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[H] ZvP Sentry/Immortal push plus Zealots in main

Forum Index > StarCraft 2 Strategy
 
 Fincheronious   United States. May 10 2012 07:33. Posts 36
Profile # 
I just played a game on antiga shipyard where a guy did a sentry/immortal/stalker push to kill my third and at the same time warped like 6 zealots into my main with a warp prism and I was just stunned, because I was going for the 12 minute roach max and I felt like I needed every unit I had to deal with the push, which killed my third anyway because Antiga, and I don't have any clue how I could have dealt with the warp prism. Any advice?

As for the replay, he did some early zealot pressure against my third that I obviously could have dealt with better, but even if I had done that part right I'm just not sure how I could have prepared for the warp prism.

http://drop.sc/175698
Old Post

 
 chestnutcc   India. May 10 2012 07:49. Posts 429
Profile # 
1. Like you mentioned, you didn't deal with the zealot pressure v well. You played a bit greedy, skimping on lings, and didn't scout the double gate in his wall. A round of lings or a spine/ extra queen would have been helpful.

2. You got a perfect scout off. He hit well after the roach max timing (the immortal sentry all in should hit at 10 min or so), and you were 50 supply short.

3. You picked off some reinforcements which is nice, but knowing what your opponent was trying to do, your whole force should have been at the third, or engaged him much earlier before he reached your rocks.

4. The zealots in your main required a few roaches to be split off and maybe microd about. Also your third and natural were not connected with creep. Spreading creep all over the area in front of your third is important to observe army movement.
Last edit: 2012-05-10 07:50:28
Old Post

 
 BuddhaMonk   Canada. May 10 2012 08:17. Posts 672
Profile # 
You scouted what he was doing, sentry immortal push.

Forget about the warp prism for a second, the moment you let a sentry/immortal/stalker army up your ramp at your third that's pretty much game.

You need to be engaging that in the middle of the map so that sentries are much less powerful and you have time to reinforce after the first engagement.

If you had done that, I think you win even with the zealots warping into your main.
Old Post

 
 TOdesKaMpF   United States. May 10 2012 08:39. Posts 271
Profile # 
When you see a warp prism put 1-2 spines in each base's mineral line.

This would prevent zealots doing damage.

When you scout immortals make a hydralisk den.

If he commits to the immortal push (which standard timing is always 11-13min) make hydras.

If he doesn't do an immortal push, don't make hydras.

You'll hold no problem with roach/ling/hydra.
College student; Aspiring Progamer -- @todeskampf
Old Post

 
 romelako   United States. May 10 2012 16:52. Posts 370
Profile Blog # 
notes on your game:

• 7:15 you have no vision of his natural gas.
• 9:38 you're making 6 roaches--why? you saw the robo and the gateways just barely being built. those could've been 6 drones.
• 10:18 8 more roaches, only @ 53 drones. you can definitely get 60-65 drones.
• your gas deposit is way too high, probably because you're 10 drones down from where you should be. that floating gas should be minerals and would probably help a lot in your defense.
• push walks all the way to your 3rd, takes down the rocks and walks right up into your third. you have a 60 supply lead, but that is made irrelevant by FF's gg.

EDIT: you don't need hydralisks to stop the push.
Last edit: 2012-05-10 16:52:35
Old Post

  jtixs   United Kingdom. May 10 2012 18:44. Posts 150Profile # 
If you try and go for hydras against the build you will have a bad time if the protoss executes properly.

Decent Macro and a good engagement with roach ling in the middle of the map should be fine, try and bait force fields etc.
Misconceptions to Mastery
Old Post

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