You've been working in Brood War for a while, and now Proleague has become a hybrid league. What do you think of Starcraft II?
PJY: Starcraft II has a lot of new ideas and concepts in it, like warp-gates, colossi, reapers, etc., and I'm looking forward to what will happen with more patches and expansions.
Internationally, there was a lot of talk about how it's an easier game than Starcraft 1, how do you feel about that?
The difference between Brood War and Starcraft II is that there's a lot of automation, and in the world of pro-gamers, it requires less manual dexterity, so I think people feel that it's easier. While there are some similarities between the two games, there are differences as well, and ultimately I don't think you can say Starcraft II is 'easy.' The game can be very fast, and it requires good decision making on a moment's notice, so it's not an easy game.
What's more difficult in Starcraft II?
In terms of units vs units, you always think that 'I can win this battle if I can fight it in this particular way' in Brood War, but maybe because we haven't practiced enough yet, we're having trouble figuring it out in Starcraft II. Also, it's been hard to figure out timings.
What kind of players are finding the transition to be the easiest?
The players who try the most? I mean to say, at a base level, the players who practice the most as obviously the best. And among those players, the ones who can grasp the characteristics of the game quickly, about units, counter relationships, etc., are developing the fastest.
Is there a player on SKT who seems to naturally gifted at Starcraft II?
Right now, Jung Yoon Jong (ID: By.Sun or By.Rain) is very good in practice. To put it shortly, he's our highest ranking player on the ladder right now. He's a player who's played a lot of other games in the past, not even just RTS games, so maybe that's why he's fast to pick up games. Also, he looks at a lot of 'reference material,' and is naturally inclined to do research, so I think his transition was quick.
Did you watch Starcraft II before this official switch? Did you start doing any kind of preparation even before the announcement, thinking you should be ready for any possibility?
Our staff was interested in Starcraft II since the beta, and in my case, I played a lot of beta Starcraft II games with Boxer (when he was on SKT) during the off-season. Also, before the start of the previous, previous season, SKT players played a lot of Starcraft II. The colloquial expression would be “we practiced until we started spitting up blood.” So we had that practice under our belt, before going into the next Brood War season.
SK also switched all of our computers, so that we could play Starcraft II. In the case of some other teams, they were in a situation where they couldn't play Starcraft II even if they wanted because their computer specs were too low, but we had the hardware to play some Starcraft II beforehand.
What's the ratio of practice for this new Proleague season?
Because the format is first half: Brood War, second half: Starcraft II, and ace match: Starcraft II, so statistically Starcraft II has a 66% weight. So we're practicing Starcraft II at a higher ratio than that, at about 80%. In terms of Brood War, the maps are the same as last season, so our practice is focused on going over the same ground.
Mvp mentioned in an interview that it's very hard to play Brood War and Starcraft II at once. Do SKT players feel that way?
I understand what he said in that interview – I played a
lot of Starcraft II beta during the off-season, and it was very confusing to play Brood War again, like worker rallying, etc. However, I think it's because no one's practiced specifically for that situation. If you play Starcraft II for a long time and then play Brood War, it's going to be hard. But our players are training to play both games, going back and forth between the two games. When I ask the players how they feel, no one's said that it's difficult, not just yet.
I do think there could be problems in terms of game quality, playing Brood War after a lot of Starcraft II. I don't think Brood War will have quite the same level of quality as before, that problem exists. But the players don't feel like it's extremely tough.
Are you worried a lot about that? Because you play two games, you can't be the best at either game, and you will be stuck showing games that are below top-tier quality in both disciplines?
Yes, it's a concern. The teams and players competing in the GSL focus solely on Starcraft II, and we're playing two games. It's disappointing because it would be
possible for us to show better games, but we can't. Still, I think that we'll catch up to the GSL competitors soon. At least, we're going into this league with that kind of confidence (laughs).
If you ask people in the Starcraft II industry about how long it will take Brood War players to completely transition, you get a lot of opinions, from three months to over a year. What's your opinion?
I think it will take until the end of this season. This season ends in September, so it's about five months. After that, and we're heading into the next season, I think we'll be able to stand toe to toe with the top players in the GSL.
Do you think it would have been more convenient to have just switched to Starcraft II altogether?
