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[NASL] Week 6 Division 5 - Page 7

Forum Index > StarCraft 2 Tournaments 1 2 3 4 5 6 7 8 9 10 All
 
 Badfatpanda   United States. May 21 2012 11:02. Posts 9238
Profile Blog # 

On May 21 2012 10:58 Liquid`Jinro wrote:
I feel like if I work some small things out I could get it to work;;;;;

Like, the place he blinks in is a really obvious spot and I should put a PF there, I can afford it. And more harass late game, get rid of my marines earlier (16 supply in pretty useless marines for the first 200 army).


Even though you lost in the end, that was an entertaining game and I felt like you picked the right map for it. Thanks! that was really fun to watch. Was that game live?
Music is a higher revelation than all wisdom and philosophy. -Beethoven | Mech isn't a build, it's a way of life. -MajOr | Charlie.Sheen: "What is sarcastic, kids who have no courage to fight?" | #TerranPride #yolo #swag -Naama after 2-0'ing MC at HSC VI
Old Post

 
 Aerisky   United States. May 21 2012 11:03. Posts 9164
Profile Blog # 

On May 21 2012 10:59 Letall wrote:
Has jinro been going mech all series?

Nah, just this game Great series though, almost had it >.< sucks that it just gets recorded as a L really :/

but MC Polt now here we gooo!
sigh
Old Post

 
 JitnikoVi   Russian Federation. May 21 2012 11:03. Posts 396
Profile # 

On May 21 2012 11:00 Bagration wrote:
For mech to truly become standard against Protoss, a lot of changes need to be made. Puzzle crushed that maxed mech army, and he didn't even make immortals.


your suggestion are?
In theory yes, but theoretically, no.
Old Post

 
 Hulavuta   United States. May 21 2012 11:04. Posts 1252
Profile Blog # 
What's the music they're playing during this top 10 stuff?
Done with Team Liquid for a while. Don't expect to find me here.
Old Post

 
 Kkxtrouble   Brazil. May 21 2012 11:09. Posts 393
Profile # 
Jinro lost all five games 1-2, that's just sad.
I pledge myself to conquer all the foes who stand before the mighty gift bestowed in my unworthy hand
Old Post

 
 HeroMystic   United States. May 21 2012 11:10. Posts 894
Profile # 
I agree with Jinro that there should've been some form of harassment. Puzzle was left alone the entire game and it allowed him to do what he want. In order for Mech vs P you can't stay passive the entire game. Aggression has to happen at some point.

I think for that game specifically having more of a Thor mixture would've been better. They're weaker against Colossi but they're much beefier due to their HP so they can handle reinforcements better, and they're actually more mobile than Tanks due to siege mode.

I'd like to see a few more Ravens purely for PDD since Puzzle had Blink stalkers.
Last edit: 2012-05-21 11:11:48
 
Old Post

 
 Oboeman   Canada. May 21 2012 11:11. Posts 3376
Profile # 
aw man, morrow vs qxc on ohana didn't make the top 10?
 
Old Post

 
 Hulavuta   United States. May 21 2012 11:12. Posts 1252
Profile Blog # 

On May 21 2012 11:11 Oboeman wrote:
aw man, morrow vs qxc on ohana didn't make the top 10?


OH man, that game definitely should've been on there...MorroW actually using Ultralisk Drop Harass, sick as hell.
Done with Team Liquid for a while. Don't expect to find me here.
Old Post

 
 Aerisky   United States. May 21 2012 11:14. Posts 9164
Profile Blog # 
MC versus Polt, here we goooo!! MC, MC, MC!
sigh
Old Post

 
 Falconblade   United States. May 21 2012 11:14. Posts 1024
Profile # 
So when will the outstanding IdrA and Demu/NonY games be played?
 
Old Post

 
 Dexington   Canada. May 21 2012 11:15. Posts 5867
Profile Blog # 
I'd be interested to see how mech would work out if they took away the Thor energy again. It looked OP back when Thorzain used it in TSL3, but the metagame has evolved a lot since then.
"Man you guys are missing out waving your stats dicks about instead of watching this pvp" - bbm
Old Post

  Liquid`Jinro   Sweden. May 21 2012 11:17. Posts 32587Profile Blog # 

On May 21 2012 11:10 HeroMystic wrote:
I agree with Jinro that there should've been some form of harassment. Puzzle was left alone the entire game and it allowed him to do what he want. In order for Mech vs P you can't stay passive the entire game. Aggression has to happen at some point.

I think for that game specifically having more of a Thor mixture would've been better. They're weaker against Colossi but they're much beefier due to their HP so they can handle reinforcements better, and they're actually more mobile than Tanks due to siege mode.

