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[D] Neo-Sauron ZvP

Forum Index > StarCraft 2 Strategy 1 2 3 4 All
 
 SeinGalton   South Africa. May 05 2012 08:00. Posts 295
Profile Blog # 
[image loading]

aka “Fuck Yeah ZvP”


Hello TL.

I am here to present to you, for your comments, criticisms, opinions and considerations, a ZvP style that I have been working on casually. I'd like to preface everything by saying I don't actually know what I'm talking about (hence [D] rather than [G]), but I will also say that I've been having a lot of fun with this and I think there is at least some legitimacy to it. One more thing: I'm calling it Neo-Sauron even though the term is far more general and encompassing – the popular Stephano style is technically more Neo-Sauron than this. But this seems far more insidious. I wanted to go with “Fuck Yeah ZvP” but feared rebuke for such a distasteful thread title. I'm open to suggestions!

Introduction

+ Show Spoiler +

The Style

+ Show Spoiler +

Composition Explanation:

+ Show Spoiler +

Build Breakdown

+ Show Spoiler +

Benchmarks & Timings:

+ Show Spoiler +

Diversions:

+ Show Spoiler +

Replays

+ Show Spoiler +

Conclusion

I hope that my discussion here has sparked some more interest in this style, or at least entertained you. I realize that I am a far less accomplished player than most forum-goers on here, and would gladly stand corrected on any erroneous/misleading information. I hope to be able to update this thread, from time to time, with additional replays and information. In the meantime, good luck and, more importantly, have fun.
[image loading]
Last edit: 2012-05-11 22:26:17
They're coming to get you, Barbara.
Old Post

  superbarnie   United States. May 05 2012 08:07. Posts 280Profile # 

On May 05 2012 08:00 SeinGalton wrote:
aka as “Fuck Yeah ZvP”




I think the "as" is redundant and can be removed without changing the meaning of the sentence.
Zerg OP | CreansRNub | k-Poop | Zerg OP | Sea lions | \\m//
Old Post

 
 Mercy13   United States. May 05 2012 08:26. Posts 102
Profile # 
I don't think I'm qualified to discuss the details of this style, but it looks like a very fun way to approach zvp and I am looking forward to the discussion in this thread. Also your write up is very well done and entertaining, thanks for putting so much time into this!

Edit: As a toss player I can sympathize with your hate for roaches : p
Last edit: 2012-05-05 08:27:42
Old Post

 
 zeeQue   United Kingdom. May 05 2012 08:29. Posts 150
Profile # 
Weirdly this is something I like to do in BO3s to throw people off, a lot of Protoss players don't expect it, although the route I take is mass upgraded ling/bling with Festors into Broods, I use ultra on certain maps.

But I like the idea behind it, obviously mass Cols with Storms can destroy this pretty quickly but I find the way to stop that is to deny the third for too long and force them to two base all in it the timings you have though seem pretty solid, but you've gotta remember to expand like a mad man, lack of Larvae cost you so much when trading if it goes late game -_-

Old Post

 
 KalWarkov   Germany. May 05 2012 08:37. Posts 2800
Profile Blog # 
u die to any reasonable 6-8 gate attack, to any immortal/sentry push, you are vulnearble to warpprisms.

still a cool style, but your build isnt rly safe^^
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Old Post

 
 zeeQue   United Kingdom. May 05 2012 08:41. Posts 150
Profile # 

On May 05 2012 08:37 KalWarkov wrote:
u die to any reasonable 6-8 gate attack, to any immortal/sentry push, you are vulnearble to warpprisms.

still a cool style, but your build isnt rly safe^^


You'd be surprised at how effective ling/bling with spines is at holding those, and warpprims aren't a problem when you've got creep spread + fast lings, that's the whole point behind this style, you keep map control and if you're quick enough harrasments don't do a thing

This style involves heavy scouting as well, because you obviously need to be more prepared than if you went stephano roach
Old Post

 
 the.toninator   United States. May 05 2012 08:41. Posts 61
Profile # 
Mass colossus with storms DIES so hard to this, because they won't actually have an army if they tech up to that so quickly on 2 base. And ultras basically walk through storm with no damage. Banes are a bit weak but I'm sure there are ways to avoid that. Maybe with burrow or baneling drops?

