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Demon Hunter - Builds / Discussion - Page 26

Forum Index > Diablo 3 1 2 3 4 5 6 7 8 9 10 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 100 181 182 183 184 185 186 187 188 189 190 191
 
 whoso   Germany. May 25 2012 02:20. Posts 358
Profile # 
holy shit i just tried nether tentacles...the skill really hits a single enemy multiple times, its stupidly strong : D
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 klops   United States. May 25 2012 02:23. Posts 622
Profile # 

On May 25 2012 02:20 Black Gun wrote:
i could imagine that nether tentacles deal damage of a different kind against which most monsters have lower resists than against light dam?!


i guess so. just another argument against it.
Last edit: 2012-05-25 02:23:49
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 klops   United States. May 25 2012 02:24. Posts 622
Profile # 

On May 25 2012 02:20 whoso wrote:
holy shit i just tried nether tentacles...the skill really hits a single enemy multiple times, its stupidly strong : D


shhh.

if you want real laughs, use them on belials 3rd phase.

i almost 15 seconded him on inferno.
Last edit: 2012-05-25 02:28:26
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 karazax   United States. May 25 2012 02:25. Posts 473
Profile # 
I have noticed that plus attack speed on gloves and rings seems to be one of the biggest dps boosts even more than dex and +dmg. Still working on gear for inferno, just got to the butcher last night, but only made one attempt.
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 BeHave   Germany. May 25 2012 02:33. Posts 91
Profile # 

On May 25 2012 02:25 karazax wrote:
I have noticed that plus attack speed on gloves and rings seems to be one of the biggest dps boosts even more than dex and +dmg. Still working on gear for inferno, just got to the butcher last night, but only made one attempt.



Ias is indeed very strong, but you got to be carefull if you have sharpshooter activ. Always double check your items, especially those with + max crit dmg
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 Cel.erity   United States. May 25 2012 02:35. Posts 3600
Profile Blog # 

On May 25 2012 02:25 karazax wrote:
I have noticed that plus attack speed on gloves and rings seems to be one of the biggest dps boosts even more than dex and +dmg. Still working on gear for inferno, just got to the butcher last night, but only made one attempt.


Well, that "damage" rating is really deceptive, since you're obviously not standing and firing 100% of the time. It's possible for a DH with 20k damage to massively outdps a DH with 30k damage, if the latter DH is all attack speed/crit and the fight requires a ton of kiting/killing weaker monsters, respectively. Raw damage and dex are still the best stats for dps, I try to take those if the "damage" rating is close.
We found Dove in a soapless place.
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 GGTeMpLaR   United States. May 25 2012 03:14. Posts 3853
Profile Blog # 

On May 24 2012 18:28 Sawofhackness wrote:

Show nested quote +



How much did it cost you to respec all of that gear..








I was semi-tanky before so I only had to respec about half of it. I would say less than a million though because I try to grab the cheapest stuff when it gets put up.


On May 24 2012 23:37 nihoh wrote:

Show nested quote +


How much does the Resist help? I have nearly the same specs (no lets not lie, much weaker cos it's hard to close without respecing.), around 15K DPS (no dynamic crit) and 22K HP. I'm on Act 2 but I'd like to farm Pudge with semi-ease rather than getting oneshot to raise some money for AHing some better gear. My resist is only around 150 or 180 on average.


Well in Act 2 I get 2-shot and it's pretty close to being 3-shot so with like 400+ all resists, few hundred more armor, and a few thousand more HP, I can see Act 2 being easily tanked.
“Although our intellect always longs for clarity and certainty, our nature often finds uncertainty fascinating.” ~Karl Von Clausewitz~
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 klops   United States. May 25 2012 03:48. Posts 622
Profile # 
i just solo'd belial with 40k hp and 300 resists.
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 EchelonTee   United States. May 25 2012 07:20. Posts 3404
Profile # 
noob questions: for Rapid Fire, the Withering Fire rune adds fire damage to it; how much does this actually increase the DPS? (% wise, DoT etc)

How far is 10 yards approximately? Is using the steady aim passive worth it, or do enemies run up to you too fast often?

