Code A RO32: Day One Recap
Results from Live Report Thread by opterown and NrGmonk
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The Ups and Downs of Zerg
– DongRaeGu, BBoongBBoong, Symbol, Sniper advance, Curious and Zenio fall to the wayside
With the lack of Zergs in the GSL, last night's games might bring some solace to the newly downtrodden masses. While it wasn't all good news, with Liquid`Zenio getting smashed by ST_Bomber and the experienced and proven ST_Curious losing to an untested MvPSniper, four other members of the swarm were able to make it through to the final round of Code A.
MvPDongRaeGu did not have the smoothest way through, dropping a map against ST_AcE to the surprise of everyone in the studio (including Ace himself). Making thousands of angry Zerg players write angry e-mails to Blizzard, Ace performed a sentry drop in DRG's natural and force-fielded off any chance for the GSL champion to save his tech structures. Not even trying to fight it out or even going for a base race, saved his energy and simply crushed Ace in the next game. Ace tried his best, but DRG was simply better mechanically and with his decision making.
BBoongBBoongPrime performed as expected, no more and no less. He was solid, didn't make any major mistakes against the always unpredictable coL.Heart, and when given the opportunity, capitalized on all the blunders his opponent made. B4's first run in Code S wasn't very smooth and showed that he had some things to learn (in particular, ZvP at a Code S level), but he picked up valuable experience this season from his losses and has the talent to be a regular in Code S.
TSL_Symbol continued to impress and didn't let the pressure of hype or jet lag get to him. LG-IMSeed played well, bringing some unorthodox builds not often seen in PvZ, but Symbol responded well enough to come through. In particular, his drop play was brilliant against Seed's greedy 6:30 triple nexus in the final game of the series. Symbol has already passed his two big tests this season by beating sC and Seed, and if he can beat Jjakji in the final round, then talk of a royal road and new Zerg hope would not be out of place.
MvPSniper, like the three other Zergs who advanced, was also impressive in his play. He was the underdog going up against the more experienced and never shaken ST_Curious, but he came through in straight sets to move to his second consecutive Code A RO24. Bomber will be waiting for him there, but if anyone expects Sniper to lay down for him and meekly retreat into the Up and Downs, they have another thing coming. Sniper is solid, plays with the best Zerg in the world and is looking better with each GSL win.
– Alive, Jjakji, Gumiho and Bomber try to answer questions as they advance to the final round
The question: Can he overcome his disappointing 4th place finish at Iron Squid, beat the jet lag, and build on his momentum from IPL4?
Answer: Yes, but just barely. Hack was able to win the first game against Alive and put him in a position where he could have folded. With some good play in the second game and being able to out-position his opponent in a war of marine-tank vs. marine-tank, Alive was able to win the second set. Then, well, in the third set...uhm...things got sloppy. Both players running marines to their death into siege tank fire; flying medivacs straight into vikings for no reason reason; rallying marine after marine into a Planetary Fortress for no other reason but to color the grass red; leaving siege tanks unmanned in the middle of the map and letting stimmed marines take them out without any fight.
I don't think either would say game three was one of their better games or even an average game for them, but Alive won due to one thing and one thing only: his multitasking. If Alive dropped in Hack's main or any of his other bases, it would take up to 30 seconds for Hack to respond and clear it up. If Hack dropped Alive anywhere on the map, Alive already had units at the ready, stimming in and taking down the drop without losing too much. Before too long, Hack was trying to kill Alive's drops with his dwindling supply of SCV's and had to finally gg after a long 35 minute marathon.
The question: How good is Bomber?
Answer: Pretty damn good, when he wants to be. Zenio isn't the best Zerg, but he isn't a bad one either. If you were looking to see how good Bomber is against a high Code A/low Code S-caliber Zerg, these were the games to watch. He played well, running his opponent all over the map with double and triple pronged attacks with his impressive mulitasking with dropships. There really isn't much to discuss here; no one will ever doubt that Bomber has confidence and the skills to become a Code S champion, but can he continue to be consistent throughout a whole season? You can play a great series here and there, but when you want to be a Code S champion, you need to play every night like it's a final and bring your very best. If Bomber can do that, he can become a GSL champion, but if his inconsistency continues, we'll probably be asking this question forever.
The question: Was his semifinals run last season a fluke?
Answer: Who knows? Vines did two wacky all-ins, Gumiho showed his experience by not falling for said all-ins, and took the series comfortably. Let's return to this question next week when he faces July and gets baneling busted game after game.
The question: Was his GSL November championship a fluke?
Answer: No? I guess not? It might depend on semantics of what defines a "fluke." Even Jjakji would say that his championship run up to the finals required a lot of luck. Supernova botched a game that could have eliminated Jjakji on the first night of Code S; Coca, someone who was on an absolute tear, forfeited his spot in the round of sixteen and gave Jjakji a free win to advance in second; Oz and Puzzle didn't play their best, and Jjakji only barely got past Oz in the semifinals. But, when people were expecting for Jjakji to get beaten down in the finals against Leenock, he was able to win his title in one of the better played finals we've seen in Starcraft 2 and make a name for himself.
Still, it's not like a win against JYP is going to retroactively make a win back in November look that much better. It will take another deep Code S run for fans to modify their memories and start saying "yeah I always believed in Jjakji, even during Code S November!" His games against JYP weren't the prettiest, but he was able to finally beat him in a three game series. After bungling what seemed like an automatic win in game two with a botched three rax all-in, Jjakji was able to get some clutch EMP's in game three against JYP's high templar and seal the deal. Up next is Symbol in what could be one of the best matches we see all season in Code A or Code S.