Then play top, and show him pre-6 true damage with Olaf or something.
"This build should be called the Neutron Bomb build - you can win by taking out all the people but leaving all the structures standing." - somebody about iEchoic's 2fac/2port (www.teamliquid.net/forum/viewmessage.php?topic_id=189624)
AsnSensation Germany. May 23 2012 23:12. Posts 6665
On May 23 2012 17:09 TheYango wrote: The main thing about Grail is that it opens up flexibility with blue buff. Most people are looking at this from the standpoint of the AP still always getting blue buff--and therefore only see this as being useful on champs that need regen/CDR beyond blue buff to augment their spell usage. But Grail not only provides the benefits for which you were buying blue buff on AP champs for (mana regen + CDR) -- it's priced aggressively enough that it doesn't feel bad getting it. Grail allows APs to play with the flexibility of blue buff through an item, and therefore allow possibilities for top/jungle/AD being played as the primary lategame blue buff user even in scenarios where the mid isn't a non-mana champ.
I always thought the main thing about grail was not that it replaced blue buff but that it makes chalice more viable early since it actually builds into something later. In terms of mana in lane grail really doesn't add much that Chalice doesn't.
Moreover, for everyone who hasn't realized yet, chalice works with blue buff. Chalice + nerfed blue = old blue's near-infinite mana.
On May 24 2012 00:39 Juddas wrote: For all of you talking about it being a gap closer, it's not.
His ult is like Garen's, he doesn't move. It's a ranged skill
If you watch the video Xacez linked on page 3, you can see very clearly that Darius does actually move toward his target when he ults. However, the amount of movement is somewhat limited, as you only move close enough for your axe to land on the target. At anything closer than max range the effect isn't noticeable.
Speaking of page 3:
On May 23 2012 22:59 Requizen wrote: I am the only person on the entire internet excited about the mini Hecarim buff, and I'm kind of ok with that. I enjoy being strong as balls in the early game jungle, and then ulting teamfights to victory, this just makes clearing and pushing easier.
I'm not excited, just sort of resigned to the fact that if I play Hecarim I'll get an easy platinum.
On May 24 2012 00:34 ishboh wrote: omg cho got another buff, yesssssss
I'd say its a nerf anyday, considering you cant have invisible ruptures anymore ._.
could you before? i thought that opponents could always see ruptures, even in the brush (they just couldn't hear them right?)
also i figured the red/green would be for which units are hit during targeting, not on the field?
While its true the only difference of rupturing from the brushes is the sound, a lot of ppl are really terrible and rely on the sound. Moreover, while it is quite easy to dodge rupture since the animation is painfully obvious, you have a chance of catching them offguard if they are already engaged or in a teamfight where the animation might not be clear, but basically, if i understand the changes right, the cast time is reduced buy .35 seconds and there is now a clear indicator of the rupture which imo, will make it ridiculously hard to land vs decent players. Will try it out when EU gets patched but im not happy
Every misfortune is a blessing in disguise.
ninjakingcola United States. May 24 2012 01:30. Posts 262