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[M] (2) Nostromo

Forum Index > StarCraft 2 Maps & Custom Games 1 2 3 All
 
 PandaZerg   Canada. May 22 2012 08:16. Posts 148
Profile # 
[image loading]

Overview 6m1hyg v0.8
[image loading]

Analyzer pics. v0.5 (outdated)
+ Show Spoiler + Summary
+ Show Spoiler + Main to Main
+ Show Spoiler + NAT to NAT

FFE Protoss (outdated)
+ Show Spoiler + Cool way!
+ Show Spoiler + Standard

Textures Used
+ Show Spoiler +

Pretty pics. (outdated)
+ Show Spoiler + Dock Crane v0.6
+ Show Spoiler + Alien in jail v0.6
+ Show Spoiler + SpaceShip Front v0.6
+ Show Spoiler + Ultra v0.6
+ Show Spoiler + Xel'Naga v0.6
+ Show Spoiler + Dock v0.6
+ Show Spoiler + Motor v0.6
+ Show Spoiler + Commander Side v0.6
+ Show Spoiler + Commander Back v0.6
+ Show Spoiler + Panda v0.6
+ Show Spoiler + Low B3 Side v0.5
+ Show Spoiler + Low B3 Front v0.5
+ Show Spoiler + B3 v0.5
+ Show Spoiler + Top Bases v0.5
+ Show Spoiler + Crossview v0.5


Change log details
+ Show Spoiler +

Nostromo v0.6 on NA (2v2 version)
Nostromo 6m1hyg v0.7 on NA

3 Xel'Naga towers. 6+ bases per player. 2 players map. Spawning positions are South and East.
Many thanks to all of YOU for your support and tips!

Created & designed by Me PandaZerg
Original map name by hoby2000

If you see something wrong, lmk. I am still open to any change.
*Thanks for all your votes in last pools!!! That helped me!
Last edit: 2012-06-18 05:26:45
Old Post

 
 DYEAlabaster   Canada. May 22 2012 08:26. Posts 992
Profile Blog # 
Is this map force cross-spawn?
 
Old Post

 
 PandaZerg   Canada. May 22 2012 08:35. Posts 148
Profile # 
Yess!
edit: no more
Last edit: 2012-05-23 11:50:26
Old Post

 
 IronManSC   United States. May 22 2012 08:43. Posts 1660
Profile # 
I don't like the base progression past your third... everything is basically walled off by high ground, and you either have to go through the middle to get to your other bases, or through your other bases. There are no middle, in-between paths.
ESV Map Maker. || twitter: @ESVironManSC || Author of Ohana, Khalis, Ravage, Khaydaria, Spring
Old Post

 
 a176   Canada. May 22 2012 08:48. Posts 5431
Profile Blog # 
how exactly do you wall off the nat?
starleague forever
Old Post

 
 PandaZerg   Canada. May 22 2012 14:17. Posts 148
Profile # 
@IronManSC
Yeah...

I release to public cross position only because all tips I got was in that favor. I also did another version for me and my friends (not public) with only sud and east spawn positions. There is some little differences (debris, paths...). The only thing I don't like with this configuration, is that the nat to nat distance is 120... A litle bit near. Usually I prefere to be around 135. Main to main is 151 on the version below.

I am still working on it, but here what it gives:
+ Show Spoiler +
- Wider paths down the statue
- Less debris to let voidray free charge...
- Not more bottom and top path

With motor pretty pics (outdated)
+ Show Spoiler +
+ Show Spoiler +

With this version, once nat is secure, third is easy to hold... A little bit turtle imo, but near Xel,Naga tower give view on cliff so this offer new possibilities of aggression. Bases progression is also more standard than the public version.

I am currently analyzing the possibility to remove bottom third on my personal (private release) version or just change third for 4minerals and 1gaz.

Thanks for comment
Keep it up your work!
Last edit: 2012-05-23 11:50:48
Old Post

 
 PandaZerg   Canada. May 22 2012 15:24. Posts 148
Profile # 
And here a fast example of what I talked about with little expand resources as third. But you still have choice to directly take third in the middle. But personally, I still do prefer the version above.

+ Show Spoiler + (outdated)
Last edit: 2012-05-25 09:14:47
Old Post

 
 lefix   Germany. May 22 2012 18:41. Posts 944
Profile # 
i think i still liked the first version the most ^^
but i'd not use that many xel naga towers. 2 should be enough
Map of the Month | The Planetary Workshop | SC2Melee.net
Old Post

 
 Johanaz   Denmark. May 22 2012 23:14. Posts 363
Profile # 
Excellent job in the aesthetics department.

