I'ave been playing around 10 - 15 games today, facing 4 zergs and loosing 3/4. I look at the replay and in every single frikkin game im ahead in supply, and i keep my minerals low and i just feel like my macro is pretty solid for my level (I play in Gold league)
But I still just get roflstomped it feels like, feels like these Zerg players just have to press "B" and "A" move into my army and I'm dead. I dunno, but feels like there should be some way for me to win without having super sick MKP micro... I just posted the 3 replays of me loosing here and if anyone would like to take a look and perhaps explain to me what I'm doing wrong I'd be glad
Took a look at the first game, and I'll start with SCV production. @12:30 you have 42 scvs (11 died). It's entirely possibly to have 65-67 scvs at that point (or 55 in your case where they died) which means you missed at least 13 scv's, that's not good enough.
Your army at this point should be pushing 140 supply, but you're at 86. Stim is done but theres no medivacs on the field, and combat shields in nowhere in sight. You're going marine tank, but only have the one tank.
You do outmacro your opponent in terms of supply, but he has, way, way better tech units than you do. His upgrades are also better. Just having more stuff without the right mix isn't going to help you win games, you need to have the right mix too.
You attack into him and get attacked with unsieged because you didn't scan ahead. There was no split to be found (I know you're in gold league, so thats understandable) but you need to have 5 or 6 more tanks with that attack. If you're going to play a greedy macro style and not put pressure on the zerg you need to make sure your big attack is vicious and hard to deal with, otherwise you'll lose the game.
The second fight he just has better tech than you, it's pretty much as simple as that. 3/3 lings against 2/2 marines and 0/0 tanks wouldn't even go well, let alone with banes, infestors and broodlords.
It's basically a macro loss, you need to tighten your build up or do a 1rax fe and take a third a bit less greedily (and more safely), if you up your macro you can hit a nice 10-11 minute attack timing where zerg is quite vulnerable.
As just a general lategame tip too, get some marauders in the mix (not many, just like 8 or 9) they tank bane hits almost as well as tanks (tanks have 35 more hp) and they can deal with the ultra transition that might be coming. Plus they can stim up and own infestors.
The banelings weren't the problem in game 1, there's many other things you need to work on. Trust me... once you get really solid macro banelings are not scary at all anymore, zerg can't just make more of them. A three base zerg in bronze can make just as many banes as a three base zerg in masters, all they have to do is hold the e key to make them.
Edit: Oh and spend the damn money on a bunker if you expand like that, you could have avoided that damage with a well placed bunker and start of a wall at the front. You're making hellions, why the hell were your marines that far across the map?
Last edit: 2012-05-07 07:05:34
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NoisyNinja United States. May 07 2012 08:51. Posts 982
I used to have the same problem and I dont have super sick marine splitting. I began going mech for TvZ and I haven't seen a handling for weeks. If you love marine tank, try searching for a micro trainer map and try to get as far as possible until you have it mastered or get extremely bored.
The world can go fuck itself. I'm not taking out my headphones.
I've looked at game 2. I won't go step by step detailing every details of what went wrong because that's useless.. but here's the big points.
You played *really* in the dark. You have no idea what the zerg is doing. And then, randomly, you decide to take a third, attack the zerg and you get crushed.
Basically, you've attacked when the zerg was strong and you were weak. Either you take a third, defend it and go with a big push when you have a huge economy. Or, you focus on a timing attack to punish the zerg who fast teched.
You tried to do both at the same time You attacked the zerg with a weak army and weak economy..
More particularly, at 13:10, you're far away from your base with 2 unsieged tank ... versus 70 lings, 20 banelings AND 5 infestors!! Even with MKP's micro, it's practically impossible to win that fight.
My suggestion would be to scout more. That game, the zerg was free to drone, tech, drone, tech, drone, tech, crush you. Don't allow that. Had you have scouted earlier, you could have punished him really hard. Or, by scouting later on, you could have stayed to protect your third and go for a more macro oriented game.
And obviously, by working and optimizing your build orders, it really does make a difference.. For instance, when you were at his base at 13:10, you could have had a much bigger army. So, imagine 20-30 more supply. Also, add to that the fact that you would have been *sieged*. And, lastly, your tanks need to focus fire the bane.
About your micro, I'm not a terran pro, but I'd say: 1. Stim rines so they start attacking the incoming lings 2. Focus fire the bane with your tanks 3. pull back your marines.
Seriously, you don't even need high apm to do that. "1t 2a+click 1+right-click behind". Don't get me wrong, I'm not saying microing this is easy.. neither that it will work at the higher levels. But just that would have made a gigantic difference in the game Once you master that, you can stay longer before pulling the marines.. or manually focus firing the bane with your rines or spliting them like a god. I mean, you can always perfect the micro.. but it'd be a mistake to focus on spliting them perfectly when you don't have your tank sieged and focusing the clumped bane.
Thing is, when Zergs+Banes come running, its soo hard to see the banelings in my opinion lol..
And I get so stressed out, I dont wanna face Infestor/Banelings cuz I just get fungled and killed, so I just choose to attack as soon as I saw the Infestor building....
"If it ain't broke, dont fix it!"
SiNKami United States. May 07 2012 09:45. Posts 1764
I know this is something that alot of players dont like to hear but, you need something to tank or kill those lings if you dont have the marine micro to handle them. also, always keep your army split if your not at your base so if you do get caught off guard, your whole army wont die to baneling splash and/or fungals. Lings are easy to deal with as long as your at least even on upgrades.
I used to think muta ling baneling was op until i learned how to focus fire with tanks. i used to think infestors were op until i built marauders.
Im black. TrainerRedNA.382 "It's not about how many fights you've won, it's about who you've fought"
Been playing some this morning again, so far I haven't lost to any zerg.
Been working on a few things:
- Put pressure on to prevent mass droning - Getting upgrades (Always forget them) - Not attacking until I have enough tanks for my comfort zone - Not trying to kill the Zerg, instead starve him on 2 bases
A new replay of me actually doing pretty okay against Banelings, I try to targetfire with my tanks aswell + Show Spoiler +
Upgrades indeed are HUGE, 3-3 marines are just monsters. And one thing over looked it that armor on your bio actually makes your Medivacs way more effective. Makes it must easier to heal through the damage being taken when the damage taken is coming in slower.