[WCS EU] Season 1 Finals -…
[SPL] Round 5 Week 3 Revie…
[GSTL] Week 10 - Prime Tim…
[WCS KR] Innovation vs. Sy…
[WCS AM] Ro16 Group D Prev…
This Week in Starcraft 2: …
TL Site Changes
[WCS EU] Grubby, MMA, Ret …
Pizza: All Tiers Reached
Vici and RisingStars Advan…
Up&Down groups for 2013 WC…
HerO, Revival Interviews -…
Get 50% off Papa John's pi…
TL Advertising Features
US Politics Megathread
UK Soldier beheaded in L…
Movies you have seen rec…
Morality and Goodness
My Little Pony: Friendsh…
DC/VA/MD Weekly Nerd Dinne…
TL Site Changes
TL.net Ten Commandments
Barcraft Adelaide - June 1…
The Automated Ban List
The SeleCT Fanclub
The IdrA Fanclub
[stream] Hoby2000 - SC2 an…
[Stream] dRaW
Micro USB to 3.5mheadphone…
Computer Build Resource Th…
The Ultimate Mouse Thread
Getting a new Mouse! Any R…
What mouse/pad does your f…
Never Miss An Inject? W…
[SG] Vengeance Cup $5,000
Papa John's explores EG,…
Reaching Grand Masters w…
This Week in Starcraft 2…
Guardian UK article abou…
[GSTL] NSH vs MVP 2013 S1
[WCS EU] Finals Day 2 Prem…
Svenska Cup Vasteras - $6,…
[WCS EU] Finals Day 1 Prem…
Ottawa's Got Game! Estimat…
[D] MVPs build order vs TL…
[G] The MAN Train: Immorta…
[!] The Pro Zerg Strategy …
[G] TheCore - Advanced Key…
The HotS Terran Help Me Th…
OneGoal: A better SC2 [Pro…
Work In Progress Melee Maps
[A] Starbow
Map Jam & Challenge #5
[M] (2) Oasis 9
Looking at Alliance Draf…
Dota 2 QQ thread
General Discussion
The Great Dota 2 Key Req…
[Stream] Fachh[P]worstpl…
DotA 2 Team Recruitment …
[G-1] LAN Finals
[D2L] Fnatic vs. Mouz
RaidCall EMS One Americas …
Starladder Season 6
Dota 2 General LR thread
Simple Questions, Simple A…
[G]uide to Lifestealer
Question: Luna Item Build
Newly ported Hero discussi…
[G] In-Game Dota Guide for…
[D] New BW Server
snipealots 24/7 afreeca …
broodwar merchandise
SC SUM - StarCraft Super…
2 Artificial Intelligenc…
sGs New Player/Low Level…
[TLS2] Results and Standings
[R&S] 13th SOSPA Ranking T…
[GC S3] Gambit's Cup Semif…
D Ranks Teamleague Season 4
Gambit's Cup Season 3 Roun…
Simple Questions, Simple A…
Increasing APM/EAPM
Practice Partner Thread
Challenger map on Starcraf…
Quick few WC3 tips plz?
TL MMA Pick'em Pool 2013
UFC 160: Velasquez vs Bi…
Champions League/Europa …
FINALLY! - The 2013 NHL …
[T] Bastard "Mini" Mafia!
Carnival Cruise Mafia
Newbie Mini Mafia XLII
Running Thread
The Injuries Thread
General nutrition recommen…
Leta - Movie
Michael - skyline
Anytime - Beast
By.Hero - Shuttle
Anytime - Pusan
Customize Sidebar...

Website Feedback

Closed Threads


IRC Web Chat

TeamSpeak 3 (77 users)


Active: 6326 users

Protoss vs Protoss

Forum Index > Brood War Strategy 1 2 All
 
 wersdfxcv   May 13 2012 15:07. Posts 22
Profile # 
Hi guys! This is my first topic on TL hence be more patient to my questions that might seem strange

Currently i have problems with my PvP and i suspect this is because my knowledge about build orders is really poor. For example if i know that opponent is going to DT expand i dont know how to react expand myself or try to punish him with reaver. Also i dont know which build have advantages over others for example if i place my robo before second gate will i be in a better position than opponent who 2 gates first. Robo before singularity - are differences significant? Neither i know counter builds. There are many examples. Liquipedia did not help me much.

