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Monk builds/discussion - Page 25

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 Pwere   Canada. May 28 2012 01:34. Posts 940
Profile # 
The one that gives 16% dodge. Don't know the name.

It is better against mobs because the small knockback actually interrupts them, always, in a fairly large radius.

Also, why do you want more spirit at this point? You can most likely keep your mantra's burst on all the time, so what you want is more life.

The way I see it, Transcendence gives you 367.2 life per hit. Why not get a weapon/rings to increase that amount? Plus, the life on hit actually procs once per attack per target. Meaning that somewhere around 200 life on hit is is about as good as transcendence. Get that number to 600+ and you'll see the difference, then you can drop that passive entirely and get something else (not sure what you're using; I'm running One, Resilience and Dex->Armor).

On another note, how do you survive without Dashing Strike? I'd like to drop it for Breath of Heaven, but then I feel like there are more groups of elites I simply couldn't kill.

ps. I think the lag affects us a lot more than other classes. Dashing Strike takes so long to activate with 250+ms, and the targetting is harder. Then there's also the constant "warping-back-because server doesn't want you to move even though nothing interrupts movement"... I hate it.

Edit: I miscalculated the bonus for Deadly Reach. If you solo, you go from 35% to 85% armor increase, so if you have about 7k without Deadly Reach (somewhere close to 5500 base armor), that's a 20.7% damage reduction. Dodge is a bit better than armor, as long as you can survive hits, because if you dodge the hit, you also ignore the side effect (DoT, Freeze, knockback, etc.).

You could probably use both, first two strikes FoT, 3rd strike Deadly Reach, and get both bonuses. You'd definitely be tanky, but skill slots =(
Last edit: 2012-05-28 02:29:15
Old Post

 
 chocopaw   May 28 2012 03:43. Posts 1744
Profile Blog # 
Alright guys, altered my skillbuild and got some dex and resi items, now it's more fun again. Thanks for the advice!
Still kind of regretting that I didn't roll DH or WZ, but before I bring another hero to lvl60 I'll play some HC first.
http://twitter.com/lechocopaw
Old Post

 
 Vod.kaholic   United States. May 28 2012 04:06. Posts 701
Profile Blog # 

On May 28 2012 00:16 run.at.me wrote:
I have made some adjustments to my build but im thinking i should change my 3rd skill. Note im just using this build for belial runs (it gives me 2 escapes from his 2 hand slam) but everything else the same with exception to skill 3.

Is there a way to regenerate spirit faster? im trying to max my attack speed so i can spam mantra but is there anything else i can use to aid in generating spirit? skill 3 is the only skill im flexible with, the others are must-stays to me.

+ Show Spoiler +


well reading the above poster i might give FoT a try. But with bosses and some mobs doing so much dmg, its like 'yes i will dodge more' but then again, if i DO get (inevitable) ill take a fair chunk more dmg. and i like to tank a bit so im a bit on the fence there. but then u say its better for spirit regen.. so i dno. what rune do you use with FoT?


One thing I've been trying in order to make up for spirit regen is using Sweeping Wind with the Inner Storm rune - it gives +3 spirit/s while you stay at max stacks of SW. I used that through most of Act 1 inferno, I hit Act 2 inferno last night but haven't made any headway into it, so I can't say what works, but this is one thing you could try. With your high crit chance you should be able to get 3 stacks easy, the only challenge is hitting a mob every 6s to keep up the spirit regen.
Last edit: 2012-05-28 04:07:30
._. \: |: /: .-. :\ :| :/ ._. They see me rolling...
Old Post

 
 dmfg   United Kingdom. May 28 2012 04:15. Posts 566
Profile # 

On May 28 2012 01:34 Pwere wrote:
ps. I think the lag affects us a lot more than other classes. Dashing Strike takes so long to activate with 250+ms, and the targetting is harder. Then there's also the constant "warping-back-because server doesn't want you to move even though nothing interrupts movement"... I hate it.


I noticed the slow activation of Dashing Strike too, but after playing around with it I'm 90% sure it's only because it will only activate after you complete your current attack animation. My delay got much much better when I switched to a 1H weapon, and I've never noticed any delay when I use it while running (i.e. not attacking).

