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MotM May - Submissions - Page 3

Forum Index > StarCraft 2 Maps & Custom Games 1 2 3 4 5 6 7 8 9 10 All
 
 -Anomaly-   Sweden. May 12 2012 22:35. Posts 11
Profile # 
Map name: Rindou
Map Author: Anomaly
Map playable bounds: 136x128

Map overview
+ Show Spoiler +

Map Thread
Old Post

 
 ArcticRaven   France. May 13 2012 01:07. Posts 1165
Profile # 

On May 12 2012 09:39 lefix wrote:
ohhh, i like that one alot fenx


I do too
[EatThePath] I call assassins as my faction. Please tell me we can all agree that in the version of history, Steppes of War will be Jerusalem.
Old Post

 
 JasinAli   Sweden. May 13 2012 10:07. Posts 36
Profile # 
Map Name: Agria Rock
Map Author: Jasin Ali
Map Overview: [image loading]
Playable Map Bounds: 208x 166

My first map, so be gentle you guys
Last edit: 2012-05-13 10:07:38
I'm semi bad at everything I do.
Old Post

 
 Leviance   Germany. May 14 2012 01:33. Posts 3207
Profile # 
Fantazy looks great
"Blizzard is never gonna nerf Terran because of those American and European fuck" - Korean Netizen
Old Post

 
 Gfire   United States. May 14 2012 01:41. Posts 1479
Profile # 
Fantazy looks pretty good, but I fear that the ramp is too far from the nat. It looks impossible to wall ramp to nexus, and you can't wall at the nat choke because the ramp is outside of it. Feels too wide to wall anywhere else. Mineral lines are also kinda weird, but otherwise it looks quite nice.
ESV Mapmaking Team -- @TheGfire
Old Post

 
 Semmo   Korea (South). May 14 2012 03:02. Posts 398
Profile # 
Map name: Abandoned Junkyard
Map Author: Ksw
Map playable bounds: 161x124
Map Overview:
[image loading]
Team Crux | teamcrux.tistory.com
Old Post

 
 Gfire   United States. May 14 2012 03:47. Posts 1479
Profile # 
Map Name: Golden Valley
Map Author: Gfire
Map Overview: [image loading]
Playable Map Bounds: 152*152
ESV Mapmaking Team -- @TheGfire
Old Post

 
 Nightmarjoo   United States. May 14 2012 05:58. Posts 2648
Profile Blog # 
lol the authors of the top3 of last month are judging (and thus can't enter maps). What could go wrong here?


On May 09 2012 00:52 moskonia wrote:
I wonder, can 2v2 maps get in? and if do will it have a chance of winning vs normal 1v1 maps?

I can't speak for the other judges, but I would love to see some good 2v2 maps submitted.
Last edit: 2012-05-14 06:06:08
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow, Supernova, Keen - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
Old Post

  Aunvilgod   May 14 2012 06:20. Posts 2031Profile # 

On May 14 2012 05:58 Nightmarjoo wrote:
lol the authors of the top3 of last month are judging (and thus can't enter maps). What could go wrong here?


Show nested quote +


I can't speak for the other judges, but I would love to see some good 2v2 maps submitted.


Thats the problem, nobody knows how good 2v2 maps look like.
Incredible Miracle
Old Post

 
 MarcusRife   May 14 2012 06:41. Posts 222
Profile # 
Map name: Aiur Refuge
Map Author: Rife
Map playable bounds: 168x168
TL Thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=333094
Map Overview:
[image loading]
Last edit: 2012-05-23 14:27:04
Old Post

 
 Nightmarjoo   United States. May 14 2012 07:08. Posts 2648
Profile Blog # 

On May 14 2012 06:20 Aunvilgod wrote:

Show nested quote +



Thats the problem, nobody knows how good 2v2 maps look like.

