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Things That You Love or Bug You About Diablo 3

Forum Index > Diablo 3 1 2 3 4 5 6 7 8 9 Next All
 
 ManicMarine   Australia. May 17 2012 06:37. Posts 335
Profile # 
We've all got the game by now, and the initial rush of playing it for 12 hours is over. Now it's time to complain about it! This thread is for everything that you've found in Diablo 3 that annoys or amuses you, or things that you just want to share.

Note this is not a bug report thread, nor is it a balance whine thread. If your character bugged out and you died, that sucks. And if you think something is imba, then I don't care. This is a thread to have some friendly banter about some of the things that you noticed playing Diablo 3 that appear to be working as intended, but you just don't like. Or, you can talk about all the things that you DO like!

For example: I started playing as Monk as my first character. The 4th active skill you unlock is called a mantra, which is basically an aura that gives benefits to your teammates, with different mantras giving different benefits. Except it doesn't work like a normal aura; it only has a 3 minute duration. So basically this means that I have to push 4 on my keyboard every 3 minutes to get a buff, and if I forget then my character loses quite a bit of survivability. That's pretty annoying IMO, they should just go ahead and make it an actual aura rather than a button to press every 3 minutes.

I love the Treasure Goblins though. Whenever I see those guys I've gotta just run the hell after them, ignoring all the enemies which are killing my friends.
Last edit: 2012-05-17 06:37:54
Manic by name, Manic by nature.
Old Post

 
 hfxRos   Canada. May 17 2012 06:45. Posts 86
Profile # 
I feel like while leveling, gear makes more of a difference than I think it should.

At level 25 as a Barbarian, I was doing lackluster damage and having a hard time. The gear I had didn't seem terrible, it was all Yellows from bosses I killed, and a few blues with nice stat allocation. I died a lot, and had to kite everything, waiting for stun to come of cooldown.

Then I went to AH with about 60k gold, left with no gold, and now I am an unstoppable Juggernaut, capable of ripping the forces of Hell apart by looking at them funny, no effort required. I have no doubt this will change on nightmare mode, but I think it's silly that gear upgrades made THAT much of a difference.
Old Post

 
 BlasiuS   United States. May 17 2012 06:46. Posts 2030
Profile Blog # 
What bugs me is that the in-game tooltips for skills are not detailed enough. I have no clue how much damage any of my skills do. How am I supposed to compare or decide what skills to use if I have no idea how good they are?
next week on Everybody Loves HypnoToad:
Old Post

 
 Mios   United States. May 17 2012 06:49. Posts 563
Profile # 
Really love the fact that legendaries are so incredibly rare as I know I'll be excited when I finally see one. Also love all the possibilities with 6 active spells with so many runes (5?) for each skill. Playing Barb and my mind is constantly theorycrafting on how to gear my char to synergize with certain rune/skill combinations.

Little bummed about the lack of variety and triviality of item attributes for some of the early items but I know it'll get better. Also, is there any way to see your overall autoattack DPS taking all the stats into account, or the DPS of certain skills? Kind of annoying if I can't see my total auto attack damage, makes it hard to know whether or not a certain weapon is an upgrade or if I should dual weild and whatnot.
no LAN and intercontinental bnet = T_T
Old Post

 
 Johnny Business   Sweden. May 17 2012 06:51. Posts 1042
Profile # 

On May 17 2012 06:46 BlasiuS wrote:
What bugs me is that the in-game tooltips for skills are not detailed enough. I have no clue how much damage any of my skills do. How am I supposed to compare or decide what skills to use if I have no idea how good they are?


Activate advanced tooltips in the options.

Sure legendaries are rare but I have not found a single legendary on the ah that is better then my rare items.

I am really bugged about that all the rare mobs are harder then the bosses
Last edit: 2012-05-17 06:53:22
Serious Business
Old Post

 
 HolydaKing   Germany. May 17 2012 06:57. Posts 8112
Profile # 
what i hate: i didn't find any uniques in normal difficulty
what i also hate: the quest system. always gotta do the quests again if you want to farm? what if i want to kill act 1 boss, can't i do that without having to play the whole game again?

what i like: the randomness of the items
what i also liked: the story was pretty ok. however it might get annoying on several play throughts as it is pretty long and you can't skip anything.
Last edit: 2012-05-17 06:59:17
Old Post

 
 Heh_   Singapore. May 17 2012 07:01. Posts 2245
Profile Blog # 
What I hate: The installation is taking so longgggggggggggggggggggggggggggggg!!!!
=Þ
Old Post

 
 Johnny Business   Sweden. May 17 2012 07:02. Posts 1042
Profile # 

On May 17 2012 06:57 HolydaKing wrote:
what i hate: i didn't find any uniques in normal difficulty
what i also hate: the quest system. always gotta do the quests again if you want to farm? what if i want to kill act 1 boss, can't i do that without having to play the whole game again?


