EDT 08:36 CEST 14:36 KST 21:36

Streams: 87 live
65945 total viewers

Active: 6973
Pizza Meter
Beyond the Summit and TL S…
[WCS KR] Code S Recap/Code…
[WCS AM] Ro16 Group B Prev…
WCS AM - Ro16 Interviews a…
AMD Premier League S1 Gran…
FXOpen acquires Seed from …
Crank, mOOnGLaDe interview…
LGD.cn and RaTtLeSnAkE Adv…
GomTV: about the gamespeed…
Papa John's explores EG, L…
TeamLiquid Map Contest Fin…
Liquid wins the Curse Invi…
New Get 50% off Papa Joh…
TL Advertising Features
[TV] HBO Game of Thrones
[TV/BOOK] *SPOILERS* Gam…
US Politics Megathread
Best way to "move on" af…
[TV] Star Trek: Deep Spa…
Ask TL Staff Anything
The Automated Ban List
TL.net Ten Commandments
BarCraft Austria
Presenting Store 2.0
The Liquid`TLO Fanclub
The Liquid`HerO Fanclub!
[Stream] Techstarcraft2
Radio2rax - Swedish SC2 st…
[G] Streaming with OBS (Op…
Chosing a laptop for SC2 h…
Computer Build Resource Th…
[H] Random freezing/skippi…
Streaming Dota2//General S…
Crank, mOOnGLaDe intervi…
TBLS on OGN's variety sh…
Never Miss An Inject? W…
FXOpen acquires Seed fro…
Papa John's explores EG,…
SC2 General Discussion &…
[Code S] Placement Matches…
[Code A] Ro24 Day 2 2013 W…
Revive Your Energy Starlea…
[WCS AM] RO16 Group B Prem…
Numericable M-House Cup 2 …
The HotS Terran Help Me Th…
[H] Need help holding Prot…
The HotS Zerg Help Me Thread
[G] Fleet Keys - Refined H…
The HotS Protoss Help Me T…
[A] Starbow
TeamLiquid Map Contest Fin…
[M] (4) TPW Strangewood Mire
[D] Favorite Maps that Did…
OneGoal: A better SC2 [Pro…
Inhouse Dota
General Discussion
Beyond the Summit and TL…
Dota 2 QQ thread
TL's Item Trading Thread.
LGD.cn and RaTtLeSnAkE A…
[The International] Easter…
Perfect World's Dota 2 Su…
Liquid Pasture Community L…
[TPL S5] Demon Edge Cup
Sticky Flames Weekly Dota …
Simple Questions, Simple A…
A guide to Krobelus, the D…
[H] Night Stalker
[G] Clockwerk, The Offlani…
Learning Dota 2
[D] New BW Server
snipealots 24/7 afreeca …
DES Sonic Interview 5/18…
[SOSPA] Event Matches
[Update] itemBay SSL Gra…
SC2 Player looking to le…
[SRT13] Ro16 Group A
D Ranks Teamleague Season 4
[R&S] 13th SOSPA Ranking T…
[GC S3] Gambit's Cup Semif…
C Ranks Teamleague Season 1
Practice Partner Thread
Challenger map on Starcraf…
Simple Questions, Simple A…
Increasing APM/EAPM
2012 - 2013 Football Thr…
World of Tanks
NBA Playoffs 2013
Path of Exile
EVE Corporation
The Shikyo Memorial for QQ…
[HELP] i CAN'T play melee …
[Patch 3.07: Nerf Everythi…
[LCS] All-Star Tournament
[LoL] General Stream Thread
[D] Pro Scene Evolution
[TL R&D] T.R.O.L.L.S.
[Champion] Nunu
[Guide] Montegomery's Supe…
The: What is my item worth?
D3 Hardcore Community
Wizard builds /discussions
[T] Bastard "Mini" Mafia!
Les Mafia Voting Thread
[M][N] Les Mafia
Olympic Weightlifting Thread
TL Health and Fitness Init…
The 2013 Weightlifting Pro…
Leta - Movie
Michael - skyline
Anytime - Beast
By.Hero - Shuttle
Anytime - Pusan

