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| UberOverlord United States. May 13 2012 17:42. Posts 29 | Profile # |
Main Thread http://www.teamliquid.net/forum/viewmessage.php?topic_id=317165
In Overpool Ramp Control, the strategy is to get early banelings and control your opponent's ramp while you expand. One of the hardest parts of this strategy was the baneling control. This is something I've been doing that reduces the micro needed and yields more consistent results.
1. Create a wall of zerglings on hold position blocking your opponent's ramp. Place a baneling on hold position behind your wall of zerglings. Hotkey this baneling. 2. The second your wall of zerglings is attacked, detonate your hotkeyed baneling. You don't have to be looking at the ramp to detonate. 3. Replace detonated baneling from the 2-3 you have stockpiled behind wall.
These 3 steps are illustrated below.
![[image loading]](http://i.imgur.com/wSDvT.jpg)
The picture is cut off for me, here's the linkLast edit: 2012-05-13 17:43:35 |
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ThePlayer33 Australia. May 13 2012 17:44. Posts 2377 | Profile # |
| yes that might help morrow or julyzerg out |
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| Darkthorn Romania. May 13 2012 17:47. Posts 758 | Profile # |
Not that usefull with the new range on queen...even 1 queen could snipe the bane  |
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| UberOverlord United States. May 13 2012 17:54. Posts 29 | Profile # |
| yea the new queen does make this weaker, but it's only meant to be a temporary contain anyway. |
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| Cokefreak Finland. May 13 2012 18:04. Posts 5890 | Profile # |
Question, why didn't you include this, a much more detailed explanation, into the main thread, in there it just says:
Contain the enemy zerg in his main with slowlings and banelings. Use the ramp to force enemy speedlings to clump up and leave them unable to run by.
It's hardly enough for a thread, maybe good enough for the 1000 tips in itself. |
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| denzelz United States. May 13 2012 18:11. Posts 604 | Profile Blog # |
Why can't your opponent just use queens or make his own banelings? Or if you have early banelings and your opponent doesn't, why don't you just walk up the ramp with the banes and try to kill workers?
Also, why did you make another thread to promote your old thread?Last edit: 2012-05-13 18:13:41 |
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| EMPaThy789 New Zealand. May 13 2012 18:15. Posts 846 | Profile # |
On May 13 2012 18:11 denzelz wrote: Why can't your opponent just use queens or make his own banelings? Or if you have early banelings and your opponent doesn't, why don't you just walk up the ramp with the banes and try to kill workers?
Also, why did you make another thread to promote your old thread?
i was thinking the exact same thing lol. if your oppoent has only lings and you have banes, shouldnt you be pressing the fact that he is playing greedy by trying to kill drones? |
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Belial88 United States. May 13 2012 18:21. Posts 5217 | Profile Blog # |
Is this threadworthy? 9/10/11 pool baneling all-in is hardly new, and most not-low-level players know to keep their banes on a separate hotkey and always manually deonate them (or at least, never let them blow up on a micro'd ling, or at least move command them). And defenders will not run all their lings into a baneling.
9/10/11 pool will autowin against hatch first if you do it right (pull drones, or banelings, otherwise hatch firster can possibly come out even).
Your build is countered by 14 pools... they get a spine and queen, and just outproduce you. You are really just hoping they are going hatch first.
Which I 'counter' by ~10 drone scouting. If I see a pool that was planted well before 2:00 (which is when drone arrives), I just 14 pool. If I see a done pool, it's clearly a 6/7/8 pool, if I see no pool, it's hatch first and I just be a lot greedier with my pool timing. I don't know why more pros don't do this, but stephano does it (i've done it for a long time, imo he copy me).
Last edit: 2012-05-13 19:16:55 |
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| Clarity_nl Netherlands. May 13 2012 18:49. Posts 3283 | Profile # |
On May 13 2012 18:21 Belial88 wrote: Both threads are horrible, and not threadworthy. 9/10/11 pool baneling all-in is hardly new, and most not-low-level players know to keep their banes on a separate hotkey and always manually deonate them (or at least, never let them blow up on a micro'd ling, or at least move command them). And defenders will not run all their lings into a baneling.
9/10/11 pool will autowin against hatch first if you do it right (pull drones, or banelings, otherwise hatch firster can possibly come out even).
Your build is countered by 14 pools... they get a spine and queen, and just outproduce you. You are really just hoping they are going hatch first.
