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TvP Lategame comment from Blizzard - Page 18

Forum Index > Closed 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 100 102 103 104 105 106 107 108 109 110 111 112
 
 Garmer   May 04 2012 19:47. Posts 1126
Profile # 
tvp is really really, i mean, REALLY REALLY boring, it's balanced around the Super-Boring Marauders, aka Goon....
Old Post

 
 Destructicon   May 04 2012 19:48. Posts 1377
Profile # 

On May 04 2012 19:40 sc2holar wrote:
Im gonna quote what the terran players said when 1/1/1 was dominating for 2 months:

Figure out how to deal with it.


Protoss didn't "figure it out" as you seem to believe, they where helped by a combination of buffs/nerfs and the map pool changing drastically.
Now a days rush distances and defensive features are so extreme that early or mid game attacks are less effective.
That is what killed the 1/1/1 not only Protoss innovation.

Learn your history before you come in here and post erroneous facts.
What am I without a challange? An opportunity to better myself? A chance to shoot for the stars? An struggle for perfection? I am nothing, I live for the challange.
Old Post

 
 Rachnar   France. May 04 2012 19:48. Posts 1419
Profile # 

On May 04 2012 19:45 Plansix wrote:

Show nested quote +



I am going to tell you as a protoss player, I do not always have HTs or chargelots. You should try dropping when we do not have those units, which could be the first 12-15 minutes of the game.


no, then you have colossi or stargate tech, and if you don't by 15 mn, and are still on full gate units, you should have ended the game for a long time because that's pretty all in (but only protoss can all in, not do damage and go back to macro np)
"What if it's a triple DK ?" "Then we cry" "Prepare your handkerchief then ..."
Old Post

 
 scsnow   Slovenia. May 04 2012 19:50. Posts 411
Profile # 
(Wiki)Premier Tournaments
so many protoss in top2 places in top events in 2012.. ow wait...
Old Post

 
 Plansix   United States. May 04 2012 19:53. Posts 5348
Profile Blog # 

On May 04 2012 19:48 Rachnar wrote:

Show nested quote +



no, then you have colossi or stargate tech, and if you don't by 15 mn, and are still on full gate units, you should have ended the game for a long time because that's pretty all in (but only protoss can all in, not do damage and go back to macro np)


Sounds like you have a really poor understanding of TvP and when protoss is vulnerable to drops. You should study up on the match up, rather than claim that stargate tech prevents you from dropping a protoss.
Nony on PvT: "It's not imbalanced, the protoss wins and then there is a five minute death animation for the Terran"
Old Post

 
 XenoX101   Australia. May 04 2012 19:54. Posts 697
Profile # 
"That does mean that at different stages of the game, one race might have tools which represent an advantage against the others--though it’s important that those advantages can always be mitigated by good play."

The bolded part above really needs to be stressed, from what I gather here Blizzard still wants Terran to have some chance in the late game even if they are weaker within this stage. The big question here is whether Terran's do have a chance at winning the late game, and whether this opportunity is substantial enough.

Important to note also is that this is not a balance discussion per se (as they say TvP has balanced winrates) but a design discussion on the 'freedom' Terran's should have in how they win; their chance of winning overall shouldn't change either way (not sure if this is obvious or not but I saw some posts regarding imbalance above so I thought I'd mention it).
Last edit: 2012-05-04 19:54:38
Old Post

 
 Rachnar   France. May 04 2012 19:55. Posts 1419
Profile # 

On May 04 2012 19:53 Plansix wrote:

Show nested quote +



Sounds like you have a really poor understanding of TvP and when protoss is vulnerable to drops. You should study up on the match up, rather than claim that stargate tech prevents you from dropping a protoss.


stargate techs does stop drops, unless you have 0 map vision, and with phoenix, that's not the sort of thing you're lacking (but that btw, wasn't even what my post was talkign about)
"What if it's a triple DK ?" "Then we cry" "Prepare your handkerchief then ..."
Old Post

 
 nOondn   May 04 2012 19:56. Posts 564
Profile # 

On May 04 2012 19:44 Ushi wrote:

Show nested quote +



I definitely see your point that drops are nullified by good defense but not many protoss can play so perfectly. This idea that hey we can't drop anymore because any "semi-decent protoss" just counters with x,y, and z seems insane. It is the Terran's burden to find holes in a protoss's play and exploit it. This is like Zerg in BW where sitting back while a terran macros means death. Especially if the Terran went mech in BW. I guess if we assume a protoss has perfect map awareness and can utilize HT's perfectly then it might feel like an impossible uphill battle for a Terran. It is entirely possible this is a glaring imbalance that will only grow over time until a change is forced by Blizzard. I don't feel it has come to this point yet because there is maybe 1 or 2 protosses out there that can really pull perfect play off. An impenetrable turtle defense into a death push. Sounds like you're playing against Flash haha. People need to really change their mindset when playing if they want the metagame to evolve. I still honestly feel at the highest levels of play, the better player wins. This notion of TvP lategame imbalance is grossly exaggerated though I will concede its not perfect atm.