Basically this style is awesome to play and way more fun to watch. I hope more people start doing it :D
Old Post

 
 Recoil   United States. May 05 2012 08:43. Posts 240
Profile Blog # 

On May 05 2012 08:37 KalWarkov wrote:
u die to any reasonable 6-8 gate attack, to any immortal/sentry push, you are vulnearble to warpprisms.

still a cool style, but your build isnt rly safe^^


If you go the banerain route you can do a very good job vs sentry/immortal pushes because they have little to no AA and the FFs are negated.
Old Post

 
 See.Blue   United States. May 05 2012 08:56. Posts 2292
Profile Blog # 
Very cool. Will follow this with interest. Hope to see this get refined nicely.
Old Post

 
 sgtjimmy   Canada. May 05 2012 09:07. Posts 105
Profile # 
In a firm believer in roaches in every match-up, this style definitely looks interesting and worth while to try. Gave me a whole new perspective for ZvP. Great guide all together.
You only get what you deserve, give 100%
Old Post

 
 ticklishmusic   United States. May 05 2012 10:07. Posts 3213
Profile Blog # 
It's an interesting idea, but it assumes the Protoss, y'know, doesn't really do anything the first 16 minutes of the game.

Basically, you play uber greedy third and then try to do a infestor ling or double ling composition. Those comps are usually done off of two bases, because you're stretched too thin for three. It ends with you being too gas starved b/c all you can do is morph banelings to defend, and/or losing your third. Meanwhile, Protoss takes his third b/c you can't attack it, and gets the AoE that counters ling compositions so well.
(╯°□°)╯︵ ┻━┻ #1 TPA fanboy TL
Old Post

 
 SeinGalton   South Africa. May 05 2012 16:59. Posts 295
Profile Blog # 
Thanks for the comments everyone, I'm very happy to have such a positive response to this topic! I hope to continue this discussion and eventually tweak and alter the style and the build until they are really really refined. Everyone should also feel free to send me replays: if they're good I'll add them to the OP>

superbarnie: How embarrassing, thank you sir!

zeeQue: Awesome, I'm not the only one! If you are so inclined, please feel free to send me replays sir!

ticklishmusic: Not at all: the timings I have posted, as mentioned, are really idealized and you will always find yourself behind them. You're doing ling/infestor, but you're adding in banelings and tons of spines. You'll also find yourself in scenarios that demand lots of queens or even hydralisks. Just because you're not using roaches doesn't mean you automatically die to any attack before the 16 minute mark. Also, AoE effectiveness is drastically diminished once the ultras arrive. The lings have a tough time, but banes seem to do okay and ultras soak up so much damage at 5/3. If you watch the replays you'll see how these fights can turn out. It's definitely a tough style to play though, and I think you'd need really good practice vs all of the timings.
They're coming to get you, Barbara.
Old Post

 
 zeeQue   United Kingdom. May 05 2012 22:38. Posts 150
Profile # 
I can't access my SC2 atm cos it's bugged out and my lack of internet half the times means I can't sort it... But I'm sure I have some good replays hidden away, will send them on, don't expect sensational play though, Only a diamond!! xD
Old Post

 
 Flonomenalz   Nigeria. May 05 2012 23:13. Posts 2862
Profile # 
I don't think it's possible to hold off certain gateway timings without roaches, unless you're banking on your opponent screwing up FFs.

Still, interesting style, but way too many holes. I think roach-less zvp comes down to either muta ling or ling bane rain, FFs are just too good for drop-less banelings, and ling infestor with NP nerf just gets hurt so hard by dedicated 2 base colossi/sentry immortal pushes. 3+ colossi just make lings look completely worthless.

edit: I'll give it a shot as I play right now, I'm high diamond.
Last edit: 2012-05-05 23:14:00
I love crazymoving
Old Post

  Belial88   United States. May 05 2012 23:28. Posts 5217Profile Blog # 
I don't think you need roaches if you are going 2 base lair.

