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[M] (2) Avernus Junkyard

Forum Index > StarCraft 2 Maps & Custom Games 1 2 All
 
 Semmo   Korea (South). May 08 2012 19:31. Posts 394
Profile # 
[M] (2)Avernus Junkyard
Playable Size: 143x111
Published in NA/SEA/EU
Published in KR as: cS_아르베누스 폐기지역

[image loading]

Main Features:
- Mini Expo (5m 1g) inside Main
- FFEable Natural
- Closer 3rd is only 6m 2g
- One watch tower sees Main attack paths
- Overlord Parking Areas @ Natural, Third, Main, Fourth.
- Base in 6'o clock position can be mined from below.

send replays and feedback to: kim9067@gmail.com
Thanks!
Last edit: 2012-06-04 21:36:37
Team Crux | teamcrux.tistory.com
Old Post

 
 AdrianHealey   Belgium. May 08 2012 20:08. Posts 479
Profile # 
I kind a love it. I hope it's balanced.
I love.
Old Post

  Aunvilgod   May 08 2012 20:31. Posts 2031Profile # 
An inbase-expo like that is okay, but I think your third should be a little harder to take. Also I would add 1 more expo on each side.
Incredible Miracle
Old Post

 
 Semmo   Korea (South). May 08 2012 21:31. Posts 394
Profile # 

On May 08 2012 20:31 Aunvilgod wrote:
An inbase-expo like that is okay, but I think your third should be a little harder to take. Also I would add 1 more expo on each side.

The in base expo isnt supposed to be taken if you want to be economic, just for emergency, i guess. Do you think if I remove one mineral, so it's 5m1g people will take it less?
And should the extra expo on the bottom of the map?
Team Crux | teamcrux.tistory.com
Old Post

 
 Yonnua   United Kingdom. May 08 2012 21:56. Posts 1033
Profile Blog # 

On May 08 2012 21:31 kim9067 wrote:

Show nested quote +


The in base expo isnt supposed to be taken if you want to be economic, just for emergency, i guess. Do you think if I remove one mineral, so it's 5m1g people will take it less?


If you put an expansion in the main base, the player's almost certainly going to take it.
PartinG | NaNiwa | Creator | Mvp | Bomber | Oz | FanTaSy | JangBi
Old Post

 
 TheFlexN   Israel. May 08 2012 22:19. Posts 11
Profile # 
Looks really cool, But I feel it is kinda anti zerg that the natural can be ffe to, as a toss player I will break the inner rocks and mass gates with zealots. I dont know how fast zerg can take the rocks but I feel i can 4base at 12ish, zerg will have hard time taking a toss that is taking a fast 3rd. Overall the map looks awsome and I will be happy to see some art pictures too :D
keep up the amazingly good work!
Old Post

 
 Semmo   Korea (South). May 09 2012 05:39. Posts 394
Profile # 

On May 08 2012 22:19 TheFlexN wrote:
Looks really cool, But I feel it is kinda anti zerg that the natural can be ffe to, as a toss player I will break the inner rocks and mass gates with zealots. I dont know how fast zerg can take the rocks but I feel i can 4base at 12ish, zerg will have hard time taking a toss that is taking a fast 3rd. Overall the map looks awsome and I will be happy to see some art pictures too :D
keep up the amazingly good work!


Zerg can also take quick 3 base then preceed to the inbase expansion, making zerg 3.5 Bases and Toss 2.5.
Also Air harrass works great meaning mutas can slow toss down. I think anyways.
I'll test further, so far seems pretty even.
Team Crux | teamcrux.tistory.com
Old Post

 
 Leviance   Germany. May 09 2012 05:47. Posts 3207
Profile # 
Looks fun! I like seeing new stuff
"Blizzard is never gonna nerf Terran because of those American and European fuck" - Korean Netizen
Old Post

 
 Lord Zeya   United States. May 09 2012 06:36. Posts 82
Profile # 
This seems like an interesting map, far different from the regular maps that are perfectly symmetrical on a diagonal axis, has some potential. The space for a drop seems a little too op with a ramp, maybe if you just have it jut out a tiny bit without the ramp? Also, the natural has a REALLY wide choke, seems excessively hard to defend. I guess that's part of the purpose of the inbase 1/2 expo? Also, can you point out the Xel'naga towers and overlord parking spots more clearly? I'm not sure if I'm seeing them properly.
Old Post

 
 AdrianHealey   Belgium. May 09 2012 06:44. Posts 479
Profile # 
Is there an overlord spot that can easily spot the inbase natural (preferably without checking to much other shizzle)? That might be a good idea to check wether it is going to be 2 versus 3 or 2.5 versus 3.5 base.
I love.
Old Post

  GRCJH   Canada. May 09 2012 07:07. Posts 76Profile # 
Wow, this is pretty adventurous! So many rocks! So many weird expansions! Such awesome potential for base layout!

