After over a year of calculating MMR, back-engineering the ladder system and updateing the program,
i will stop working on this project.
However, i found people who will keep working on it.
That means the project will life on without me.
I want to take this chance to talk about the problems and the help i had on this long way.
------------The bad sides: Blizzard-------------------
Its sad that i had to write this program.
Blizzard entertainment decided to hide the real skill because they think that their users cant handle the truth.
Since release of sc2 they published lies about the ladder system and did what they can, to hide your skill-rating.
Also Blizzard Entertainment have a long history of anti-modding-politics.
I know most of the sc2 modders and the majority decided to give up.
Im one of the few left. However not any more.
They ignored or direct fighted most project out there.
Whenever they tryed to implement a good idea themself, they failed.
Sadly they put their wish to have total control, over the chance to improving their products for free.
When i started this, i had a lot of respect for this company and their work.
Nothing of it is left.
I dont know one modder who thinks, that blizzard creates good systems.
When you back-engineer their system you think in the beginning, that they do something awesome that you dont understand.
Than you think, its just random stuff and they dont care at all.
But one day you realise: This mess is the best they are able to do!
If i write programs for games in future again, you can be sure, it will not be from Blizzard.
------------The bad sides: E-Sport-------------------
Call me old-school but i dont like e-sport.
I did this tool for gamers!
So you can see your real skill-rating and can use it to get better in the game and have fun by doing so.
I did not do it to for sc2 or for e-sport.
I dont care for the size of the community, the amount of drama, the pros, the caster and the events.
For me its about the game.
Most underground community fight to dont buy out and become mainstream.
Sometimes i have the feeling, this one tryes his best to loose his identity as fast as possible.
------------The GOOD sides: The community-------------------
There are still several thousands guys left who do care for the game.
In all the time i had a ton of support: From people who worked with me on the program and algorithem,
people who suggested ideas, found bugs and tested for me.
My inbox is full with hundreds of messages of people who offered their help in all kind of ways.
With your help we were able to collected over one Million games.
This made it possible to discover the secrets behind the sc2-Matchmaking.
So i take the chance to say THANK YOU to all the people i meet on the way:
NotThat for all his work on the data and the help with the program.
Jimmeh for his webserver and testing.
Excalibur and SDream for their mmr research.
Scevermore for the background pictures.
Dakota_Fanning: for creating sc2gears
InfCereal and Korona: for taking over.
And SPECIAL THANKS FOR ALL YOU GUYS:
For reporting bugs, make suggestions and help me testing.
I will not start listing everyone who helped me, because i will forgot some and feel bad about it.
And even if you never posted on TL or messaged me, just by uploading your gamedata you helped a lot.
So THANK YOU ALL!
Without your help, i could not make this program and it was fun doing so!
----------------------FUTURE----------------------
InfCereal and Korona will keep this project running.
I Hope you all help them as much as you helped me!
TL Account:
http://www.teamliquid.net/forum/profile.php?user=InfCerealhttp://www.teamliquid.net/forum/profile.php?user=korona----------------------Last words----------------------
Do not forget: Its a GAME.
Its not about being part of something big, its not about making money,
its not about stars or events.
Knowing your real-skill can be helpful but its not the goal to become the best either.
The Goal is to have fun playing the Game!
GL & HF & GG
Skeletor