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My thoughts so far on dota 2 - Page 3

Forum Index > Dota 2 General 1 2 3 All
 
 Mr.Bimbles   Iceland. May 21 2012 19:54. Posts 383
Profile Blog # 

On May 21 2012 19:42 Unleashing wrote:
But he wasn't trying to turn it into a LoL vs DotA, he stated something that is pretty accurate and it would be easy to just leave it at that.

You are the one starting an argument, not him :/


Opinions are okay imo... If you think it was that way, that is fine. Imo he just mentioned LoL defects and what was better about DotA, Imo ofc. You are free to have your own.
Last edit: 2012-05-21 19:55:42
"If I was your wife I would poison your coffee" "Well If I was your husband I'd drink it"
Old Post

 
 SQWKZ   Finland. May 21 2012 21:19. Posts 207
Profile # 
It's not a matter of opinion, really. People weren't saying what's better and what's not. They were just making a comment on how the different mechanics impact the games. "This works like this, and if it was different, you can look at that, and see the effects." Any conclusions about which is better, and what makes for a "flaw" are purely your own. Again, don't know how well comparing Dota to LoL works, but they are maybe similar enough that certain stuff might not be too far off the mark. I think it's fair to be able to analyze and compare them like this.

No rules breached here, imo.

grammar-edit: Goddammit, I don't get enough practice on English these days...
Last edit: 2012-05-21 21:26:52
That shit is probably more complicated than Japanese bowin'.
Old Post

 
 Tobberoth   Sweden. May 21 2012 21:56. Posts 4539
Profile # 
In LoL, abilities often scale with items, so if you completely dominate early on, the chance for comeback is small because the difference in power between the teams becomes huge. In Dota, abilities do not scale, if a team dominates early, they get a gold and exp advantage and get good items earlier, but this generally doesn't make them powerful to the point where the other team can't do anything about it unless it goes on for a long time, and even if it does, as long as the team which is dying is able to get some farm and get some items themselves, the advantage of the other team is evened out, which means comebacks are more likely. In dota 2, it's actually fairly common to see comebacks, especially when teams use different tactics (pushers vs carries etc).

This also means that Dota 2 games generally aren't unnessecarily long. If a game is long, it's because it's even. If it isn't even and one team is being stomped, the winning team can usually end it by 20-30 minutes.
Old Post

 
 freelander   Hungary. May 21 2012 23:13. Posts 3953
Profile Blog # 

On May 21 2012 21:56 Tobberoth wrote:
In LoL, abilities often scale with items, so if you completely dominate early on, the chance for comeback is small because the difference in power between the teams becomes huge. In Dota, abilities do not scale, if a team dominates early, they get a gold and exp advantage and get good items earlier, but this generally doesn't make them powerful to the point where the other team can't do anything about it unless it goes on for a long time, and even if it does, as long as the team which is dying is able to get some farm and get some items themselves, the advantage of the other team is evened out, which means comebacks are more likely. In dota 2, it's actually fairly common to see comebacks, especially when teams use different tactics (pushers vs carries etc).

This also means that Dota 2 games generally aren't unnessecarily long. If a game is long, it's because it's even. If it isn't even and one team is being stomped, the winning team can usually end it by 20-30 minutes.


Logically, I don't really get it how you can argue for that dota is not a snowball game and how the games are not long at the same time.

Imagine doing the opposite, which results in the same thing:
arguing for dota is a snowball game and that games are long at the same time. Same silliness in my opinion.
And all is illuminated.
Old Post

 
 padfoota   Taiwan. May 21 2012 23:37. Posts 1061
Profile Blog # 
I wish they implemented the surrender option
You can argue that Valve is trying to make players continue fighting, encouraging the "never give up" spirit (fucking rick rollers), but in the end players who give up simple sit in the fountain and go afk. You can say just report the guy, but sometimes the game is pretty much over, (20:1), and there really isnt much your team can do. Plus, you dont have that much reports either.
Stop procrastinating
Old Post

 
 Tobberoth   Sweden. May 22 2012 20:34. Posts 4539
Profile # 

On May 21 2012 23:13 freelander wrote:

Show nested quote +



Logically, I don't really get it how you can argue for that dota is not a snowball game and how the games are not long at the same time.

Imagine doing the opposite, which results in the same thing:
arguing for dota is a snowball game and that games are long at the same time. Same silliness in my opinion.

All MOBAs are snowball games. The general term is tug-of-war, advantages build upon one another. My point was that that if one team is dominating hard, the game ends early because of the snowball effect. However, that's when the difference between the teams are pretty big, minor gains in lane is FAR from enough. And when this doesn't happen, the games drag out, because the snowballing isn't as extreme as LOL, which makes the game closer, and thus take more time.

Perfectly logical.
Old Post

 
 dismiss   United Kingdom. May 22 2012 23:02. Posts 176
Profile Blog # 
Dota isn't nearly as snowbally as other Moba games such as LoL. If you win your lanes in LoL you are pretty much guaranteed to win the game in a convincing fashion as well. In Dota on the other hand you can still pull out wins even if you lost the early game due to superior teamfight strength or better scaling heroes. This turn around potential counteracts the snowballing by nature, but of course one might argue that every video game is "snowbally" because you try to build an increasing advantage. o_O
Last edit: 2012-05-22 23:03:15
Old Post

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