Is vault still a useful skill at higher difficulties, or is it not worth the slot at higher difficulties? I love vaulting around and it's a good escape mechanism, but I don't see that many high level streams use it.
learn lots. dont judge. laugh for no reason. be nice. seek happiness. -D[9] || Na`Vi - LGD - Dignitas - Liquid - Fnatic
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 Lobotomist   United States. May 25 2012 07:40. Posts 1230
Profile # 
there's a good post somewhere on the distances in diablo 3. a yard is much much smaller than you'd thing it would be, which makes steady aim damn good.

if you hold the control key while mousing over a skill/rune it'll tell you the exact damage numbers
Last edit: 2012-05-25 07:42:47
Teching to hive too quickly isn't just a risk: it's an ultrarisk
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 EchelonTee   United States. May 25 2012 07:54. Posts 3404
Profile # 
Yeah, I have advanced tooltips turned on, but for that particular rune setup, it just says "causing them to deal fire damage"; it doesn't have any numbers attached. Are there monsters that are weak/strong towards fire or something, or does fire damage itself just increase damage?

I'll search about the distances thing.

EDIT: http://diablo.incgamers.com/gallery/data/632/medium/D3_Distance_Map.jpg

This can't be right, can it?? Is 10 yards really that short?

There were also some posts saying that Fan of Knives has a 10 yd range so thats a good reference, and I agree that that 10 yd range is quite short. If so, then damn, steady aim is pretty much an auto pick passive.
Last edit: 2012-05-25 08:01:13
learn lots. dont judge. laugh for no reason. be nice. seek happiness. -D[9] || Na`Vi - LGD - Dignitas - Liquid - Fnatic
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 Laids   United Kingdom. May 25 2012 08:36. Posts 592
Profile # 
http://us.battle.net/d3/en/calculator/demon-hunter#URgVhl!eTX!YbYbYb

This is the build I'm using in Act 2 Hell post SS nerf, it works pretty damn well. The only packs is doesnt work well agaisnt are Invulnerable and some desecrator champion packs and Waller/mortar packs with some shitty luck, against everything else it just wrecks. The amount of stuns I get is just really good and I only have 2.10 attack speed, 1h bow would be ideal for this. You have to manouvre yourself a bit against mortar packs and the lacuni who throw bombs.

I have 19k HP and only 8800 DPS btw.
Last edit: 2012-05-25 08:37:21
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 LaNague   Germany. May 25 2012 08:49. Posts 2982
Profile # 
ball of lighting does half the listed damage i think, probably because blizzard expects it to always hit 2 times.
Nether tentacles does full damage per tick and thus is better, plain and simple. Until Blizzard nerfs it because it does too much damage on bosses.



i am slowly getting my foot on act 2 farm with this build:

http://us.battle.net/d3/en/calculator/demon-hunter#WRYVXT!eTX!cZZcZZ



i farm mostly the oasis and the desert, but a snake pack that is invulnerable and invisible 2/3 of the time is really annoying.
frost arrow and the stun trap is enough against most stuff, naturally fast enemies with fast attributes have to be skipped.





i should try out the stun bola, didnt have time yet.
Last edit: 2012-05-25 08:50:34
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 eluv   United States. May 25 2012 10:44. Posts 1072
Profile # 
I've been rushing some friends who are still in Normal/NM, and came up with this build to try to do that as quickly and painlessly as possible.