So i kindly ask TL broodwar community to help me with my PvP openings and explain me features of this match up
Old Post

 
 3FFA   United States. May 13 2012 16:17. Posts 2666
Profile Blog # 
Watch some NoNy FPVods on youtube to get a good understanding of quite a few BOs. One big influence on who wins any PvP is micro. Whether it be a couple zeals fighting on Blood Bath, some goon/reaver micro on Python, or even some nice proxy wars on Destination. Micro skills make this MU pretty fun(for me anyways). But you can't let up on macro. Also, it would be much easier to give feedback if you had a replay or 2 so we can look at it and tell you what it is you can improve on both strategically and in macro/micro. Preferably upload to repdepot.net
Last edit: 2012-05-13 16:24:03
I no longer expect the best in people. Sadly, I am beginning to expect much worse.
Old Post

 
 Nilo   Sweden. May 14 2012 01:30. Posts 14
Profile # 
Nony's "arbitersss" fpvod should do it.
Old Post

 
 SolvusAnima   United States. May 14 2012 06:47. Posts 130
Profile # 
One of his questions is actually something that I've wondered too.

If you open reavers and he did dt expand, how do you react? Do you wait until your reaver comes out to attack, or do you just attack with the current army and cancel reavers in favor of observers?
Since we cannot change reality, let us change the eyes which see reality.
Old Post

 
 FlaShFTW   United States. May 14 2012 07:49. Posts 4963
Profile Blog # 
There was this one thread of 12 nex pvp but i cant seem to find it anymore... its very popular nowadays with iccup play.
Never Surrender. Never GG. Always Fighting. BW4LYF. Woo Jung Ho Never Forget.
Old Post

 
 JMave   Singapore. May 14 2012 08:41. Posts 1754
Profile Blog # 
if you look to get even on economy, then harassment and cannon sniping is the way to go. Normally for DT expand, he will not have a lot of goons. If you can get a lot of probe kills or make him lose mining time significantly, then you should be quite even. He will not have a strong probe count yet because he will need to rush for templars with storm.

for maps where your natural is on low ground and main on high ground like fs and python, then you should go for robo before second gate. only for maps like say longinus or more recent maps like jade where your natural is on the same level as your main or in jade's case, nat higher than main, then the 2 gate before robo has a chance to catch him off guard. the idea is to attack with 5 dragoons and 2 zealots. he will be behind on 2 goons. Here you will need micro as well to maximise your chances. for beginning players, its almost always safer to just go for a robo before gate.

robo before range implies that you want to rush for reavers. which in pvp, he will already have goons. even if his probe is in your base, you have no choice but to carry on that strategy if not the timing itself will be compromised. and this would allow him to prepare appropriately.
火心 Jealous. I always loved that feeling when I was young. Embrace it.
Old Post

 
 tryummm   May 14 2012 09:36. Posts 762
Profile # 
The proper reaction against a DT build is to stop your Reaver tech and go for Templar Tech and subsequently quick High Templar drops. Against most iCCup Protoss players you can instead use a Dark Templar drop and basically win the game because hardly any players on iCCup understand the strategy and therefore follow up the Dark Templars with attempted aggressiveness rather than producing a Robotics. Its probably because these players are just bad, and therefore use the DT opening in hopes their opponent doesn't get detection and they straight out win the game and if they don't win the game with the DT they can get a blind timing in to win the game rather than attempting to win the game strategically. The psychological aspects are not that important however, rather use your Observer to see if your opponent is terrible (and therefore adding Gateways instead of getting a Robotics). If he is doing this..simply drop two Dark Templars in the main. If your opponent knows the DT build and therefore follows up with a Robotics, use the storm drops.

Sources:

(Mini actually got Reavers but he still follows up with harassment which backs up my statement regarding the importance of DT harass vs incompetent players or HT harass vs other players).



If you look through additional professional games you can see more examples of the Templar tech followup. Unfortunately, Templar based builds have not been too common recently in professional matches due to the high number of Dragoon heavy builds that are strong on the recent proleague map pool.
Old Post

 
 olabaz   United States. May 14 2012 09:57. Posts 186
Profile Blog # 
In a recent ISL match between Defi and Semih, Defi opened up 1 gate DT which got scouted by Semih who went 2 gate goon robo. By scouting it, he threw down an earlier nexus than Defi since he had more units and just went obs into quick citadel.
Old Post

 
 GhostOwl   May 14 2012 10:32. Posts 497
Profile Blog # 

On May 14 2012 09:36 tryummm wrote:
The proper reaction against a DT build is to stop your Reaver tech and go for Templar Tech and subsequently quick High Templar drops. Against most iCCup Protoss players you can instead use a Dark Templar drop and basically win the game because hardly any players on iCCup understand the strategy and therefore follow up the Dark Templars with attempted aggressiveness rather than producing a Robotics. Its probably because these players are just bad, and therefore use the DT opening in hopes their opponent doesn't get detection and they straight out win the game and if they don't win the game with the DT they can get a blind timing in to win the game rather than attempting to win the game strategically. The psychological aspects are not that important however, rather use your Observer to see if your opponent is terrible (and therefore adding Gateways instead of getting a Robotics). If he is doing this..simply drop two Dark Templars in the main. If your opponent knows the DT build and therefore follows up with a Robotics, use the storm drops.

