TI3 Western Qualifiers Recap
[WCS EU] Season 1 Finals -…
[SPL] Round 5 Week 3 Revie…
[GSTL] Week 10 - Prime Tim…
[WCS KR] Innovation vs. Sy…
This Week in Starcraft 2: …
TL Site Changes
[WCS EU] Grubby, MMA, Ret …
Pizza: All Tiers Reached
Vici and RisingStars Advan…
Up&Down groups for 2013 WC…
HerO, Revival Interviews -…
Get 50% off Papa John's pi…
TL Advertising Features
Ice Fingers while gaming
Anyone who can read Kore…
US Politics Megathread
Men's Fashion Thread
The XBox One
Ask TL Staff Anything
TL Site Changes
The Automated Ban List
TL.net Ten Commandments
Barcraft Ludwigshafen
The Stephano fanclub
The Keen Fanclub
NuBrGNi's Stream
[Stream] Mystery
The Ultimate Headphone/Aud…
The Ultimate Mouse Thread
Any fix for Twitch tv lag?
Simple Questions Simple An…
very low FPS, plz help
Never Miss An Inject? W…
[Interview] NSH vs MVP 2…
Incredible Miracle spons…
GM / Master map hacker a…
New Starcraft Song by Be…
This Week in Starcraft 2…
[WCS EU] Finals Day 2 Prem…
LaG Gaming 1000$ Tournament
Revive Your Energy Starlea…
SC2 LR Resources
Ottawa's Got Game! Estimat…
[D] MVPs build order vs TL…
[L][D]HotS Terran Mech Res…
[G] The MAN Train: Immorta…
[G] [D] Parting's PvP Prol…
The HotS Protoss Help Me T…
[D] (4) Reclamation (2v2 B…
OneGoal: A better SC2 [Pro…
Work In Progress Melee Maps
[A] Starbow
Map Jam & Challenge #5
Dota v6.78
TI3 Western Qualifiers R…
The Great Dota 2 Key Req…
[Stream] Fachh[P]worstpl…
General Discussion
The International Intera…
[G-1] LAN Finals
[D2L] Fnatic vs. Mouz
RaidCall EMS One Americas …
Starladder Season 6
Dota 2 General LR thread
Simple Questions, Simple A…
Question: Luna Item Build
[G]uide to Lifestealer
Newly ported Hero discussi…
[G] In-Game Dota Guide for…
snipealots 24/7 afreeca …
broodwar merchandise
SC SUM - StarCraft Super…
[D] New BW Server
BW Liquibet Season 25
2 Artificial Intelligenc…
D Ranks Teamleague Season 4
Defiler Tour #57 [75$]
[GC S3] Gambit's Cup Semif…
[TLS2] Results and Standings
[R&S] 13th SOSPA Ranking T…
Simple Questions, Simple A…
Increasing APM/EAPM
Practice Partner Thread
Challenger map on Starcraf…
FINALLY! - The 2013 NHL …
Touhou Discussion Thread
2012 - 2013 Football Thr…
Magic: The Gathering Onl…
UFC 160: Velasquez vs Bi…
Mafia Podcast!
[T] Bastard "Mini" Mafia!
[M][N] Les Mafia
General Training Recommend…
Creating a healthy grocery…
Running Thread
Leta - Movie
Michael - skyline
Anytime - Beast
By.Hero - Shuttle
Anytime - Pusan
Customize Sidebar...

Website Feedback

Closed Threads


IRC Web Chat

TeamSpeak 3 (53 users)


Active: 5553 users

TvP Lategame comment from Blizzard - Page 2

Forum Index > Closed 1 2 3 4 5 6 7 8 9 10 11 12 100 102 103 104 105 106 107 108 109 110 111 112
 
 Kharnage   Australia. May 04 2012 13:52. Posts 831
Profile # 
What would you have them do?
Terran uses the same units in lategame as early game. how can they buff or change those units without making the mid/early game a steamroll in terrans favour?
Old Post

 
 Jumbled   May 04 2012 13:53. Posts 1463
Profile # 

On May 04 2012 13:32 Panya wrote:

tl;dr

The idea of Terran being an early game focused race has been debated over and over. I know. This time Blizzard has made a official stance on the fact that Terrans should be the early-mid game race rather than fix imbalances caused from different parts of the game. As a player and a viewer, this is not the direction I would like to see.