Sound like you're not playing in the high level ? becuase it not hard to defend from drop or multiprong attack at all.
Mid Master Terran @ kr server fighting !!!
Old Post

 
 Killmouse   Austria. May 04 2012 19:56. Posts 3615
Profile # 

On May 04 2012 19:53 Plansix wrote:

Show nested quote +



Sounds like you have a really poor understanding of TvP and when protoss is vulnerable to drops. You should study up on the match up, rather than claim that stargate tech prevents you from dropping a protoss.

12-15 there are already templars ingame

when u try to drop before 12-15 min marks there are most of the time 4-6 stalkers in their main base to deny drops
yo
Old Post

 
 Plansix   United States. May 04 2012 19:57. Posts 5348
Profile Blog # 

On May 04 2012 19:55 Rachnar wrote:

Show nested quote +



stargate techs does stop drops, unless you have 0 map vision, and with phoenix, that's not the sort of thing you're lacking (but that btw, wasn't even what my post was talkign about)


Yeah, stargate tech is not something protoss use a lot in PvT. I wouldn't worry about it or claim the drops are useless because protoss might have it.
Nony on PvT: "It's not imbalanced, the protoss wins and then there is a five minute death animation for the Terran"
Old Post

 
 Rachnar   France. May 04 2012 19:59. Posts 1419
Profile # 

On May 04 2012 19:57 Plansix wrote:

Show nested quote +



Yeah, stargate tech is not something protoss use a lot in PvT. I wouldn't worry about it or claim the drops are useless because protoss might have it.


you seem good to talk about something which i barely mentionned originally and was clearly not the aim of the post

i won't bother answering to you anymore, useless discussion
"What if it's a triple DK ?" "Then we cry" "Prepare your handkerchief then ..."
Old Post

 
 Destructicon   May 04 2012 20:07. Posts 1377
Profile # 
Why is SG tech getting mentioned? SG is irrelevant and nearly non existent in TvP, yes it should stop drops just as well as mutas, but it won't happen because it is hardly seen, I don't see the use of discussing SG in TvP.

What stops drops is cannons, supported by HT and warp in. And it needs to happen at a weird transition period when Toss is getting on 3 basses, but doesn't yet have his infrastructure up and his army split to receive attacks, because after that point defenses tighten up again and it becomes hard to attempt.

Lets also take into account the fact that more and more maps are being build in such a way as to discourage air play and drop play.

Not to mention its hard to manage two or three armies at the same time as terran while protoss doesn't need to expend as much APM to defend against a similar situation.
What am I without a challange? An opportunity to better myself? A chance to shoot for the stars? An struggle for perfection? I am nothing, I live for the challange.
Old Post

 
 kinglemon   Germany. May 04 2012 20:07. Posts 196
Profile # 
that they take mirrors as an example for boring play is bad, because tvt is one of the best matchups.


In non-mirror matches we intentionally work to provide diverse strategies that make use of asymmetric design to produce varied, fun and interesting games, while maintaining excellent overall balance.


tvt is much more varied, fun and interesting and balanced than tvp.
(tvp is still good but it could be better)

it's just bad game design (lazy?) that some races have better strengths at certain times in the game when both races play equally good.
every race should have the same potential with the same skill needed to win a game at any given time.
this should be the optimun to strive for.


On May 04 2012 19:50 scsnow wrote:
(Wiki)Premier Tournaments
so many protoss in top2 places in top events in 2012.. ow wait...


has nothing to do with the topic smartface.
Last edit: 2012-05-04 20:12:03
Old Post

 
 Plansix   United States. May 04 2012 20:07. Posts 5348
Profile Blog # 

On May 04 2012 19:56 nOondn wrote:

Show nested quote +



Sound like you're not playing in the high level ? becuase it not hard to defend from drop or multiprong attack at all.



I am going to say that is can be difficult against a good terran who knows what they are doing. It can be rough if a terran threatens the front and then does a strong drop to the back that overpowers the defense you were able to set up. It is really hard if they snipe your observer before hand, so you can't keep an eye on the main army.
Nony on PvT: "It's not imbalanced, the protoss wins and then there is a five minute death animation for the Terran"
Old Post

 
 Ushi   United States. May 04 2012 20:08. Posts 9
Profile # 

On May 04 2012 19:56 nOondn wrote:

Show nested quote +



Sound like you're not playing in the high level ? becuase it not hard to defend from drop or multiprong attack at all.