Website Feedback

Closed Threads

IRC Chat
irc.quakenet.org #teamliquid

IRC Web Client

TeamSpeak 3 (48 users)

TvP Lategame comment from Blizzard - Page 19

Forum Index > Closed 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 100 102 103 104 105 106 107 108 109 110 111 112
 
 Destructicon   May 04 2012 20:12. Posts 1379
Profile # 

On May 04 2012 20:10 ngri wrote:
Quite strange that in like October 2011 Terran was a superdominant race but now they have problems against Protoss, the only major changes were to the Ghosts I guess since then ..

I guess they could just buff Ghosts again..


The map pool has also changed a lot since then, bigger and more macro oriented maps have been made and popularized, maps that also have very good defensive features and also features that make dropping and air play weaker.

Its disturbing that Toss can be so unstable as a race, struggles on more aggressive orientated maps but nearly dominates on macro oriented maps.
What am I without a challange? An opportunity to better myself? A chance to shoot for the stars? An struggle for perfection? I am nothing, I live for the challange.
Old Post

 
 scsnow   Slovenia. May 04 2012 20:13. Posts 412
Profile # 

On May 04 2012 20:10 SupLilSon wrote:

Show nested quote +



You can have a phoenix or voidray out well in time for a drop off a standard 12 rax/13 gas 1-1-1. It's not like the zomg counter to drop builds, it still requires the toss to intercept your drop. But the timing is not wrong, AFAIK.


You might have two vikings with your drop then if you suggest something as silly as phoenix/voidray defending a drop.
Old Post

 
 sCuMBaG   United Kingdom. May 04 2012 20:14. Posts 616
Profile # 
funny how this thread went.

let me tell you something:

- I decided to switch to toss, cause it's just SOOOOO much easier to play. (although I still play TvZ)

I get the balance discussion, and on the highest level (although seeing recent results I'm not sure about this anymore) it seems like T is pretty damn good. The problem that exists for lower tier players (which means everyone xcept GM and top master) is, that you need to have 300+ apm and the most amazing micro + multitask to beat a decent toss.

Now that I switched, from a toss perspective against terran it looks something like this:
1. scout early to be safe against allins, then get an expo
2. defend against drops until you have the necessary tech to get a third (or scout well and take third with terran)
3. kill terran

after a certain point in the game protoss is always the acting race and terran has to react.
toss can techswitch between templar/collossi/archons.... terran has to always have the right composition and a perfect engagement to at least stay in the game.

the difference in skill needed on a certain level is just no fun anymore.
I win so much more and I have so much more fun pl aying toss than terran. And I feel this trend is going to continue until there's going to be 80% of PvP on the ladder.
Last edit: 2012-05-04 20:17:25
Old Post

 
 Rachnar   France. May 04 2012 20:16. Posts 1423
Profile # 

On May 04 2012 20:14 sCuMBaG wrote:
funny how this thread went.

let me tell you something:

- I decided to switch to toss, cause it's just SOOOOO much easier to play. (although I still play TvZ)

I get the balance discussion, and on the highest level (although seeing recent results I'm not sure about this anymore) it seems like T is pretty damn good. The problem that exists for lower tier players (which means everyone xcept GM and top master) is, that you need to have 300+ apm and the most amazing micro + multitask to beat a decent toss.

Now that I switched from a toss perspective it looks like this:
1. scout early to be safe against allins, then get an expo
2. defend against drops until you have the necessary tech to get a third (or scout well and take third with terran)
3. kill terran

the difference in skill needed on a certain level is just no fun anymore.
I win so much more and I have so much more fun pl aying toss than terran. And I feel this trend is going to continue until there's going to be 80% of PvP on the ladder.


