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 skeldark   Germany. May 26 2012 04:15. Posts 2215
Profile # 

On May 26 2012 04:05 InfCereal wrote:

Show nested quote +



Your source code is broken, so I can't scour it for an easter egg. >

Thats cheating!

link fixed.
Its a lot of code, i think you find it faster in the prog...
Save gaming: kill esport
Old Post

  Insane   United States. May 26 2012 04:19. Posts 4950Profile Blog # 
Out of curiosity, is the csv data link in the OP continually updated? Or is it a snapshot that doesn't get updated until you republish it?

I'm assuming Identifier is a way of tying multiple games as originating from the same player, right? Is data from 1.8 not valid for GM? I'm looking at some of the players, and for example for the Identifier 1232347, one game it's 787, then the other it's literally less than half that, 361.5... I don't think MMR changes that much, so I'm wondering what's going on there.
 
Old Post

 
 skeldark   Germany. May 26 2012 04:23. Posts 2215
Profile # 

On May 26 2012 04:19 Insane wrote:
Out of curiosity, is the csv data link in the OP continually updated? Or is it a snapshot that doesn't get updated until you republish it?

I'm assuming Identifier is a way of tying multiple games as originating from the same player, right? Is data from 1.8 not valid for GM? I'm looking at some of the players, and for example for the Identifier 1232347, one game it's 787, then the other it's literally less than half that, 361.5... I don't think MMR changes that much, so I'm wondering what's going on there.

its a snapshot. The problem is there are old version in the file that calculate something wrong. We recalculate this after upload. Also i hide personal information in the public versions.

I dont calculate mmr before upload any more. All calculation and filter you see are client sited. The analyser starts after the upload.

We need 100% correct data to find offsets. For the client i need data that tells you something. So i analyse the data and guess your and the offsets of the opponent. Thats why the datafile have no league offsets = DMMR.
Depending on the league and tier of enemy the DMMR can jump like crazy.
Its the data you see when you go "advanced options" ,"disable analyser." and disable all filter.

The examples of a gm you mention comes from the gm - master offset, its around 430.
Last edit: 2012-05-26 04:48:05
Save gaming: kill esport
Old Post

 
 SDream   Brazil. May 26 2012 04:51. Posts 896
Profile Blog # 
If we had commited skilled players helping us here, it's get even easier.

Think about the season lock. Now think about a master player that has spent all their bonus pool. It's more than 700 bonus points. Then he starts losing till he reaches gold-plat or whatever range. He will have -700 AP at gold/plat level and it will be so easier to understand the offsets, as he won't be capped as a master leaguer, it could be a GM as well =3

Wish I had the skill to reach master and do this ;_;
Old Post

  Insane   United States. May 26 2012 04:56. Posts 4950Profile Blog # 

On May 26 2012 04:51 SDream wrote:
If we had commited skilled players helping us here, it's get even easier.

Think about the season lock. Now think about a master player that has spent all their bonus pool. It's more than 700 bonus points. Then he starts losing till he reaches gold-plat or whatever range. He will have -700 AP at gold/plat level and it will be so easier to understand the offsets, as he won't be capped as a master leaguer, it could be a GM as well =3

Wish I had the skill to reach master and do this ;_;

I can get master league pretty easily (though I can't just waltz into GM ). I can probably do this for you if you want... You want me to spend all my bonus pool on an account and then lose a bunch until I get to a certain league?
 
Old Post

 
 skeldark   Germany. May 26 2012 04:57. Posts 2215
Profile # 

On May 26 2012 04:51 SDream wrote:
If we had commited skilled players helping us here, it's get even easier.

Think about the season lock. Now think about a master player that has spent all their bonus pool. It's more than 700 bonus points. Then he starts losing till he reaches gold-plat or whatever range. He will have -700 AP at gold/plat level and it will be so easier to understand the offsets, as he won't be capped as a master leaguer, it could be a GM as well =3

Wish I had the skill to reach master and do this ;_;

I could do this. i destroyed my account for this tool long time ago
Just have to ladder up again...


On May 26 2012 04:56 Insane wrote:

Show nested quote +


I can get master league pretty easily (though I can't just waltz into GM ). I can probably do this for you if you want... You want me to spend all my bonus pool on an account and then lose a bunch until I get to a certain league?


in the last week where you cant get demoted. Master player enemys are free from some caps that destoy all data.
So its good to have low league guys play against master because than we get clean data.+

Spending the bonus pool is not necessary tho. We can calculate that out.
On the other hand it would be good, so you dont run in danger to drop to 0 points what would be another problem.
Last edit: 2012-05-26 05:11:12
Save gaming: kill esport
Old Post

 
 Not_That   May 26 2012 05:23. Posts 286
Profile # 

On May 26 2012 04:19 Insane wrote:
Out of curiosity, is the csv data link in the OP continually updated? Or is it a snapshot that doesn't get updated until you republish it?

