EDT 13:37 CEST 19:37 KST 02:37

Streams: 148 live
81454 total viewers

Active: 9964
[WCS AM] Premier League Ro…
TI3 East Qualifier Preview
[WCS AM] Challenger Round …
StarLadder Season Six Prev…
[SPL] Round 5 Week 3 Previ…
TeamLiquid Map Contest Fin…
Liquid wins the Curse Invi…
mousesports defeats DD.Dot…
Dragon joins Clarity Gaming
Code S Group of Death, Par…
Axiom.Miya Retires
This Week in Starcraft 2: …
tradimo - $36,000 stock pi…
TL Advertising Features
Men's Fashion Thread
Hip Hop / Rap Music Disc…
Rossi's energy catalyzer
Star Trek: Into Darkness
[TV] HBO Game of Thrones
Romania Barcraft Bucharest…
The Automated Ban List
Ask TL Staff Anything
TL.net Ten Commandments
Barcraft @Marseille - WCS …
The PartinG Fanclub
The Startale_Life Fanclub
Stream LoLvsxD
[Stream] High Masters Terr…
Help me to buy an ultrabook
Buying a Desktop computer.…
[G] Streaming with OBS (Op…
Teamliquid Page Bug ?
Teamliquid freezing in Chr…
Grandmastering the Ladde…
What's in the future for…
[Interview] SPL 8th Team…
Twitch.tv needs to impro…
[Interview] SPL Samsung …
Code S Group of Death, P…
[SPL] Samsung KHAN vs. EG-…
Ritmix RSL gNations
[SPL] Team 8 vs. KT Rolste…
Revive Your Energy Starlea…
[ATC] ROOT vs MVP, Week 8
[D] Best Hold Immortal sen…
[G] Analysing Replays
The HotS Zerg Help Me Thread
The HotS Protoss Help Me T…
[G] PvP: Modern DT Expand/…
[D] Map Contest Finalists,…
TeamLiquid Map Contest Fin…
Some questions about the m…
Map Jam & Challenge #5
OneGoal: A better SC2 [Pro…
General Discussion
Dota 2 QQ thread
G-1 League LAN Finals An…
Liquid wins the Curse In…
TI3 East Qualifier Preview
Quantic Gaming returns t…
[TPL S5] Demon Edge Cup
[The International] Easter…
Starladder Season 6
Sticky Flames Weekly Dota …
[D2L] Na'Vi vs. Dignitas
A guide to Krobelus, the D…
Simple Questions, Simple A…
Solo Mid - Who? What? How?
Newly ported Hero discussi…
[Guide] Storm Spirit by Bl…
Help running tournament
Replays...
Better Server Registry F…
Hiya - Highlight Video
SC2 Player looking to le…
[Update] itemBay SSL Gra…
Torenhire Starleague II
[TLS2] Qualifier #4
2x Speed Hack Perversion T…
[GC S3] Gambit's Cup Semif…
Defiler Tour #57 [75$]
Challenger map on Starcraf…
Simple Questions, Simple A…
Tips and tricks: Defilers …
Practice Partner Thread
Magic: The Gathering Onl…
FINALLY! - The 2013 NHL …
Star Wars - The Old Repu…
Defiance: Sci-Fi MMO / T…
Path of Exile
[Patch 3.07: Nerf Everythi…
[LoL] [SFW] Random Pics & …
The Shikyo Memorial for QQ…
[OGN] Olympus The Champion…
[D] Pro Scene Evolution
[LPL] Tencent LoL ProLeagu…
[Champion] Udyr
[Guide] Montegomery's Supe…
Simple Questions, Simple A…
The: What is my item worth?
D3 Hardcore Community
Witch Doctor Discussion
[T] Bastard "Mini" Mafia!
Carnival Cruise Mafia
[M][N] Les Mafia
TL Health and Fitness Init…
The 2013 Weightlifting Pro…
Questions & Answers
Leta - Movie
Michael - skyline
Anytime - Beast
By.Hero - Shuttle
Anytime - Pusan

Website Feedback

Closed Threads

IRC Chat
irc.quakenet.org #teamliquid

IRC Web Client

TeamSpeak 3 (76 users)

[M] (2) VR

Forum Index > StarCraft 2 Maps & Custom Games
 
 NewSunshine   United States. May 21 2012 11:58. Posts 1011
Profile # 
VR - version 0.3
Made by NewSunshine
Published on [NA - EU].