Bullshit. A well-made map is a well-made map. Start there and you're already better than the entire ladder team mappool.
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow, Supernova, Keen - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
Old Post

 
 Gfire   United States. May 14 2012 07:41. Posts 1479
Profile # 
I would enter a 2v2 map if 1v1 maps weren't a higher priority. I think to get some 2v2 entries you really need to make it so entering a 2v2 map doesn't subtract from the number of 1v1 maps you can make (there is a separate limit on each.) Otherwise most everyone will just enter 1v1 maps.
ESV Mapmaking Team -- @TheGfire
Old Post

 
 Nightmarjoo   United States. May 14 2012 07:47. Posts 2648
Profile Blog # 
Map limit is to encourage higher quality maps, how does submitting a 2v2 map change that? The fewer maps you're submitting the more likely they are to be of good quality. And since 2v2 maps are rare a mediocre 2v2 map might have a better chance of getting notice than a mediocre 1v1 map. Trust me, the competition between mediocre 1v1 maps is very fierce by this point.

This is a monthly competition, there's no need to be churning out maps just for it. The repetition of the competition means you should just work on whatever you have ideas for, and submit them when they're perfected.
Last edit: 2012-05-14 07:48:04
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow, Supernova, Keen - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
Old Post

 
 Gfire   United States. May 14 2012 08:04. Posts 1479
Profile # 
Ah, I didn't think of it quite that way. Good point. You wouldn't want to encourage lower quality maps because they worked too much on a second one (probably the 2v2 one,) as well. If it happens every month, a mapper should still have months where they might not have any 1v1 maps ready, and can submit a 2v2 one, right? I'd imagine it's frequent enough for that. Although you are allowed to submit a map you've submitted before, right? So would players re-submit a map before entering a 2v2 map? Maybe?

I mostly thought about it during the TLMC, when they only got like 1 2v2 map because it counted towards your map limit. Having a separate limit for team maps would have worked better there because it was the only one and you could use any maps you had made up to that point, it wasn't a monthly thing and I think most people submitted three 1v1 maps.

But I suppose the main reason for a lack of 2v2 entries is actually just a lack of 2v2 maps being made in general (and/or it being a 1v1 map competition where people have discouraged the entry of 2v2 maps or said they would be judged as 1v1 maps.)
ESV Mapmaking Team -- @TheGfire
Old Post

 
 SiskosGoatee   Albania. May 14 2012 08:04. Posts 931
Profile Blog # 
I wouldn't mind an offshoot small 2v2 MotM as a side thing honestly. Don't make it as big because of course less people are interested but people really need to get inspired to make some decent 2v2 maps at this point as 2v2 is honestly fun were it not for the Steppes-of-War-esque mappool we have to endure.
Old Post

 
 Nightmarjoo   United States. May 14 2012 09:00. Posts 2648
Profile Blog # 
With how few 2v2 maps are being made there's no need for a separate competition. There could be something like 10 submissions total to a separate competition and all 10 could be bad. No point in highlighting the best bad map.
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow, Supernova, Keen - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
Old Post

 
 fenX   France. May 14 2012 20:51. Posts 124
Profile # 

On May 14 2012 01:41 Gfire wrote:
Fantazy looks pretty good, but I fear that the ramp is too far from the nat. It looks impossible to wall ramp to nexus, and you can't wall at the nat choke because the ramp is outside of it. Feels too wide to wall anywhere else.

I agree that the natural entrance was too wide, I've made some adjustments so now you can full wall with 3 big buildings.
I'll have to send an updated version before the deadline.
My map thread : http://www.teamliquid.net/forum/viewmessage.php?topic_id=195518
Old Post

 
 lefix   Germany. May 14 2012 21:35. Posts 942
Profile # 
I agree there is probably no need for a seperate 2v2 map competition, considering how few are made. But there is actually quite a demand for 2v2 maps. I get asked about 2v2 maps by other organizations every once in a while. I'd say it is definitely something worth working on
Map of the Month | The Planetary Workshop | SC2Melee.net
Old Post

 
 eTcetRa   Australia. May 14 2012 21:45. Posts 434
Profile # 
Map Name: oZz Vaha
Map Author: eTcetRa
Map Overview:
[image loading]
Playable Map Bounds: 156x156

Time to throw my crap into the lot
Electra the Fabulous! DreamForge Mapmaker - Latest Map: DF Yeonsu (SEA/US)
Old Post

 
 Samcai   Belgium. May 15 2012 01:54. Posts 37
Profile # 
Here's my first submission then

Good luck to everyone !

Map Name: Jungle Drum
Map Author: Samcai
Playable Bound: 140 x 132
Map thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=335362#1
Map Overview:

[image loading]
Last edit: 2012-05-15 03:28:06
Old Post

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