| -Anomaly- Sweden. May 12 2012 22:35. Posts 11 | Profile # | |
|
|
| ArcticRaven France. May 13 2012 01:07. Posts 1165 | Profile # |
On May 12 2012 09:39 lefix wrote: ohhh, i like that one alot fenx
I do too  |
| | [EatThePath] I call assassins as my faction. Please tell me we can all agree that in the version of history, Steppes of War will be Jerusalem. |
|
|
| JasinAli Sweden. May 13 2012 10:07. Posts 36 | Profile # |
Map Name: Agria Rock Map Author: Jasin Ali Map Overview: ![[image loading]](http://i.imgur.com/WCtYv.jpg) Playable Map Bounds: 208x 166
My first map, so be gentle you guys  Last edit: 2012-05-13 10:07:38 |
| | I'm semi bad at everything I do. |
|
|
| Leviance Germany. May 14 2012 01:33. Posts 3207 | Profile # | |
| | "Blizzard is never gonna nerf Terran because of those American and European fuck" - Korean Netizen |
|
|
| Gfire United States. May 14 2012 01:41. Posts 1479 | Profile # |
| Fantazy looks pretty good, but I fear that the ramp is too far from the nat. It looks impossible to wall ramp to nexus, and you can't wall at the nat choke because the ramp is outside of it. Feels too wide to wall anywhere else. Mineral lines are also kinda weird, but otherwise it looks quite nice. |
| | ESV Mapmaking Team -- @TheGfire |
|
|
| Semmo Korea (South). May 14 2012 03:02. Posts 398 | Profile # |
Map name: Abandoned Junkyard Map Author: Ksw Map playable bounds: 161x124 Map Overview:
![[image loading]](http://i.imgur.com/e01KF.png) |
| | Team Crux | teamcrux.tistory.com |
|
|
| Gfire United States. May 14 2012 03:47. Posts 1479 | Profile # |
Map Name: Golden Valley Map Author: Gfire Map Overview: ![[image loading]](http://i.imgur.com/Cwld2.jpg) Playable Map Bounds: 152*152 |
| | ESV Mapmaking Team -- @TheGfire |
|
|
| Nightmarjoo United States. May 14 2012 05:58. Posts 2648 | Profile Blog # |
lol the authors of the top3 of last month are judging (and thus can't enter maps). What could go wrong here?
On May 09 2012 00:52 moskonia wrote: I wonder, can 2v2 maps get in? and if do will it have a chance of winning vs normal 1v1 maps?
I can't speak for the other judges, but I would love to see some good 2v2 maps submitted.Last edit: 2012-05-14 06:06:08 |
| | aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow, Supernova, Keen - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat |
|
|
Aunvilgod May 14 2012 06:20. Posts 2031 | Profile # |
On May 14 2012 05:58 Nightmarjoo wrote:lol the authors of the top3 of last month are judging (and thus can't enter maps). What could go wrong here? Show nested quote +On May 09 2012 00:52 moskonia wrote: I wonder, can 2v2 maps get in? and if do will it have a chance of winning vs normal 1v1 maps?
I can't speak for the other judges, but I would love to see some good 2v2 maps submitted.
Thats the problem, nobody knows how good 2v2 maps look like. |
| |
|
| MarcusRife May 14 2012 06:41. Posts 222 | Profile # | |
|
|
| Nightmarjoo United States. May 14 2012 07:08. Posts 2648 | Profile Blog # |
On May 14 2012 06:20 Aunvilgod wrote: Show nested quote +On May 14 2012 05:58 Nightmarjoo wrote:lol the authors of the top3 of last month are judging (and thus can't enter maps). What could go wrong here? On May 09 2012 00:52 moskonia wrote: I wonder, can 2v2 maps get in? and if do will it have a chance of winning vs normal 1v1 maps?
I can't speak for the other judges, but I would love to see some good 2v2 maps submitted.
Thats the problem, nobody knows how good 2v2 maps look like.
