• Log In
  • Register
  • Settings
TeamLiquid TeamLiquidPro Liquipedia TSL4 LiquidPoker
EDT 19:15
CEST 01:15
KST 08:15
  • Home
  • Forum
  • Streams
  • Liquipedia
  • Features
  • Store
  • WCS
  • StarCraft 2
  • Dota 2
  • Brood War
  • WCS Portal
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • Events
  • BarCraft
  • StarCraft 2
  • Dota 2
  • Brood War
  • League of Legends
  • Blogs
Featured News
Auction OSL - Ro32 Day 2 P…
Auction OSL - Day 1 Recap …
Auction OSL: Ro32 - Openin…
DH Summer Day 2 Photos
DH Summer SC2 Interviews
Community News
New Patch - Warp Prism buf…
ESL TV adds Shaun 'Apollo'…
WCS AM Season 2 to be run …
Confirmed Players at the M…
Defiler Tours #60, 61, 62 …
Alliance Wins DreamHack Su…
Major leaving Team 8
C Liquid Team News
Liquid Weekly Digest | June…
Zenio: Razer Replaypack of …
EG-TL vs Team Eight in Roun…
Dreamhack Summer Day 3: Sc2!
Fluff's Photoblog from Drea…
Sponsored Threads
New SC2Links Mobile App …
Gamers Wanted as Volunteer…
TL Advertising Features
C General
US Politics Megathread
One Piece Manga
Dating, how's your luck?
Naruto (manga spoilers)
Anime Discussion Thread
C TL Community
Happy Birthday Resource Th…
Happy birthday salle!
The Automated Ban List
[Toronto] eSports Canada P…
Calgary Barcraft - MLG Spr…
C Fan Clubs
Startale Curious Fanclub
The StarDust Fan Club!
C User Streams
KeSPA Pro Sson Streaming
[Stream] armada
C Tech Support
The Haswell overclocking t…
Computer Build Resource Th…
DIY Mouse Cord Holder - Ea…
horrible twitch lag since …
Teamliquid Monitor Thread
C SC2 General
ggtracker: site to track…
INnoVation and Cakegirl
New Patch - Warp Prism b…
GM / Master map hacker a…
Confirmed Players at the…
WCS AM Season 2 to be ru…
C SC2 Tourneys
[WCS AM] Group G Challenge…
[RSL] Ritmix RSL V - Ro32 …
[HSC] HomeStory Cup VII po…
£400 SC2Improve Summer Lea…
[UK] epic.ELEVEN to host B…
C SC2 Strategy
The HotS Terran Help Me Th…
[Q] TvZ early pools on Kor…
Simple Questions Simple An…
[G] TheCore - Advanced Key…
ZvZ Transition Sheet
C Custom Maps
[A] Starbow
Work In Progress Melee Maps
[M] (4) TPW Roadrunner
[M] (2) TPW Aldaris Betrayal
ZvT midgame micro trainer.
C Dota 2 General
General Discussion
DotA 2 Team Recruitment …
The GOOD Moments in Dota
Valve confirms release t…
BlackBerry sponsors Virt…
Dota 2 QQ thread
C Dota 2 Tourneys
RaidCall EMS One Americas …
Dota 2 General LR thread
Liquid Pasture Community L…
[DreamHack] ASUS ROG Tourn…
Gamers Affect Dota 2 Tourn…
C Dota 2 Strategy
Simple Questions, Simple A…
[G] Dark Seer, the master …
On the stomping of pubs
Does Visage deserve to be …
Learning Weaver?
C BW General
[SOSPA] Event Matches
"Your connection to Batt…
[TLS2 Ro16 Predictions]
New Launcher for ICC and…
Nada's Body
No LAN ? O_o
C BW Tourneys
Defiler Tours #60, 61, 62 …
[CRTL] Finals: C Entus vs …
[DRTL] All-Star Game
China vs Korea: Movie vs F…
C Ranks Teamleague Season 1
C BW Strategy
Simple Questions, Simple A…
DragOn's BW strategy reboot
Practice Partner Thread
Tutorial videos for beginn…
C Sports & Games
Confederations Cup 2013!
2013 NBA Finals
The XBox One
[PS3] The Last of Us
The Elder Scrolls Online
C League of Legends
[Patch 3.08: Aatrox Patch]…
[LoL] [SFW] Random Pics & …
[PSA] TeamLiquid LoL Pens,…
C LoL Tourneys
[OGN] Champions Summer Qua…
[AMD-INVEN]GamExperience
[EU LCS] Summer Super Week…
C LoL Strategy
[Champion] Diana
Simple Questions, Simple A…
[Champion] Kayle
C Diablo 3
The: What is my item worth?
Diablo 3 Coming to Xbox 36…
Witch Doctor Discussion
C TL Mafia
Miscellaneous/Multi-Purpos…
Roulette Mini Mafia
ESPORTS Mafia (streamed ma…
C Health & Fitness
Running Thread
The 2013 Weightlifting Pro…
Olympic Weightlifting Thread
C Featured Blogs
Voice
thedeadhaji
WC3 Power Ranks!
monk
E3 2013
kierpanda
Sketch: Tap Out To…
Raihn
Liquid at D…
Liquid`FLUFF
C Blogs
Quod Erat Dem…
Shiverfish
Dreamhack Summer…
Teodice
Theodicy and Mi…
Jerubaal
Les 24 Heures d…
HotShizz
Chilled Gaming M…
DJWilma
ISO Phil…
KING CHARLIE :D
The Grave Tempest…
gaymon
Leta - Movie
Michael - skyline
Anytime - Beast
By.Hero - Shuttle
Anytime - Pusan
Customize Sidebar...