From a pro-team's perspective, of course it's far more convenient. But that's not our decision; it's based on what a lot of fans want, and what companies/sponsors want, and we have to adapt to whatever happens. Hybrid league is a bit tough, but... In a way it's a unique league in the world, playing two games at once. Working to create games that are fun and emotional for the fans is the best thing we can do.
Of course, a championship is your goal. But considering that this season is so unique and strange, do you feel slightly less pressured to win this season, or maybe that rebuilding and preparing is more important?
All of that has crossed my mind, but because we're professionals, we still believe we must win. This is a peculiar season with a sweeping change, and I think it's more valuable to win in this kind of season. If our players can get together and adjust to something new, instead of doing what they've always done, I think it would be more valuable. We're more motivated to win than during last year's season.
You seem to be going for the plan of being good at both Brood War and Starcraft II. Do you think other strategies are viable as well? Do you expect other teams to use strategies such as focusing solely on Starcraft II, or having certain players that only play one game?
Yes, I think it's completely possible. In particular, I think there's a chance that teams such as Air Force ACE that were having a hard time before could all-in on Starcraft II. I've heard for a fact that certain teams are doing this. They've played Brood War for years now, so they're just planning to get squeeze the bare minimum they can out of Brood War, and focus primarily on Starcraft II.
You must know a lot of ex-Brood War players and coaches who are now working in Starcraft II. Do you talk to them often, or ask for advice?
Yes, they've done a lot of building up to now, and I'm trying to reference a lot of that. I talk to Starcraft II players and staff on battle.net a lot, and we've implemented a few things.
The Heart of The Swarm expansion will probably be out sometime next year. Do you see that as an opportunity, like a kind of “reset” that happened with the release of the Brood War expansion?
I think that will be another turning point in Starcraft II. I've tried it out with the custom maps that have the new units implemented.
I don't think that Terran has much variety in unit composition right now. In Brood War you play bio vs Zerg and mech vs Protoss, and there's a lot of interesting ways to use units like that. I think for there to be more variety, the expansion could help a lot. They should buff tanks! (laughs)
There's a lot of balance patches in Starcraft II, compared to Brood War that hasn't had a balance patch in a very long time. Players in Brood War had to find all the solutions for themselves over years of effort, while Blizzard is taking a more active part in Starcraft II. How do you feel about that difference?
I think it's great that Blizzard is paying a lot of attention to this game. The thing I'm worried about is the timing of patches, with so many leagues in the world. I think communication between Blizzard and the leagues is very important. A patch hitting at an important point in the league would be very bad.
Brood War only became big in Korea, whereas Starcraft II is even bigger internationally than it is in Korea. Is that something you're thinking about as you go into this league?
Starcraft II's the biggest merit is that it's a global game. My heart beats faster when I think about SKT players like Bisu or Fantasy playing on the world stage, and when I wonder if the top Brood War players can reach those positions in global leagues like they have inside Korea. I'm looking forward to them playing great games in front of fans from around the world.
Does SKT plan to specifically target the foreign audience?
Well, that's the front office's job, so I can't really say.
One of the reasons Starcraft II became so big overseas, and one way a lot of foreigners accumulated fans was through personal streaming. What do you think about it?
It has pros and cons – but I haven't seriously thought about it yet. I think it's something that's happening because of how the income model is for players in Starcraft II. If they were busier, I don't think they would be streaming.
The KeSPA teams and Starcraft II federation teams are separate for now. What do you expect to happen down the line?
Well, no one can know the future. But in my opinion, I think that because our starting points were different, we'll go our separate ways for a while. It's possible that in the future we will join together, but it could also end up in a format where we stay separate like an Eastern and Western conference.
A lot of hardcore Brood War fans are very disappointed about the hybrid Proleague. Do you have any comments for them?
I sympathize with how the fans feel, and personally, I feel sad that there won't be a pure Brood War league anymore.
But there's nothing that can be done about that. I think that we must avoid a situation like what happened to Korean pro-volleyball or pro-
ssireum (Traditional Korean wrestling). Instead of losing Brood War in a similar fashion, I think it's a lot better to go this way, because at least you can watch the same players. Also, those players can go abroad and gain more fans, which is great as well.
So please don't feel too hurt. Starcraft II is a bit difficult to watch at first, and there are a lot of differences, but we would really appreciate it if you watched us.
Do you think that skill as a coach transfers more easily between games than skill as a player?
