EDT 14:41 CEST 20:41 KST 03:41

Streams: 139 live
98442 total viewers

Active: 10598
Pizza Meter
[WCS AM] Ro16 Group B Prev…
WCS AM - Ro16 Interviews a…
AMD Premier League S1 Gran…
[WCS KR] Semis: Soulkey vs…
[WCS AM] Premier League Ro…
LGD.cn and RaTtLeSnAkE Adv…
GomTV: about the gamespeed…
Papa John's explores EG, L…
TeamLiquid Map Contest Fin…
Liquid wins the Curse Invi…
mousesports defeats DD.Dot…
Dragon joins Clarity Gaming
New Get 50% off Papa Joh…
TL Advertising Features
Hip Hop / Rap Music Disc…
New XBOX reveal May 21st
Korean Music Discussion
[TV] Star Trek: Deep Spa…
Best way to "move on" af…
Left Sidebar Customization
Barcraft Ludwigshafen
The Automated Ban List
Texas A&M Starcraft
Ask TL Staff Anything
The IdrA Fanclub
The Liquid`TLO Fanclub
[Stream] Techstarcraft2
[Stream] Terrorterran
Computer Build Resource Th…
Simple Questions Simple An…
Recent Twitch.TV iPhone Up…
Shift button buggy while s…
Any fix for Twitch tv lag?
TeamLiquid Map Contest F…
Papa John's explores EG,…
HotS race distribution o…
Incredible Miracle spons…
Does age matter in SC2
GM / Master map hacker a…
[WCS EU] Challenger League…
[Code S] RO4 Day 1 WCS Kor…
[Code S] Placement Matches…
[CSL] Spring Playoffs Ro4 …
[SHOUTcraft AM] Ro4 - May …
[G] NaNiwa's PvZ (vs HyuN)…
[H] ZvP Need help
The HotS Protoss Help Me T…
The HotS Zerg Help Me Thread
[G] Boss TvP Allin
[D] Favorite Maps that Did…
[TLMC] Originality Selecti…
[A] Starbow
[M] (8) Crux Breeze
OneGoal: A better SC2 [Pro…
General Discussion
LGD.cn and RaTtLeSnAkE A…
Inhouse Dota
The Great Dota 2 Key Req…
Dota 2 QQ thread
AMD Premier League S1 Gr…
Starladder Season 6
Perfect World's Dota 2 Su…
[The International] Easter…
Liquid Pasture Community L…
Sticky Flames Weekly Dota …
Drafting, my thoughts on it
Simple Questions, Simple A…
Solo Mid - Who? What? How?
A guide to Krobelus, the D…
Newly ported Hero discussi…
Pucca Comeback?
DES Sonic Interview 5/18…
[TLS2] Qualifier #4 VODs
SC2 Player looking to le…
BW Liquibet Season 25
sAviOr vs NaDa
D Ranks Teamleague Season 4
[GC S3] Gambit's Cup Semif…
[TLS2] Qualifier #4
Gem League II
Torenhire Starleague II
Challenger map on Starcraf…
Simple Questions, Simple A…
Increasing APM/EAPM
Tips and tricks: Defilers …
World of Tanks
NBA Playoffs 2013
FINALLY! - The 2013 NHL …
RollPlay -- D&D Campaign…
EVE Corporation
[Patch 3.07: Nerf Everythi…
[LoL] [SFW] Random Pics & …
Anyone Diamond want to joi…
[OGN] Olympus The Champion…
[LoL] General Stream Thread
[D] Pro Scene Evolution
[Champion] Swain
[Guide] Montegomery's Supe…
[Champion] Ezreal
The: What is my item worth?
Selling Items Thread
Witch Doctor Discussion
Carnival Cruise Mafia
[M][N] Les Mafia
[T] Bastard "Mini" Mafia!
Questions & Answers
Running Thread
TL Health and Fitness Init…
Leta - Movie
Michael - skyline
Anytime - Beast
By.Hero - Shuttle
Anytime - Pusan