That said, I really don't like 2 base lair for anything but some sort of pressure or semi-all-innish timing (hydra drop nydus, infestor timing, 2 base muta, roach/ling). I just don't see why you would go 2 base lair when you could go 3 base lair. I don't like roaches either, but 3 base > 2 base, and if you aren't hitting a timing to damage Toss, I really don't think you can compete with 2 base.

Why not just go the standard fast third (which you really need roaches for to defend early to early-midgame pressure), and make a build from there?

That said... I wrote a guide about a very similar playstyle in ZvP a while back (ling/banerain into ling/banerain/infestor into ultra/baneling with infestor as AA).

http://www.teamliquid.net/forum/viewmessage.php?topic_id=223676

I know this will sound kind of mean, but I couldnt help but notice you were in diamond but... I was in diamond league when I wrote that guide. I really don't think my guide is viable at all except in lower level play, but I thought it was the shit because it worked great for me in diamond. Simlarly, I don't think what you are proposing, as it stands as 2 base lair macro play and ultras, would work either ;/

Id love to be proven wrong, but the infestor nerf made ultras not really good anymore, and banerain is awesome for the mid-game if you like to play aggresion, but you have to go roach/banerain/infestor - 3+ colossi just own infinite lings, so without NP anymore to neuter colossi, you can't go banerain without roaches as the meat. I also kind of feel that roach/banerain/infestor is not really a good playstyle.

On a side note, kind of funny about the infestor nerf. They nerfed infestor, but right before they nerfed it zergs were discovering fast third before lair play, and that mutas/infestor+spine is much, much better. I think if NP came back, zergs wouldnt use it. Kind of sad, they just remove a cool option in the game, but oh well.
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Old Post

 
 SeinGalton   South Africa. May 06 2012 00:01. Posts 295
Profile Blog # 

On May 05 2012 23:28 Belial88 wrote:
I don't think you need roaches if you are going 2 base lair.

That said, I really don't like 2 base lair for anything but some sort of pressure or semi-all-innish timing (hydra drop nydus, infestor timing, 2 base muta, roach/ling). I just don't see why you would go 2 base lair when you could go 3 base lair. I don't like roaches either, but 3 base > 2 base, and if you aren't hitting a timing to damage Toss, I really don't think you can compete with 2 base.

Why not just go the standard fast third (which you really need roaches for to defend early to early-midgame pressure), and make a build from there?

That said... I wrote a guide about a very similar playstyle in ZvP a while back (ling/banerain into ling/banerain/infestor into ultra/baneling with infestor as AA).

http://www.teamliquid.net/forum/viewmessage.php?topic_id=223676

I know this will sound kind of mean, but I couldnt help but notice you were in diamond but... I was in diamond league when I wrote that guide. I really don't think my guide is viable at all except in lower level play, but I thought it was the shit because it worked great for me in diamond. Simlarly, I don't think what you are proposing, as it stands as 2 base lair macro play and ultras, would work either ;/

Id love to be proven wrong, but the infestor nerf made ultras not really good anymore, and banerain is awesome for the mid-game if you like to play aggresion, but you have to go roach/banerain/infestor - 3+ colossi just own infinite lings, so without NP anymore to neuter colossi, you can't go banerain without roaches as the meat. I also kind of feel that roach/banerain/infestor is not really a good playstyle.

On a side note, kind of funny about the infestor nerf. They nerfed infestor, but right before they nerfed it zergs were discovering fast third before lair play, and that mutas/infestor+spine is much, much better. I think if NP came back, zergs wouldnt use it. Kind of sad, they just remove a cool option in the game, but oh well.


Hello Belial, glad to see you here .

