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TvP Lategame comment from Blizzard - Page 26

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 Shiori   May 04 2012 23:04. Posts 2819
Profile Blog # 

On May 04 2012 23:01 owlofhell wrote:

Show nested quote +


Me and half of the other terrans...

Not so long ago i recall a poll on teamliquid "whats your worst matchup?". What do you know, even tho it was to all people, it ended up a huge whine-fest between terran and protoss, because 70% of terrans chose TvP as their wealest match-up. Well, its obviously a huge troll, all terrans decided vote for TvP just for kicks, to stir things up.

Really, why people keep thinking that they now exactly the reason why things are wrong, despite having suffisent knowledge about the problem?

P.S. I recently tried out protoss, just for kicks (got my hands on a guest past). I'm plat terran, never played protoss before, literally. After 4 hours of play + some research, i got to plat and growing higer and faster than my terran acc. Well, its obviously cause my hands are better suited to plat protoss.

This game isn't balanced around low leagues. If it were, the Baneling would have been nerfed against the Marine.
Old Post

 
 Lightswarm   Canada. May 04 2012 23:05. Posts 785
Profile Blog # 
If anyone has played ZvP in BW they would know that the protoss advantage lies in the midgame. If P lets zerg go into late game successfully, it is pretty much over for the protoss. The same can be said for TvP in BW after you mass up 30-40 tanks with a max army. Ask any pro in BW to confirm this.
TeamAoV
Old Post

 
 TeeTS   Germany. May 04 2012 23:05. Posts 1731
Profile # 

On May 04 2012 22:52 Shiori wrote:

Show nested quote +


You suck at the matchup, yes. I don't see why this is so difficult to accept. Tonnes of (even pro) players are notoriously awful at particular matchups despite being very good at others. In March I had something like a 30% winrate in PvZ, but now it's a contender for my best matchup. It has little to do with balance. You're just doing something wrong.


A while ago, there was a poll on TL about best and worst matchups. And guess what, nearly every terran (about 70% or so) had TvP as his worst matchup. Do you really think this is just a fluke? And while ZvT seemed to be most comfortable for the major number of zerg players, most Terrans do quite well in TvZ, or at least don't feel an imbalance here. Why that? If TvZ was just imbalanced (if these Terrans would just be bad players and therefor not be able to beat the Protoss), then TvZ has to be hugely terran favored, since those bad players seem to be able to beat zerg on a regular basis, while lacking skill. But then Zerg players would see ZvT as their best/most comfortable matchup and would complain about it. But they don't, so TvZ might be pretty ok as it is right now. So Terrans seem to be not as bad as all protoss want the world to believe. But wait, what does this mean for TvP?
Old Post

  MVega   May 04 2012 23:07. Posts 711Profile # 
Wow it's like 25 pages of people mostly not even reading what the guy said. He didn't say, imply, or condone Terran being a mid-game focused race. He said that Terrans need to take advantage of the tools they've been given in order to come out ahead in the late game. Meaning that as Terran you can't play passive against protoss if you hope to do well in the late game. Which is a fair statement, and it's what you should be doing as Terran anyway.

This is actually a good thing for us as spectators, because it encourages Terran to be more active in the mid-game so that they enter the late game on more even footing. So we get more entertaining games. For me, TvP is the second most boring match-up right after PvP, when it goes into a macro game because it's just two players not being very active.

Short version: Blizzard just told you how to win macro games vs protoss so you don't have to rely on 1-2 base play. Be more active in the mid-game.

bumkin: How can you play like 50 games per day... I 4gate 2 times then it's nap time
Old Post

 
 nOondn   May 04 2012 23:10. Posts 564
Profile # 

On May 04 2012 23:07 MVega wrote:
Wow it's like 25 pages of people mostly not even reading what the guy said. He didn't say, imply, or condone Terran being a mid-game focused race. He said that Terrans need to take advantage of the tools they've been given in order to come out ahead in the late game. Meaning that as Terran you can't play passive against protoss if you hope to do well in the late game. Which is a fair statement, and it's what you should be doing as Terran anyway.