The warping back is actually one of the main reasons I'm sticking with Dashing Strike on my HC monk. It happened in D2 too, when you were slightly desynced and tried to move, but that move wasn't valid on the server side because there was a monster in the path.
Old Post

 
 Aterons_toss   Romania. May 28 2012 05:32. Posts 1228
Profile Blog # 
A bit newer to the game ( only picked it up 2 days ago ), wouldn't mind some advice on the build

I am only level 40 atm, dual wielding with 1200 dmg 3.5k hp 900 dex and 1750 armor ( 47% dmg reduct ) 170 lph at 1.82 speed

I use the following build: http://eu.battle.net/d3/en/calculator/monk#aegijk!YdX!aZaZaa

Point is that its fastest to generate spirit as far as i know , due to the passive + non spirit attack + dual weapon combo
I picked the + armor skill instead of the mantra duration increase since i prefer sacing 1 aoe to refresh it more often ( + refreshing it does give you that boost of 64% for a little while )

I got the vortex/spectral monk since i can use all my "spare" spirit on the big aoe in long fights.

Bubble was pretty much instant chose and i picked heal since most of the time im using it is when im close to death so its nice getting out of it and being able to take.

I use the mantra of increase dmg due to the fact that clearing out shit way faster is generally a nice thing + the other mantras didn't had anything "that" attractive.

So basically im dumping everything into dmg ( stacking dext and generally try to pick weapons of equal dps via by which has the best dmg )> speed > spirit regen ( the only thing that i don't have for it is the spectral monk of air... cuz 2% chance for 100 seems to random and the mantra of spirit/passive mantra spell since i fell that i stay "in combat" so much when solo/2 people group that the 5 points per second are barely left and id rather have the 15% dmg reduction and 36% increased dmg for me/party member )

The second skill i picked the hard hitting expensive aoe since it seemed like a strong "spirit dump"

Im afraid that i won't be able to go with this style all the way to act 2/3 inferno tho since i hear that mobs could basically 1 shoot me if i do so.
Currently i fell pretty strong tho, i kill enemies fast and the hp on hit + hp on consume spirit combined with dodge/armor and bubble for when im close to death make me fell kind of invincible.
A good strategy means leaving your opponent room to make mistakes
Old Post

 
 Trashie   Norway. May 28 2012 06:26. Posts 131
Profile # 
Wave of Light is shit in my opinion, any you're better off using your Mantra as spirit dump, as it gives you that extra effect. I'd rather switch Wave of Light to Crippling Wave,
Old Post

 
 Jisall   United States. May 28 2012 06:54. Posts 1537
Profile Blog # 
It seems to me like the general consensus is that Melee classes are more gear dependent then ranged. Also ranged can kite while melee can not.

My counter-argument would be that it will be harder to get to the same level as ranged, we might never catch up to their dps, but with the 30% damage reduction, with top tier gear I think we will be the ones who top off higher then the ranged classes with running inferno.
Monk: Because being a badass is more fun then playing a dude wearing a scarf.. ... Ite fuck it, Witch Doctor cuz I like killing stuff in a timely mannor.
Old Post

 
 semantics   May 28 2012 07:02. Posts 8553
Profile Blog # 

On May 28 2012 06:54 Jisall wrote:
It seems to me like the general consensus is that Melee classes are more gear dependent then ranged. Also ranged can kite while melee can not.

My counter-argument would be that it will be harder to get to the same level as ranged, we might never catch up to their dps, but with the 30% damage reduction, with top tier gear I think we will be the ones who top off higher then the ranged classes with running inferno.

30% dmg reduction applied how though is what matters i doubt it's just flat +30% it's probably *1.30% on the end or start. Range classes will do better at running inferno when you can max out your dps and still survive due to their invulnerability abilities they will always do better, plus they don't need to be in combat to generate their resource to further improve their dps or survivability. Melee classes are better at surviving which is why boss battles in inferno melee can do quite well at, mostly because there isn't some crazy high damage skill or disable that's hard to avoid it's beating the champs which well always have more problem with. Sure range has problems with motor but melee has problems with every other ability due to more time avoiding or moving around less time doing damage.
Last edit: 2012-05-28 07:04:41
Old Post

 
 xDaunt   United States. May 28 2012 07:32. Posts 4366
Profile # 
Here is a new build that I am using in inferno (still act 1) that is showing a lot of promise. The premise is the full exploitation of the monk's invincible frames for damage and healing.