I didn't get the impression that they were wedded to the idea of Terran being the early-game race, just that they were ok with it for now.

To me, the ultimate test will be whether anyone can come up with a good way to trade on that strength to achieve parity lategame, rather than just getting a fast win. If we get to the end of the year/HotS and no-one's shown anything reliable in this regard, then I'd start to get worried about the lack of major changes.
Old Post

 
 Danyl   Canada. May 04 2012 13:54. Posts 85
Profile # 

On May 04 2012 13:49 divito wrote:
I'm not sure how there is such an uproar over TvP in the first place. Under the design of Terran, it's almost a cinch for them to win on strong pushes and mid-game play versus Protoss, that I'm not sure why they are even getting to the late game, or why they haven't done enough damage to the Protoss to make it an easier victory in the late game.
Because if a player scouts any attack, and prepares properly and micros properly, any attack can be defended without major losses -- barring BO losses. Anything else and said attack would be impossibly overpowered, it is the design of the game.

And so if being successful as a terran REQUIRES you to have done economically crippling damage in a mid-game attack, then in theoretically perfect play the protoss should always come out of it without having received that necessary damage, Thus, in theory, if two players play completely perfectly the protoss will win in the lategame.
Taeja | ForGG | Jjakji
Old Post

 
 WeaponX.7   Canada. May 04 2012 13:55. Posts 41
Profile # 
Here's the problem, damage done in the early doesnt matter once both sides hit 200/200 and in that late game. So basically blizzard just told terrans that they must win before the late game. If a terran drops and kills probes and snnipes a couple tech structures but cant finish the protoss off, what difference does that play if the protoss survives and maxes out? It means nothing.
Grrr... = first bonjwa
Old Post

 
 Danyl   Canada. May 04 2012 13:55. Posts 85
Profile # 

On May 04 2012 13:52 Kharnage wrote:
What would you have them do?
Terran uses the same units in lategame as early game. how can they buff or change those units without making the mid/early game a steamroll in terrans favour?
Make high-tech units useful?
Taeja | ForGG | Jjakji
Old Post

 
 laharl23   United States. May 04 2012 13:55. Posts 577
Profile # 

On May 04 2012 13:52 Charger wrote:

Show nested quote +



Um...that point is exactly what the uproar is about...

No one wants to play or watch a TvP where we just wait for the 1 or 2 base all in to happen.



My god they aren't saying that you have to end the game with a 1-2 base all in, they are saying because terran is very mobile with drops/bio and toss kind of just has to sit in their base during the early/mid game that terran has to get an advantage and take it into the late game.

One gsl protosses start doing well and all of a sudden pvt is out of control, but people forget about the last 5 tvt finals we had before that -.- balance whines never end well, people only read what they want to see and completely miss the point of what blizzard is trying to say.
Old Post

 
 LlamaNamedOsama   United States. May 04 2012 13:55. Posts 1577
Profile Blog # 
Guess I'll start practicing my 1-1-1...

I mean, not surprising that MVP played the way he did against Naniwa given this state of affairs/blizzard's attitude.
Dario Wünsch: I guess...Creator...met his maker *sunglasses*
Old Post

 
 SniXSniPe   United States. May 04 2012 13:55. Posts 1448
Profile Blog # 

On May 04 2012 13:52 Kharnage wrote:
What would you have them do?
Terran uses the same units in lategame as early game. how can they buff or change those units without making the mid/early game a steamroll in terrans favour?


Get rid of energy on Thors to start with.

Or maybe make Feedback deal no damage to mechanical units.

Something like that... I don't know. It's better than how it currently is.
Complexity Academy: http://www.complexitygaming.com/academy/
Old Post

 
 Charger   United States. May 04 2012 13:56. Posts 2347
Profile Blog # 

On May 04 2012 13:52 Kharnage wrote:
What would you have them do?
Terran uses the same units in lategame as early game. how can they buff or change those units without making the mid/early game a steamroll in terrans favour?


