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Call to Action: Balance Testing (live custom map) - Page 56

Forum Index > StarCraft 2 1 2 3 4 5 6 7 8 9 10 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 96 97 98 99 100 101 102 103 104 105 106
 
 Shiori   May 04 2012 04:32. Posts 2815
Profile Blog # 

On May 04 2012 03:50 Leth0 wrote:

Show nested quote +



I remember when they were testing 4 range roaches and people would say

"well, this means no more fast expanding play in PvZ"

Point is, none of you know wtf you are talking about.

I remember when people said the Ghost nerf would make it useless against lategame Zerg.

Oops, looks like they were right.

Just because people over-estimated a change in BETA doesn't mean that bad ideas don't exist today.
Old Post

  Leth0   May 04 2012 04:34. Posts 856Profile # 

On May 04 2012 04:32 Shiori wrote:

Show nested quote +


I remember when people said the Ghost nerf would make it useless against lategame Zerg.

Oops, looks like they were right.

Just because people over-estimated a change in BETA doesn't mean that bad ideas don't exist today.


People said the ghost nerf would make it impossible to kill broodlord armies.

"oops, looks like they were wrong"
Last edit: 2012-05-04 04:35:50
Old Post

 
 Noocta   France. May 04 2012 04:37. Posts 8618
Profile # 

On May 04 2012 04:34 Leth0 wrote:

Show nested quote +



People said the ghost nerf would make it impossible to kill broodlord armies.

"oops, looks like they were wrong"


Seeing a Terran win against Broodlord infestor corruptor if they ain't hugely ahead at this point is still something we don't see everyday.
There are no secrets to success. It is the result of preparation, hard work, and learning from failure.
Old Post

 
 Shiori   May 04 2012 04:38. Posts 2815
Profile Blog # 

On May 04 2012 04:34 Leth0 wrote:

Show nested quote +



People said the ghost nerf would make it impossible to kill broodlord armies.

"oops, looks like they were wrong"

BTW the roach change wasn't done in beta.


Didn't say it was. I'm saying that regardless of exaggeration in the past, you should be attacking the actual arguments behind the dissent, not just 'oh, people complain about changes and sometimes they're wrong therefore all complaints are unjustified.' FWIW, I still think lategame TvZ is screwed cause of BL--> Ultra switches which are extremely hard to hold without Ghost doing DPS, but it's besides the point.

There are two problems with the Queen energy buff:

1) It's not necessary. Creep spreading is not a problem in any matchup versus any opener. Nobody has complained about Hellions until today, and good players already have extremely fast Creep spread against top Terrans. Again, this isn't an issue.

2) It ruins air openings against Zerg unnecessarily. The instant Transfuse should not be underestimated, especially since so much of Stargate and Banshee openings are about picking off units against players who underprepared. This change will just allow Zerg to prepare even less and still not take damage. With the Overlord change, you should never NOT see an air opener coming, and you don't need this change to help you out.

Old Post

 
 WolfintheSheep   Canada. May 04 2012 04:38. Posts 1739
Profile # 

On May 04 2012 04:32 Shiori wrote:

Show nested quote +


I remember when people said the Ghost nerf would make it useless against lategame Zerg.

Oops, looks like they were right.

Just because people over-estimated a change in BETA doesn't mean that bad ideas don't exist today.

4 Range roaches wasn't done in Beta.

Ghost nerf was done specifically so that they couldn't counter Tier 3 Zerg.
Average means I'm better than half of you.
Old Post

 
 Talack   Canada. May 04 2012 04:39. Posts 2485
Profile # 

On May 04 2012 04:37 Noocta wrote:

Show nested quote +



Seeing a Terran win against Broodlord infestor corruptor if they ain't hugely ahead at this point is still something we don't see everyday.


Nobody has a problem killing broodlord/infestor then or now.

Terrans complaint was that they had to invest in like 30+ supply of vikings to do it, and then all that resouces/supply was useless soon as the brood lords were dead which left them open to ultras or something else. (just adding since some people have no idea what the ghost complaint was about)
 
Old Post

 
 Berailfor   May 04 2012 04:39. Posts 423
Profile # 
My opinions from a Protoss player..

Overlord Speed: I was joking with my friend like a week ago saying overlord speed needs to be nerfed cause it's virtually impossible to prevent Zerg from scouting your tech route after FFE (especially when they use 2 ovies). So I don't like that change.

Queen Energy: Ya that's just ridiculous. In ZvT part of the reason TO go hellion is to help prevent creep spread. They don't need to have it easier. If they want to spread their creep than make enough lings to force them back or do the more recent roach aggression. It let's your third get up faster and your creep spread faster. IMO no change needed here and I don't even think Zergs at high level play ever complained about this being a problem.

Observer Build Time: Ummm... Really? As a Toss I don't see any reason why this is needed. None of the problems in high related play are related to this. The reason you normally want hallucination over observers against "Stephano 12 max out" is because of robo build time and this will still be the case as you'll need as many immortals as possible.