http://us.battle.net/d3/en/calculator/demon-hunter#liVThe!ebT!aZZZbc

All through NM, and for at least the first half of Hell in my current gear I can just hold right mouse in the direction we're moving. I didn't take vault or Tactical Advantage because they have to keep up, and I skipped Steady Aim because against the later elite packs, I can get into melee to finish them with the Shuriken Cloud. It's pretty lulzy, but it's good at what it does.
"Yes I fucked my way to the GSL partnership" - Sundance
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 Ack1027   United States. May 25 2012 10:53. Posts 7026
Profile Blog # 
What is everyone looking at in terms of their gear?
I went pure dex/dmg while we still had pre-nerf smokescreen, but now I find myself doing some weird combination of dex/vit/resistances.... Are you guys using rings for aspd/dex/+min dmg?
[ TL's #1 Boxer fan since '04 ]
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 KurtistheTurtle   United States. May 25 2012 11:58. Posts 1789
Profile Blog # 
I'm just using lag to kill myself repeatedly, and using smokescreen to not run away from inferno elites.

I'm not dying due to lack of skill or item setup, I'm dying to crappy internet connection/online only

/frustration
you've been dead since the moment you were born.
Old Post

 
 rustypipe   Canada. May 25 2012 12:14. Posts 189
Profile # 
Does anyone know if you are using a 1h crossbow and you have a quiver equiped do you only get the dex bonus or attrib bonsues from it and not the attack speed bonus? as it states it only works with bows?
The beatings will continue until moral improves!
Old Post

 
 Lagcraft   United States. May 25 2012 12:16. Posts 132
Profile Blog # 

On May 25 2012 12:14 rustypipe wrote:
Does anyone know if you are using a 1h crossbow and you have a quiver equiped do you only get the dex bonus or attrib bonsues from it and not the attack speed bonus? as it states it only works with bows?


You get the attack speed bonus.
Old Post

 
 rustypipe   Canada. May 25 2012 13:06. Posts 189
Profile # 

On May 25 2012 12:16 Lagcraft wrote:

Show nested quote +



You get the attack speed bonus.


Thanks,

What is better to have a quiver or a shield.... it starting to look like a shield
The beatings will continue until moral improves!
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 FakeDouble   Australia. May 25 2012 15:19. Posts 574
Profile # 
Hi all,
I wanted to post my build that has helped keep me alive until inferno act 1 without using smokescreen at all (will be starting act 2 later today, see how it goes). For some of the abilities I alternate between 2 runes depending on the situation, so I'll just type them here, instead of trying to work out how to use the fancy us.blizzard.net thing in the builds in the OP:

FD's 'Staying Alive' Build
1: Caltrops (Jagged spikes mostly, torturous ground is a good alternative)
2: Vault (Tumble)
3: Preparation (Battle Scars)
4: Rain of Vengeance (Dark cloud or Beastly bombs, depends if I want homing or carpet bombing)
Left Mouse: Bola Shot (Imminent Doom)
Right Mouse: Elemental Arrow (Screaming Skull)

Passives: Sharpshooter (always), then 2 of Archery, Cull the weak, Vengeance

Thoughts behind the build:
I don't like getting hit, and when I do, I die rather quickly (1-2 shots from anything significant). Caltrops is a low discipline slow that is quite spamable; I used to only use torturous ground, but its not nearly as effective against teleporting enemies. At least with Jagged spikes, I place one at my feet, and when they teleport to me I vault out, doing some damage. I'm not sure of this, but I think teleporters in torturous ground just teleport out.
Vault (Tumble) + Preparation (Battle scars) together means I can vault out of sticky situations or multi-vault past enemies when I run out of kiting space. 60% heal is nice too, like a 2nd potion.
I don't know if Rain of Vengeance is actually good, but it doesn't use hatred and has a relatively fast cooldown.
Bola shot (Imminent doom) does good damage (It's my highest damage skill lol), and the 2s delay before damage starts to pile up isn't too much of an issue.
Screaming skull is really good, 40% fear works as a stun (interrupting mortar or attacks where they need to charge up), and puts distance between you. Also line splash! (blueflame hellions anyone? XD) Since this is my only hatred spender, it's very spammable.

The passives are fairly self-explanatory I hope. Guaranteed crits and increased damage are good, yo.
Last edit: 2012-05-25 15:20:20
Formerly known as carbonaceous, how to mumu? pm pls~
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