Website Feedback

Closed Threads


IRC Web Chat

TeamSpeak 3 (67 users)


Active: 7560 users

Improving the Map Pool

Forum Index > StarCraft 2 1 2 3 4 Next All
  Masvidal   Korea (South). May 27 2012 17:53. Posts 213Profile # 
I want to get one thing out of the way first - I love the direction the ladder map pool has been going in. I was extremely skeptical at first, but now Daybreak, Cloud Kingdom, and Ohana are probably my three favorite maps, and I don't miss Shattered Temple at all.

However, some aspects are a bit stale, and a few maps seem like they have been around forever, been "figured out", making at least one matchup unplayable, and serve no purpose other than taking up people's map vetoes.I'm mostly talking about Metalopolis and Tal'Darim Altar, but I'm on the fence about Antiga Shipyard. It's old as hell, but I still like it, and it seems okay except for possibly a small issue with TvP.

Each map serves a particular purpose; there are your standard, midsized 4p maps, large 2p maps, more aggression friendly 2p maps, and very wide open 4p maps, etc. Once a map gets too figured out and starts breaking matchups, a similar but more balanced, newer map usually takes its place. Metalopolis has reached this point; it had a nice run, but for a 4p map, its just too cramped and unforgiving. Layout-wise, Metropolis (once the framerate issue is corrected) seems like the perfect successor. It's formatted in a similar fashion, but is large enough to prevent doing to PvZ what Metal has, and I think once Metropolis is worked back in, Metal really needs to be phased out.

But what should replace Tal'Darim Altar? The map is an abomination, and it feels like it belongs in the Scrap Station era. It's so bad, it turns the metagame clock back at leasrlt a year in like 3 matchups. PvP is 4gate wars all overagain, ZvP makes Muta ling seem like the most viable composition ever, back to the days when Protoss has no answer to mass air, and even ZvZ is fubar. It's most likely going to be the next map retired in a long list of "how the hell did that terrible map last as long as it did?" type maps. But faults aside, it filled a niche in the map pool as a large, totally symmetrical 4p map with pretty spread out bases and plenty of room to maneuver. Someone just apparently forgot that chokes and ramps are integral features of map design for a reason (and that there IS a limit to exactly how spread out bases can be before defending 3 bases becomes an insanely daunting task.