Overall, they said these are minor changes yet the first 2 are HUGE changes. The third is the only minor change. I don't like any of them personally. (but I'll take the obs build time since I'm Toss)
Old Post

 
 Phobbers   May 04 2012 04:42. Posts 769
Profile # 

On May 04 2012 04:38 Shiori wrote:

Show nested quote +


Didn't say it was. I'm saying that regardless of exaggeration in the past, you should be attacking the actual arguments behind the dissent, not just 'oh, people complain about changes and sometimes they're wrong therefore all complaints are unjustified.' FWIW, I still think lategame TvZ is screwed cause of BL--> Ultra switches which are extremely hard to hold without Ghost doing DPS, but it's besides the point.

There are two problems with the Queen energy buff:

1) It's not necessary. Creep spreading is not a problem in any matchup versus any opener. Nobody has complained about Hellions until today, and good players already have extremely fast Creep spread against top Terrans. Again, this isn't an issue.

2) It ruins air openings against Zerg unnecessarily. The instant Transfuse should not be underestimated, especially since so much of Stargate and Banshee openings are about picking off units against players who underprepared. This change will just allow Zerg to prepare even less and still not take damage. With the Overlord change, you should never NOT see an air opener coming, and you don't need this change to help you out.



Good thing you play at the pro level and all, and will know how this will fold out. Especially after testing it thoroughly. Good to know!

But on a more serious note, every time a balance patch hits everything gets over exaggerated. Just test it yourself, or wait until it hits live servers to see how the pros play with it.
MVP I Stephano HuK JYP Thorzain aLive Oz Revival DeMusliM Suppy Machine iNcontrol I Idra/Jaedong/Moons fan boy I Justin Wong PRBalrog fLoe Ricky Momochi ChocoBlanka I Wickd Snoopeh Froggen Yellowpete Krepo I EG/Curse/TeamSpooky/LGIM I ChrisG Yipes
Old Post

  ][Primarch][   Sweden. May 04 2012 04:45. Posts 302Profile # 

On May 04 2012 04:39 Talack wrote:

Show nested quote +



Nobody has a problem killing broodlord/infestor then or now.

Terrans complaint was that they had to invest in like 30+ supply of vikings to do it, and then all that resouces/supply was useless soon as the brood lords were dead which left them open to ultras or something else. (just adding since some people have no idea what the ghost complaint was about)



maxed out BL - Corruptor - Infestor backed up by a good bank (for the remax on corruptors and infestors) and good micro is not beatable with vikings if u don't EMP or snipe the infestors. So actually every terran has a problem killing BL-Infestor "even then and now even more".
Huge fan of Empire Kas, The Destroyer of Worlds, The Machine, The Second Terminator, The Supreme Robot!
Old Post

 
 Shiori   May 04 2012 04:45. Posts 2815
Profile Blog # 

On May 04 2012 04:42 Phobbers wrote:

Show nested quote +


Good thing you play at the pro level and all, and will know how this will fold out. Especially after testing it thoroughly. Good to know!

But on a more serious note, every time a balance patch hits everything gets over exaggerated. Just test it yourself, or wait until it hits live servers to see how the pros play with it.

Lol?

Yeah, and then what? Once it hits live servers, it's pretty much not going to get removed, because Blizzard will have come to the conclusion that its tests were favourable.

From what I've played of the map, going air against Zerg is significantly weaker, and the Creep spreading significantly better. I don't need to be a pro to know this, but if you're concerned, KawaiiRice wrote a rather detailed post explaining why everything about this change sucks earlier in the thread. Is he pro enough for you?
Old Post

 
 Evangelist   May 04 2012 04:46. Posts 1167
Profile Blog # 
Perfect changes, tbh. Terran here. When I was reading the problems all I was thinking was "overlord speed".
Old Post

 
 Madkipz   Norway. May 04 2012 04:47. Posts 1551
Profile Blog # 
This is probably just blizzard P.R to make the public think they contribute to balance testing. Whatever stats he hopes to gain from this would be mediocre at best.
"16 scv + 1 mule equals income of 24 (fully saturated) workers"
Old Post

 
 one-one-one   Sweden. May 04 2012 04:48. Posts 440
Profile # 

On May 04 2012 04:38 WolfintheSheep wrote:

Show nested quote +


4 Range roaches wasn't done in Beta.

Ghost nerf was done specifically so that they couldn't counter Tier 3 Zerg.


Yeah. Like feedback counters all terran T3 and some T2 units?
They are very consequent then ...

They also managed to make snipe useless vs anything except casters. You can't even snipe a zergling now which everyone finds completely retarded. It makes me very worried that a change like that even makes it out of a meeting room at Blizzard.

Everything would be fine if terran had better air aoe. Thors don't do much to corruptors or broods and seeker missile is a joke. They can't buff the energy cos then it will be very OP indeed because the damage stacks.

What is funny is that they have learn nothing from SC1. In SC:BW they gave all races strong air aoe flying units because zerg air armies and other stuff) were way too strong.

The warhound seems like a good addition, but now they are talking about keeping the Thor, lol.