I am not claiming to be a high level player. I just know the responses from watching a TON of pros play and following BW closely for a bit. I still feel it comes down to execution. If multi-prong drops are so easy to deal with then why do Koreans still do it. Because it works sometimes. Sometimes it is downright brutal how effective they are. Maybe I am relying too much on a protoss's mistake but this is what happens in real games. StarCraft is a game of tempo where you can force your opponent to make mistakes. This is true skill in my opinion when you can make a protoss player uncomfortable even in the late game. The threat of backstabs, a well executed flank, counter-attacks, strong turtle position to buy time, good viking maneuvering, strong ghost control. These are all options that terrans have with a mobile MMMVG army. If you feel a your terran army is unthreatening to a protoss death ball, you're probably doing it wrong.
Old Post

 
 ngri   Luxembourg. May 04 2012 20:10. Posts 121
Profile # 
Quite strange that in like October 2011 Terran was a superdominant race but now they have problems against Protoss, the only major changes were to the Ghosts I guess since then ..

I guess they could just buff Ghosts again..
Old Post

 
 SupLilSon   Malaysia. May 04 2012 20:10. Posts 3164
Profile # 

On May 04 2012 19:55 Rachnar wrote:

Show nested quote +



stargate techs does stop drops, unless you have 0 map vision, and with phoenix, that's not the sort of thing you're lacking (but that btw, wasn't even what my post was talkign about)


You can have a phoenix or voidray out well in time for a drop off a standard 12 rax/13 gas 1-1-1. It's not like the zomg counter to drop builds, it still requires the toss to intercept your drop. But the timing is not wrong, AFAIK.
Old Post

 
 Plansix   United States. May 04 2012 20:11. Posts 5348
Profile Blog # 

On May 04 2012 20:07 Destructicon wrote:
Why is SG tech getting mentioned? SG is irrelevant and nearly non existent in TvP, yes it should stop drops just as well as mutas, but it won't happen because it is hardly seen, I don't see the use of discussing SG in TvP.

What stops drops is cannons, supported by HT and warp in. And it needs to happen at a weird transition period when Toss is getting on 3 basses, but doesn't yet have his infrastructure up and his army split to receive attacks, because after that point defenses tighten up again and it becomes hard to attempt.

Lets also take into account the fact that more and more maps are being build in such a way as to discourage air play and drop play.

Not to mention its hard to manage two or three armies at the same time as terran while protoss doesn't need to expend as much APM to defend against a similar situation.


This is an argument I do agree with that the new maps lack space for the terran to sneak in a drop. Cloud Kingdom is really bad for this and has limited routes that a terran can get behind the natural and transition into the main base. The only real area is between the 3rd and main, but the medivac needs to take a long trip to avoid the tower.

I think alterations to the current map pool giving terrans "room to drop" would help a lot. Not a huge change, but give terrans the ability to use drops more effectively and require the protoss be aware of a bit more area in the early-mid game.
Nony on PvT: "It's not imbalanced, the protoss wins and then there is a five minute death animation for the Terran"
Old Post

 
 Killmouse   Austria. May 04 2012 20:12. Posts 3615
Profile # 

On May 04 2012 20:10 ngri wrote:
Quite strange that in like October 2011 Terran was a superdominant race but now they have problems against Protoss, the only major changes were to the Ghosts I guess since then ..

I guess they could just buff Ghosts again..

ghost nerf, upgrade buff, immortal range, cheaper obs
yo
Old Post

 
 nOondn   May 04 2012 20:12. Posts 564
Profile # 

On May 04 2012 20:08 Ushi wrote:

Show nested quote +



I am not claiming to be a high level player. I just know the responses from watching a TON of pros play and following BW closely for a bit. I still feel it comes down to execution. If multi-prong drops are so easy to deal with then why do Koreans still do it. Because it works sometimes. Sometimes it is downright brutal how effective they are. Maybe I am relying too much on a protoss's mistake but this is what happens in real games. StarCraft is a game of tempo where you can force your opponent to make mistakes. This is true skill in my opinion when you can make a protoss player uncomfortable even in the late game. The threat of backstabs, a well executed flank, counter-attacks, strong turtle position to buy time, good viking maneuvering, strong ghost control. These are all options that terrans have with a mobile MMMVG army. If you feel a your terran army is unthreatening to a protoss death ball, you're probably doing it wrong.

So we need to rely on "Luck" to hope that The opponent is bad and can't keep up with drop ?


don't necessarily agree that dropping is needed to win against protoss. I tend to drop only in those rare occasions where it's almost 100% guaranteed damage. A lot of the times it's just a gamble. Of course if you react fast and move away once you see units you will most likely not lose anything, so that is fine as well. But sometimes you lose because you have 2 medivacs out on the map while he attacks your main army and defends with warp ins + cannonsIn TvT and TvZ you have a bigger defender's advantage because of tanks so it's safer when it comes to counterattacks. Also, they might have upgraded blink, or in rare cases have phoenix, whereas you just lose a chunk of your army and a snowball effect takes place. It can be very hard to know sometimes.

And this quote if from "Thorzain"
Last edit: 2012-05-04 20:16:26
Mid Master Terran @ kr server fighting !!!
Old Post

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