I was actually just looking at your old guide again (I'll edit the link into the OP as well, just as a point of reference). What I'm proposing here is in fact a 3 hatch before gas opening, taking your third before your first extractor a la Stephano style and not a 2base lair play. I tried 2base lair for a long while, but you fall to far behind - I don't think it can work. I'll admit, as it stands now it's a lot tougher than the Stephano style, and there are a ton of timing's I'm really scared of (+1 Zealot 4gate, +2 Blink Allin, and 2 base Colossus timings in particular). I don't see pros using this anytime soon because everything about it seems really fragile.

But that's sort of why I started the thread - it's unlikely that I will, on my own, develop solutions to all these problems so I've turned this into a discussion rather than a guide. Hopefully some Masters level players will become interested and help find the necessary solutions to turn this into a viable strategy.

Yeah it's a shame about the NP nerf, I only ever see it being used on Motherships. Even a less severe nerf would have been a great addition to this and solved a lot of problems I feel.

And I'm officially diamond but I don't rate myself that good - I really am a low-level player just looking to grow a fun, if suicidal, style of play. Thank you for your input, sir, I'm going to do more investigation and hopefully, with time, this will turn into something legitimate!
They're coming to get you, Barbara.
Old Post

 
 SeinGalton   South Africa. May 06 2012 00:13. Posts 295
Profile Blog # 

On May 05 2012 23:13 Flonomenalz wrote:
I don't think it's possible to hold off certain gateway timings without roaches, unless you're banking on your opponent screwing up FFs.

Still, interesting style, but way too many holes. I think roach-less zvp comes down to either muta ling or ling bane rain, FFs are just too good for drop-less banelings, and ling infestor with NP nerf just gets hurt so hard by dedicated 2 base colossi/sentry immortal pushes. 3+ colossi just make lings look completely worthless.

edit: I'll give it a shot as I play right now, I'm high diamond.


Yeah there are some timings that seem really tough without roaches, but hopefully there are alternative solutions available.

With sentries I feel like this style will need to approach the problem differently. One thing that would help is to get a decent swell of lings and force a lot of FF from P as he moves out. Lings and banelings will murder most gateway compositions once you take FF out of the equation and you make sure to engage on creep (micro advantage).

Please send me the replays, would love to see!


On May 05 2012 22:38 zeeQue wrote:
I can't access my SC2 atm cos it's bugged out and my lack of internet half the times means I can't sort it... But I'm sure I have some good replays hidden away, will send them on, don't expect sensational play though, Only a diamond!! xD


That would be much appreciated! Skill level is not a concern, I don't expect any GMs to go on loosing streaks for the sake of fun.
They're coming to get you, Barbara.
Old Post

 
 SeinGalton   South Africa. May 11 2012 16:39. Posts 295
Profile Blog # 
With the new balance changes, I wonder whether going mass queen early in the game (like 6-8) would be a good idea.

They're no longer outranged by Stalkers and the increased creep spread is really going to aid this heavily ground-based style. Transfusing spine crawlers is really effective, especially when you get him to commit a bunch of zealots to killing it. It should also shut down Stargate play cold and a hydralisk den might become entirely peripheral to the style. I'll have to play some games to find out but it seems very much worth it.
They're coming to get you, Barbara.
Old Post

 
 -Kira   May 11 2012 16:46. Posts 352
Profile Blog # 
Switch optional hydras for corruptors and add queens to your composition and you have ultimate ZvP composition that is unbeatable by standard Protoss armies. I've been recommending this over a year ago already.
And yes, it has much higher skill cap than most styles, but with it, it's also MUCH more potent.
Old Post

 
 Mahtasooma   Germany. May 11 2012 17:58. Posts 374
Profile # 
This style is a fuckton of fun.

In essence, it's "if I have more stuff than you, dear P, you WILL die, no matter your ground composition".

I killed allin 2base Immortal / Sentry / Stalker / Zealot pushes with this, which would be 100% instawin against Stephano Roaches. Killing whole deathballs with pure ling / bane is a ton of fun.

Only problem with this style is I just can't resist blowing all my banes up in the ball when I see I clearly wipe out everything, but I could retreat the banes and let the lings do the rest of the work...
http://twitch.tv/mahtasooma
Old Post

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