I'm assuming Identifier is a way of tying multiple games as originating from the same player, right? Is data from 1.8 not valid for GM? I'm looking at some of the players, and for example for the Identifier 1232347, one game it's 787, then the other it's literally less than half that, 361.5... I don't think MMR changes that much, so I'm wondering what's going on there.


The MMR (actually DMMR is the correct term for it and what should be written in file) values you see in the data file are calculated in relation to the offset of the opponent. The reason one game the GM guy has 787 and the next game he has 361, is because the first game was against Master opponent and the second one was against a GM. Since GM league offset is about 430 above that of Master, the calculated DMMR is lower by about 430 when playing vs GM than when playing vs Master.


If someone wants to help figure offsets during league lock, here's what I recommend:

Start in a league below Master. After league lock comes, raise your MMR to Master league level and play at least 15-20 games against Master opponents (preferably back to back Master opponents). This will give us a pretty good idea of the offset of whatever league/tier you were locked in.
Old Post

 
 dronefarm   United States. May 26 2012 07:31. Posts 260
Profile Blog # 
WHen updating to the newest version, the plugin keeps saying new eversion available. I don't know if I'm not updating correctly or if it's a bug. I've updated before and had no problems.

I'm downloading it, using winrar to extract to the plugin folder and when asked to replace old files I'm selecting yes to all.
If you can chill, chill
Old Post

 
 DirtyBirD   United States. May 26 2012 09:07. Posts 201
Profile Blog # 
Real quick question, is the higher number tier better than a lower number tier or vice versa? For example, Diamond teir 6 vs teir 2.
sMi.DirtyBirD
Old Post

 
 SDream   Brazil. May 26 2012 09:10. Posts 896
Profile Blog # 

On May 26 2012 09:07 DirtyBirD wrote:
Real quick question, is the higher number tier better than a lower number tier or vice versa? For example, Diamond teir 6 vs teir 2.


In this plugin t0 is the closest to bronze, so worst, t6 is the closest to master, therefore, better.
Old Post

 
 DirtyBirD   United States. May 26 2012 09:29. Posts 201
Profile Blog # 

On May 26 2012 09:10 SDream wrote:

Show nested quote +



In this plugin t0 is the closest to bronze, so worst, t6 is the closest to master, therefore, better.

That doesn't seem right. I've seen some platinum players at t0 playing diamonds.
Last edit: 2012-05-26 09:31:29
sMi.DirtyBirD
Old Post

 
 Peleus   Australia. May 26 2012 10:31. Posts 407
Profile # 
Hey all.

First I want to give a shoutout to Skeldark and point out how hard he is working on this. Many times I've contacted him about a bug and he ends up PM'ing back and forth for hours with bug fixes and new things to try, so massive prop's to him and everyone else working to make this application so good, and researching MMR.

From there I'd like to make a feature request if possible. Can we change it so the ram scanner checks against all profiles listed to be monitored, not just the 'active' profile that's currently selected? I switch between servers quite a bit, however if I forget to change my active profile in the MMR plugin the RAM scanner will not record the game because the ID read will not match the ID selected in the active field.

I imagine it's just storing the data in some form of database, so it shouldn't technically be a problem to simply read in and store no matter what active profile is selected, as long as it's somewhere on the list. Obviously the results wouldn't be available for viewing until you manually selected the correct profile from the drop down menu.

Anyway, something to consider, I know you're very busy
Old Post

 
 skeldark   Germany. May 26 2012 12:34. Posts 2215
Profile # 

On May 26 2012 07:31 dronefarm wrote:
WHen updating to the newest version, the plugin keeps saying new eversion available. I don't know if I'm not updating correctly or if it's a bug. I've updated before and had no problems.

I'm downloading it, using winrar to extract to the plugin folder and when asked to replace old files I'm selecting yes to all.

You are sure he say new program version and not new Bnetserverfile version?
Check the log at program start.
Last one you DL direct by clicking on it in and the update message creates a new button on the right.
First one only change the name of the "Website link" button.

On May 26 2012 09:29 DirtyBirD wrote:

Show nested quote +


That doesn't seem right. I've seen some platinum players at t0 playing diamonds.

Can happen! you dont get promoted between tiers. So it show the skill at the promotion day not the skill today.
Also i could guess is offset wrong and hes not really t0.
The guess of the offset of the player is much much better than the one of the opponent. ( i have many games for the player but only a single one for the opponent ^^)
To avoid this, i will analyse the hole uploaded data soon and calculate the tiers for all divisions in there
I put this information in the bnetdatafile. So over time we know them all correct.

On May 26 2012 10:31 Peleus wrote:
Hey all.

First I want to give a shoutout to Skeldark and point out how hard he is working on this. Many times I've contacted him about a bug and he ends up PM'ing back and forth for hours with bug fixes and new things to try, so massive prop's to him and everyone else working to make this application so good, and researching MMR.