You actually can. Just press the chose quest button before creating.
Serious Business
Old Post

 
 klaxen   United States. May 17 2012 07:02. Posts 360
Profile # 

On May 17 2012 06:57 HolydaKing wrote:
what i hate: i didn't find any uniques in normal difficulty
what i also hate: the quest system. always gotta do the quests again if you want to farm? what if i want to kill act 1 boss, can't i do that without having to play the whole game again?

what i like: the randomness of the items
what i also liked: the story was pretty ok. however it might get annoying on several play throughts as it is pretty long and you can't skip anything.


What do you mean? You can skip all cinematics, and clicking on the "x" on the text box skips it. You can completely avoid the story if you'd like, minus one or two parts around bosses.
high master protoss - low master zerg
Old Post

 
 subzer0   May 17 2012 07:08. Posts 67
Profile # 
What I hate: The monotonous, repetitve gameplay.
Old Post

 
 ZeaL.   United States. May 17 2012 07:08. Posts 3048
Profile Blog # 

On May 17 2012 06:45 hfxRos wrote:
I feel like while leveling, gear makes more of a difference than I think it should.

At level 25 as a Barbarian, I was doing lackluster damage and having a hard time. The gear I had didn't seem terrible, it was all Yellows from bosses I killed, and a few blues with nice stat allocation. I died a lot, and had to kite everything, waiting for stun to come of cooldown.

Then I went to AH with about 60k gold, left with no gold, and now I am an unstoppable Juggernaut, capable of ripping the forces of Hell apart by looking at them funny, no effort required. I have no doubt this will change on nightmare mode, but I think it's silly that gear upgrades made THAT much of a difference.


This is what I thought would happen and kept me from spending cash on diablo. While skill probably factors into the game at some level most of it is just grinding gear/gold to pass what are essentially gear checks and higher difficulties basically means more grinding. Its basically playing a third person World of Warcraft on some level and that's something I don't want to repeat.
Why am I still here?
Old Post

 
 HolydaKing   Germany. May 17 2012 07:10. Posts 8112
Profile # 

On May 17 2012 07:02 Johnny Business wrote:

Show nested quote +
On May 17 2012 06:57 HolydaKing wrote:
what i hate: i didn't find any uniques in normal difficulty
what i also hate: the quest system. always gotta do the quests again if you want to farm? what if i want to kill act 1 boss, can't i do that without having to play the whole game again?



You actually can. Just press the chose quest button before creating.

Am i missing some button? Or do i just remember something wrong? If i want to go to kill the Act 1 boss and create a game there with clicking on "select Quest" it even tells me that it will overwrite my current progress.

@ the other guy: does something change in nightmare? aren't all the pathes blocked if you don't do the quests? not that i care too much because i would do the quests again anyway for the next few times.
Old Post

 
 Patriot.dlk   Sweden. May 17 2012 07:14. Posts 5446
Profile Blog # 
I love that money is really useful.

I find it annoying having to go back and get money piles a lot. I see why this is so and I realize that I can buff pickup radius.

I think it's to easy so far.
Old Post

 
 Patriot.dlk   Sweden. May 17 2012 07:20. Posts 5446
Profile Blog # 

On May 17 2012 06:45 hfxRos wrote:
I feel like while leveling, gear makes more of a difference than I think it should.

At level 25 as a Barbarian, I was doing lackluster damage and having a hard time. The gear I had didn't seem terrible, it was all Yellows from bosses I killed, and a few blues with nice stat allocation. I died a lot, and had to kite everything, waiting for stun to come of cooldown.

Then I went to AH with about 60k gold, left with no gold, and now I am an unstoppable Juggernaut, capable of ripping the forces of Hell apart by looking at them funny, no effort required. I have no doubt this will change on nightmare mode, but I think it's silly that gear upgrades made THAT much of a difference.



That sounds really lame. I simply recommend going with another style. I put all my money into upgrading for better crafting etc
Old Post

 
 Markwerf   Netherlands. May 17 2012 07:22. Posts 2916
Profile # 
I love that you can don't ever have to commit to anything. You can't make any big mistakes with your character and you can try out every spell on your way to sixty or even swap in between. I was slightly worried at first that leveling the artisans at normal was a waste of cash but even that carries over (though the artisans in general seem lackluster).

What I hate is the terrible story line and the super long build up time before you get to interesting fights. Whole of normal is just a drag basically.
Old Post

 
 Stratos_speAr   United States. May 17 2012 07:29. Posts 3868
Profile # 

On May 17 2012 07:08 ZeaL. wrote:

Show nested quote +
On May 17 2012 06:45 hfxRos wrote:
I feel like while leveling, gear makes more of a difference than I think it should.

At level 25 as a Barbarian, I was doing lackluster damage and having a hard time. The gear I had didn't seem terrible, it was all Yellows from bosses I killed, and a few blues with nice stat allocation. I died a lot, and had to kite everything, waiting for stun to come of cooldown.

Then I went to AH with about 60k gold, left with no gold, and now I am an unstoppable Juggernaut, capable of ripping the forces of Hell apart by looking at them funny, no effort required. I have no doubt this will change on nightmare mode, but I think it's silly that gear upgrades made THAT much of a difference.