This is actually a good thing for us as spectators, because it encourages Terran to be more active in the mid-game so that they enter the late game on more even footing. So we get more entertaining games. For me, TvP is the second most boring match-up right after PvP, when it goes into a macro game because it's just two players not being very active.

Short version: Blizzard just told you how to win macro games vs protoss so you don't have to rely on 1-2 base play. Be more active in the mid-game.



lol, Sound like every terran doesn't do that ?
Mid Master Terran @ kr server fighting !!!
Old Post

 
 Ccx55   Sweden. May 04 2012 23:11. Posts 60
Profile # 

On May 04 2012 22:29 mcc wrote:

Show nested quote +


Nice of you in your righteous anger to miss the point.

You said : "So what if the protoss wants to push mid-game? Or what if the terran wants to go mass expand?". This implies that you want nothing to constraint what the races can do and I took it to the absurd, but logical conclusion. The point is that there are things Blizzard decided that races should not be able to do, otherwise there is no point of having 3 races. The races should not just be different in the units they can build, but also how you are playing them in different phases of the game. They are also not saying that they gave terran lategame disadvantage. They said that if terrans do not play correctly in the midgame they will have disadvantage in the lategame. That is completely different from what you are attributing them.


Mass expand is a strategy. Brood lord is a unit. Your logic is so obviously flawed, it's difficult to see if you're being sarcastic. Are you suggesting that the only way to make protoss diversified from terran is to weaken them from early-mid pushes? Maybe for Blizzard, considering they don't seem to have any logic on the team at all.

Reduce the tank minimum range, remove the overkill of viking rockets, decrease the build time of reactors etc. would diversify and buff terran's late game.
Decrease warp gate cooldown, give cannons 7 range, decrease the research time of charge, increase sentry energy regenration etc. would diversify and buff protoss' mid game.
To make up for it, give the zerg bonuses like cheaper spine crawlers or faster roaches.

See? There are countless ways of fixing the problem. Not only the ones I suggested.
The worst possible thing in any strategy game is to limit the player's opportunities and strategies. Somewhat limited works, but not so drastically like TvP.

The first Supreme Commander is a prime example of a proper strategy game with fairly diverse factions.
Apocalypse: The Aftermath mod for SC2 - trailers available soon on youtube
Old Post

 
 Shiori   May 04 2012 23:14. Posts 2819
Profile Blog # 

On May 04 2012 23:05 TeeTS wrote:

Show nested quote +



A while ago, there was a poll on TL about best and worst matchups. And guess what, nearly every terran (about 70% or so) had TvP as his worst matchup. Do you really think this is just a fluke? And while ZvT seemed to be most comfortable for the major number of zerg players, most Terrans do quite well in TvZ, or at least don't feel an imbalance here. Why that? If TvZ was just imbalanced (if these Terrans would just be bad players and therefor not be able to beat the Protoss), then TvZ has to be hugely terran favored, since those bad players seem to be able to beat zerg on a regular basis, while lacking skill. But then Zerg players would see ZvT as their best/most comfortable matchup and would complain about it. But they don't, so TvZ might be pretty ok as it is right now. So Terrans seem to be not as bad as all protoss want the world to believe. But wait, what does this mean for TvP?

Balance isn't the only reason that people could find a particular matchup hard.
Old Post

 
 CuLane   United States. May 04 2012 23:14. Posts 91
Profile # 

On May 04 2012 23:01 owlofhell wrote:

Show nested quote +


Me and half of the other terrans...

Not so long ago i recall a poll on teamliquid "whats your worst matchup?". What do you know, even tho it was to all people, it ended up a huge whine-fest between terran and protoss, because 70% of terrans chose TvP as their wealest match-up. Well, its obviously a huge troll, all terrans decided vote for TvP just for kicks, to stir things up.

Really, why people keep thinking that they now exactly the reason why things are wrong, despite having suffisent knowledge about the problem?