I'd like to see a few more Ravens purely for PDD since Puzzle had Blink stalkers.

That's the problem with phoenix opening, I wanted to harass but I can't do that vs the phoenix because they are faster than hellions.... I'm not sure how to solve it because it also blocks drops and banshee harass.


On May 21 2012 11:03 JitnikoVi wrote:

Show nested quote +



your suggestion are?

Spider mines would go a long way, or replace colossus with reaver. The problem is that mech isn't winning as hard in 200 fights as it did in BW, and SC2 army is more mobile AND stronger. That's why I think my problem in that game was the lack of a PF in my main, because it forces my army into a fight in bad position.

Could have done better.
Last edit: 2012-05-21 11:18:54
tell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n Formerly FrozenArbiter
Old Post

 
 Bagration   United States. May 21 2012 11:17. Posts 10700
Profile Blog # 

On May 21 2012 11:03 JitnikoVi wrote:

Show nested quote +



your suggestion are?


I do not know. Such a puzzle can only be solved with careful thought and deliberate and calculated testing. I want to see a viable mech play against Protoss, but at the same time, I do not necessary want to revert to BW, where bio against Protoss was unviable. For me, an ideal matchup is a one where both races have a variety of options to play.

Maybe remove Thor energy for starters, so that feedback doesn't become so cost efficient against Thors. But this has been played with already in patches by Blizzard, so it is not an easy fix. Immortals are another reason why mech is relatively weak, but take away immortals, and the Protoss becomes even more vulnerable in the mid game against MM, especially against marauders. Such a complex game needs complex solutions
Team Slayers, Axiom and Vile forever
Old Post

 
 gengka   Malaysia. May 21 2012 11:19. Posts 419
Profile # 
we need to have a speed upgrade for helion, thats for sure
Make Love Not War
Old Post

  Liquid`Jinro   Sweden. May 21 2012 11:19. Posts 32587Profile Blog # 

On May 21 2012 11:17 Bagration wrote:

Show nested quote +



I do not know. Such a puzzle can only be solved with careful thought and deliberate and calculated testing. I want to see a viable mech play against Protoss, but at the same time, I do not necessary want to revert to BW, where bio against Protoss was unviable. For me, an ideal matchup is a one where both races have a variety of options to play.

Maybe remove Thor energy for starters, so that feedback doesn't become so cost efficient against Thors. But this has been played with already in patches by Blizzard, so it is not an easy fix. Immortals are another reason why mech is relatively weak, but take away immortals, and the Protoss becomes even more vulnerable in the mid game against MM, especially against marauders. Such a complex game needs complex solutions

Mech's problem is primarily space control, and some anti-air problems.
tell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n Formerly FrozenArbiter
Old Post

 
 Hulavuta   United States. May 21 2012 11:20. Posts 1252
Profile Blog # 

On May 21 2012 11:17 Bagration wrote:

Show nested quote +



I do not know. Such a puzzle can only be solved with careful thought and deliberate and calculated testing. I want to see a viable mech play against Protoss, but at the same time, I do not necessary want to revert to BW, where bio against Protoss was unviable. For me, an ideal matchup is a one where both races have a variety of options to play.

Maybe remove Thor energy for starters, so that feedback doesn't become so cost efficient against Thors. But this has been played with already in patches by Blizzard, so it is not an easy fix. Immortals are another reason why mech is relatively weak, but take away immortals, and the Protoss becomes even more vulnerable in the mid game against MM, especially against marauders. Such a complex game needs complex solutions


Hehe, love that Puzzle pun ;D
Done with Team Liquid for a while. Don't expect to find me here.
Old Post

 
 Stanlot   United States. May 21 2012 11:22. Posts 5591
Profile # 
DAAAMN. MC and medivacs today, man!
MC: "Sentry Forcefield Forcefield Marauder... cage Marauder die die"
Old Post

 
 Aerisky   United States. May 21 2012 11:22. Posts 9164
Profile Blog # 
AMAZING medivac pick-offs from MC....whoaaaa

That engagement...nice. Looked like a bad attack until that sexy FF+storm combo
Last edit: 2012-05-21 11:23:56
sigh
Old Post

 
 Hulavuta   United States. May 21 2012 11:24. Posts 1252
Profile Blog # 
MC playin so sexxxyyy
Done with Team Liquid for a while. Don't expect to find me here.
Old Post

 
 FeeLdAfuRy   Australia. May 21 2012 11:26. Posts 286
Profile # 

On May 21 2012 11:19 Liquid`Jinro wrote:

Show nested quote +


Mech's problem is primarily space control, and some anti-air problems.


Out of curiosity, how did that build fair during practice?
 
Old Post

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