This is what I thought would happen and kept me from spending cash on diablo. While skill probably factors into the game at some level most of it is just grinding gear/gold to pass what are essentially gear checks and higher difficulties basically means more grinding. Its basically playing a third person World of Warcraft on some level and that's something I don't want to repeat.


Diablo 2 was the exact same way. The game was mind-numblingly easy, requiring little to no thought, and the only thing that mattered was that you had good enough gear. What do you expect from this genre?
Last edit: 2012-05-17 07:32:13
A sound mind in a sound body, is a short, but full description of a happy state in this World: he that has these two, has little more to wish for; and he that wants either of them, will be little the better for anything else.
Old Post

 
 Bleak   Turkey. May 17 2012 07:33. Posts 2662
Profile Blog # 
I have two main complaints: One is that I have to be online to play singleplayer, and two, the skill damage scaling by the weapon damage.

I pretty much love anything else about to game.
"I am a beacon of knowledge blazing out across a black sea of ignorance. "
Old Post

 
 HolydaKing   Germany. May 17 2012 07:34. Posts 8112
Profile # 

On May 17 2012 07:29 Stratos_speAr wrote:

Show nested quote +
On May 17 2012 07:08 ZeaL. wrote:

On May 17 2012 06:45 hfxRos wrote:
I feel like while leveling, gear makes more of a difference than I think it should.

At level 25 as a Barbarian, I was doing lackluster damage and having a hard time. The gear I had didn't seem terrible, it was all Yellows from bosses I killed, and a few blues with nice stat allocation. I died a lot, and had to kite everything, waiting for stun to come of cooldown.

Then I went to AH with about 60k gold, left with no gold, and now I am an unstoppable Juggernaut, capable of ripping the forces of Hell apart by looking at them funny, no effort required. I have no doubt this will change on nightmare mode, but I think it's silly that gear upgrades made THAT much of a difference.


This is what I thought would happen and kept me from spending cash on diablo. While skill probably factors into the game at some level most of it is just grinding gear/gold to pass what are essentially gear checks and higher difficulties basically means more grinding. Its basically playing a third person World of Warcraft on some level and that's something I don't want to repeat.



Diablo 2 was the exact same way. The game was mind-numblingly easy, requiring little to no thought, and the only thing that mattered was that you had good enough gear. What do you expect from this genre?

to be honest the auction house really feels like cheating, even though i'm using it right now because i play hardcore and it helps some there :D

i love this thing about diablo, every item makes you feel stronger.
Old Post

 
 yakitate304   United States. May 17 2012 07:37. Posts 589
Profile # 
What I hate is that you don't have to commit to anything... Or rather, that you can't commit to anything. The lack of stat points and skill points makes building a character incredibly bland.

I played D2 a number of ways... For a while I was pretty clueless about optimizing my builds. Then I found out about it and started going really hardcore trying to get the absolute most out of each class. Then I started to just fool around with dumb builds - Amazons that had both Bows and Javelins, Sorc's with all 3 elements, and so on. Obviously they weren't powerhouses but I was still able to rush people through Hell with them.

Now what can I do? Use the same skills that every other Witch Doctor in the world has? The only thing that matters now is gear, which CONVENIENTLY you can buy with real money. Is there any reason to have more than 1 character of each class? You have access to every skill, so your character can do whatever the fuck he wants.

Let's look at it from a lore/concept standpoint... You've been using the same skills for ages and ages, perfecting your craft... And then on a whim you decide "oh you know what? I don't like using these skills anymore - I'll tap into the number of other skills that I've never used before, and oh look, they're just as strong as the ones that I've been mastering for years and years."

Characters have no identity.

I got bored in less than an hour.

------

Also hate not being able to fast-swap skills... so you end up just doing the same thing from the start of a battle to the end of it.

------

I also dislike the Health Orbs. I like that you don't have to pick up gold.

------
Last edit: 2012-05-17 07:51:56
Yaki's Streaming Madness: twitch.tv/YakiSC ||| FRB Grand Tournament Organizer ||| @YakiStarCraft ||| Youtube.com/YakiStarCraft
Old Post

 
 Iranon   United States. May 17 2012 07:39. Posts 971
Profile Blog # 
Not having to click on gold is wonderful, as well as gold actually being meaningful. I thought I was going to hate the visuals, but I just installed this morning and beat act 1, I think it looks great. You can have bright colors and a dark mood after all.

The only thing I dislike so far as that swapping skills puts them on cooldown. If you use a different skill layout for crowd control than you do for damage output, you have to run away far enough that spending 5 seconds with a giant menu in your face won't mean you're getting killed and not responding...

I was also worried about the skill/stat point removal, but I have to say, I like that. In D2, everyone knew exactly how to make an optimal _____ build, so you just did that, and if you put a point into the wrong stat/skill you started over because you were an idiot (or respecced, as of recently). If you wanted to play a different style, then you had to make a different char. Now I can level up one char of each class, and have access to everything I could ever want to experience. Removing an aspect of player choice that wasn't really a choice at all if you knew what you were doing is just fine with me.
Last edit: 2012-05-17 07:43:45
Old Post

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