I love how you managed to align the textures with the layout. That's actually so difficult that people gave up on it a long time ago. I dont remember anyone doing it since... I did it in a map 1½ years ago: + Show Spoiler +
TPW Map Maker - theplanetaryworkshop.com
Old Post

 
 moskonia   Israel. May 23 2012 00:03. Posts 938
Profile # 
Having only 1 entrance for 3 bases is really heavy turtle mode which personally I don't like it. I like the last version the most, with low resources 3rd, that actually makes taking the 4th early matter much more then a normal map, which is cool.

If you only put the 7 and 2 positions possible it can actually make drops/ air very strong, since there is so much room for air to be in. I think actually 3base roach will be very weak, since only 1 ramp you can defend the half base pretty easy with simcity and force fields, this will actually be fun to watch
"He who learns to walk, should never crawl again"
Old Post

 
 HeeroFX   United States. May 23 2012 00:06. Posts 1915
Profile Blog # 
Looks good but I woud say you should make the choke in the natural smaller, especially for toss to wall off if they FFE. I would also open up another ramp for the third but maybe block it off with destructable rocks. Those are the only things I could see.
Old Post

 
 PandaZerg   Canada. May 23 2012 01:51. Posts 148
Profile # 
Thanks Johanaz!
Yeah, I do take care when I place doodads.

I did some games with this version (B3 low resources) moskonia, and the result was good!

Thanks to others, I will try to apply some ideas without losing my initial concept!

I wait pool results for more modifications.
Last edit: 2012-05-23 02:17:16
Old Post

 
 moskonia   Israel. May 23 2012 02:24. Posts 938
Profile # 
^^ I have some questions regarding your map, 1) what do you mean in the 2nd poll? what is the mine in the middle? :S
2) is the half expo's gas a high yield gas or a normal one? I am guessing it is normal
3) why didn't you submit your map to the MotM? just interested.
"He who learns to walk, should never crawl again"
Old Post

 
 PandaZerg   Canada. May 23 2012 02:37. Posts 148
Profile # 
@moskonia
1) Yes, the little mine in the middle on high grounds.
2) Normal
3) Not completely balanced and finish. I did what I can, but I would like to benefit of experience of others. More, Too many amazing map this month! Dark Shines, TPW Silver Sands, Psychosurgery, Fantazy, ... My map has no chance

EDIT:
Thanks for voting! I try to take all in consideration

For helping, here few additional pics. if I decide to remove mine in the middle and if I decide to modify B3 (low resources).

As IronManSC told, if I keep cross position, the base progression is not standard, but distances are standard.
If I keep Sud-East positions, base progression is standard, but distances are not.
I am not looking to enlarge playable terrain, but I am very open to any terrain modification as you see!

I see v1.2 and Low B3 resources is the way to go!
Last edit: 2012-05-23 09:15:18
Old Post

 
 PandaZerg   Canada. May 23 2012 09:34. Posts 148
Profile # 
v1.3 uploaded!
Last edit: 2012-05-23 11:01:37
Old Post

 
 The_Templar   United States. May 23 2012 09:36. Posts 4043
Profile Blog # 
2 of the nat ramps have rocks, the other 2 don't.
Very refreshing layout, the aesthetics are better than I initially thought.
I am the 4% http://www.teamliquid.net/forum/viewpost.php?post_id=17208214 ||| Improvement of posts underway.
Old Post

 
 hoby2000   United States. May 23 2012 12:18. Posts 715
Profile Blog # 
You should rename this map to Nostromo. That's the name of the commercial mining ship in Alien, and it's a bad ass name.

I have nothing to comment on that map itself aside from the fact that it reminds me of Metropolis.


EDIT: I take that back. It reminds me a bit more of Metalopolis.
Last edit: 2012-05-23 12:19:20
Leenock - The Miyagi Zerg. He will Bruce Lee-Nock you out! & EGJaedongRC - The Tyrant among us & Liquid'Taeja - The Taejanator
Old Post

 
 PandaZerg   Canada. May 23 2012 12:45. Posts 148
Profile # 
@hoby2000
You are the man!

I do like it much better!

I have prepared a special dedicas for the name:
+ Show Spoiler +

Could someone change the topic title for:
[M] (2) Nostromo
Last edit: 2012-05-23 14:39:28
Old Post

 
 moskonia   Israel. May 23 2012 23:44. Posts 938
Profile # 
Wow, after looking at the distance, it seems to be so small. how about enlarging it a bit? One way to do it I think would be to put rocks at the close ramps on the middle high ground, but I am sure there are other ways.
"He who learns to walk, should never crawl again"
Old Post

 
 PandaZerg   Canada. May 24 2012 05:00. Posts 148
Profile # 
Yeah I am on it. I will put 2 Huge/long debris to block bottom path and buttom middle path. Will take 4 debris in total (2debris per side). I will modify debris proprieties and debris will have 500 hp each.

map become custom if I change debris hp...
Last edit: 2012-05-24 05:24:21
Old Post

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