Which I 'counter' by ~10 drone scouting. If I see a pool that was planted well before 2:00 (which is when drone arrives), I just 14 pool. If I see a done pool, it's clearly a 6/7/8 pool, if I see no pool, it's hatch first and I just be a lot greedier with my pool timing. I don't know why more pros don't do this, but stephano does it (i've done it for a long time, imo he copy me).
Because if you're both going 15 hatch your opponent will be ahead because you drone scouted. |
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| Swagalisk United States. May 13 2012 19:02. Posts 7 | Profile # |
| I think this would work maybe once every other game if the your opponent isn't looking when he pushes out or if he doesn't know he is being contained. Maybe this would go to have at the top of your ramp where they can't see... but then why not just have a Bane... |
| | "The worst thing I can be is the same as everybody else. I hate that." Arnold Schwarzenegger |
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Belial88 United States. May 13 2012 19:21. Posts 5217 | Profile Blog # |
On May 13 2012 18:49 Clarity_nl wrote: Show nested quote +On May 13 2012 18:21 Belial88 wrote: Both threads are horrible, and not threadworthy. 9/10/11 pool baneling all-in is hardly new, and most not-low-level players know to keep their banes on a separate hotkey and always manually deonate them (or at least, never let them blow up on a micro'd ling, or at least move command them). And defenders will not run all their lings into a baneling.
9/10/11 pool will autowin against hatch first if you do it right (pull drones, or banelings, otherwise hatch firster can possibly come out even).
Your build is countered by 14 pools... they get a spine and queen, and just outproduce you. You are really just hoping they are going hatch first.
Which I 'counter' by ~10 drone scouting. If I see a pool that was planted well before 2:00 (which is when drone arrives), I just 14 pool. If I see a done pool, it's clearly a 6/7/8 pool, if I see no pool, it's hatch first and I just be a lot greedier with my pool timing. I don't know why more pros don't do this, but stephano does it (i've done it for a long time, imo he copy me).
Because if you're both going 15 hatch your opponent will be ahead because you drone scouted.
I don't think you understand.
If you go 10 drone scout vs...:
6-11 Pool, you throw down a 14 pool, and end up ahead 14/14, you go normal hatch first, and you are ahead (just not as ahead as if you didn't drone scout, but still ahead) Hatch First, you go gas first, and you make your pool much later (vs a 'standard' 15/15p/15g, I would go with 15/17g/17p)
I don't see how the opponent going 15 hatch will end up ahead. Furthermore, a 10 drone scout vs a hatch first means you can block the hatch (which will be pretty obvious, a 10 drone scout will arrive in time to get to their mineral line and see they have 15 drones instead of 13, ie a ton of drones, and see him pull a drone off to make that hatch, which you can block for a really long time).
I know most pros don't do it, but I really think they are making a mistake. Yep, I'll be the asshole to say that. I just see over 50% of ZvZ's end in the first 5 minutes because someone went hatch first vs 10 pool (idra, nestea, drg, recently, going 10 pool twice in a row in a series), or 10 pool vs 14 pool. Just avoid the coinflip completely and 10 drone scout.
Stephano does it. I've been watching his recent tournament ZvZ (iron squid for example), and he goes 10 drone scout hatch first. More than one of the games (the first set against.. forget his name, on cloud kingdom) he reactively goes 14 pool vs a 10 pool he scouted right before he would have normally planted his hatch.
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| Clarity_nl Netherlands. May 13 2012 19:41. Posts 3283 | Profile # |
On May 13 2012 19:21 Belial88 wrote: Show nested quote +On May 13 2012 18:49 Clarity_nl wrote: On May 13 2012 18:21 Belial88 wrote: Both threads are horrible, and not threadworthy. 9/10/11 pool baneling all-in is hardly new, and most not-low-level players know to keep their banes on a separate hotkey and always manually deonate them (or at least, never let them blow up on a micro'd ling, or at least move command them). And defenders will not run all their lings into a baneling.
9/10/11 pool will autowin against hatch first if you do it right (pull drones, or banelings, otherwise hatch firster can possibly come out even).
Your build is countered by 14 pools... they get a spine and queen, and just outproduce you. You are really just hoping they are going hatch first.
Which I 'counter' by ~10 drone scouting. If I see a pool that was planted well before 2:00 (which is when drone arrives), I just 14 pool. If I see a done pool, it's clearly a 6/7/8 pool, if I see no pool, it's hatch first and I just be a lot greedier with my pool timing. I don't know why more pros don't do this, but stephano does it (i've done it for a long time, imo he copy me).
Because if you're both going 15 hatch your opponent will be ahead because you drone scouted.