So, do you think Metropolis replacing Metal would be good? Does TDA need a replacement? Any other maps you feel have outlived their expiration date? What changes would YOU make to freshen up the mappool with an eye on racial balance in the current metagame?
"Teamliquid is a place for starcraft, not boobs." -autoexec
Old Post

 
 roca   Spain. May 27 2012 18:05. Posts 6
Profile # 
Antiga Shityard is definitely messed up.
Macro some shit up.
Old Post

 
 Denzil   United Kingdom. May 27 2012 18:06. Posts 3532
Profile # 
TDA is fine, it's one of the few maps where you have to change up your style for the size of the map, it also brings me some of the only long management games that I love where it's all about denying 6th and 5ths and defending your own.

Sounds like you've had a few bad games on them and just want them replaced, that feeling is not the same for everyone.
Anna: So Sen how will you prepare for your revenge v MC? Sen: With a smile.
Old Post

  Amlitzer   United States. May 27 2012 18:09. Posts 468Profile # 

On May 27 2012 17:53 Masvidal wrote:
I want to get one thing out of the way first - I love the direction the ladder map pool has been going in. I was extremely skeptical at first, but now Daybreak, Cloud Kingdom, and Ohana are probably my three favorite maps, and I don't miss Shattered Temple at all.


Coming from a protoss this isn't surprising at all, I personally hate these maps.
"Not even justice, I want to get truth!"
Old Post

 
 bGr.MetHiX   Bulgaria. May 27 2012 18:10. Posts 394
Profile # 
Yes,Metalopolis has been broken and utterly ridiculous for a long time.I cant seem the logic in Blizzard returning it back to the pool, i was so happy when they removed it initially.TalDarim Altar needs a change in ramp because PvP is a bit boring on high-master/mid-low gm level with only 4gate being viable but as we can see on korean toss streams its getting figured out and 3gate robos or 4gate blinks are the new metagame there.so im not sure about tda but meta has to go.Metropolis is good and they said its coming back next season so i am optimistic
Grandmaster Protoss from Bulgaria on both EU and NA servers. Proud member of team [gizmo] . Streaming everyday with commentary @ twitch.tv/hwbgmethix
Old Post

 
 TheAmazombie   United States. May 27 2012 18:13. Posts 3658
Profile Blog # 
While Antiga has been around awhile, I would not say that it is "old as hell." Trust me, the maps are not all figured out yet.
We think too much and feel too little. More than machinery, we need humanity. More than cleverness, we need kindness and gentleness. Without these qualities, life will be violent and all will be lost. -Charlie Chaplin
Old Post

 
 bGr.MetHiX   Bulgaria. May 27 2012 18:14. Posts 394
Profile # 
oh yes and please less gold minerals,blizz!it only screws up your maps,not enrich them!
Grandmaster Protoss from Bulgaria on both EU and NA servers. Proud member of team [gizmo] . Streaming everyday with commentary @ twitch.tv/hwbgmethix
Old Post

 
 HoriZoNXI   Australia. May 27 2012 18:15. Posts 269
Profile # 
The new GSTL map Whirlwind is a much better (so far) replacement for TDA. It's a huge map that allows you to choose your third according to spawning positions.

And yes, Metropolis has so far been an excellent replacement for Metalopolis.
 
Old Post

 
 sevia   United States. May 27 2012 18:21. Posts 883
Profile # 
The only thing I dislike about Tal'darim is the lack of a good third. The positional imbalance makes tank pushes a lot stronger in TvZ, but it's not game-breaking. But not being able to mine optimally from a fast third without taking a big risk is a huge deal in ZvP, which is why so many zergs do the mass-spine + muta style. I think it would be decent if they just removed the rocks from the third. Protosses could safely establish their third and have cannons in time to stop imba muta play, and zergs can actually use somewhat normal builds.

Antiga is a piece of shit. Ladder version has the worst positional imbalances of any map, e.g. if you spawn clockwise from protoss in ZvP it makes aggressive two-base builds almost unstoppable, or counter-clockwise from a terran as P or Z which gives them infinite safe drops from their third. Even on cross-spawn versions, it's always 3-base deathball wars, because you can't take a 4th versus a player content to stay on 3 and use drops to shut you down. Watch any of the dozen Polt vs. Stephano games on that map to see what I mean.