P.S. I recently tried out protoss, just for kicks (got my hands on a guest past). I'm plat terran, never played protoss before, literally. After 4 hours of play + some research, i got to plat and growing higer and faster than my terran acc. Well, its obviously cause my hands are better suited to plat protoss.

I was tempted to report you for this post instead of quoting it since the buttons were so close together. You're platinum, congrats. I'm Diamond and I am not qualified to judge the game balance except that logically for asymetrical design I believe some imbalances must exist at varios points in the game, otherwise it can't be asymetrical. That being said, perhaps your PLAY STYLE is more suited towards Toss. I know my playstyle is, I do very well with them, worse with T and Z. I play random on an alt-account and sometimes the game lines up with my playstyle with the off-races and I look good, but more often than not my limited capacity with them overwhelms me. But when I get BM'd by a platinum Toss I can roll them most cases in a 1v1 as Terran, so I sincerely believe timing, macro, and knowledge of your opponents capabilities would be a much better use of your energy than complaining about late game maxed out Toss. Matter of fact the platinum Toss I run up against on my alt account really can't handle timing attacks or pressure most of the time.
Old Post

 
 owlofhell   May 04 2012 23:14. Posts 17
Profile # 


This game isn't balanced around low leagues. If it were, the Baneling would have been nerfed against the Marine.



So, i was right. Feels good to see that your opponent admitted defeat ;D

On a sidenote, a good small nerf for P will be to restrict amount of units that you are available to warp in off one pylon to X (arou 4-6 i think) for 20-30 seconds (less that warp cycle). That way it won't hinder any early agression from P, while forcing P to warp lategame reinforcments (infamous 20 zealots) somewhere in other place. Of course, just more proxies could be thrown, but that means more targets for T. Because really, when P warps 20 zealots, i make 20 marines, 5 marauders and maybe few ghosts in late-game (yes i have >15 rax usually). Problem is, zealots are RIGHT THERE, together, why my reinforcmetns slowly making their way to battlefiled.

Tho why im saying that, noone cares about it anyway. Oh well, better go play some more PvT, even if it demands more skill from me, i WILL beat it!
YEAH!
Old Post

 
 jdsowa   May 04 2012 23:17. Posts 368
Profile # 
Typical lategame armies:

Zerg: T2, T3, AOE
Protoss: T2, T3, AOE
Terran: squishy T1 units, no AOE except maybe some EMPs

Terran response: "We can't win lategame!"
Old Post

 
 Jimmeh   United Kingdom. May 04 2012 23:17. Posts 804
Profile Blog # 

On May 04 2012 23:14 owlofhell wrote:

Show nested quote +



So, i was right. Feels good to see that your opponent admitted defeat ;D

On a sidenote, a good small nerf for P will be to restrict amount of units that you are available to warp in off one pylon to X (arou 4-6 i think) for 20-30 seconds (less that warp cycle). That way it won't hinder any early agression from P, while forcing P to warp lategame reinforcments (infamous 20 zealots) somewhere in other place. Of course, just more proxies could be thrown, but that means more targets for T. Because really, when P warps 20 zealots, i make 20 marines, 5 marauders and maybe few ghosts in late-game (yes i have >15 rax usually). Problem is, zealots are RIGHT THERE, together, why my reinforcmetns slowly making their way to battlefiled.

Tho why im saying that, noone cares about it anyway. Oh well, better go play some more PvT, even if it demands more skill from me, i WILL beat it!


How did he admit defeat? He simply said that you suck at the game so your opinion shouldn't count.


On May 04 2012 23:17 jdsowa wrote:
Typical lategame armies:

Zerg: T2, T3, AOE
Protoss: T2, T3, AOE
Terran: squishy T1 units, no AOE except maybe some EMPs

Terran response: "We can't win lategame!"


Please, oh mighty Starcraft master, explain what army composition Terran should be using instead of bio. Please explain what units we should add to get this mysterious AoE.
Last edit: 2012-05-04 23:18:54
Old Post

 
 Inex   Bulgaria. May 04 2012 23:20. Posts 421
Profile # 
Terran still has the better mobility and a cheaper army. Stimmed marauders eat buildings like waffles and it's not even funny. Try hitting a planetary with 8 zealots and try to accomplish the same. It's all about using the right tools you are given. That's why it's a strategy game. Obviously hitting a maxed out tier 3 protoss head on might not be the best ideas. Weaken his economy and eventually the toss will crumble.