It is sad that terran is nerfed because of fundamental design problems
http://www.youtube.com/watch?feature=player_embedded&v=1BFY4R7IIP4#t=1710s
Old Post

 
 Zheryn   Sweden. May 04 2012 04:49. Posts 852
Profile # 

On May 03 2012 08:57 Toppp wrote:
Pretty sad that they arent in touch with terrans current place.. I feel like they just took those complaints straight from the Battle.net forums.. 50 energy starting queen isn't taking into account late game creep spread which will be godlike and all queens will have a massive useless pileup of energy that will be spent mostly on pure creep tumors, which in return will have everyones creeps pread looking like seals..


They are not changing the rate at which energy accumilates, only the starting energy. The difference it will make is that in the start of the game zergs will be able to both inject and do one creep tumor. It will not affect lategame, since you're making your queens in the early/midgame, and queens won't stockpile any more energy than before unless you are not using your free creep tumor/not injecting properly.
hundred thousand krouner
Old Post

 
 virpi   Germany. May 04 2012 04:50. Posts 1484
Profile Blog # 
the queen change is slightly ridiculous, but as a zerg player I'd love to see this... (like TLO said: CREEP EVERYWHERE)
Maybe only a little increase of the starting energy would be enough. (35 or something like that, just to get the first tumor a bit earlier)

I like the ovi change, though.
first we make expand, then we defense it.
Old Post

 
 dgwow   Canada. May 04 2012 04:52. Posts 762
Profile # 

On May 04 2012 04:28 Creager wrote:

Show nested quote +



so tell me then, what did Protoss exactly do? yeah right, they called their engineers to give immortals more range and also asked the government to do something about making upgrades more affordable for the poorer tosses out there... sure has worked lol as I said before, Terran was imba, but that doesn't justify another race being imba now... we want a balanced game, don't we?


It's immature to think that a race deserves to do badly just because it was dominating beforehand. Although I have to say that it is good we are seeing protoss doing so well, because the terran metagame has not changed in a long time.

It would be interesting to see feedback being removed on mech units again, possibly. But mech will become more viable in HotS, I don't think we will see bio being used every game anymore. Battle hellions will counter speedlots.
I heard that Eclypsia couldn't pay the players because they spent all the sponsorship $ to feed desRow so he wouldn't eat the Koreans. ////////////// ThorZaiN, Flash, BaBy, GuMiho | Rain, MC, JangBi | DongRaeGu, Stephano, Scarlett, Jaedong
Old Post

 
 Phobbers   May 04 2012 04:52. Posts 769
Profile # 

On May 04 2012 04:45 Shiori wrote:

Show nested quote +


Lol?

Yeah, and then what? Once it hits live servers, it's pretty much not going to get removed, because Blizzard will have come to the conclusion that its tests were favourable.

From what I've played of the map, going air against Zerg is significantly weaker, and the Creep spreading significantly better. I don't need to be a pro to know this, but if you're concerned, KawaiiRice wrote a rather detailed post explaining why everything about this change sucks earlier in the thread. Is he pro enough for you?

Remember when Thors had their energy removed? Then Thorzain showed that broken two base thor push against Toss, and then the Thor change got reverted? Just because it's on the test servers and hit the live servers, doesn't mean Blizzard won't change it back if it causes that much of an issue. Once again people, they're TESTING it for a reason. Pertaining to the pro comment, remember when Nestea and MVP both said their respective races were the weakest when they were dominating? I do, are they pro enough for you?
Last edit: 2012-05-04 04:55:45
MVP I Stephano HuK JYP Thorzain aLive Oz Revival DeMusliM Suppy Machine iNcontrol I Idra/Jaedong/Moons fan boy I Justin Wong PRBalrog fLoe Ricky Momochi ChocoBlanka I Wickd Snoopeh Froggen Yellowpete Krepo I EG/Curse/TeamSpooky/LGIM I ChrisG Yipes
Old Post

 
 KimJongChill   United States. May 04 2012 04:54. Posts 6424
Profile # 
Hopefully it goes through, best change since ghost nerd IMO. One cool thing is that with the Stephano style you get an extra inject cycle with your second queen that you typically use to plant a tumor at the natural and then send to the third. You also get to cOnnect main and nat with creep early on, which just looks nice and improves my general mood : )
MMA: U realise MMA: Most of my army EgIdra: fuck off MMA: Killed my orbital MMA: LOL MMA: just saying MMA: u werent loss
Old Post

 
 Jarree   Finland. May 04 2012 04:54. Posts 826
Profile # 
Observer buff is completely random and stupid. There is absolutely no need for it. Queen energy needs to be tested to see if it works well, don't really know about overlord speed. But the observer buff is just a generic buff that does not require any testing and is just a buff.
Old Post

 
 Shiori   May 04 2012 04:55. Posts 2815
Profile Blog # 

On May 04 2012 04:54 KimJongChill wrote:
Hopefully it goes through, best change since ghost nerd IMO. One cool thing is that with the Stephano style you get an extra inject cycle with your second queen that you typically use to plant a tumor at the natural and then send to the third. You also get to cOnnect main and nat with creep early on, which just looks nice and improves my general mood : )

You heard it here first, folks: best change since the most poorly thought out change in Sc2 history.

Old Post

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