[image loading]

Introduction/Inspiration:
This map began as another attempt at 2 things - another attempt at a proper Korhal-based aesthetic, and another try at a reflective map. The result isn't exactly a Korhal map, but the result also exhibits something else I like - at any point past the natural/3rd base, you should have a reasonable choice of expansions, all the way up to your 6th and even 7th base, based on your race/playstyle/current in-game predicament. The 3 high ground bases in the corner might have their own funky sort of gravity between the 2 players, I dunno how this'll work out just yet.


Pictures (Aesthetics):
+ Show Spoiler +

For the aesthetics in particular, I wanted to focus on simplicity and readability, since those values are much more important to the player than sheer beauty. Seeing as I wanted to cater to the player, and not my own vanity, I decided this should be the way to go. Below is a closeup of the main and natural, to demonstrate the way it'll look in-game:
+ Show Spoiler +

Texture Set:
+ Show Spoiler +

Lighting: Modified Zhakul'Das

Pictures (Analysis):
+ Show Spoiler [Analyzer Summary] +
+ Show Spoiler [Analyzer Rush Distance] +

Data (Gameplay):
Playable Bounds: 144x144
Nat - Nat Walk Distance: 147.4
Expansion Count: 10 normal, 2 half
Xel'Naga Towers: 3

Special LoS blockers:
+ Show Spoiler +

There ya go. Lemme know what you guys think.
Last edit: 2012-07-05 14:36:16
[ESV mapmaking team member] [Former DF map team founder] [@ESVNewSunshine]
Old Post

 
 Janders   Mexico. May 21 2012 13:17. Posts 222
Profile # 
5 insanely easy too take/hold bases and all the other bases are too hard too take, ridiculous turtle map batman.
maybe get rid of the base which minerals can be shot from the high ground and make the 3rd and/or 4th a little bit harder to take or make the 3rd half a base.
i like the aesthetics some more grass and some trees would make easier too look at. i know you said you wanted a simple map but the map is too gray.
Last edit: 2012-05-21 13:30:53
:D
Old Post

 
 NewSunshine   United States. May 21 2012 13:48. Posts 1011
Profile # 

On May 21 2012 13:17 Janders wrote:
5 insanely easy too take/hold bases and all the other bases are too hard too take, ridiculous turtle map batman.


I can see why you might say that, because the bases look clumped together, however the map is quite large, and you actually have to control a large amount of space to hold those 5 clustered bases, because of all the different angles you can be hit from, even outside the vision of the watchtowers. There shouldn't be any issues with turtling, but if it's really a problem I'm open to suggestions, as I'm not too sure.
[ESV mapmaking team member] [Former DF map team founder] [@ESVNewSunshine]
Old Post

  ThePlayer33   Australia. May 21 2012 17:58. Posts 2377Profile # 
how wide is that natural ramp? suitable for FFE PvZ?
| Idra | YuGiOh | Leenock | Coca |
Old Post

 
 NewSunshine   United States. May 21 2012 23:11. Posts 1011
Profile # 

On May 21 2012 17:58 ThePlayer33 wrote:
how wide is that natural ramp? suitable for FFE PvZ?