Not to mention that some terrans just stim attack into a retreating toss and eat a few storms in the process. Mass marauder/medivac/ghost is still pretty darn good against a maxed tier 3 toss army.

I find the MU pretty balanced, might even give terran a mid game advantage, which they should capitalize on, or not complain at all. So yeah Blizz are right not to address the current state of TvP.
Last edit: 2012-05-04 23:21:26
Old Post

 
 Dark.EX   United States. May 04 2012 23:20. Posts 1504
Profile Blog # 

On May 04 2012 23:14 owlofhell wrote:

Show nested quote +



So, i was right. Feels good to see that your opponent admitted defeat ;D

On a sidenote, a good small nerf for P will be to restrict amount of units that you are available to warp in off one pylon to X (arou 4-6 i think) for 20-30 seconds (less that warp cycle). That way it won't hinder any early agression from P, while forcing P to warp lategame reinforcments (infamous 20 zealots) somewhere in other place. Of course, just more proxies could be thrown, but that means more targets for T. Because really, when P warps 20 zealots, i make 20 marines, 5 marauders and maybe few ghosts in late-game (yes i have >15 rax usually). Problem is, zealots are RIGHT THERE, together, why my reinforcmetns slowly making their way to battlefiled.

Tho why im saying that, noone cares about it anyway. Oh well, better go play some more PvT, even if it demands more skill from me, i WILL beat it!

I think that giving Pylons a small amount of Energy is a much more elegant solution, and have a pylon spend between 1 and 10 energy to warp in a single unit, and spawn with about 25 energy.
Old Post

 
 Jimmeh   United Kingdom. May 04 2012 23:21. Posts 804
Profile Blog # 

On May 04 2012 23:20 Fencer710 wrote:

Show nested quote +


I think that giving Pylons a small amount of Energy is a much more elegant solution, and have a pylon spend between 1 and 10 energy to warp in a single unit, and spawn with about 25 energy.


They'll just build 2/3+ pylons next to each other. It's not like you're starving for minerals, generally, late game.
Old Post

 
 Dark.EX   United States. May 04 2012 23:21. Posts 1504
Profile Blog # 

On May 04 2012 23:20 Inex wrote:
Terran still has the better mobility and a cheaper army. Stimmed marauders eat buildings like waffles and it's not even funny. Try hitting a planetary with 8 zealots and try to accomplish the same. It's all about using the right tools you are given. That's why it's a strategy game. Obviously hitting a maxed out tier 3 protoss head on might not be the best ideas. Weaken his economy and eventually the toss will crumble.

Not to mention that some terrans just stim attack into a retreating toss and eat a few storms in the process. Mass marauder/medivac/ghost is still pretty darn good against a maxed tier 3 toss army.

I find the MU pretty balanced, might even give terran a mid game advantage, which they should capitalize on, or not complain at all.

You really want a lot of Marines against a lot of Chargelots, though. You can kite the Zealots to death while avoiding the Colossus and using EMP's on the Archons and HT's.
Old Post

 
 mcc   Czech Republic. May 04 2012 23:26. Posts 3762
Profile # 

On May 04 2012 23:11 Ccx55 wrote:

Show nested quote +



Mass expand is a strategy. Brood lord is a unit. Your logic is so obviously flawed, it's difficult to see if you're being sarcastic. Are you suggesting that the only way to make protoss diversified from terran is to weaken them from early-mid pushes? Maybe for Blizzard, considering they don't seem to have any logic on the team at all.

Reduce the tank minimum range, remove the overkill of viking rockets, decrease the build time of reactors etc. would diversify and buff terran's late game.
Decrease warp gate cooldown, give cannons 7 range, decrease the research time of charge, increase sentry energy regenration etc. would diversify and buff protoss' mid game.
To make up for it, give the zerg bonuses like cheaper spine crawlers or faster roaches.