Website Feedback

Closed Threads

IRC Chat
irc.quakenet.org #teamliquid

IRC Web Client

TeamSpeak 3 (89 users)

simple rule for armor vs vitality tradeoff

Forum Index > Diablo 3 1 2 All
 
 shoop   United Kingdom. May 26 2012 15:29. Posts 228
Profile # 
Hi everyone,

I was recently explained on these forums how, since armor determines a multiplier that reduces *all* incoming damage, so you can interpret it as increasing your "effective number of hit points" (EHP). I think this is really nice, because it allows you to compare the utility of armor on an item, to the utility of vitality.

I'll start with my conclusion: one can approximate how many points of armor provide equal utility as one point in vitality by

(50*lvl + armor)/vit.

This formula expresses that armor and vitality should be in some kind of balance: in the extreme case, if you have a gazillion armor and hardly any vit, you need a lot of points of armor to equal one point in vit. And vice versa. Handy rule of thumb when comparing two pieces of equipment! I think the rule is useful because it's so simple, works for all classes, and is actually a pretty decent approximation.

For example, my wizard is level 41 and has 788 armor and 523 vitality, so for me one point in vit is equally useful as 5.33 points in armor. I'll explain my reasoning below, this is a bit technical.

But first a disclaimer: the formula above is a rule of thumb only, it does not take into account effects such as
- wizard force armor being more effective the less life you have
- health globes, flat health regeneration, flat life steal and so on (e.g., regenerate +X life / second) being more effective if you have relatively less life
- If you have +% life from a skill or items (this makes getting +vit items relatively more effective)

So, the formula is a rule of thumb only, and not the final word. Use judgement!

Your number of effective hit points is

EHP = [HP] / [damage multiplier from armor] = [(lvl-25)*vit] * [1+armor / 50 mlvl],

where your HP = (lvl-25)*vit (provided your level is >=35, source: google for diablo 3 lists), and mlvl is the monster level. For simplicity, let's assume that the level of the monsters you fight is equal to your own level. Then

EHP = (lvl-25)vit(1+armor/50lvl)

One point of armor increases the EHP by

d(EHP)/d(armor) = (lvl-25)vit/50lvl

and one point of vit increases the EHP by

d(EHP)/d(vit) = (lvl-25)(1+armor/50lvl)

Divide to get the utility of the latter vs the first:

[ (lvl-25)(1+armor/50lvl) ] / [ (lvl-25)vit/50lvl ],

which reduces to the formula I gave above.
Last edit: 2012-05-26 16:48:37
Old Post

 
 Nore   New Zealand. May 26 2012 15:39. Posts 108
Profile # 
I'm a bit confused, will this work for Barbarians with their passive abitlity

+ doesnt armor only affect physical damage ? in which case health is more valuable ?
Old Post

 
 zachMEISTER   United States. May 26 2012 15:42. Posts 573
Profile # 

On May 26 2012 15:39 Nore wrote:
I'm a bit confused, will this work for Barbarians with their passive abitlity

+ doesnt armor only affect physical damage ? in which case health is more valuable ?


I think armor is a damage reduction across the board. Though obviously resistances will vary the amount of damage reduced.
psillypsybic!
Old Post

 
 GGTeMpLaR   United States. May 26 2012 16:03. Posts 3849
Profile Blog # 
I kinda wish there was an easy tool like Eve-fit for this lol.
“Although our intellect always longs for clarity and certainty, our nature often finds uncertainty fascinating.” ~Karl Von Clausewitz~
Old Post

 
 shoop   United Kingdom. May 26 2012 16:06. Posts 228
Profile # 

On May 26 2012 15:39 Nore wrote:
I'm a bit confused, will this work for Barbarians with their passive abitlity

+ doesnt armor only affect physical damage ? in which case health is more valuable ?


You mean nerves of steel? Yeah, the formula tells you (a) roughly what the equivalent vit boost would be, and (b) how you should weigh vit vs armor after you get the passive.