I don't think you understand. If you go 10 drone scout vs...: 6-11 Pool, you throw down a 14 pool, and end up ahead 14/14, you go normal hatch first, and you are ahead (just not as ahead as if you didn't drone scout, but still ahead) Hatch First, you go gas first, and you make your pool much later (vs a 'standard' 15/15p/15g, I would go with 15/17g/17p) I don't see how the opponent going 15 hatch will end up ahead. Furthermore, a 10 drone scout vs a hatch first means you can block the hatch (which will be pretty obvious, a 10 drone scout will arrive in time to get to their mineral line and see they have 15 drones instead of 13, ie a ton of drones, and see him pull a drone off to make that hatch, which you can block for a really long time). I know most pros don't do it, but I really think they are making a mistake. Yep, I'll be the asshole to say that. I just see over 50% of ZvZ's end in the first 5 minutes because someone went hatch first vs 10 pool (idra, nestea, drg, recently, going 10 pool twice in a row in a series), or 10 pool vs 14 pool. Just avoid the coinflip completely and 10 drone scout. Stephano does it. I've been watching his recent tournament ZvZ (iron squid for example), and he goes 10 drone scout hatch first. More than one of the games (the first set against.. forget his name, on cloud kingdom) he reactively goes 14 pool vs a 10 pool he scouted right before he would have normally planted his hatch.
If you both go 15 hatch and you drone scout and he doesn't, he will be ahead. I'm not saying it's right or wrong, but it's the reasoning behind it. Most pros feel zvz is the most coinflippy matchup, and dronescouting at 9 or 10 might be "safe" against anything but 15 hatch, but it puts you behind otherwise. You'd be surprised how much mining time you lose by cutting 10% of your eco earlygame.
I understand that if you scout and he's 10 pooling you win, or if he's 14/14 you're ahead. |
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| Veriol Czech Republic. May 13 2012 19:56. Posts 410 | Profile # |
''If you both go 15 hatch and you drone scout and he doesn't, he will be ahead.'' Seriously what level are you talking here about - the extra 80 minerals matter only among few players on planet + zvz is so volatile it can change in less than a second. |
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Belial88 United States. May 14 2012 00:02. Posts 5217 | Profile Blog # |
If you both go 15 hatch and you drone scout and he doesn't, he will be ahead. I'm not saying it's right or wrong, but it's the reasoning behind it. Most pros feel zvz is the most coinflippy matchup, and dronescouting at 9 or 10 might be "safe" against anything but 15 hatch, but it puts you behind otherwise. You'd be surprised how much mining time you lose by cutting 10% of your eco earlygame.
I understand that if you scout and he's 10 pooling you win, or if he's 14/14 you're ahead.
You aren't cutting 10% of your econ... you are just cutting 80 minerals, which you are replacing by having 2 more drones out earlier or whatever because you are going a much later pool and by blocking his hatch. 15h/17g/17p 10 drone scout is more economic than 15h/15p/15g or a blocked hatch forcing at best 17h/15p/15g. |
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| Shibbxyz United Kingdom. May 14 2012 00:20. Posts 91 | Profile # |
if you drone scout someone doing hatch first and then you also go hatch first, you will be behind The simple reason is when I see a drone scout I know there either all in with some early pool or most likely they want to go hatch first and hence I can also be really greedy and will be ahead
Also with faster overlords you can see lings coming so much sooner now that scouting is just setting you behind |
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| FairForever Canada. May 14 2012 00:20. Posts 2192 | Profile # |
On May 14 2012 00:02 Belial88 wrote: Show nested quote +If you both go 15 hatch and you drone scout and he doesn't, he will be ahead. I'm not saying it's right or wrong, but it's the reasoning behind it. Most pros feel zvz is the most coinflippy matchup, and dronescouting at 9 or 10 might be "safe" against anything but 15 hatch, but it puts you behind otherwise. You'd be surprised how much mining time you lose by cutting 10% of your eco earlygame.
I understand that if you scout and he's 10 pooling you win, or if he's 14/14 you're ahead.
You aren't cutting 10% of your econ... you are just cutting 80 minerals, which you are replacing by having 2 more drones out earlier or whatever because you are going a much later pool and by blocking his hatch. 15h/17g/17p 10 drone scout is more economic than 15h/15p/15g or a blocked hatch forcing at best 17h/15p/15g.
Trust me drone scouting doesn't make up for any of the minerals lost.