See? There are countless ways of fixing the problem. Not only the ones I suggested.
The worst possible thing in any strategy game is to limit the player's opportunities and strategies. Somewhat limited works, but not so drastically like TvP.

The first Supreme Commander is a prime example of a proper strategy game with fairly diverse factions.


So ? Not all strategies should be viable. 5 nexus before gate is not viable and I would say it is a good thing ?

This of course has nothing to do with your rant against the Blizzard statement. They were talking balance, you are talking general game design. Are you saying they should completely rework WoL in a minor patch before HoTS ? Because all your proposed changes seem like an easy fix only in your head.
Old Post

 
 AdmrlAwesome   Germany. May 04 2012 23:26. Posts 37
Profile # 

This is actually a good thing for us as spectators, because it encourages Terran to be more active in the mid-game so that they enter the late game on more even footing.


Dont you think its way harder to be active on map, risking your army while keeping up on macro and upgrades, just to stay even? (And still maybe lose everything to a storm?!)
Nitmal blaue lichd das dan wird bodnkalaschnikof chance gegen Magrins! Einfach schißt die boden an bis tod und dan einschlagt die fenster von prodoss haus und schändn die probe! -- Ferrix
Old Post

 
 Sorkoas   May 04 2012 23:29. Posts 519
Profile # 
I love everything they imply with this post by Blizzard.

- Terran has better harassment tools than Protoss
- Terran has stronger pressure tools than Protoss
- Terran has significantly stronger midgame than Protoss
- Terran doesn't have to invest too much to use these tools (i.e. become "all-in")

Thank you Blizzard for sharing your view on the matter. Now please read what the community think about this being balanced.
Old Post

 
 Rampoon   United Kingdom. May 04 2012 23:33. Posts 157
Profile # 

On May 04 2012 23:17 jdsowa wrote:
Typical lategame armies:

Zerg: T2, T3, AOE
Protoss: T2, T3, AOE
Terran: squishy T1 units, no AOE except maybe some EMPs

Terran response: "We can't win lategame!"


This is SO incredibly uninformed and stupid im not quite sure what to think.

As Jim said - please oh god of SC2 tell the Terran players what to do to use their T2, T3, AOE army to combat Z/P late game.

Go on just try and come up with an answer that isn't complete bs. Dare you
Old Post

 
 Ccx55   Sweden. May 04 2012 23:35. Posts 60
Profile # 

On May 04 2012 23:26 mcc wrote:

Show nested quote +


So ? Not all strategies should be viable. 5 nexus before gate is not viable and I would say it is a good thing ?

This of course has nothing to do with your rant against the Blizzard statement. They were talking balance, you are talking general game design. Are you saying they should completely rework WoL in a minor patch before HoTS ? Because all your proposed changes seem like an easy fix only in your head.


Game design != balance
Balance = game design
Yes, I speak game design. I speak specifically about balance within game design. They are not separate, balance is only a sub-category.

And I'm not talking about specific strategies, as you should be well aware of. I get the feeling you're starting to desperately scramble for counter-arguments, seeing as how there aren't many left.
An "early game" strategy from protoss such as zealot rush or 4gate is definitely not viable vs a terran who wants to put pressure on.
A "mid game" strategy such as 3 gate robo or zealot-archon will not work either vs a 3rax or 2rax pressure. The only hope you have is for the terran to make mistakes.
A "late game" strategy such as 1-gate expand is much more viable, and the protoss cannot lose if the first attack is defended succesfully.

See, don't see the strategies as individual "5 nexus FE", but rather as mid, early or late strategies. One race should not have the advantage over any other race in this sense. A race does not have to gain advantage in order to be diverse. Blizzard should understand this. I'm not calling this an easy fix. I'm saying it was stupid of Blizzard to construct the game like this in the first place without much thought process behind it.
Apocalypse: The Aftermath mod for SC2 - trailers available soon on youtube
Old Post

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