Strangely, armor affects everything, like life. That is the reason why you can really balance the two.
Old Post

 
 Blix   Netherlands. May 26 2012 16:08. Posts 805
Profile # 
I think generally mitigation is better than amount of health because of healing effects
Conquer yourself not the world. - Descartes
Old Post

 
 xavra41   United States. May 26 2012 16:13. Posts 220
Profile # 
This is wrong because it doesn't include the other forms of damage reduction like resistances or dodge. Its like only comparing crit chance and crit +dmg when trying to maximize dps. Secondly some skills favor one over the other like barb has %life restored which favored vita over armor.
Old Post

 
 shoop   United Kingdom. May 26 2012 16:13. Posts 228
Profile # 

On May 26 2012 16:08 Blix wrote:
I think generally mitigation is better than amount of health because of healing effects


I'm just talking about the relationship armor-health
Old Post

 
 shoop   United Kingdom. May 26 2012 16:42. Posts 228
Profile # 

On May 26 2012 16:13 xavra41 wrote:
This is wrong because it doesn't include the other forms of damage reduction like resistances or dodge. Its like only comparing crit chance and crit +dmg when trying to maximize dps. Secondly some skills favor one over the other like barb has %life restored which favored vita over armor.


Since damage reduction from armor is a flat multiplier that is applied to everything and works independently of all other forms of damage reduction, you *can* treat it separately. Of course, in an actual build you do have to worry how to balance life and armor vs all other forms of defense, an issue that my formula says nothing about. I only look how to deal with the life-armor balance.

You are also right that some modifiers that are not accounted for in my formula change the balance armor/life in favour of one or the other, I edited the OP.
Last edit: 2012-05-26 16:49:01
Old Post

 
 Blix   Netherlands. May 26 2012 16:45. Posts 805
Profile # 

On May 26 2012 16:13 shoop wrote:

Show nested quote +



I'm just talking about the relationship armor-health


I know what you are talking about, but you can't simplify it like that. For example, i rather have 1k hps with 90% damage reduction than 10k hps, because in the first case i can heal a 9k hit with picking up 900 health and in the second case i need 9k health to heal up again. Thus, mitigation makes healing more effective. It is also very class-build specific.
Conquer yourself not the world. - Descartes
Old Post

 
 xavra41   United States. May 26 2012 16:50. Posts 220
Profile # 

On May 26 2012 16:42 shoop wrote:

Show nested quote +



Since damage reduction from armor is a flat multiplier that is applied to everything and works independently of all other forms of damage reduction, you *can* treat it separately. Of course, in an actual build you do have to worry how to balance life and armor vs all other forms of defense, an issue that my formula says nothing about. I only look how to deal with the life-armor balance.

You are also right that some modifiers that are not accounted for in my formula change the balance armor/life in favour of one or the other:

% life restored - does not change armor/vitality balance
flat bonus to life (health globes / +X life/sec regen and so on) - these are in favour of getting armor rather than life

... there are probably others, the formula is a rule of thumb only and not the final word.


You *can* treat anything separately but you doing so wont yield anything useful. defense has diminishing returns so the opportunity cost of theo ther forms of defense cannot be ignored. %life favors vita cuz 10% life of 100 is 10 but of 200 is 20.
Old Post

  Ramanujan   May 26 2012 18:09. Posts 116Profile # 
Here's another way to think about it:

30 armor gives +1% EHP and 3 resistance gives +1% EHP.

However, because there are multiple ways of reducing incoming damage (armor, resistance, dodge, innate ability, passives, abilities), and they are all multiplied with eachother, the full and correct way of thinking about it is:

30 armor will always give +1% of your total effective health pool including resistance, dodge, etc, BUT NOT including armor itself. So adding 30 armor will add 1% of your total effective health pool as if your armor value was 0.

