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[M] (2) Dark Shines

Forum Index > StarCraft 2 Maps & Custom Games 1 2 All
 
 ArcticRaven   France. May 21 2012 02:27. Posts 1165
Profile # 
Hello everyone ! It's been a while since I published something, but I feel this map is worth your attention. The map borrows its name from this song. Without further ado :

[image loading]

analyse pic (doesn't see the rocks) : + Show Spoiler +

Rush distance is 166 main to main, 139 nat to nat.

Pretty pictures :

+ Show Spoiler +
+ Show Spoiler +
+ Show Spoiler +
+ Show Spoiler +
+ Show Spoiler +
+ Show Spoiler +
+ Show Spoiler +
+ Show Spoiler +

And, as a bonus :

+ Show Spoiler +

Billy the Ultralisk wants some lings for dinner (and purple zerg (me) has horrible spending D: )

Comments welcome ! But I'm not touching again the aesthetics, they took me a month and a half -_____-.
Last edit: 2012-05-21 07:36:29
[EatThePath] I call assassins as my faction. Please tell me we can all agree that in the version of history, Steppes of War will be Jerusalem.
Old Post

 
 IronManSC   United States. May 21 2012 02:36. Posts 1658
Profile # 
I think you need to fix the lighting on this. It's neat, but it's very... emphasized. I think it's a little too strong.
ESV Map Maker. || twitter: @ESVironManSC || Author of Ohana, Khalis, Ravage, Khaydaria, Spring
Old Post

 
 Bango   United States. May 21 2012 02:47. Posts 102
Profile # 
so large o.o.... i feel as though any game on this map would take at shortest 30min. which is okay if that is your goal O:
ello x]
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 PandaZerg   Canada. May 21 2012 02:48. Posts 148
Profile # 
10/10 on first look!

Will be published on NA servers?
Last edit: 2012-05-21 02:52:21
Old Post

 
 Reptilia   Chile. May 21 2012 02:50. Posts 837
Profile # 
came here because of the name. nice inspiration!!

map looks cool, but im worried its too dark for minimap?
The secret to creativity is knowing how to hide your sources
Old Post

 
 NewSunshine   United States. May 21 2012 04:18. Posts 1016
Profile # 

On May 21 2012 02:27 ArcticRaven wrote:
Comments welcome ! But I'm not touching again the aesthetics, they took me a month and a half -_____-.

I offered to do them for you, those mains(and the other similar bases) look so chaotic, like Atlantis Spaceship all over again.
I could still do it, you know. I wouldn't touch the rock texturing at all, I promise
[ESV mapmaking team member] [Former DF map team founder] [@ESVNewSunshine]
Old Post

 
 Samcai   Belgium. May 21 2012 04:51. Posts 37
Profile # 
Really nice look. I'm amazed o_O
Old Post

 
 Syphon8   Canada. May 21 2012 06:02. Posts 191
Profile # 
This is by far the best looking map I've ever seen.
',:/
Old Post

 
 FlaShFTW   United States. May 21 2012 06:19. Posts 4960
Profile Blog # 
really interesting concept. you can expand to the south and risk being closer to your enemy, or expand upwards and risk being caught out of position.
Never Surrender. Never GG. Always Fighting. BW4LYF. Woo Jung Ho Never Forget.
Old Post

 
 PandaZerg   Canada. May 21 2012 06:53. Posts 148
Profile # 
will you be able to upload this map on NA servers?
I want to play it so much!
Old Post

  Amlitzer   United States. May 21 2012 07:26. Posts 468Profile # 
Is that a semi-island expo in the top left corner? Very interesting inclusion.
"Not even justice, I want to get truth!"
Old Post

 
 ArcticRaven   France. May 21 2012 07:31. Posts 1165
Profile # 

I think you need to fix the lighting on this. It's neat, but it's very... emphasized. I think it's a little too strong.


What do you suggest ? I've had similar feedback from my friends who played it (Playing in a dark room => gg eyes :D), so I tuned the exposure down. What do you think I should touch ?


so large o.o.... i feel as though any game on this map would take at shortest 30min. which is okay if that is your goal O:


Actually, it has a shorter rush distance than any ladder map excluding Shakuras close ^^


Will be published on NA servers?


Of course it will It should be up tomorrow.


really interesting concept. you can expand to the south and risk being closer to your enemy, or expand upwards and risk being caught out of position.


I think it has a lot to do with chokiness too. The lowground b3 has an open ground before it, making it very defensible as zerg, while the highground one is rather choky. With that and the closer expo it makes the map play very differently in different matchups.