completly agree, when i'm in tourneys and fall against better TERRAN players then me, i take protoss, and have about 50% winrate against really better players then me (i don't even play toss on ladder, only terran, and don't train as toss either at all)

just so much easier/more powerfull then terran
Last edit: 2012-05-04 20:17:06
"What if it's a triple DK ?" "Then we cry" "Prepare your handkerchief then ..."
Old Post

 
 scypio   Poland. May 04 2012 20:16. Posts 863
Profile # 

On May 04 2012 19:56 Killmouse wrote:

Show nested quote +


12-15 there are already templars ingame
when u try to drop before 12-15 min marks there are most of the time 4-6 stalkers in their main base to deny drops


This exactly, I was watching some toss school on Yegwen's channel and it was one of the first tip that was handed out: keep your stalkers in the main, rest of forces in the nat. You see T army coming - FF'em out and take down the drop.

And this is what even semi-decent tosses do on the ladder (plat level). So there goes your drop play...

And I can't really tell how come toss has such a big disadvantage early / mid game with builds like 3-gate robo, 4gate, 6/7 gate (+ optional warp prism) etc. They do have all these options, still they don't have to take the risk since turtle + tech brings a higher level of certainty.
TLception: balance-whining-whining... and don't comment football games unless your in Champions League!
Old Post

 
 ngri   Luxembourg. May 04 2012 20:18. Posts 121
Profile # 

On May 04 2012 20:12 Destructicon wrote:

Show nested quote +



The map pool has also changed a lot since then, bigger and more macro oriented maps have been made and popularized, maps that also have very good defensive features and also features that make dropping and air play weaker.

Its disturbing that Toss can be so unstable as a race, struggles on more aggressive orientated maps but nearly dominates on macro oriented maps.


That's very true.. You're completely right, that seems to have the biggest impact on the flow of the game at the moment.
Old Post

  CaptainCrush   United States. May 04 2012 20:22. Posts 784Profile Blog # 

On May 04 2012 20:12 Killmouse wrote:

Show nested quote +


ghost nerf, upgrade buff, immortal range, cheaper obs


Dont forget to add that the ghost was actually nerfed twice and that the observer is soon to be buffed AGAIN if their new idea of "balance" goes through after the antiga test map
Old Post

 
 Ushi   United States. May 04 2012 20:25. Posts 9
Profile # 

On May 04 2012 20:12 nOondn wrote:

Show nested quote +


So we need to rely on "Luck" to hope that The opponent is bad and can't keep up with drop ?


Show nested quote +


And this quote if from "Thorzain"


I think luck is a weird word at the highest level of play. Every strategy is a gamble. You really don't know how your opponent will react. The only thing you have on your side is the ability to pressure and hope for the best. All pro-gamers probably know it instinctively when they attack. There is always an opening. You can argue that luck is the reason pro-gamer A beat pro-gamer B but it really comes down to psychology and mind games. It is absolutely amazing how razor thin winning actually is at the highest level of BW play and Terrans need to take a page from before complaining. It may not be what 90%+ of Terrans want to hear but I think there needs to be more time before there really is a skill imbalance and not a gameplay imbalance at the current time.

http://www.gomtv.net/2012gsls2/vod/67126
Although MVP's game vs Naniwa got into the late game, there were no drops but a lot of things happened. MVP forced control of parts of the map due to the architecture with tanks. He controlled the tempo of the game and really made it so Naniwa had no choice but to turtle. Forcing a protoss to turtle into the late game is much different than letting a protoss turtle. Its just all a dynamic shift between who can make the other player sweat. I am sure people will say Naniwa did x,y,z, wrong and thats why he lost but thats what makes StarCraft so interesting. No player is perfect. Flash hasn't jumped ship yet.
Last edit: 2012-05-04 20:27:45
Old Post

 
 Ballack   Norway. May 04 2012 20:26. Posts 707
Profile # 

On May 04 2012 13:41 larse wrote:

Terran unit design is another problem. The terran mech and tier 3 units are not so effective against protoss (that's why everyone goes MMM). If you play the HOTS unit tester map, you know that battlehellion and warhound do solve this problem. But HOTS is at least one year away. So, the situation is now a little tricky.