I'm sure there's some cool stuff a zerg can do vs pylon block with that inbase expo!

10/10 just for putting it out there. Keep it crazy!
you were born too soon, you'll never explore the galaxy
Old Post

 
 icclown   Denmark. May 09 2012 07:37. Posts 262
Profile Blog # 
What's the 12'o'clock expos about? 2xhighyield+1xgas on each?

The map looks really, really cool! Maybe a bit strong for mech though? ;O
He who controls the past commands the future, He who commands the future, conquers the past. BUFFER INTO GG
Old Post

 
 Semmo   Korea (South). May 09 2012 12:00. Posts 394
Profile # 

On May 09 2012 06:36 Lord Zeya wrote:
This seems like an interesting map, far different from the regular maps that are perfectly symmetrical on a diagonal axis, has some potential. The space for a drop seems a little too op with a ramp, maybe if you just have it jut out a tiny bit without the ramp? Also, the natural has a REALLY wide choke, seems excessively hard to defend. I guess that's part of the purpose of the inbase 1/2 expo? Also, can you point out the Xel'naga towers and overlord parking spots more clearly? I'm not sure if I'm seeing them properly.

What? Natural can be Forge Fast Expanded; It's the standard choke. To point out the parking lots, it's all the little patch of highground that you can see.
Team Crux | teamcrux.tistory.com
Old Post

  DeadHunter   United Kingdom. May 09 2012 15:55. Posts 2Profile # 
1/10

User was banned for this post.
I'm a ninja in DnD
Old Post

 
 KoBlades   Austria. May 09 2012 16:40. Posts 248
Profile # 

On May 09 2012 15:55 DeadHunter wrote:
1/10


Thank you for posting so in depth with your first post

regarding the map: I think the top two expos are kind of useless unless u are terran and can float your cc to them, but as a zerg why would i build hatches there for only two min patches and one gas. the rest of the map looks interesting, tho i don't really like inbase expos, for me they take much flow out of the game.
"What do you know about fear?" -"Everything."
Old Post

 
 Semmo   Korea (South). May 09 2012 23:30. Posts 394
Profile # 

On May 09 2012 16:40 KoBlades wrote:

Show nested quote +



Thank you for posting so in depth with your first post

regarding the map: I think the top two expos are kind of useless unless u are terran and can float your cc to them, but as a zerg why would i build hatches there for only two min patches and one gas. the rest of the map looks interesting, tho i don't really like inbase expos, for me they take much flow out of the game.


Yeah the two top expos are really kinda for looks, and perhap super late game? or really weird builds just for this map maybe.
It's 2 rich minerals, and 1 rich gas.

Also, I updated the map to be more open, and less terran favored in TvZ. Play a game and let me know!

Abandoned Junkyard on NA server
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Old Post

 
 JOJOsc2news   May 09 2012 23:37. Posts 2999
Profile Blog # 
Is the map available on EU?
✉ Tweets @sc2channel ⌦ Blog: http://www.teamliquid.net/blog/JOJO ⌫ "Arbiterssss... build more arbiterssss." Click 'Profile' for awesome shiro art!
Old Post

 
 Callynn   Netherlands. May 09 2012 23:43. Posts 876
Profile # 
I entered this thread wanting to post 'every map is unique' but this is really awesome. Could you find a way to upload the map on EU? I would really want to give it some tries.

Also: How much health do the inbase rocks have?
Comparing BW with SCII is like comparing a beautiful three-master sailing ship with a modern battlecruiser. Both are beautiful in their own way, both perform the same task, but they are worlds apart in how they are built and how they are steered.
Old Post

 
 Semmo   Korea (South). May 10 2012 09:57. Posts 394
Profile # 

On May 09 2012 23:43 Callynn wrote:
I entered this thread wanting to post 'every map is unique' but this is really awesome. Could you find a way to upload the map on EU? I would really want to give it some tries.

Also: How much health do the inbase rocks have?


They have the standard 2000 health, 3 armor; Although I've been discussing with the players and wonder if i should make it higher.

I'd love to be able to publish it to EU, if anyone's willing to do so.
Team Crux | teamcrux.tistory.com
Old Post

  Praetorial   United States. May 10 2012 10:40. Posts 3631Profile Blog # 
Wait, this is a good map, but what about it makes it so unique?

It doesn't look all that unique in terms of layout other than the multiple routes across the middle.
FOR GREAT JUSTICE! Bans for the ban gods!
Old Post

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