From there I'd like to make a feature request if possible. Can we change it so the ram scanner checks against all profiles listed to be monitored, not just the 'active' profile that's currently selected? I switch between servers quite a bit, however if I forget to change my active profile in the MMR plugin the RAM scanner will not record the game because the ID read will not match the ID selected in the active field.

I imagine it's just storing the data in some form of database, so it shouldn't technically be a problem to simply read in and store no matter what active profile is selected, as long as it's somewhere on the list. Obviously the results wouldn't be available for viewing until you manually selected the correct profile from the drop down menu.

Anyway, something to consider, I know you're very busy

Thx a lot
Yes i could check them all against the players out of the scanner and auto-select the right one if one fits.

Did not do it because the scanner is optional and i did not want to have such core functions controlled by something optional. The active player is needed at more places, so to avoid bugs i have to let him change the active one in the hole program. At the moment the gui fire the change for the core trigger and the core trigger re-init and give it to the lower triggers (e.g. the ramscanner) If the ramscanner change it, he would work against the chain of command.
Its not so much a problem of coding its more a problem of clean code structure (modelling)
The active one also hepls finding some mistakes in the data too.

I will think about how to change the hole handle of active accounts so a switch between them is easier in the code.
Btw it would be no problem to add more than 5 accounts. Intern i work with an endless list. The problem is, i have to change the settings file = all stored profiles-links are gone with the update. I already have 2 settings files to avoid this situation. I would like to clean this up but i dont think you guys like to loose all program settings.




Last edit: 2012-05-26 12:37:54
Save gaming: kill esport
Old Post

 
 Peleus   Australia. May 26 2012 13:12. Posts 407
Profile # 
No problems So what exactly is the battlenet dataset we're downloading?
Old Post

 
 skeldark   Germany. May 26 2012 13:32. Posts 2215
Profile # 

On May 26 2012 13:12 Peleus wrote:
No problems So what exactly is the battlenet dataset we're downloading?

session start times of all server ( to calculate bonuspool )
promotionlines for all leagues and servers
offset values for all tiers, all leagues , all servers
+
A list of "division names" and their "offsets" that i analysed from the hole data ( empty right now)
The idea is your client only have to analyse the divisions that are unkown.
Because i have way more data at my end than the client, my analyse of the tiers is much more accurate.
e.g: thats what i analysed in last 10 min:

server, league, division name, tier, #games ( more games more accurate)
+ Show Spoiler +
Last edit: 2012-05-26 13:32:25
Save gaming: kill esport
Old Post

 
 Peleus   Australia. May 26 2012 17:02. Posts 407
Profile # 
Quick question, why doesn't the MMR up down correlate to Wins / Losses. For example - http://imgur.com/qANQC

In the last 5 games there is one gap (a win) but it seems weird that it should oscillate up and down given consistent wins (over that period).
Old Post

 
 skeldark   Germany. May 26 2012 17:12. Posts 2215
Profile # 

On May 26 2012 17:02 Peleus wrote:
Quick question, why doesn't the MMR up down correlate to Wins / Losses. For example - http://imgur.com/qANQC

In the last 5 games there is one gap (a win) but it seems weird that it should oscillate up and down given consistent wins (over that period).

Short question but THE question. If you see that win loose and mmr rise fall fits 100% we are 100% accurate.
However we are not.
1) deveration of the f function / nothing we can do against it
2) if play against not master the mmr cap rule of blizzard / enable low dmmr filter ( will filter most data tho)
3) i guess offsets wrong ( Korean dia is the league i will guess most wrong of all leagues and server Oo)

i just calculated its impossible to get enough data to get the tiers of all divisions.
There are just way to many divisions and with the session reset its a waste of time to calculate them this way...
i go back to the old method and try to improve the analyser
Last edit: 2012-05-26 18:25:01
Save gaming: kill esport
Old Post

 
 TnT :)   Netherlands. May 26 2012 17:55. Posts 12
Profile # 
i cant activate the MMR tool in my sc2 gears?
cen someone help me
Old Post

 
 skeldark   Germany. May 26 2012 18:26. Posts 2215
Profile # 

On May 26 2012 17:55 TnT wrote:
i cant activate the MMR tool in my sc2 gears?
cen someone help me

A little bit more than that would be nice...
Is it not in the plugin list ?
is it in the list but you cant active
is it in the list you can activate but it crash
is it in the list does it activate dont crash but dont load.
...

Check that in the pluginfolder there is 1 folder mmrplugin and all the files directly in this folder.
Some unpack programs generate a second folder .
Last edit: 2012-05-26 18:27:28
Save gaming: kill esport
Old Post

 
 IncoGnit9   May 26 2012 19:37. Posts 23
Profile # 
Any tip for the easter egg :D?
Old Post

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