Also because you can tell what your opponent is doing based on scout timing. 9 scouting timing is a lot earlier than typical drone scout timing for all-ins, and really no one 9scouts on 14/14, so if I see such an early scout I know I can almost 100% do safe 15/17/17 as well. |
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Belial88 United States. May 14 2012 00:36. Posts 5217 | Profile Blog # |
Well it's 10 drone scout, not 9 (sometimes even 12, depending on map, but that's pulling at 12).
People generally don't drone scout at all in ZvZ, but if they do I believe most just send a 13 drone scout (dont know why :X).
If you see such an early scout, it's possible I'm doing an early pool.
Although yea, you could infer I was going hatch first too, and throw down a greedy pool yourself. The difference is that I will just go 19 pool then to your 17 pool, and I will block your hatch.
Do you understand what I'm saying? I'm saying I recoup the losses of the drone scout by always making a later and greedier pool than you do. It doesn't matter if you go 21g/21p, I will just go 23g/23p in response.
This is just my opinion, and I understand that I've communicated the most important point - you become safe against early pools and are ahead already against 14/14, which seems to be the majority of tournament losses - and that most pros don't do this. I'm just stating my rationale why I think it's good even against hatch first, although I hope I've made a strong enough case to state that for the odds, it's best to 10 drone scout.Last edit: 2012-05-14 00:38:23 |
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| Schnullerbacke13 Germany. May 14 2012 03:03. Posts 1196 | Profile # |
On May 14 2012 00:36 Belial88 wrote: Well it's 10 drone scout, not 9 (sometimes even 12, depending on map, but that's pulling at 12).
People generally don't drone scout at all in ZvZ, but if they do I believe most just send a 13 drone scout (dont know why :X).
If you see such an early scout, it's possible I'm doing an early pool.
Although yea, you could infer I was going hatch first too, and throw down a greedy pool yourself. The difference is that I will just go 19 pool then to your 17 pool, and I will block your hatch.
Do you understand what I'm saying? I'm saying I recoup the losses of the drone scout by always making a later and greedier pool than you do. It doesn't matter if you go 21g/21p, I will just go 23g/23p in response.
This is just my opinion, and I understand that I've communicated the most important point - you become safe against early pools and are ahead already against 14/14, which seems to be the majority of tournament losses - and that most pros don't do this. I'm just stating my rationale why I think it's good even against hatch first, although I hope I've made a strong enough case to state that for the odds, it's best to 10 drone scout.
Actually delaying the pool too much does backfire negatively economically, as super late queens will hamper your larvae production. I'd say round 17h17 (did not do the math exactly) is the latest time it pays off, a later timing will still increase early income, however you cannot re-invest due to larvae shortage so you'll get behind in # drones at ~6 minutes. |
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| zJayy962 May 14 2012 03:11. Posts 1317 | Profile Blog # |
On May 14 2012 00:36 Belial88 wrote: Well it's 10 drone scout, not 9 (sometimes even 12, depending on map, but that's pulling at 12).
People generally don't drone scout at all in ZvZ, but if they do I believe most just send a 13 drone scout (dont know why :X).
If you see such an early scout, it's possible I'm doing an early pool.
Although yea, you could infer I was going hatch first too, and throw down a greedy pool yourself. The difference is that I will just go 19 pool then to your 17 pool, and I will block your hatch.
Do you understand what I'm saying? I'm saying I recoup the losses of the drone scout by always making a later and greedier pool than you do. It doesn't matter if you go 21g/21p, I will just go 23g/23p in response.
This is just my opinion, and I understand that I've communicated the most important point - you become safe against early pools and are ahead already against 14/14, which seems to be the majority of tournament losses - and that most pros don't do this. I'm just stating my rationale why I think it's good even against hatch first, although I hope I've made a strong enough case to state that for the odds, it's best to 10 drone scout.
10 drone scout on 4 player maps doesn't even get to the last position until after your 15 hatch is supposed to be down. It can come out beneficial on two player maps but on four player maps you might be losing 100-150 minerals for nothing. because you'd lose to that early pool anyway. |
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| Berailfor May 14 2012 03:18. Posts 425 | Profile # |
Ya I don't really see this as a viable strategy in high level play. They just scout your early pool and gas. And the 2 options are mass speedling or early banes. Both of which you'd want your own banes for.
I'm not Zerg and I know that. So in either case if your opponent scouts they will end up 14-15 pooling, get banes. And be farther ahead when they kill your 4 lings on HP with one bane. Meanwhile you see that your lings were attacked. And I quote "You don't even need to look, just detonate your bane." So he killed your 4 lings with 1 bane. You kill your own bane for free... |
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