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[H] How should have i reacted to this 7:30 nexus

Forum Index > StarCraft 2 Strategy
 
 sathin   United States. May 27 2012 02:14. Posts 46
Profile # 
http://drop.sc/186317

After watching the gameplay my main concern isnt about how the game played out so much but more so about how i should have reacted when i saw his 7:30 third go down he went no gas which prompted me to assume he was all inning so i got nervous and sat back kind of but i also knew he might be going for the third as i saw him busting down his rocks

i thought i could have bane busted or maybe macroed up and rushed broods but i just dont know and any suggestions would be really appreciated for this type of macro protoss i guess im just starting to figure out ZvP and holding 2 base toss and pressuring them a lot but i just couldnt find a hole in this

(also please ignore my BM it was about 2:30 AM after a long day of work and i jsut wasnt in any mood im fully aware he won for more reasons than jsut the mothership although that randomly coming into play threw me off a lot)
Old Post

  dylan522p   United States. May 27 2012 02:31. Posts 38Profile # 
a gasless 3rd?!?!? a simple roach push would demolish him. The second you see it you shoulda just went all in with Roaches and won. Even if it was all in you would have been able to defend with roaches. Also you need to work on your injects alot.

User was warned for this post
FnaticaLive FnaticByuL FnaticMoon FnaticNightEnD FnaticOz FnaticRain FnaticToD
Old Post

 
 sathin   United States. May 27 2012 02:40. Posts 46
Profile # 

On May 27 2012 02:31 dylan522p wrote:
a gasless 3rd?!?!? a simple roach push would demolish him. The second you see it you shoulda just went all in with Roaches and won. Even if it was all in you would have been able to defend with roaches. Also you need to work on your injects alot.


i wasnt really missing on my injects till roughly 12-13 minutes i hadnt missed any till that point and then only 1 cycle and i cant just instantly go raoch all in like your suggesting :-/ i have to prepare for what could have been in all in from him until i saw the nexus being established and when i go to attack i cant get there in time to do anyting about this going up and cannons being established i was going for the 12 minute max but this threw me off a bit
Old Post

 
 sathin   United States. May 27 2012 03:22. Posts 46
Profile # 
does no one know?
Old Post

 
 LuckyLuke   May 27 2012 03:52. Posts 12
Profile # 
Hey sathin just had a look at that replay and I'd like to make the following suggestions:
Scouting
+ Show Spoiler +
Macro
+ Show Spoiler +
Engagements
+ Show Spoiler +
Suggestions
+ Show Spoiler +
How to deal with the 3rd
+ Show Spoiler +

hth
Old Post

 
 Noak3   United States. May 27 2012 03:55. Posts 223
Profile Blog # 
If you scout an early 3rd late, an 11:00-11:30 +1 roach push with 200/200 won't work, at least against a good protoss who doesn't mess up with his forcefields.

You have three choices to deal with a protoss early 3rd. The first is, if you scout it RIGHT as it goes up or you scout something that makes you know that he's going for a quick 3rd, is to make 10-12 lings and just deny it from going down. Early 3rds are incredibly vulnerable right when they are started, because protoss will make the 3rd when they only have 2-3 attacking units out on the map.

The second, which you do if you scout the 3rd late enough so that it's established but early enough so that you still have time before the push hits, is to grab a super fast 4th (I'm talking 8 minutes or so), get gas on it, and tech to infestors. Scout the protoss again to see if he's doing a warpgate push or going into immortal/sentry or colossus, and make a bunch of spines if he's doing a gateway push (you should be able to hold with infestors + spines + roachling)

If you scout it very late and you already made a round of units instead of drones, you're in a little bit of trouble. You shouldn't be able to hold a 4th (normally), so you need to RUSH for infestors, delay as much as you can until they pop out, and get some great fungals off to deal with his push. If you can hold it off, you're normally able to double expand and go into broodlords behind a spine wall.

Optimally you should have an overlord there every game to see the 3rd right when it goes down, and make a few more lings to deny it and fuck up the toss though.
Last edit: 2012-05-27 03:56:04
Love and be kind in the face of adversity. If you stand up for others, they will stand up for you.
Old Post

 
 sathin   United States. May 27 2012 03:59. Posts 46
Profile # 
thanks very very much for this help guys i feel i may have a misunderstanding of ZvP now when do i want to have all my gases taken on my 3 bases?
Old Post

 
 LuckyLuke   May 27 2012 04:09. Posts 12
Profile # 

On May 27 2012 03:59 sathin wrote:
thanks very very much for this help guys i feel i may have a misunderstanding of ZvP now when do i want to have all my gases taken on my 3 bases?


That is dependent on the style you want to play. But generally speaking as soon as your layer is finished the gases should be up. I would recommend looking at a couple of replays from pros select a style you want to use in ZvP and check out their built (especially drone numbers, layer timing and gas timing)
edit: There are guides, discussions that could fill books on the correct gas timings for zerg do not use the statement i have made check the web for these guides and discussion and replays of good players ofc
Last edit: 2012-05-27 04:21:59
Old Post

  Hadley_   Germany. May 27 2012 04:13. Posts 157Profile # 
If someone is too greedy, its always good to just fuckin' kill him!

User was warned for this post
Old Post

 
 monk   United States. May 27 2012 04:19. Posts 6811
Profile Blog # 

On May 27 2012 04:09 LuckyLuke wrote:

Show nested quote +


That is dependent on the style you want to play. But generally speaking as soon as your layer is finished the gases should be up. I would recommend looking at a couple of replays from pros select a style you want to use in ZvP and check out their built (especially drone numbers, layer timing and gas timing)

The part about all gasses up by lair isn't really true. The vast vast majority of strategies only have 4 gases up when lair is complete. However, I would definitely agree with the suggestion to watch pro games and copy a build/style.
@TL_monk
Old Post

 
 zylog   Canada. May 27 2012 04:19. Posts 941
Profile # 
A huge thing I noticed was underdroning. It is typical to have 60 drones by 8 minutes, upon which you can start producing mass units, but you only had 50 drones then. So right away your mineral income is below where it should be. Next thing, when you scout a fast third it means less pressure from protoss so you can even go up to 70-80 drones. With these extra drones, you can take extra gases (if you want to go muta, infestor or hydra) or take a fast 4th base. Instead, you stayed on 50 drones, weakening your attack severely.

As for the gases, it depends on whether you're staying on roach ling or teching up. Players like Stephano have shown that delaying extra gases can strengthen roach timings or speed up the production of extra hatcheries.

One more thing, often players will go with lair before ling speed or any other upgrades. Then, once lair is done you can go for roach speed. This is extremely important if you're planning to put on roach pressure, as slow roaches have much less micro potential. You didn't even start your roach speed until 16 minutes.
Old Post

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