 Ballistixz   United States. May 03 2012 18:40. Posts 1269
Profile # 

On May 03 2012 18:37 NeonFox wrote:
+ Show Spoiler +

On May 03 2012 18:32 Ballistixz wrote:

Show nested quote +
On May 03 2012 17:26 -Archangel- wrote:

On May 03 2012 17:23 Grend wrote:
What I do not get is how everyone makes it so that it will change creep spread so dramatically. It makes you able to larvae and creep simultaneously with your first 2 queens ish, but that is about it. You get one extra larvae inject or a creep tumor?
It is kind of powerful spawning with a transfuse too though, especially versus banshees and void rays.

OLspeed just seems so natural, why didn't this come sooner? They are ridiculously slow.


The OL speed increase on paper seems minuscule. We have to see ingame if this will mean anything.

As for queen change, terran early game aggression is too strong in pro games so that is why they are changing this. They left this alone for 6 months or more (the last bunker/barracks/helion nerf) and things have not changed much for anyone but DRG and maybe Stephano.




ive tested the OL buff in game. its great. on certain maps like close spawn metal, u wont even need to drone scout. u can freely look in his base with no fear really and ovies can escape much more easily against a marine/stalker depending on position. of course u can still deny ovie scouting, but for the firs few mins of the game it is awesome. great and much needed buff. like the other guy said, this speed buff feels very natural for zerg.

in game the speed buff is very if you main as zerg even tho the numerical value is very small. honestly its so nice to watch the overlord "zoom" across the minimap LOL.

one thing to note tho is that the patch says 0.586, but in game its rounded up to 0.59.




Someone should make a video on youtube that shows the difference.


i cant make a vid, but ill go make a game against a comp and tell the time it takes to get from point A to point B with old ovie and new ovie i guess. seems easy enough
Old Post

 
 BlueKatz   May 03 2012 18:41. Posts 68
Profile # 
The OL speed is ok, It can be very useful on many map, especially map with conflip scouting.
The Observer buff is ok imo. Protoss need better mid early game options. I mean, what so wrong with that? Is 10 seconds is that important as people trying to prove? Either way, Protoss would get Observer before Cloak. Banshee still keep Protoss force at home. I highly doubt if 10 seconds earlier can do that much damage to Banshee opening. It's 2 Probes kill at best

The Queen change is the only thing concerned me. I mean... seriously? What does it do anyways? It doesn't stop early cheese, all in (like 2 Rax, Cannon Rush...). It can't even stop Bunker Rush. Meanwhile any kind of opener in mid early game is too strong and unstoppable, which is not very fair, and make the game more BORING (I mean, seriously? in that case who dare to attack zerg?) And at last, it will make Zerg spread creep a lot faster (like 33-50%). They can also pull the Macro Hatch up a lot faster, being a lot more greedy while being safer (which basically mean the end of PvZ)

Ok just assume that Queen update won't badly ruin SC2 Balance... then what the point of that update? It does not make Zerg that much less vulnerable to early cheese. It just... makes Zerg have easier time in the early game.

Seriously?

Easier?
Quotes are useless
Old Post

 
 Zihua   Netherlands. May 03 2012 18:41. Posts 177
Profile # 
This will probably make reactor Hellion before expansion utterly useless. You'll never be able to prevent creep spreading between all of their bases and across the map by the time one of your pushes actually arrives. Complete overkill balance change (as usual) and the ten-thousandth patch in a row where Terran is made weaker.
Old Post

 
 ntssauce   Germany. May 03 2012 18:42. Posts 517
Profile # 
Hello , i have a suggestion regarding the overlord movement speed. wouldn't it be better that they just get more HP ? in the early game they get deeper into the base , but can't just move arround the map faster and position everywhere and even spread creep under your orbitals or creep highway. even it's not a lot , every second counts!
 