http://us.battle.net/d3/en/calculator/monk#UTgdXQ!VXU!cYYbbb

Damage comes from WotHF. Serenity and SSS are your invincibility moves, so each are runed for maximum duration/min CD. Beacon of ytar passive feeds this further. Mantra of healing with BoP is your spirit dump. More importantly, mantra of healing gives you additional sustain (note that there is no transcendence). Dashing strike with quicksilver gives you a cheap out, allows kiting while your CDs are down, and let's you nail those treasure dudes. The rest is fairly self-explanatory.

Here's the gameplan: use SSS, serenity, and BoH in succession to go toe to toe with whatever you are fighting. When you have blown your CDs, run away and kite the monsters until your CDs are back up. Let your passive life regen do its thing. Use dashing strike as necessary. Spam BoP when you can. You should notice that you're able to hang in fights with elites a lot longer.

Lastly, let's talk about items real fast. You still wants dex, vit, and resistances as usual. However, you also will want life regen per second gear and at least one passive spirit generator so that your kiting is productive. I am using sword and board, but you could use a 2h if you wanted.
Old Post

 
 Regina   Netherlands. May 28 2012 07:34. Posts 148
Profile # 
Update from my side, hopefully helpfull for other monks around here. This morning i was struggling SO MUCH on inferno act 3, getting insta gibbed so i started to look around how to chance my spec maybe and i did alot of gear swtiching,d ropping dmg and attackspeed for more defense. this made me suprise soo much so here are my experience:

Right now im able to tank act 3 eazy, 10-20 mobs at same time np, tanking siegebreaker without bothering dodging even 1 attack.

My build :
http://eu.battle.net/d3/en/calculator/monk#bYgXih!YZX!ZYacba

For some reason screenshots wont capture d3 only desktop :S so here my stats:
632 physical resist
470 all other resist

7568 armor with just evasion hard target
11667 armor incombat + Enchantress which is 79.55% dmg red to all sources
shield with 1500 armor , 3700-4700 block and 19% blockchance + 8% block from legendary helm
41k health
42% dodge > 50.8% dodge with activate mantra
terrible attackspeed 1.62 attacks (highly recommended much higher, but today i dropped alot of AS for def had 2.05)
1435 Life on hit (i recomment atleast 1k)
250 life regen per sec
10208 dps

base stats:
200 strenght
1186 dex
437 int
1165 vitality

Worth mentioning
On my ches ti have 4% less dmg from ranged attack
On my bracers i have 4% less dmg from melee
On my belt i have 14% less dmg from melee

Not sure if i should keep resolve or take one of everything. the difference in dmg phys and other resistance is 6,7%. i think its only worth it when you gruop up with a barb (didnt do the math)

my weapon is only 650 dps, dropped my 800 dps weapon today which had 18% attack speed. tho this one has a socket which makes a total of 950 life per hit! totally worth it, only thing is that i lack attackspeed atm on other items. but i have 3 million to buy 2 items with 15% attackspeed, then it should be fine again.

Goodluck all. All people that have been sccreaming and shouting that act 3 is impossible are just liers just GEAR UP!

Cant stress how important +armor on items is, also all resist+physical = win and dont forget to get some int! up to 400 int its very worth it for extra resistance.
Last edit: 2012-05-28 07:35:17
Old Post

 
 wei2coolman   United States. May 28 2012 07:52. Posts 9663
Profile # 
I wish Blizzard could refund time. Because I want my 83 hours played on my monk, refunded to me. 83 hours of my life I'll never fucking get back.

Oddly enough Blizzard thinks its a good idea to have melee classes require ACT 3/4 inferno gear to do ACT 2. lolololol
Curse & Doublelift fanboi.
Old Post

 
 archon256   United States. May 28 2012 07:59. Posts 360
Profile # 

On May 28 2012 07:52 wei2coolman wrote:
I wish Blizzard could refund time. Because I want my 83 hours played on my monk, refunded to me. 83 hours of my life I'll never fucking get back.

