So I have a 60 Wiz with basically 100% crappy equipment. I have 15 mil on bank and am looking to get good gear for A1 MF farming. What slots should I improve first, and what stats should I look at getting? What build should I use?
Last edit: 2012-06-26 04:24:18
If you value your soul, never look into the eye of a horse. Your soul will forever be lost in the void of the horse.
i am level 47 - i am currently in act 3 of nightmare and so far my melee build is viable - very viable.
here are my primaries: Astral Blade - pound for pound, the skill with the highest dmg as primary. I get the + 35% bleed dmg rune. Arcane Orb - Obliterate. Again pound for pound the best damaging secondary spell.
Then my skills are: Diamond Skin - pretty explanatory, i am melee Force Armor - same reason as above Wave of Force - to give me breathing room Hydra - poison of course
setup is - always have force armor on plant a hydra, run towards mob, then they will surround you spam astral blade and arcane orb hit diamond skin and wave of force if you need breathing room rinse.repeat.
fun build - i feel like a barbarian with spells. Oh and all my items have +VIT and +INT wand and a shield as well
It's viable up until Inferno. At that point you need massive amounts of armor, resists, and life on hit. Diamond Skin is helpful but you won't be able to replicate what a Barbarian can do.
Last edit: 2012-06-26 04:55:55
sjschmidt93 United States. June 26 2012 05:22. Posts 2516
On June 26 2012 01:14 sjschmidt93 wrote: Right now I have 130% crit damage, 30.5% crit chance, 13% IAS and 1559 Intellect. I'm wondering if I'm abandoning too much intellect for the other stuff? It's pretty clear whenever I don't crit I'm not doing any damage at all. (these could be improved w/ a really nice amulet I have but it would be ~+1000 dps for ~-3500 hp and I'm not willing to do that at this time)
Also, what build is the best for these kind of stats? It would seem that Blizzard would be the best 'cause it ticks so many times, but I'm not sure how crits work with Blizzard. The other thing I'm doing is AO/MM with Temporari Flux, but I'm open to other stuff.
Your crit damage is really low, it probably isn't worth it to look for crit items unless you can boost that higher.
Sadly, I have a 1 hander without a socket and their price has gone up a ton since the patch
My grandpa could've proxied better, and not only does he have arthritis, he's also dead. -Sean "Day[9]" Plott
King.Crimson Romania. June 26 2012 05:28. Posts 446
Can anyone please tell me what the best wizard build for group play (3 players - 1 tank, 2 dps) is? I'm currently struggling in Act 3 with party, despite having good gear.
On June 26 2012 05:28 King.Crimson wrote: Can anyone please tell me what the best wizard build for group play (3 players - 1 tank, 2 dps) is? I'm currently struggling in Act 3 with party, despite having good gear.
In any group with a tank, I'd wholeheartedly recommend an arcane dynamo + beam spell build as the entire channel gets the 75% damage increase. A full arcane bar of 75% increased arcane torrent is pretty disgusting(especially with good crit and AP on crit gear). Just be aware that since *all* wizards will want venom hydra it gets pretty annoying to manage the arcane dynamo stacks because of the bug where hydra consumes the 5 stacks, but do not actually get any increased damage.
Edit: For clarification, in my hardcore inferno farming group(mostly act 1 atm, but going to move on to act 2 soon) I run the following: MM V-hydra A-Torrent(disruption) MI EA(prismatic) Teleport(wormhole) Using glass cannon(yes, glass cannon in hardcore inferno, you better believe it!), galvanizing ward and arcane dynamo as passives. When soloing I just swap out arcane torrent for blizzard.
I guess for later acts though, it entirely depends on just how well your tank can actually tank. If he needs to keep running away, having to stand still to channel is pretty pointless since you will probably be forced to kite.
Edit2: Do note that I play hardcore, and as such am pretty much forced to outgear content pretty heavily as far as resists/hp/armor is concerned, which allows for standing still in a lot of situations where a more squishier built character may not be able to.
Last edit: 2012-06-26 06:06:22
Machina improba! Vel mihi ede potum vel mihi redde nummos meos!
King.Crimson Romania. June 26 2012 06:07. Posts 446
I just got to inferno...didnt have much money so bought what i could. So i currently have 20k dps and about 450 all resist 25k life. (a bit low on hp i assume)
i have no idea how i should play my wizard. Any tips? act 1 inferno seems quite easy but if i want to play act 2 would it be possible?
@ggmonx - Esports fanatic
NukeTheBunnys United States. June 26 2012 08:22. Posts 984
what kind of stats should I be looking at before moving to act 2 inferno
Im currently at : 1377 Int 4K Armor (with force armor) (57% damage reduction) 25.5% crit 173% crit damage 260-310 resists 29k life
I have been using magic missile(seeker), Arcane Orb (celestial orb), Hydra(venom), Magic Weapon(force), Teleport(fracture), and Force armor Passives: Glass Cannon, Astral Presence, and Illusionist
When you play the game of drones you win or you die.
On June 26 2012 08:22 NukeTheBunnys wrote: what kind of stats should I be looking at before moving to act 2 inferno
Im currently at : 1377 Int 4K Armor (with force armor) (57% damage reduction) 25.5% crit 173% crit damage 260-310 resists 29k life
I have been using magic missile(seeker), Arcane Orb (celestial orb), Hydra(venom), Magic Weapon(force), Teleport(fracture), and Force armor Passives: Glass Cannon, Astral Presence, and Illusionist
If you have 20k dps, act 2 is doable, its act 3 where it get tough. I would use blizzard with stark to kite mobs(makes everything a lot easier), also Id replace illusionist with arcane dynamo or prodigy.