Sources:

(Mini actually got Reavers but he still follows up with harassment which backs up my statement regarding the importance of DT harass vs incompetent players or HT harass vs other players).



If you look through additional professional games you can see more examples of the Templar tech followup. Unfortunately, Templar based builds have not been too common recently in professional matches due to the high number of Dragoon heavy builds that are strong on the recent proleague map pool.



Wouldn't the proper reaction to DT build would be to NOT go for templar tech, seeing as how continuing reaver tech will get you robotics facility which you can quickly build observatory and pop out an observer real quick? What good would going templar tech do?
Old Post

 
 olabaz   United States. May 14 2012 10:52. Posts 186
Profile Blog # 

On May 14 2012 10:32 GhostOwl wrote:

Wouldn't the proper reaction to DT build would be to NOT go for templar tech, seeing as how continuing reaver tech will get you robotics facility which you can quickly build observatory and pop out an observer real quick? What good would going templar tech do?

You keep robo and obviously get obs first but skip reaver since he'll have storm early and storm > reavers.
Old Post

 
 RezChi   Canada. May 14 2012 13:40. Posts 2323
Profile Blog # 
PvP for me means 1 gate robo into 3 gate obs, it's safe and counters most PvP in D rank because they freaken love DTs. If i scout them with robo and going reebo, i just spread obs around edge of base and killu their shuttle when they try and harass.
Last edit: 2012-05-14 13:41:48
Hyosung/Tia/Subin/NaEun/Minah ♥ Melanie, very nice idol. Hyosung #1 Yoo Ara #2
Old Post

 
 tryummm   May 14 2012 15:33. Posts 762
Profile # 

On May 14 2012 10:32 GhostOwl wrote:

Show nested quote +



Wouldn't the proper reaction to DT build would be to NOT go for templar tech, seeing as how continuing reaver tech will get you robotics facility which you can quickly build observatory and pop out an observer real quick? What good would going templar tech do?


You still get the Observer, but then you follow up with a Citadel and then an Archives rather than a Reaver. In an older game Jangbi displayed why going for Reavers is a bad idea. A DT build follows up with HT for storm. This makes a timing attack with Reavers obsolete since storms can counter Reavers pretty easily, especially in situations where Reavers are necessary to break a Cannon line. Its also easier to go for harassment oriented play with High Templar drops rather than relying on Reavers, since scarabs take longer to activate, have less range, and sometimes dud. If you consistently watch professional games it will become apparent switching to templar tech rather than getting Reaver tech after getting Observers is the most common counter to a DT build.
Old Post

 
 Jragon   Australia. May 14 2012 16:18. Posts 1277
Profile # 

On May 14 2012 15:33 tryummm wrote:

Show nested quote +



You still get the Observer, but then you follow up with a Citadel and then an Archives rather than a Reaver. In an older game Jangbi displayed why going for Reavers is a bad idea. A DT build follows up with HT for storm. This makes a timing attack with Reavers obsolete since storms can counter Reavers pretty easily, especially in situations where Reavers are necessary to break a Cannon line. Its also easier to go for harassment oriented play with High Templar drops rather than relying on Reavers, since scarabs take longer to activate, have less range, and sometimes dud. If you consistently watch professional games it will become apparent switching to templar tech rather than getting Reaver tech after getting Observers is the most common counter to a DT build.


There was a Mini PvP on Outlier this season, against Kal maybe, where he stuck with shuttle-reaver into the late-game and showed how effective they can be when microed, even when the opponent has storm
"Bisu is just too good." - Jaedong (http://www.teamliquid.net/forum/viewmessage.php?topic_id=218995) "Bisu hyung's play is just too good" - Flash (http://www.teamliquid.net/forum/viewmessage.php?topic_id=225861)
Old Post

 
 fold   Australia. May 14 2012 21:26. Posts 597
Profile Blog # 

On May 14 2012 16:18 Jragon wrote:

Show nested quote +



There was a Mini PvP on Outlier this season, against Kal maybe, where he stuck with shuttle-reaver into the late-game and showed how effective they can be when microed, even when the opponent has storm


I like tryummm's idea of skipping reaver and getting templar tech asap. It's easier to micro that way but if you do choose to go reaver you need to have a good arc, good storm dodging and reaver micro all at the same time in every engagement which is really hard. Going templar tech also makes it easy to hold off aggression with your own DTs if they skip obs. A DT drop isn't necessary either since a good player will make a cannon or two in their main and also have units positioned to snipe the shuttle as it comes though if you manage to get in their base and see one cannon, just drop DTs on top to kill it.