The beta is coming up in June, so it's much sooner than "at least one year away".
Just when I thought I was out, Blizz pulled me back in..
Old Post

 
 Destructicon   May 04 2012 20:31. Posts 1379
Profile # 
One last thing I want to add on maps and balance. It seems the extent of the nerfs/buffs was made worst with the fact that both Blizzard and the community tried to balance SC2 at the same time.

The map making community, as it always does, tried to make newer and more interesting macro oriented map, with some features that indirectly help toss or don't directly help terran. At the same time Blizzard decided to patch things up.

This is why I believe and advise caution in regards to map making. In this case we don't know exactly if the nerfs from Blizzard where too much, the maps are too toss friendly, or how much of a contribution both really had.

Perhaps with the old map pool TvP could actually have been balanced, as is however we know there is a disturbance somewhere but can't truly accurately pinpoint it.

This is also the reason why I notice TvP to be more even in the international scene, foreign tournaments still use older maps like, Shakuras, TDA, Metal (or at least they used), while GSL mainly used the newer macro oriented maps.

This is yet another reason why you can't trust the international graphs, not only is the skill range wildly different, but the map pool is also different.
What am I without a challange? An opportunity to better myself? A chance to shoot for the stars? An struggle for perfection? I am nothing, I live for the challange.
Old Post

 
 howLiN   Portugal. May 04 2012 20:32. Posts 1527
Profile Blog # 
IMO an isolated TvP battle late-game is better for the Terran, but Protoss has the advantage because it can replenish its army before the Terran can. This means that Protoss wins by attrition while Terran would win head-to-head. Doesn't this automatically force each race to play differently in the late-game itself? Terran needs to negate Protoss' strenghts in a different way that Protoss negates Terran's weaknesses. Why should it be different in the mid-game?

Then again my opinion isn't worth very much.
Old Post

 
 nOondn   May 04 2012 20:36. Posts 564
Profile # 

On May 04 2012 20:25 Ushi wrote:

Show nested quote +



I think luck is a weird word at the highest level of play. Every strategy is a gamble. You really don't know how your opponent will react. The only thing you have on your side is the ability to pressure and hope for the best. All pro-gamers probably know it instinctively when they attack. There is always an opening. You can argue that luck is the reason pro-gamer A beat pro-gamer B but it really comes down to psychology and mind games. It is absolutely amazing how razor thin winning actually is at the highest level of BW play and Terrans need to take a page from before complaining. It may not be what 90%+ of Terrans want to hear but I think there needs to be more time before there really is a skill imbalance and not a gameplay imbalance at the current time.

http://www.gomtv.net/2012gsls2/vod/67126
Although MVP's game vs Naniwa got into the late game, there were no drops but a lot of things happened. MVP forced control of parts of the map due to the architecture with tanks. He controlled the tempo of the game and really made it so Naniwa had no choice but to turtle. Forcing a protoss to turtle into the late game is much different than letting a protoss turtle. Its just all a dynamic shift between who can make the other player sweat. I am sure people will say Naniwa did x,y,z, wrong and thats why he lost but thats what makes StarCraft so interesting. No player is perfect. Flash hasn't jumped ship yet.

i thought we are discuss about "drop play" and you show me the game where MVP doing 2 base all in ?? what ?
Mid Master Terran @ kr server fighting !!!
Old Post

 
 Destructicon   May 04 2012 20:38. Posts 1379
Profile # 

On May 04 2012 20:32 howLiN wrote:
IMO an isolated TvP battle late-game is better for the Terran, but Protoss has the advantage because it can replenish its army before the Terran can. This means that Protoss wins by attrition while Terran would win head-to-head. Doesn't this automatically force each race to play differently in the late-game itself? Terran needs to negate Protoss' strenghts in a different way that Protoss negates Terran's weaknesses. Why should it be different in the mid-game?

Then again my opinion isn't worth very much.