DuB phool United States. June 26 2012 08:57. Posts 728
So I've been using a wand+source the entire game, at Act 2 Inferno now. I've seen plenty of mention of 2-handers/axes/all sorts of things being used in this thread... have I been doing it wrong?
I've been going with - Mouse: Hydra left / Orb right Diamond / Force Weapon / Force Armor / Teleport
Would I be better of with magic missile and a non-wand? Any advice is appreciated.
Sit outside in the sun and spend some time meditating. Trust me. Just go.
blagoonga123 United States. June 26 2012 09:00. Posts 2055
On June 26 2012 08:57 DuB phool wrote: So I've been using a wand+source the entire game, at Act 2 Inferno now. I've seen plenty of mention of 2-handers/axes/all sorts of things being used in this thread... have I been doing it wrong?
I've been going with - Mouse: Hydra left / Orb right Diamond / Force Weapon / Force Armor / Teleport
Would I be better of with magic missile and a non-wand? Any advice is appreciated.
the way i've come to see wizard is
Arcane Orb? 2h MM? 1h
so with your build, sure 2h is probably better (assuming you get capped by Arcane Power often)
FOOL! Pain is my friend! Now let me introduce you to it!
DuB phool United States. June 26 2012 09:05. Posts 728
On June 26 2012 08:57 DuB phool wrote: So I've been using a wand+source the entire game, at Act 2 Inferno now. I've seen plenty of mention of 2-handers/axes/all sorts of things being used in this thread... have I been doing it wrong?
I've been going with - Mouse: Hydra left / Orb right Diamond / Force Weapon / Force Armor / Teleport
Would I be better of with magic missile and a non-wand? Any advice is appreciated.
the way i've come to see wizard is
Arcane Orb? 2h MM? 1h
so with your build, sure 2h is probably better (assuming you get capped by Arcane Power often)
Interesting. I'm so used to using the basic wand attack while waiting for AP, that'll take some getting used to. So I basically just want as high a dps 2h as possible, no? Would Obliterate or Tap Source work better, or is that just preference?
Thanks for helping!
Sit outside in the sun and spend some time meditating. Trust me. Just go.
alQahira United States. June 26 2012 09:51. Posts 492
Dub phool, be careful about switching to a 2 hander. The old conventional wisdom on 2 handers formed when 15% IAS items were common, so starting with a .9 weapon and adding 45% IAS was viable. Now, unless you're willing to gear IAS pretty heavily, I think 1 hand plus off is the way to go, since without any IAS kiting with arcane orb is slow as hell and dangerous.
Itsmedudeman United States. June 26 2012 09:57. Posts 8897
On June 26 2012 09:51 alQahira wrote: Dub phool, be careful about switching to a 2 hander. The old conventional wisdom on 2 handers formed when 15% IAS items were common, so starting with a .9 weapon and adding 45% IAS was viable. Now, unless you're willing to gear IAS pretty heavily, I think 1 hand plus off is the way to go, since without any IAS kiting with arcane orb is slow as hell and dangerous.
Pretty much this. Using a 1 hander at 1.44 speed it'd be pretty hard for me to go back to a 2 hander at this point. Think of it this way, 2 hander = more damage, 1 hander = more versatility/survivability. I mean hell, you could argue that beams are the best dps and mob clearer in the game, but it's hardly ideal for you to stand there and channel when you need to kite. Then again, I don't know how the damage works out when you pool in all your attack speed/crit items at that level of gear. If you have a lot of decent attack speed gear I'd go for a 2 hander. Or maybe even if you don't you could find a decent 1200 DPS 2 hander with like 1.2 attack speed for cheap.
Last edit: 2012-06-26 09:57:40
alQahira United States. June 26 2012 11:11. Posts 492
I'd also like to note that I've moved from a 1200 dps 2 hander pre-patch (at 1.0 attack speed) with what used to be 30% IAS from items to a 915 dps 1 hander with 1.4 attack speed, and a 190 avg damage source, and feel like my overall damage is much higher, mostly because I can actually get useful stats on that source (in this case, 8% crit, which translates to about 200 points of int in my specific case. If I can upgrade the source to add in some intelligence, all the better.)
Also, because I'm comfortable at 1.4 attack speed, I switched out my IAS gear for more crit and crit damage.
DuB phool United States. June 26 2012 13:34. Posts 728
Bah. I guess I'll just try some things out and go with what keeps me alive and kills stuff the best. I do like my wand. Thanks for all the info. Very informative!
Cheers and happy wizard-ing.
Sit outside in the sun and spend some time meditating. Trust me. Just go.
Phael United States. June 26 2012 13:44. Posts 251
Idk, watching that it seemed mindnumbingly slow. I'm 100% sure I clear way faster than that. You also stood at a high arcane pool during the first elite, and it wasn't even particularly difficult. The next 2 didn't have any difficult affixes and they were a pretty easy elite so you had low arcane power, but I would imagine mortar, fast, melee, vortex mobs are still way more difficult at that attack speed. Especially nowadays when you even need to clear through soul lashers and such. I think you'd stand to gain a lot from 2x attack speed rings with crit on them.
In any case, at "my" gear level I'm pretty sure there's no 2 hander in the world that exists that would surpass my 1 hand/offhand setup. But when I look at gear under like 400 dmg sources I don't think I could deny 2 hander efficiency. The damage is way bigger. I just suggest a bit of attack speed to bump it up to like 1.2ish and attack speed rings are pretty damn efficient. You can't get much crit/crit dmg on those slots to begin with.