It should be, it's 3-wide, the same as Antiga Shipyard.
[ESV mapmaking team member] [Former DF map team founder] [@ESVNewSunshine]
Old Post

 
 EatThePath   United States. May 23 2012 13:45. Posts 2440
Profile Blog # 
This is basically what I was trying to do with Podracer, but this is at a scale that everyone can approve and enjoy, and it has a much better richness in base vulnerabilities. What's more, the 3rd base options are all very accessible while being very attackable and plenty defensible. Which is way more than can be said for most maps. I need to look at this a lot more before I make some kind of presidential recommendation, but for now: this map is great, really really like it. And it looks nice too.
Comprehensive strategic intention: DNE
Old Post

 
 ArcticRaven   France. May 24 2012 05:30. Posts 1163
Profile # 
Now up on EU !
[EatThePath] I call assassins as my faction. Please tell me we can all agree that in the version of history, Steppes of War will be Jerusalem.
Old Post

 
 ChaosRefined   United States. July 09 2012 01:46. Posts 52
Profile # 
I really like the dynamic between the three bases outside of your natural. It will hopefully make for some super interesting army positioning and late game scenarios. Plus I feel like it has potential for lots of mid game multi-pronged pushes. GREAT map, I really really really like it. Oh, and the LoS blockers are sweet as hell too.
Last edit: 2012-07-09 01:47:03
Old Post

 
 NewSunshine   United States. July 09 2012 03:07. Posts 1011
Profile # 

On July 09 2012 01:46 ChaosRefined wrote:
I really like the dynamic between the three bases outside of your natural. It will hopefully make for some super interesting army positioning and late game scenarios. Plus I feel like it has potential for lots of mid game multi-pronged pushes. GREAT map, I really really really like it. Oh, and the LoS blockers are sweet as hell too.

Thanks!
This is an older map of mine by now, I'm currently working on a selection of maps which I hope should prove to be more refined. Look out for them in this MotM! :D
[ESV mapmaking team member] [Former DF map team founder] [@ESVNewSunshine]
Old Post

 
 KapsyL   Sweden. July 09 2012 03:51. Posts 481
Profile # 
One can't hit the natural from the third, right?
I like the fifth bases location with a highground just ontop of them.
Jurg Jurg Jurg
Old Post

 
 Peanutbutter717   United States. July 09 2012 04:23. Posts 235
Profile Blog # 
This map looks pretty sick, the guy up top is saying you can take 5 bases easily and hold them, which is true. But I really like the short distances between some of the bases. I could see some really cool drop play along with multi prong attacks on this map.
Marine -> masters
Old Post

 
 NewSunshine   United States. July 09 2012 05:11. Posts 1011
Profile # 

On July 09 2012 03:51 KapsyL wrote:
One can't hit the natural from the third, right?

Heeeelll no
[ESV mapmaking team member] [Former DF map team founder] [@ESVNewSunshine]
Old Post

Please log in or register to reply.
 
Refresh
 << May '13 >> 
Mo Tu We Th Fr Sa Su
  12345
6789101112
13141516171819
20212223242526
2728293031  
ON AIR:
[BW] ThSL Stage 1
EMS Spring Playoffs
[GC S3] Playoffs
[SL6]Group Stage
RSL gNations NA vs CIS
[ATC] ROOT vs. MVP
[TPL] S5W1 - Demon E…
Upcoming events:  [ More ]
1h 23m[D2L] Na'Vi vs. Di…
2h 23mProCorner ROOTTheO…
4h 23m[WCS AM] RO16 Grou…
5h 23m[URTL] Soviet vs iMp
5h 23mKoT - Star Strikers
Refresh
StarCraft: Brood War
StarCraft 2
Dota 2
[ Show 126 non-featured ]

» Recent SC2 Results
» Premier SC2 Tournaments
Sidebar Settings...

The Little App Factory



The opinions expressed by our users do not reflect the official position of TeamLiquid.net or its staff.

Advertising | Jobs | Privacy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren. Ad tag: TF_US.
The contents of this webpage are copyright © 2002-2013 Teamliquid.net. All Rights Reserved