Example: You have 28000 hp, 3000 armor, 150 resistance, and 25% dodge. Your effective health pool is 112000. If you want to calculate this you just have to divide 28000 by (1/2)*(2/3)*(3/4). Anyway, adding 300 armor to this will not give you +10% of 112000, but will give you +10% of your EHP as if your armor was 0. In this case 0 armor would make your EHP 28000 divided by ((2/3) * (3/4)) = 56000. 10% of this is 5600. Adding 300 armor will give you 5600 EHP. Adding 30 resistance, however, will give you 7467 EHP, which is 10% of the EHP dodge and armor gives you.

In other words, it's extremely important to balance all your values.
Old Post

 
 Firebolt145   United Kingdom. May 26 2012 18:19. Posts 12342
Profile # 
I don't mean to sound rude but is there a tl;dr version for those like me that are too groggy to comprehend numbers atm?
@Firebolt145 | Dota 2 stream yayayay www.twitch.tv/firebolt145
Old Post

 
 shoop   United Kingdom. May 26 2012 18:35. Posts 228
Profile # 
In response to some of your comments, it's true that there are many factors that potentially influence of the balance between vit and armor. These mostly favour armor, but some swing the balance in favour of getting more vit.. The formula doesn't take such effects into account. Depending on your situation,the rule may be too crude because of this, but I maintain that in many cases it will be pretty accurate.

Of course, all forms of defense need to be balanced, but for most forms the optimal balance is situational, whereas armor/vit is a relatively simple relationship, so I think it useful to single them out..

I thought armor provides diminishing returns as well, and but I was corrected : in terms of EHP this is not the case.
Old Post

 
 shoop   United Kingdom. May 26 2012 18:36. Posts 228
Profile # 

On May 26 2012 18:19 Firebolt145 wrote:
I don't mean to sound rude but is there a tl;dr version for those like me that are too groggy to comprehend numbers atm?


Just read the op until the word 'technical ' :-)
Last edit: 2012-05-26 18:38:08
Old Post

 
 Shikyo   Finland. May 26 2012 18:42. Posts 20128
Profile Blog # 
Do you know what the relation of Armor vs All Resistances should be in order to maximize effectiveness?
"I shall wait for you in death's halls, my Love (love love love love~)"
Old Post

 
 Firebolt145   United Kingdom. May 26 2012 18:44. Posts 12342
Profile # 

On May 26 2012 18:36 shoop wrote:

Show nested quote +



Just read the op until the word 'technical ' :-)

I did, was hoping for a simple rule like '1 point of vit = 5 armor' or similar. Read through it a second time now that I'm slightly more awake and realised it's a lot more complicated than that, oh well.
@Firebolt145 | Dota 2 stream yayayay www.twitch.tv/firebolt145
Old Post

  Ramanujan   May 26 2012 18:50. Posts 116Profile # 

On May 26 2012 18:42 Shikyo wrote:
Do you know what the relation of Armor vs All Resistances should be in order to maximize effectiveness?


Scroll up a bit and read my post.
Old Post

 
 Klive5ive   United Kingdom. May 26 2012 19:04. Posts 5817
Profile Blog # 
oops
Last edit: 2012-05-26 19:05:56
Don't hate the player - Hate the game
Old Post

 
 Klive5ive   United Kingdom. May 26 2012 19:05. Posts 5817
Profile Blog # 

I think this is really nice, because it allows you to compare the utility of armor on an item, to the utility of vitality

It doesn't do that.

If you want to compare the utility of armor vs health you need to consider healing effects and talents as well.
Last edit: 2012-05-27 00:34:51
Don't hate the player - Hate the game
Old Post

1 2 All
Please log in or register to reply.
 
Refresh
StarCraft: Brood War
StarCraft 2
Dota 2
[ Show 115 non-featured ]

» Recent SC2 Results
» Premier SC2 Tournaments
Sidebar Settings...

The Little App Factory



The opinions expressed by our users do not reflect the official position of TeamLiquid.net or its staff.

Advertising | Jobs | Privacy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren. Ad tag: TF_US.
The contents of this webpage are copyright © 2002-2013 Teamliquid.net. All Rights Reserved