The new GSL maps look promising, I'm all for redoing the pool with a few of them as soon as we see some games. I'm still pissed that Bel'shir Beach Winter is being phased out, though.
원이삭 PartinG || 김동환 viOLet || 고병재 GuMiho
Old Post

  ThePlayer33   Australia. May 27 2012 18:36. Posts 2377Profile # 
taldarim and antiga out please
| Idra | YuGiOh | Leenock | Coca |
Old Post

 
 Koesader   Netherlands. May 27 2012 19:00. Posts 362
Profile # 
As a terran, I find TDA, meta and cloud kingdom (vs p) unplayable, and I personally dislike ohana, entombed valley (the tileset O_O) and korhal compound.. I only want to play shakuras, daybreak, antiga and metropolis.
Objectively, TDA, meta and korhal should go out.
Liquid'TaeJa - SKT T1_PartinG - Grubby - MarineKingPrime - Liquid'Ret - AxCranK - ST_Bomber ~~~ Are You Ready For Bombing?
Old Post

 
 T.O.P.  *   Hong Kong. May 27 2012 19:07. Posts 4472
Profile Blog # 

On May 27 2012 18:09 Amlitzer wrote:

Show nested quote +
On May 27 2012 17:53 Masvidal wrote:
I want to get one thing out of the way first - I love the direction the ladder map pool has been going in. I was extremely skeptical at first, but now Daybreak, Cloud Kingdom, and Ohana are probably my three favorite maps, and I don't miss Shattered Temple at all.


Coming from a protoss this isn't surprising at all, I personally hate these maps.

True. Terran can't win vs Protoss on Daybreak or Cloud Kingdom. As a zerg, I think those 2 maps are broken too. On Daybreak, Protoss can sit on one spot and defend 7 bases.
Oracle comes in, Scvs go down, never a miscommunication.
Old Post

 
 LucidityDark   United Kingdom. May 27 2012 19:14. Posts 134
Profile # 

On May 27 2012 19:07 T.O.P. wrote:

Show nested quote +
On May 27 2012 18:09 Amlitzer wrote:

On May 27 2012 17:53 Masvidal wrote:
I want to get one thing out of the way first - I love the direction the ladder map pool has been going in. I was extremely skeptical at first, but now Daybreak, Cloud Kingdom, and Ohana are probably my three favorite maps, and I don't miss Shattered Temple at all.


Coming from a protoss this isn't surprising at all, I personally hate these maps.


True. Terran can't win vs Protoss on Daybreak or Cloud Kingdom. As a zerg, I think those 2 maps are broken too. On Daybreak, Protoss can sit on one spot and defend 7 bases.


I can't tell if this is a troll or not. If you can sit on one spot and defend 7 bases, then you've actually managed to expand on your opponents side of the map.
Old Post

 
 Zealos   United Kingdom. May 27 2012 19:15. Posts 2003
Profile Blog # 
Why can't they just add neutral supply depots? Apart from that the maps are pretty balanced from my perspective.
Stupid questions are better than stupid mistakes. == Join TLMafia !
Old Post

 
 Micket   United Kingdom. May 27 2012 19:20. Posts 2163
Profile # 
I like Taldarim Altar in that it forces different playstyles out of all the races, but I agree that it forces you into stupid stuff and some stuff is just imba. TvZ close positions is awful Taldarim. PvP and ZvZ is shit there, there are imbalances stuff too.

However, I would like to see a variety of styles and builds which we don't on most maps. Let's face it, your Daybreak, cloud kingdom, Antiga, Metropolis and Ohana builds are the same and if you want, you could copyand paste all of your builds on each of these maps.

We need more Dual Sites, Crossfires, and Taldarim Altars, except the maps can't be shit... Basically we haven't found that weird variety map yet. In a Bo5, only 2/3 maps should be the Daybreak, Metropolis, Antiga standard variant we see.
 