Bullshit. A well-made map is a well-made map. Start there and you're already better than the entire ladder team mappool. |
| | aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow, Supernova, Keen - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat |
|
|
| Gfire United States. May 14 2012 07:41. Posts 1479 | Profile # |
| I would enter a 2v2 map if 1v1 maps weren't a higher priority. I think to get some 2v2 entries you really need to make it so entering a 2v2 map doesn't subtract from the number of 1v1 maps you can make (there is a separate limit on each.) Otherwise most everyone will just enter 1v1 maps. |
| | ESV Mapmaking Team -- @TheGfire |
|
|
| Nightmarjoo United States. May 14 2012 07:47. Posts 2648 | Profile Blog # |
Map limit is to encourage higher quality maps, how does submitting a 2v2 map change that? The fewer maps you're submitting the more likely they are to be of good quality. And since 2v2 maps are rare a mediocre 2v2 map might have a better chance of getting notice than a mediocre 1v1 map. Trust me, the competition between mediocre 1v1 maps is very fierce by this point.
This is a monthly competition, there's no need to be churning out maps just for it. The repetition of the competition means you should just work on whatever you have ideas for, and submit them when they're perfected.Last edit: 2012-05-14 07:48:04 |
| | aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow, Supernova, Keen - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat |
|
|
| Gfire United States. May 14 2012 08:04. Posts 1479 | Profile # |
Ah, I didn't think of it quite that way. Good point. You wouldn't want to encourage lower quality maps because they worked too much on a second one (probably the 2v2 one,) as well. If it happens every month, a mapper should still have months where they might not have any 1v1 maps ready, and can submit a 2v2 one, right? I'd imagine it's frequent enough for that. Although you are allowed to submit a map you've submitted before, right? So would players re-submit a map before entering a 2v2 map? Maybe?
I mostly thought about it during the TLMC, when they only got like 1 2v2 map because it counted towards your map limit. Having a separate limit for team maps would have worked better there because it was the only one and you could use any maps you had made up to that point, it wasn't a monthly thing and I think most people submitted three 1v1 maps.
But I suppose the main reason for a lack of 2v2 entries is actually just a lack of 2v2 maps being made in general (and/or it being a 1v1 map competition where people have discouraged the entry of 2v2 maps or said they would be judged as 1v1 maps.) |
| | ESV Mapmaking Team -- @TheGfire |
|

|
| SiskosGoatee Albania. May 14 2012 08:04. Posts 931 | Profile Blog # |
| I wouldn't mind an offshoot small 2v2 MotM as a side thing honestly. Don't make it as big because of course less people are interested but people really need to get inspired to make some decent 2v2 maps at this point as 2v2 is honestly fun were it not for the Steppes-of-War-esque mappool we have to endure. |
|
|
| Nightmarjoo United States. May 14 2012 09:00. Posts 2648 | Profile Blog # |
| With how few 2v2 maps are being made there's no need for a separate competition. There could be something like 10 submissions total to a separate competition and all 10 could be bad. No point in highlighting the best bad map. |
| | aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow, Supernova, Keen - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat |
|
|
| fenX France. May 14 2012 20:51. Posts 124 | Profile # |
On May 14 2012 01:41 Gfire wrote: Fantazy looks pretty good, but I fear that the ramp is too far from the nat. It looks impossible to wall ramp to nexus, and you can't wall at the nat choke because the ramp is outside of it. Feels too wide to wall anywhere else.
I agree that the natural entrance was too wide, I've made some adjustments so now you can full wall with 3 big buildings. I'll have to send an updated version before the deadline. |
| | My map thread : http://www.teamliquid.net/forum/viewmessage.php?topic_id=195518 |
|
|
| lefix Germany. May 14 2012 21:35. Posts 942 | Profile # |
I agree there is probably no need for a seperate 2v2 map competition, considering how few are made. But there is actually quite a demand for 2v2 maps. I get asked about 2v2 maps by other organizations every once in a while. I'd say it is definitely something worth working on  |
| | Map of the Month | The Planetary Workshop | SC2Melee.net |
|
|
| eTcetRa Australia. May 14 2012 21:45. Posts 434 | Profile # |
Map Name: oZz Vaha Map Author: eTcetRa Map Overview:
![[image loading]](http://i.imgur.com/Jzulp.jpg) Playable Map Bounds: 156x156
Time to throw my crap into the lot  |
| | Electra the Fabulous! DreamForge Mapmaker - Latest Map: DF Yeonsu (SEA/US) |
|
|
| Samcai Belgium. May 15 2012 01:54. Posts 37 | Profile # | |
|
|
| Prev 1 2 3 4 5 6 7 8 9 10 Next All |
|