Old Post

  Liquid`TLO   Germany. May 03 2012 18:45. Posts 593Profile Blog # 
bwhaahahahhahaha. CREEP. CREEP EVERYWHERE
alea iacta est
Old Post

 
 derElbe   Germany. May 03 2012 18:49. Posts 337
Profile # 

On May 03 2012 18:45 Liquid`TLO wrote:
bwhaahahahhahaha. CREEP. CREEP EVERYWHERE

thumps up
Hoejja - Bisu - Leenock - TLO
Old Post

 
 sc2pal   Poland. May 03 2012 18:49. Posts 528
Profile # 
:D tlo
Old Post

 
 Stiluz   Norway. May 03 2012 18:51. Posts 687
Profile # 
TLO gets it.
Old Post

 
 Ballistixz   United States. May 03 2012 18:52. Posts 1269
Profile # 
ok i just did a comparison. on antiga cross spawns (top left to bottom right) it took the new ovie about 3 mins to get to the base bottom base.

on the same positions it took the old ovie about 3 mins and 40 seconds to get to the same location.


at the top levels, im sure those 40 seconds will be a big deal.
Last edit: 2012-05-03 18:54:37
Old Post

 
 Rokit5   May 03 2012 18:53. Posts 235
Profile # 

On May 03 2012 08:57 Toppp wrote:
Pretty sad that they arent in touch with terrans current place.. I feel like they just took those complaints straight from the Battle.net forums.. 50 energy starting queen isn't taking into account late game creep spread which will be godlike and all queens will have a massive useless pileup of energy that will be spent mostly on pure creep tumors, which in return will have everyones creeps pread looking like seals..


Spreading creep in the late game is something that takes up alot of APM. Only at the very top level this might be a problem, though i think pro players have better things to spend their apm on, even though its +270. The casual Z player wont even come close to having perfect creep spread even with the queens starting energy at 25 as it is now. Dont overexaggerate and breathe in. If the Z players is covering the whole map in creep, you arent denying his creep well enough. These changes seems very nice, though i feel like something needs to be done about TvP late game.
Old Post

 
 LittLeD   Sweden. May 03 2012 18:53. Posts 7493
Profile # 

On May 03 2012 18:45 Liquid`TLO wrote:
bwhaahahahhahaha. CREEP. CREEP EVERYWHERE

The new balance implements get The Beard of TLO's sign of approval™
☆Grubby ☆| Tod|DeMusliM|ThorZaiN|SaSe|Moon|Mana| ☆HerO ☆
Old Post

 
 Nisyax   Netherlands. May 03 2012 18:54. Posts 459
Profile Blog # 
I don't see any reason for queens to get a free creep tumor at spawn. Overlord change would be nice although the slowness gives the "zergy overlord aura" .
 
Old Post

  Thylacine   Sweden. May 03 2012 18:58. Posts 882Profile # 

On May 03 2012 18:45 Liquid`TLO wrote:
bwhaahahahhahaha. CREEP. CREEP EVERYWHERE



LOL @ TLO, sup?
What you're looking at could be the end of a particularly terrifying nightmare. It isn't. It's the beginning. Introducing Mr. John Valentine, air traveler. His destination: the Twilight Zone...
Old Post

 
 Dvriel   May 03 2012 18:58. Posts 555
Profile # 
Very nice and usefull buff for Z.Overlord speed is great and Z needed.Now overlords crossing map much safer and scouting will be better.

Queen buff its too much i think.Starging with both creep and inject its just crazy.Hellions wont deny anything,because creep will grow much faster with 2 tumors,and not only this,Z will skip 3rd queen in TvZ so there are 3 more drones...
Old Post

  Liquid`TLO   Germany. May 03 2012 19:02. Posts 593Profile Blog # 

On May 03 2012 18:58 Dvriel wrote:
Very nice and usefull buff for Z.Overlord speed is great and Z needed.Now overlords crossing map much safer and scouting will be better.

Queen buff its too much i think.Starging with both creep and inject its just crazy.Hellions wont deny anything,because creep will grow much faster with 2 tumors,and not only this,Z will skip 3rd queen in TvZ so there are 3 more drones...


why skip queens, make more queens, nothing else.
alea iacta est
Old Post

 
 Frauk   Norway. May 03 2012 19:02. Posts 36
Profile # 
LOL these chancges are so ridicolous, does the people coming up with this even play the game?
 
Old Post

 
 AdrianHealey   Belgium. May 03 2012 19:03. Posts 480
Profile # 
I love the queen buff.

Sincerely,

a zerg.

:D

(But it seems imba like hell, though.)
I love.
Old Post

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