That's is in no way accurate. Protoss has two types of strong aoe, colossus and storm, and in combination they destroy bio, the only viable composition in that match up. And while Colossus can be sniped it seems now that it is much, much harder to eliminate all the HT before a fight occurs, if the protoss is smart and splits them in 3-4 groups of 2 each they can come in at different times of the battle and storm the life out of a terran. It only takes 2-3 well placed storms to turn the tide of a fight, and the toss can afford and tank some damage from zealots, the terran has no such luxury of tanking damage while ghosts try to kill HT.
What am I without a challange? An opportunity to better myself? A chance to shoot for the stars? An struggle for perfection? I am nothing, I live for the challange.
Old Post

 
 Gantritor   Italy. May 04 2012 20:46. Posts 109
Profile # 
Ahahah they're just trolling us. "Asymmetric balance". AHAHHAHAHA
Old Post

 
 ThomasHobbes   United States. May 04 2012 20:47. Posts 197
Profile # 
If Terran were to be buffed in the late-game (against Protoss), they'd need corresponding nerfs in the early game, where Blizzard currently states they have an advantage. Blizzard seems to feel that the Terran early-mid game is better than Protoss, and thus Terran is expected to emerge with some form of an advantage in the late-game, where Toss's superiority then comes into play over whether that advantage was large enough and who (in the end) wins.

- Zerg player.
"The life of man, solitary, poor, nasty, brutish, and short."
Old Post

 
 Testuser   May 04 2012 20:50. Posts 2600
Profile Blog # 
People are really whining a lot.

I like what blizzard said here. Yes, if you as a terran allow a toss to freely turtle, you're probably gonna get smashed, and I think that is alright. It's pretty much the same if you allow a zerg to drone as much as he wants without pressuring at all.
Customize Sidebar... Website Feedback Closed Threads IRC Chat irc.quakenet.org #teamliquid IRC Web Client
Old Post

 
 Ushi   United States. May 04 2012 20:52. Posts 9
Profile # 
MKP is sparring with MC on his stream. Hope its good.
Old Post

 
 scypio   Poland. May 04 2012 20:53. Posts 863
Profile # 

On May 04 2012 20:50 Testuser wrote:
People are really whining a lot.

I like what blizzard said here. Yes, if you as a terran allow a toss to freely turtle, you're probably gonna get smashed, and I think that is alright. It's pretty much the same if you allow a zerg to drone as much as he wants without pressuring at all.


The problem is that the only thing that seems to work against a turtling toss is a one or two-base all-in. And this is what keeps the matchup balanced in terms of winrates. Also it keeps the matchup dull to watch (in 9/10 games) and dull to play.
TLception: balance-whining-whining... and don't comment football games unless your in Champions League!
Old Post

 
 Nightmarez   May 04 2012 20:55. Posts 3
Profile # 
Saying that you have to all-in or kill the protoss in the early to midgame is absurd. You have to cripple him, to do damage, which frankly isn't very hard for a terran to do early on. So, just like you're saying that it's bad design that Terrans has to cripple him early to win, is the same thing as saying Protoss has to defend vs this pressure to win. It is the matchup, get over it.

-Over and Out
Old Post

 
 mcc   Czech Republic. May 04 2012 20:59. Posts 3749
Profile # 

On May 04 2012 19:45 IshinShishi wrote:

Show nested quote +


I am sure 'What ifs' make for stronger arguments.

He is the one making strong general statement that he has to support. His argument does not support his statement. I on the other hand make no general statement I just pointed out his argument has holes. My "what if" is a valid critique of his argument as he assumed things without evidence.
Old Post

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 100 102 103 104 105 106 107 108 109 110 111 112
Please log in or register to reply.
 
Refresh
StarCraft: Brood War
StarCraft 2
League of Legends
Other Notable Streams
[ Show 67 non-featured ]

» Recent SC2 Results
» Premier SC2 Tournaments
Sidebar Settings...

The Little App Factory



The opinions expressed by our users do not reflect the official position of TeamLiquid.net or its staff.

Advertising | Jobs | Privacy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren. Ad tag: TF_US.
The contents of this webpage are copyright © 2002-2013 Teamliquid.net. All Rights Reserved