You can also do an elevator like this if you've already opened 3 gate obs: http://www.teamliquid.net/tlpd/korean/games/68813_JangBi_vs_Stats/vod


Last edit: 2012-05-14 21:32:55
t.t
Old Post

 
 Soulforged   Latvia. May 15 2012 00:27. Posts 605
Profile Blog # 
DT->expansion openers usually follow up with HTs with defense, and a timing push when natural paid off, gateways kicked in, and multiple HTs gained energy.
By getting your own archives you force them to also have an observer in time for his push, and that's a decent gas investment for robo/observatory/obs. If they skip it in favor of something else, you're either going to do damage with DT drops, or he will be unable to push, etc.
If he does get an observer himself, that makes his push weaker and manageable. Overall, he's hard pressed to grab a 3rd before detection, on most maps.
You, however, can do whatever you want at the time. Depending on the map, stuff like double expanding/DT into HT drop delay into bunch of gates can work.

IMO, more important is to manage your goon count well. Personally, I favor going for a minimal goon count that's enough to force him to make cannons, then cutting goon production for a brief time. If I feel like I can break my opponent, I'd rather go for it completely all-in with a probe and expansion cut in favor of more units; possibly, reaver.
Getting a reaver for a break attempt can work, depending on how fast you've gotten your robo.
Overall, you pretty much need 2 observers to push out; you can secure some ground/push away DTs with your first obs and move out before the second observer is done; going for an obs->reaver->obs is also an option, if you want to push with a reaver.
Old Post

  MCBurGerPr0   Afghanistan. May 16 2012 05:59. Posts 4Profile # 
--- Nuked ---
Old Post

 
 ymir233   United States. May 17 2012 05:31. Posts 1247
Profile Blog # 
You should know that he's going for DT tech due to 3 things (or so I think):
a) You see the citadel b/c he's retarded and didn't kill your scout probe.
b) He is not fuckin pressuring you at all (at least not until DTs are out).
c) By extension of b, he is desperately trying to block his main ramp, usually with 2zeals + 1goon. Pressure him and see what he does.

If you have a reaver MAKING, you're done for unless you are a god of throwing units desperately at ramps to block DTs from getting in. If you planned on going reavers and you have robo going up, go obs first. Obs first is standard anyways and early reaver doesn't net you THAT much of an advantage, especially if he just has 2 goons waiting in the back of the main mineral lines.

If he's going for some new build thingy where he delays DT tech for a slightly earlier expansion, I'm pretty sure it won't be that different from a regular 2gate expansion...but with DTs. You could just 3gate robo and walk into his base before he gets the tech up lols.
Come motivate me to be cynical about animus at http://infinityandone.blogspot.com/ // Stork proxy gates are beautiful.
Old Post

 
 WeRRa   May 17 2012 10:38. Posts 307
Profile # 
hm imo you should watch out for his nat, if he is getting pretty fast pylon at nat speaks a lot for dt expand, for the canons later on.
you can pressure him with goons and while this send in probe and then get goons out again, you should be at least able to scout his nat.
and you can watch for goonrange, in general dt expand means no goon range until expo.
if you know he is going for it, the counter build to it is 3 gate robo, but in general you won't be able to scout it before you picked your bo. if you scout it and you have gone for the standart 2 gate robo build with reaver, you should get at least 1 more obs, your expo at and get templar tech of your own, this forces him to stay in his base, until he has obs and buys you a lot time.
skip new gates and get fast second gas, while that you can contain him with goons and try to harass with reaver a bit.
you should not try to attack cause storm+canons is to hard to break.
after getting templar tech+forge go up to like 8 gates and you should be fine.
InnoVation Fighting!!!
Old Post

 
 Erasme   France. May 18 2012 18:45. Posts 4092
Profile Blog # 

On May 14 2012 07:49 FlaShFTW wrote:
There was this one thread of 12 nex pvp but i cant seem to find it anymore... its very popular nowadays with iccup play.


Sayle's fault.
I wonder if you can pm him, a very good pvp :D
'Reading all your blogs make me feel warm inside, it's like I know you already and I hope you would like to know me too'
Old Post

 
 wersdfxcv   May 18 2012 22:04. Posts 22
Profile # 
Thank you guys. Really appreciate your advices. Currently i easily get C- with only few losses, however i start to have problems with yellow rank. Wanna make B- 8).
Now i know how to deal with dt opening but u did not tell me much about timing attack when opponents gates kick off from expand.
Old Post

1 2 All
Please log in or register to reply.
 

» Recent SC2 Results
» Premier SC2 Tournaments

The Little App Factory