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[H] Still just lose to 1 base protoss... - Page 2

Forum Index > Closed Prev 1 2 All
 
 kyllinghest   Norway. May 24 2012 09:21. Posts 1150
Profile # 
When you do an early expo the most important thing of all is to continously ask yourself what could kill you any time soon. If you havn't seen a Nexus go down thats loads of different things, so your next priority is to find out what specifically your opponent is doing. Right after the four minute mark is a nice timing to basically just surf into the protoss base with an scv you were so smart to hide earlier. If your scv is denied you should scan their base, as a previous poster mentioned your first scv scout should localize his first three pylons, and 9/10 times the gates/robo are at the pylon thats placed furthest from where a random scan would be dropped. Luckily your scan is not random, it is thought trough, because you are a smart terran young padawan!

Most importantly, if you can't figure out what he is doing, but you know his nexus is way late, loads of bunkers is the one and only answer, don't be afraid to have your scv's babysit your bunkers while you franticly try to find out whats going on. Be careful with autorepair, if you're not microing them manually they will repair each other instead of the bunkers.

Also the usual stuff that explains itself like don't outexpand and outtech your opponent at the same time etc...
Old Post

 
 Shmantalope   United States. May 24 2012 10:00. Posts 6
Profile # 

On May 24 2012 07:25 xtruder wrote:

Show nested quote +
On May 24 2012 05:16 EneMecH wrote:
I scouted 1 base all in. I prepared as best as I knew how to. I lost.




Show nested quote +
On May 24 2012 05:16 EneMecH wrote:
Pretty tired of just losing to them only and every time no matter what opening I do.



Let me get this straight.... you expand when you see a 1-base all-in, and you think this is the BEST way to prepare out of all the openings you do?

How do you defend against all-ins from every other race? by throwing down a command center in your natural?

If you suspect a 1-base all-in you shouldn't expand, or at least expand on the high ground. Terran buildings have this really neat and powerful ability where they can lift off and relocate themselves so it won't matter if you expand on high ground.

Terran buildings can also be repaired.

Also, you mined gas but didn't have anything that uses it.

Are you really analyzing your own game before you come to us for help? Or are you just mad? because your post is comprised of 80% QQ and 20% information.


I'm not sure of your experience or your ability but fast expanding generally occurs before you know what your opponent is doing, and their intentions can be masked or hidden regardless. You seem to be implying that you would never use 1 rax/1 gate/ hatchery first builds, which are touted as the staple "standard" builds, unless you know for sure that they are not alling, which is strange and unnecessary way to play. Most of the time the best response to any kind of one base play is an early expansion, and I know from personal experience (and as expounded by people like Day9, Artosis, Demuslim etc) that a fast expansion build should be able to defend any cheese or timing, assuming the player responds accordingly. Additionally, building the CC on the low ground should be the way you do it, and can hold all Protoss all-ins (with the exception of maybe blink all-ins) by playing a standard 3 rax, fast medivac style. If you position your marines intelligently and exploit high ground advantages where possible, you can deny most information to the Protoss anyway, regardless of where you place your CC. However, if you do place it in your base then it is extremely likely that he will simply transition from an allin to a contain with sentries, and prevent you from leaving your base until medivacs (which against a good and experienced Protoss should mean gg).

To your other advice I agree: the second you even have a hint of an attack coming, you better have bunkers built already and your scvs better be running towards them. To this end, simply incorporate at least 2 bunkers after your additional rax and double gas regardless of what you scout, and even more if you scout he doesn't have an expansion. Even then you can still lose to miss-control or simple attrition, which is why continuing to spend your gas and get your medivacs and stim out is so vital, as these pieces of tech will help you turn a seemingly lost battle into a victory. My last word of advice is that it is important to remember that being on 2 base (especially with 2 mules) means that you can sacrifice 8-10 maybe even more probes and come out on top, so don't treat them carelessly but don't be afraid to sac as many of them as you need to survive either.
Old Post

 
 -stOpSKY-   Canada. May 25 2012 15:41. Posts 481
Profile # 
2 more bunkers faster and pull scv to repair at the very start. if you did that you would hold and then be WAY ahead.
Old Post

 
 Tailss   Sweden. May 25 2012 15:55. Posts 227
Profile # 

On May 24 2012 07:25 xtruder wrote:

Show nested quote +
On May 24 2012 05:16 EneMecH wrote:
I scouted 1 base all in. I prepared as best as I knew how to. I lost.




Show nested quote +
On May 24 2012 05:16 EneMecH wrote:
Pretty tired of just losing to them only and every time no matter what opening I do.



Let me get this straight.... you expand when you see a 1-base all-in, and you think this is the BEST way to prepare out of all the openings you do?

How do you defend against all-ins from every other race? by throwing down a command center in your natural?

If you suspect a 1-base all-in you shouldn't expand, or at least expand on the high ground. Terran buildings have this really neat and powerful ability where they can lift off and relocate themselves so it won't matter if you expand on high ground.



lol are you kidding? If you dont expand then you might not even be ahead if you hold it. Its also too late to change your BO when you scout that hes going for an all in. Anyway, the usual 1rax gasless FE is safe to any all in, and in almost every case, having scvs ready to repair is key.
Old Post

 
 OnelightZ   England. May 25 2012 16:01. Posts 33
Profile # 
Seems that you are pretty terrible at the game and are taking your frustration out by making useless threads with no information in them, sounds to me that if u are not intelligent enough to post properly or to fail to react accordingly to an 1base after you scout it then should really get either coaching, stop playing or just accept the fact that your not very good and be stuck in diamond for the rest of days.
Old Post

 
 monk   United States. May 25 2012 16:05. Posts 6992
Profile Blog # 
OP didn't edit the opening post after being warned. Thread being closed.
@TL_monk
Old Post

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