I offered to do them for you, those mains(and the other similar bases) look so chaotic, like Atlantis Spaceship all over again.
I could still do it, you know. I wouldn't touch the rock texturing at all, I promise


Don't touch my baby ! Those textures are my very flesh and bones now ^____^ A bit more doodads could help though, there are some rather empty spaces I feel. Oh and <3333 Atlantis.

And also thanks to everybody (Panda, Reptilia, Syphon) who says the aesthetics are good People like you keep me working, glad to see it pays off and you like it. As for the name, Reptilia... I feel Dark Shines is way too underrated. It's complex, powerful, and catchy. So I never miss an occasion to tell people it's my favorite song from Origin Of Symmetry

Edit :


Is that a semi-island expo in the top left corner? Very interesting inclusion.


Actually it's a full island. I see it as some kind of hidden expo you never check and/or lategame bait for positional play. It has been taken surprisingly often by my terran testers.
Last edit: 2012-05-21 07:35:57
[EatThePath] I call assassins as my faction. Please tell me we can all agree that in the version of history, Steppes of War will be Jerusalem.
Old Post

 
 sathin   United States. May 21 2012 08:34. Posts 46
Profile # 
This map looks amazing so much going for it wouldnt favor any race would be great for macro games and the map forces decisions as far as where to expand and everything i could see so much variety on this map i really hope it gets a lot of attention
Old Post

 
 erazerr   Australia. May 21 2012 11:16. Posts 85
Profile # 
one of the best looking maps ive ever seen.. awesome colour scheme
Last edit: 2012-05-21 11:17:55
Old Post

 
 PandaZerg   Canada. May 21 2012 12:44. Posts 148
Profile # 

On May 21 2012 11:16 erazerr wrote:
one of the best looking maps ive ever seen.. awesome colour scheme

Same! Beat TRON map at first look.
Hope you will win motm...
Last edit: 2012-05-21 15:40:56
Old Post

 
 ArcticRaven   France. May 21 2012 18:13. Posts 1165
Profile # 
I hope too :D
[EatThePath] I call assassins as my faction. Please tell me we can all agree that in the version of history, Steppes of War will be Jerusalem.
Old Post

 
 JOJOsc2news   May 21 2012 23:55. Posts 2999
Profile Blog # 
This map looks really great.
The only thing that I don't like is the light/dark checkered tile in the bases. There was a map with a similar design and I remember that it was quite distracting and a bit hard to really see light structues (like Protoss buildings) well against the lighter parts of the 'floor'. I think it's too much contrast on the 'floor' which takes away contrast between buildings and 'floor'. I'm not sure wether or not I have really expressed myself clearly here.

Example of what I mean:
+ Show Spoiler +
The contrast between the black metal parts and the light stone parts is a bit too strong in my opinion.
✉ Tweets @sc2channel ⌦ Blog: http://www.teamliquid.net/blog/JOJO ⌫ "Arbiterssss... build more arbiterssss." Click 'Profile' for awesome shiro art!
Old Post

 
 ArcticRaven   France. May 22 2012 01:52. Posts 1165
Profile # 
People playing the map didn't complain about that. Everybody told me it was going to me a problem, but it didn't trun out that way.

I'm going to try and find a way to customize that mesh texture though, so no one worries.
Last edit: 2012-05-22 01:52:52
[EatThePath] I call assassins as my faction. Please tell me we can all agree that in the version of history, Steppes of War will be Jerusalem.
Old Post

 
 Ripebananaa   Canada. May 22 2012 02:06. Posts 129
Profile # 

Actually it's a full island. I see it as some kind of hidden expo you never check and/or lategame bait for positional play. It has been taken surprisingly often by my terran testers.


Shouldn't be surprising at all, terrans have the easiest time taking islands. I think this is why there were removed on Metropolis? It takes a bit too much effort to attack it than it takes to set it up. But I'm no map maker/tester, so I could be full of hot air.

Either way, the map looks beautiful
Last edit: 2012-05-22 02:07:52
Old Post

 
 Chargelot   May 22 2012 02:16. Posts 2274
Profile Blog # 

On May 22 2012 02:06 Ripebananaa wrote:

Show nested quote +


Shouldn't be surprising at all, terrans have the easiest time taking islands. I think this is why there were removed on Metropolis? It takes a bit too much effort to attack it than it takes to set it up. But I'm no map maker/tester, so I could be full of hot air.

Either way, the map looks beautiful

It's lower-ground with space behind it, so it's actually easy to pick off once it's been set up.
if (post == "stupid") { document.getElementById('post').style.display = 'none'; }
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