Oddly enough Blizzard thinks its a good idea to have melee classes require ACT 3/4 inferno gear to do ACT 2. lolololol

Just play another class man and get gear for your monk, man. It's not like you need to buy the new class or spend tons of time grinding for it like in WoW.
And if you didn't enjoy the 83 hours you spent leveling up your monk you should have just switched a lot sooner.
"The troupe is ready, the stage is set. I come to dance, the dance of death"
Old Post

 
 wei2coolman   United States. May 28 2012 08:03. Posts 9663
Profile # 

On May 28 2012 07:59 archon256 wrote:

Show nested quote +


Just play another class man and get gear for your monk, man. It's not like you need to buy the new class or spend tons of time grinding for it like in WoW.
And if you didn't enjoy the 83 hours you spent leveling up your monk you should have just switched a lot sooner.


too bad I didn't reach inferno til around 70 hours, and thought 13 hours of grinding would change something.

and if you think having to grind with another class just to get gear for another class to be even playable is a good game design, you're just kidding yourself. this is the first time i've actually been disappointed by blizzard.

it wouldn't be so bad if wizard, dh, and wd were in the same situation as monks and barb, but the fact is, they're in a completely another level.
Curse & Doublelift fanboi.
Old Post

 
 HorsemasterK   United States. May 28 2012 08:19. Posts 229
Profile # 

On May 28 2012 08:03 wei2coolman wrote:

Show nested quote +


too bad I didn't reach inferno til around 70 hours, and thought 13 hours of grinding would change something.

and if you think having to grind with another class just to get gear for another class to be even playable is a good game design, you're just kidding yourself. this is the first time i've actually been disappointed by blizzard.

it wouldn't be so bad if wizard, dh, and wd were in the same situation as monks and barb, but the fact is, they're in a completely another level.



are you new to diablo? Just be happy you can respec your monk to fotm whenever you want, rather than having to level a new one from scratch.
"Thy merchants were the great men of the earth; for by thy sorceries were all nations deceived." - Revelations 18:23
Old Post

 
 wei2coolman   United States. May 28 2012 08:23. Posts 9663
Profile # 

On May 28 2012 08:19 HorsemasterK wrote:

Show nested quote +




are you new to diablo? Just be happy you can respec your monk to fotm whenever you want, rather than having to level a new one from scratch.

Who the fuck would want to remake a monk? You imply that there's even a monk build that'd be good in inferno, and there's a "character trap" like in diablo 2.
Curse & Doublelift fanboi.
Old Post

 
 Regina   Netherlands. May 28 2012 08:28. Posts 148
Profile # 
who are you to say that monks dont survive inferno past act 1. This game is all about auctioning not about skill, when i hit 60 i had 4 million already and in a day 400 resistance which means you can roll over act 1 already. after that keep auctioning and you will roll act 2 aswell. same counts for act 3. Ppl that say you have to grind, not as effective as just auctioning imo
Old Post

 
 HorsemasterK   United States. May 28 2012 08:28. Posts 229
Profile # 

On May 28 2012 08:23 wei2coolman wrote:

Show nested quote +


Who the fuck would want to remake a monk? You imply that there's even a monk build that'd be good in inferno, and there's a "character trap" like in diablo 2.



Getting mad that you have to play one character to find gear for another is just being mad that you are playing Diablo. Maybe this game isn't for you.

As for inferno, everyone is struggling to some extent. Some people don't mind/enjoy the difficulty, while others rage about it.
"Thy merchants were the great men of the earth; for by thy sorceries were all nations deceived." - Revelations 18:23
Old Post

 
 Jarlax   May 28 2012 08:41. Posts 62
Profile # 

On May 28 2012 07:34 Regina wrote:
Update from my side, hopefully helpfull for other monks around here. This morning i was struggling SO MUCH on inferno act 3, getting insta gibbed so i started to look around how to chance my spec maybe and i did alot of gear swtiching,d ropping dmg and attackspeed for more defense. this made me suprise soo much so here are my experience:

Right now im able to tank act 3 eazy, 10-20 mobs at same time np, tanking siegebreaker without bothering dodging even 1 attack.