Old Post

  Entteri   Finland. May 27 2012 19:22. Posts 108Profile # 
Can only hope that they let the community vote again. As long as Blizzard is fine with some little imbalances like 70-30 PvT Cloud Kingdom I don't have any faith in their map decisions.
Old Post

 
 Macpo   May 27 2012 19:26. Posts 453
Profile # 
Entombed valley? I found it to be kind of a lazy map, with not much interesting in it, except an easy third, which is quite annoying for zerg in zvp.
"Courage consists, however, in agreeing to flee rather than live tranquilly and hypocritically in false refuges." G. Deleuze
Old Post

 
 Kenshi235   United States. May 27 2012 19:40. Posts 34
Profile # 
The sc2 map pool is making it harder and harder for Terrans. How big of a map does a map have to be, to be fair for TvX? Atlantis Spaceship? If Blizzard has appropriately "patched the game" by changing the map pool and buffing/nerfing etc, why do we need to make maps even MORE unfavorable for T? Do the balance stats say this is needed?

Hear me out.
1)Just about every new map makes dropping 3x as hard b/c there are simply less area and paths to drop. Entombed, Cloud Kingdom, Antiga, Ohana, and Korhol all have little to no dead space and less areas to drop (compared to metal, metro, shakuras).

2) All new maps make me play Tetris trying to fit all my buildings on small mains like Ohana and Entombed, which I think may be impossible. I don't have time to play 2 games when my opponent is playing one. And yes it is a huge disadvantage for T to put further buildings outside main/nat.

3) I would agree Antiga should be changed to make the 4th base easier to take, so its not a king of the hill fest every game. However it should be easier for T to drop/harass nat. This nat is too easily guaranteed and would be more fitting to be something like shakuras where u have at least some room to maneuver in.

4) Cloud Kingdom is Protoss heaven and is incredibly unfair vs T. I don't mind playing slightly imba maps, but this goes too far. Zero dead space, TWO areas/paths to drop, and can be FF'ed out of nat with 1 FF.

5) What are the T favored maps? Dual Sight never made it in, which I heard was T favored.

Basically every time I see a post loving new maps and hating the old maps, it feels so unfair vs T. For all the complaints about antiga 4th base and metal having no 2nd ramp, its part of the equation of balance right now and throwing it out will screw T's more. I'm all for making this game better, but I feel T's have no say in this conversation.

Map pool = balance, so this is topic-worthy. If you wanna replace metal/antiga with more cloudkingdom/atlantis spaceship imba maps, give T's back the things that we deserve: 45 dmg snipe vs non-massive, reaper buff, space to build, space to pressure, 1.75 emp radius (current 1.5, old 2) or raven HSM buff. HSM is poor man's fungal growth.

I'd love to hear thoughts from any plat and above Terran, especially one who disagrees with me.

Btw, its quite sad its 2012 and blizzard can't make accurate ranking list / racial distribution list. Sc2ranks isn't working and hasn't been updated since like season 5 anyways.
Last edit: 2012-05-27 20:05:24
Old Post

 
 FlukyS   Ireland. May 27 2012 20:12. Posts 452
Profile Blog # 
I think maps are some of the most interesting parts of balance right now. Like if you looked at previous seasons you had really hard to take thirds and almost impossible forth bases which really makes ZvP hard. At the moment I think the map pool is pretty balanced at least in my matches except on entombed. Interestingly my 3 vetos this season are entombed, korhal and ohana.

The reason why I vetoed Korhal was the third is impossible to take vs terran because of tanks on the high ground and drops are pretty good on the map. I vetoed Ohana because I dislike ZvZ on the map and I seemed to face only terrans that do a really heavy turtle style mech and that frustrated me because the way you win against mech is you trade but you can't exactly trade well when the terran gets to choose the engagement and in the meantime he is free to take bases because the map is really nice to secure because of all the chokes into all but 2 of the bases on the map.