I've always felt during my time as a coach – and I always tell this to our coaching staff as well – you must be specialized to your game. I've always done a lot of research and analysis, and I think that's required. Also, the coaching staff has to be on the same page with the players, knowing their characteristics, habits, and styles.
I think the difficulty in switching games is similar for players and coaches. Achieving the requisite level of specialization to be a coach is very hard, and our staff has to manage all the players and also find time to research Starcrafft II. In T1's case, our staff starts work earlier, and leaves later than the players. We don't have that much time, and we need to understand a lot about Starcraft II if we want to talk to our players about it. You need to know as much about the game as the players, or else you can't control them.
Is managing players in Starcraft II very different for a coach? The ladder system is very different, it's easier to scout out your opponent's accounts and see builds, etc.
The system for Starcraft II is very good, but it could be more private. T1, and KeSPA as well, have requested some help from Blizzard in that aspect. Something like a separate server, or some way players can practice with privacy.
Brood War practice was based heavily around internal practice between teammates, but Starcraft II is very ladder-centric. Are you practicing mainly on ladder, or have you already moved on to internal games?
Right now, we think it's best to get a broad range of experience, so we're playing primarily on ladder right now. I think by the middle of the first round, we'll start playing more internal matches.
Could you tell us how well your players are doing on the ladder right now? Like say, someone is GM #....
In the case of our team, we played in the previous Proleague finals and we went to Hawaii after that, so we haven't had that much time to practice, compared to the other teams. The other teams do have some GM players, or so I've heard.
Still, you don't get into GM just because you're good, you also have to play a sufficient number of games. I think we have GM class players, but no one is actually in GM league yet. Most of our players are in the 1000's of Masters League.
Players like Flash, Jaedong, etc., are coming into Starcraft II with huge expectations in the international scene – people seem to almost believe they are just naturally talented at RTS. Why do you think they were so good at Brood War, and do you think they will be good at Starcraft II?
It's true that if you're not talented, you can't reach the very top. So they're all talented at a base level. While I haven't seen Flash or JD up close, if you look at players like Bisu or Fantasy on our team, they combined their talent with an
enormous amount of effort. The amount of effort they put in is just on another level from an ordinary pro-gamer. The guys who make it to the top are like that, because they have so many fans watching their games, so they have to put in that kind of effort to show their fans the best games possible.
But for players like that to take the next step, they need the right people next to them, helping them out. If you try to do it alone, you're going to progress slowly. You have to help them out in every way possible, so they they can develop quickly. You need all three: talent, effort, and coaching.
Do you believe then, because the current Starcraft II teams aren't being run in a systematically efficient way like the KeSPA teams, that the KeSPA teams will overtake them in the long run?
Yes, I say this cautiously, but I'm confident that will happen. (laughs)
I've been working with pro-gaming teams for eight years, and I've tried so many different things, different practice methods in that time. Through those efforts, our current methods have become stabilized and refined. With our experience, I think we will be able to step ahead of the current teams.
Any Starcraft II players you like in particular?
JulyZerg.
*Everyone laughs. I don't know why.Anyone who didn't come from Brood War?
Oddly, I end up mostly watching players who used to play Brood War. They just have so much personality.
I do like players like say, MarineKing, because he has his own unique characteristic, in his case making a lot of marines and using them well.
How about foreigners?
Unfortunately I haven't been able to see that many of their games, because we don't have time to watch Starcraft II during the PL season. I'll try to see more of their games.
A lot of foreign fans are despairing at the idea of 200 more Korean pros joining the scene. Any words of hope?
(Surprised) Despairing? Why?
Koreans are kind of owning them already.
Oh, well then I invite the despairing gamers to try-out for our team. If you play with us, I'm sure that you can compete with the best Korean players. Come to Korea!
So you'd be open to acquiring foreign players, if they showed the talent?
Personally I'm very positive about it, but that's up to the front office in the end. I would enjoy living with foreigners and seeing what they're like. Also, the way they approach games is a bit different from Koreans, so I would like to analyze that difference and find exactly why Koreans become top-class gamers. But I would have to learn English first, I guess? (laughs)
Any last comments?
We've started playing Starcraft II now, but we're still playing Brood War at the same time, and we haven't had much time to prepare yet. So even if our players happen to disappoint in their games, I hope you'll be a bit easy on us for at least this season. This is a first step where were still developing, but by September we'll start showing some proper, entertaining Starcraft II games. As always, thanks for supporting us!