Map is better than I thought. Look greater in real too! Good map!
I think you should look to add a base in the middle (one for each player). As zerg, I feel like it miss one base for the map dimensions. Top and bottom bases looks impossible to hold as zerg without mass spine/spore into it (too much narrow around it to surround Terran and Protoss mid-late game). Personally, I was not able to take those bases. Maybe it's me.
Distances and design are fine! I will play more game on it. Good Job!
Not knowledgeable enough about map making, or good enough at the game to give any gameplay suggestions (seems fun to play on though), but the map looks fantastic, both from above and when played.
@PandaZerg - thanks for testing! If you cut through the middle high grounds, you might be able to flank and surround an army at the wider area in between the high ground and the last base.
BTW, do you have replays?
I'd love to know how the map feels from the other players perspective in matchups vs zergs.
I thought a good idea would be to bring top and bottom bases nearest of each side and just enlarge a little bit the entrance. The map is also awesome like this too.
Or, at the bottom of left middle high ground between both ramp and at the top of right middle high ground between both ramps. But I think first idea would be better.
It's just personal suggestions. Before changing anything, I thing you should wait to get more feedback. I don't have interesting replay on it yet. I won an easy game and lost 2 against players. Otherwise, I did some game with AI to test how it would be easy to hold all bases in later game vs Protoss and Terran. Nothing very serious.
On May 29 2012 22:36 PandaZerg wrote: Or, at the bottom of left middle high ground between both ramp and at the top of right middle high ground between both ramps. But I think first idea would be better. .
Good luck for MotM final
Its great with feedback, regardless of how subjective it might be This is hard to understand, though. Could you draw a picture or something?
But honestly, I think you did a good job on the textures and the overall aesthetics and that gives your map something extra, next to proper map mechanics.
Continuous effort - not strength or intelligence - is the key to unlocking our potential. -Winston S. Churchill
Published on EU in Arcade - Strategy as TPW Silver Sands
I also made a few aesthetic tweaks because of new lighting and fixed a small pathing bug (I'm pretty sure the pre-patch version of the editor did not display it)
On NA it's published as melee atm, without the small tweaks.
Prime, LG-IM, StarTale, FXOpen, MVP, NSH, Team AZUBU SC2, and Axiom-Acer will participate in the “Heart of the Swarm GSTL Pre-Season.” The game format will be single-elimination tournament, best of 7, all-kill format; all tournaments will be done on the HotS beta server, and the maps are the previously used Akilon Wastes, GSL Bel’shir Vestige SE, GSL Whirlwind Se, GSL Icarus. On top of this, new maps Howling Peak, DF Atlas, and TPW Silver Sands will be used starting with this team league.
Veloh15 United States. February 12 2013 12:51. Posts 160
Prime, LG-IM, StarTale, FXOpen, MVP, NSH, Team AZUBU SC2, and Axiom-Acer will participate in the “Heart of the Swarm GSTL Pre-Season.” The game format will be single-elimination tournament, best of 7, all-kill format; all tournaments will be done on the HotS beta server, and the maps are the previously used Akilon Wastes, GSL Bel’shir Vestige SE, GSL Whirlwind Se, GSL Icarus. On top of this, new maps Howling Peak, DF Atlas, and TPW Silver Sands will be used starting with this team league.
Cool stuff its been a long time since a big tournament has picked up a foreigner map!