Entombed is a nightmare for Zerg except cross so ladder is not just holding off cheese (which im baffled that Blizzard don't put in neutral supply depos) its also you battling the map and the opponent terran or protoss to win the game. So lets take a look at ZvP for instance 2 base protoss is pretty good im not going to complain about balance you scout and you should hold off stuff from 2 base most of the time. My tactic for holding off protoss attacking from 2 base and killing off my third which is really needed for you to win the game is to kill off pylons and to make sure he doesn't go up my ramp because they he can ff all day and kill it and the drones too.

Then take ZvT the rush distance is way too close for the Zerg to be able to do any sort of trading ever which is what you need to be doing against terran. If he is in either of the close positions he can camp either the road to your natural or third and slow tank push and always get a favorable engagement and you can't counter attack into their natural because they wall and leave tanks or what ever so what do you do? It makes the game interesting in a way because its turtle vs rattlesnake but its a real frustration when you out macro them all game and lose because the map is fighting you.

EDIT: People seem to be saying that terran is having trouble in the map pool but ive never found any imbalances against terran on any of the maps at least in ZvT.
Last edit: 2012-05-27 20:14:17
 
Old Post

  teamhozac   May 27 2012 20:44. Posts 404Profile # 

On May 27 2012 20:12 FlukyS wrote:
I think maps are some of the most interesting parts of balance right now. Like if you looked at previous seasons you had really hard to take thirds and almost impossible forth bases which really makes ZvP hard. At the moment I think the map pool is pretty balanced at least in my matches except on entombed. Interestingly my 3 vetos this season are entombed, korhal and ohana.

The reason why I vetoed Korhal was the third is impossible to take vs terran because of tanks on the high ground and drops are pretty good on the map. I vetoed Ohana because I dislike ZvZ on the map and I seemed to face only terrans that do a really heavy turtle style mech and that frustrated me because the way you win against mech is you trade but you can't exactly trade well when the terran gets to choose the engagement and in the meantime he is free to take bases because the map is really nice to secure because of all the chokes into all but 2 of the bases on the map.

Entombed is a nightmare for Zerg except cross so ladder is not just holding off cheese (which im baffled that Blizzard don't put in neutral supply depos) its also you battling the map and the opponent terran or protoss to win the game. So lets take a look at ZvP for instance 2 base protoss is pretty good im not going to complain about balance you scout and you should hold off stuff from 2 base most of the time. My tactic for holding off protoss attacking from 2 base and killing off my third which is really needed for you to win the game is to kill off pylons and to make sure he doesn't go up my ramp because they he can ff all day and kill it and the drones too.

Then take ZvT the rush distance is way too close for the Zerg to be able to do any sort of trading ever which is what you need to be doing against terran. If he is in either of the close positions he can camp either the road to your natural or third and slow tank push and always get a favorable engagement and you can't counter attack into their natural because they wall and leave tanks or what ever so what do you do? It makes the game interesting in a way because its turtle vs rattlesnake but its a real frustration when you out macro them all game and lose because the map is fighting you.

EDIT: People seem to be saying that terran is having trouble in the map pool but ive never found any imbalances against terran on any of the maps at least in ZvT.


I remember Metalopolis being something like 65-35 in ZvT, this was BEFORE they removed close spawns, that map is definitely Z favored. Cloud kingdom and daybreak are absolutely terrible maps for Terran as well, gigantic rush distances, no dead space for drops, charles barkley turrible.
Old Post

1 2 3 4 Next All
Please log in or register to reply.
 