Make one or both of our T3 end game units (thors and BCs) not have energy. HTs counters both bio and thors/BCs.
Last edit: 2012-05-04 13:59:27
It's easy to be a Monday morning quarterback. (屮◣_◢)屮 Charger#1101
Old Post

 
 ShakaDEVIRGO   Mexico. May 04 2012 13:56. Posts 106
Profile # 

On May 04 2012 13:43 SolidMoose wrote:
Wow that's awful. Regardless of advantages in early or mid game, every non mirror should push for each race to be viable in the late game no matter what. Otherwise games turn into 1-2 base allins. If that's their idea of balance, I'm disappointed.


they never openly stated that you needed to all in. check some puma or mkp games you will see that most of the time ,when they are gearing towards late game , they will push (mostly from 9:00 to 13 then a moment of calmless this usally last 1 min and they will regroup vikings and ghost) with various objectives like: denying 3rd, trading armies ,expand behind most of the time a 9 min 3rd mostly with marines so that they have the necesary infrastructure to combat the tech swithces in late game this in turn snowballs towards the p although you will not see inmediate effects but later on they will matter a lot ,well thats my impression of that statement from blizzard and im only high master so take it with a grain of salt

sorry for my bad english
Old Post

 
 Bagration   United States. May 04 2012 13:57. Posts 10876
Profile Blog # 
Doesn't seem to be any that comes to too much surprise. Bio with Stim absolutely kills pre-AoE Protoss.
Team Slayers, Axiom and Vile forever
Old Post

 
 laLAlA[uC]   Canada. May 04 2012 13:57. Posts 946
Profile Blog # 
This has been around since brood war... Terran is strongest late game. They have to turtle with their mech army and the Protoss just has to mass expand and get really huge or break terran early in order to win.
B- 1v1, B+ 2v2 // Master 1v1, Master 2v2 // Waterloo CSL Team
Old Post

 
 EienShinwa   United States. May 04 2012 13:57. Posts 651
Profile # 
So Blizzard is officially admitting that Terran has an "advantage (imbalanced)" early-mid game while Protoss has an "advantage(imbalanced)" late game. For real? Blizzard should be striving to balance all three races at all stages of the game - early, middle, and late. By stating that a race has a clear advantage at one time in the game and another at a different is saying that the game has a flaw in design. I'm as upset as the OP...
I have a simple philosophy: Fill what's empty. Empty what's full. Scratch where it itches. Alice Roosevelt Longworth
Old Post

 
 Coramoor   Canada. May 04 2012 13:58. Posts 444
Profile Blog # 

On May 04 2012 13:46 AlexanderDebois wrote:
You should not have to rely on your opponent making a mistake in order to win. The top toss are getting better at holding 15 min or earlier timings. If IMMvP simply had to hold all aggression in the first 15 mins in order to win he would have a 100% winrate versus toss.


that is one of the worst comparisons i have ever seen, cause the context is meaningless, cause if protoss was terran and terran was protoss in terms of unit strength, we'd be seeing the same thing but in reverse, most people are annoyed by the fact protoss struggles so much in the early game and terran struggles so much in the late game, the player who is playing is meaningless in this case
Old Post

 
 superstartran   United States. May 04 2012 13:58. Posts 1307
Profile # 
Put back KA into the game and buff EMP back to the old beta radius (where it was fucking massive), problem solved. Issue is that people think KA was so OP when they didn't realize their EMP was massively bigger than Storm before (back in the beta thing was massive). Game becomes more fun to watch, Terran has options late game in that they no longer need like 800 ghosts to EMP P armies down.
Last edit: 2012-05-04 13:59:00
Old Post

 
 Gamegene   United States. May 04 2012 13:58. Posts 6657
Profile Blog # 

On May 04 2012 13:49 divito wrote:
I'm not sure how there is such an uproar over TvP in the first place. Under the design of Terran, it's almost a cinch for them to win on strong pushes and mid-game play versus Protoss, that I'm not sure why they are even getting to the late game, or why they haven't done enough damage to the Protoss to make it an easier victory in the late game.


If you said this a year ago you'd be correct, but as is, Protoss players are playing extremely passive/defensive styles that mitigate Terran midgame aggression.

Stalkers in the main, forcefields at the ramp, cannons templar pairings at the corner of bases. The main mistake Protoss players make is trying to take a third base they can't adequately defend.