My build :
http://eu.battle.net/d3/en/calculator/monk#bYgXih!YZX!ZYacba

For some reason screenshots wont capture d3 only desktop :S so here my stats:
632 physical resist
470 all other resist

7568 armor with just evasion hard target
11667 armor incombat + Enchantress which is 79.55% dmg red to all sources
shield with 1500 armor , 3700-4700 block and 19% blockchance + 8% block from legendary helm
41k health
42% dodge > 50.8% dodge with activate mantra
terrible attackspeed 1.62 attacks (highly recommended much higher, but today i dropped alot of AS for def had 2.05)
1435 Life on hit (i recomment atleast 1k)
250 life regen per sec
10208 dps

base stats:
200 strenght
1186 dex
437 int
1165 vitality

Worth mentioning
On my ches ti have 4% less dmg from ranged attack
On my bracers i have 4% less dmg from melee
On my belt i have 14% less dmg from melee

Not sure if i should keep resolve or take one of everything. the difference in dmg phys and other resistance is 6,7%. i think its only worth it when you gruop up with a barb (didnt do the math)

my weapon is only 650 dps, dropped my 800 dps weapon today which had 18% attack speed. tho this one has a socket which makes a total of 950 life per hit! totally worth it, only thing is that i lack attackspeed atm on other items. but i have 3 million to buy 2 items with 15% attackspeed, then it should be fine again.

Goodluck all. All people that have been sccreaming and shouting that act 3 is impossible are just liers just GEAR UP!

Cant stress how important +armor on items is, also all resist+physical = win and dont forget to get some int! up to 400 int its very worth it for extra resistance.



Hey got few questions pls.

1) How did u get belt with 14% less dmg from melee - i cant even browse belts on AH with "% less dmg from melee" (there is no such stat for belt) - if its legendary or set item pls give me name.

2) how did u get so high life per hit - u said u get 950 life per hit from weapon - i find it hard to belive - can u post screenshot or full stats of this weapon coz all i can find is max ~200 + socket = max 300 from weapon only.


Old Post

 
 Amui   Canada. May 28 2012 08:42. Posts 3121
Profile Blog # 

On May 28 2012 08:28 HorsemasterK wrote:

Show nested quote +




Getting mad that you have to play one character to find gear for another is just being mad that you are playing Diablo. Maybe this game isn't for you.

As for inferno, everyone is struggling to some extent. Some people don't mind/enjoy the difficulty, while others rage about it.


I'm not mad that the game is hard. I'm mad that I decided on a class that it turns out has to spend 10x the money/time on gear in order to just clear the same content. I wouldn't be mad if every class had to struggle and farm gear to make it through act 1/2 inferno. In D2 you had some specs that almost necessitated carrying until a certain level, but with infinite respec, that's not an issue. So why is it that one of my friends on a DH jumped right into A1/A2 inferno and still cleared it while I farmed for a week and a half to do it with the same level of ease?
Porouscloud - NA LoL
Old Post

 
 Regina   Netherlands. May 28 2012 08:51. Posts 148
Profile # 

On May 28 2012 08:41 Jarlax wrote:

Hey got few questions pls.

1) How did u get belt with 14% less dmg from melee - i cant even browse belts on AH with "% less dmg from melee" (there is no such stat for belt) - if its legendary or set item pls give me name.

2) how did u get so high life per hit - u said u get 950 life per hit from weapon - i find it hard to belive - can u post screenshot or full stats of this weapon coz all i can find is max ~200 + socket = max 300 from weapon only.





Its a legendary belt string of ears, you have them with around 10%-20% reduction. more reduction more expensive
As i said i cant make screenshots it gives me my desktop if i paste it dunno how to fix it. My weapon has the following stats:

Grapple Triumph
225-695 damage
644 DPS
102 dexterity
+33 max dmg
+767 life on hit
+ some arcane dmg

+ socket spot which i have put in 190 life on hit gem

I also wear legendary neckless with 400 life on hit, but im gonna replace that with 15% atkspeed neckless cuz you really need around 40% attackspeed on your gear to have proper spirit regen and also benefit the lfie on hit the most

If you know how to fix my screenshot prob i can show you my char or ingame i could liink regina#2981 on europe server
Old Post

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