Refresh
 Calendar - June 
Th Fr Sa Su Mo Tu We
20212223242526
FEATURED ON AIR:
Wiki
[WCS AM] Group G CL
Stream: WCS_America
ON AIR:
→
LO3 - E163
Stream: OneMoreGame
→
[URTL] PrOp vs Glory
Stream: UR Gaming TV
Upcoming events:  [ More ]
1h 45m[URTL] iMp vs oSp…
2h 45mRules of Engagement
3h 15mWedNightSprites #2…
3h 45mMeta: Episode #9
9h 45m[OSL] RO32 Group C&D
11h 45mHSC VII Day 1
11h 45m[DSL] iG vs LGD.int
12h 45mASL Ro64
16h 45m[EMS One] Group B
17h 45mAdroits #RC #3
17h 45mGo4SC2 #293
17h 45mGo4SC2 #293
22h 45m[WCS AM] Group E CL
23h 45m[URTL] Denial vs…
1d 1h[URTL] FXO.NA vs Op
1d 2hRules of Engagement
1d 9h[GSTL] Ax-Acer vs.…
1d 11hHSC VII Day 2
1d 17hXilence Cup 8
1d 22h[WCS AM] Group D
2 daysVengeance Cup Qual…
2 days[GSTL] AZUBU vs. FXO
2 daysMST#07
2 daysWyN Master CUP
2 daysHSC VII Day 3
2 daysAdroits RC #4
2 daysDenver June HOTS T…
2 daysSSRO #3
2 daysZOTAC NA #107
3 days[AlienwareCup]Grou…
3 days[BW] Defiler Tour…
3 daysHSC VII Day 4
3 daysGo4SC2 Sun €150
3 daysZOTAC EU #162
4 days[AlienwareCup]Grou…
5 days[OSL] RO32 Group E&F
5 days[AlienwareCup]Grou…
6 days[AlienwareCup]Grou…
Refresh
StarCraft: Brood War
snipealot2
dRaW
StarCraft 2
EG.iNcontroL [RC]
Spanishiwa
Dota 2
Merlini
Liquid`FLUFF
Liquid`TC
Other Notable Streams
Tobi Wan Kenobi
Destiny
Draskyl
TheGDStudio
MaximusBlack
PainUser
-orb-
[ Show 88 non-featured ]
StarCraft: Brood War
• idenieide
StarCraft 2
• Anoss
• avilo
• supremaciasc
• Tyraxus
• AltWinter
• imarinetv
• sinvicta
• Gamegene
• cheeseheadlogic
• Chicks
• musti20045
• confusid
• ASTIK
• Dracorath
• eNjiin
• Yeshirah
• Cheticus
• bRoKeNLaW
• AuRora7
• Jardozer
• RuFF_SC2
• SC2SCommunity
• doGGie
• InSpiReZerG
• Siard
• 0Toph
• Pasildan
• Havok_jj
• Slayer-
• FT.aCt)Sony
• _Fiend_
• SKyLiNe_SC2
• Loonish
• Bond13579
• TauNeutrino
• Jamesmorgan
• nickcode
• D4V3Z02
• Brolettuce
• TheBatman
• SacrificialprobE
• GrafZelle
• LoLiLouLiLaM
• Hemling
• tylerkempt
• moztacular
• ReconCorporation
• jglitch
• DerZerfetzer
• AlderaanFR
Dota 2
• versuta
• FroggedTV
• Alaitiy
• t40r
• DB42
• Ler
• KRF
• D4RKCIDE
• NashBrdiges
• GosuDota
League of Legends
• Bubbadub
• nosinned
• Mezxxii
• B-Wong
• Psyal
• montev87
• vTnTemujin
• Shadow Boss
• RebelSlayer
• YoUr_KiLLeR
Other Games
• SK.Testie
• GAFALLEN
• Trump
• BloodyGood
• ArtemisKnives
• Drako7
• rizeupgaming
• dnyceboy
• Girit
• [TyRanT]TheViper
• Igbarash
• RenJ-69
• Venerac
• Warnipple
• maRkySC2
• hugar
• Crusaders TV

» Recent SC2 Results
» Premier SC2 Tournaments

1. Sen
2. Stephano
3. Socke
4. mOOnGLaDe
5. Nerchio
1. Life
2. Curious
3. RorO
4. Symbol
5. PartinG
Sidebar Settings...

The Little App Factory



The opinions expressed by our users do not reflect the official position of TeamLiquid.net or its staff.

Advertising | Jobs | Privacy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren. Ad tag: TF_US.
The contents of this webpage are copyright © 2002-2013 Teamliquid.net. All Rights Reserved