Against a 3 base style, 5 Barracks Medivac Aggression is becoming more reliant on elevating the entire army into the main and just hoping the Protoss player is out of position enough, otherwise your third command center will be mining just before the Protoss player takes his fourth or makes his first deathball push.
"My love for Jaedong is like this: when I think of him practicing for 14 hours a day, my heart hurts and I want to massage his shoulders and make hot soups for him."
Old Post

 
 mordk   May 04 2012 13:59. Posts 7019
Profile Blog # 
Isn't this also commonplace in BW? Particularly in TvZ if my memory serves me right. It doesn't mean there won't be a lategame, it doesn't mean there's no chance terran can win vs protoss in the lategame, you're reading it wrong. What Blizz was trying to say is that to increase their chances of winning terran should try to do damage in the midgame, where they have a substantial advantage. OP is making it seem like this philosophy is attempting to destroy terran macro play, which is clearly not the point the post was trying to make.
"I haven't prepared anything in particular. I'm naturally good at everything. I'm good at eating too, so that's why I can't lose weight. I'm thinking maybe I'll dance as a ceremony, a dance that's popular lately" MC - discussing GSL grand finals
Old Post

 
 xelnaga_empire   May 04 2012 14:00. Posts 100
Profile # 

After reading the responses to the recently posted balance update, we’ve seen that a lot of players wanted us to elaborate on the current state of the terran versus protoss late game. Before we begin the longer explanation, it’s worth pointing out that we didn’t originally comment on TvP because, overall, this match up remains balanced according to the games we are seeing, tournament results and ladder data.

We do agree that if both sides take few to no losses going into the late game, protoss can have an advantage. That said, we also know that terran players have a lot of offensive capability and harassment options at their fingertips in the mid-game. If terran players press that mid-game advantage, then protoss can’t necessarily get into the late game at their full potential, which can nullify any advantage they might have had. So, pressing that mid-game advantage is important (just as it would be important for protoss players to mitigate mid-game damage so they can to move into the late game in the strongest possible position). Ultimately, each game plays out differently, and depending on how the two races enter the late game, each side has a fair chance to win.

StarCraft II is designed with asymmetric design principles. We like having these differences between the races, as long as no one race or tactic offers a significant advantage. To put it another way, mirror matches already show us what StarCraft II looks like when both opposing forces have identical strengths at each stage of the game. In non-mirror matches we intentionally work to provide diverse strategies that make use of asymmetric design to produce varied, fun and interesting games, while maintaining excellent overall balance. That does mean that at different stages of the game, one race might have tools which represent an advantage against the others--though it’s important that those advantages can always be mitigated by good play.

All of this comes with an important caveat. We are already keeping a close eye on things and observing all stages of the game. If we start seeing our global ladder results shift dramatically or TvP win/loss ratios start to heavily favor one side or the other in major tournaments, we will deal with the situation accordingly.


Translation: Oops, we at Blizzard messed up the design. Sorry Terran players, wait until HoTS for us to fix this problem!
Last edit: 2012-05-04 14:00:21
Old Post

 
 Treva   United States. May 04 2012 14:00. Posts 530
Profile Blog # 

On May 04 2012 13:52 Kharnage wrote:
What would you have them do?
Terran uses the same units in lategame as early game. how can they buff or change those units without making the mid/early game a steamroll in terrans favour?

People aren't asking for buffs to mmmvg, we're asking for a way to make the other half of our units viable in the MU. It's not like we use the same units early game and late game necessarily because we want to, we're practically forced to.
Live it up.
Old Post

 
 Aristotle7   United States. May 04 2012 14:01. Posts 114
Profile Blog # 
WoW, I am surpised Blizzard openly admitted their approach to balancing TvP. LoL. This has been obvious for a long time.

Oh, well, here's to tvp 1/2 base-ing for life.
Master Terran on NA
Old Post

1 2 3 4 5 6 7 8 9 10 11 12 100 102 103 104 105 106 107 108 109 110 111 112
Please log in or register to reply.
 
Refresh
StarCraft: Brood War
StarCraft 2
Dota 2
Other Notable Streams
[ Show 59 non-featured ]

» Recent SC2 Results
» Premier SC2 Tournaments

The Little App Factory