Bang Bang Mafia 2
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chaoser
United States5541 Posts
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chaoser
United States5541 Posts
On June 05 2012 08:15 Ace wrote: Will update the OP with changes later, but the game will start at night. Also I hosted this game in real life last weekend - it is SO freaking insane with people that just dont give a ****! Add in coag and we can probably recreate the same insanity | ||
chaoser
United States5541 Posts
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chaoser
United States5541 Posts
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chaoser
United States5541 Posts
Since you yourself did not volunteer immediately to shoot on day 1, I was wondering if you'd like to start us off by shooting on day 1. In this game, to find 3 out of the 4 mafia, I feel like it's pretty easy. We just force the person we think is the most suspicious to shoot the person THEY think is most suspicious. If they can shoot, they are not one of the three regular mafia. The only anti-town that gets out of this is the GF and the SK but they should be easy to narrow down when we combine this method with regular analysis. If they can't shoot, then they are either mafia or blue. In terms of blue roles, I actually don't think they matter that much this game and I'd totally be ok with any blue role that gets suspected and put on the spot to shoot to just claim. RB is nerfed this game to only be able to roleblock the same person on every other night so that means mafia can't just nilly willy claim blue and then when they don't die to mafia gunfire for a few days, get off scott free. So basically it goes discussion--->decide who is "most suspicious"--->force them to shoot who THEY think is most suspicious--->if they can't shoot, they will be forced to claim--->we then decide if the claim is valid or not--->shoot if we don't think the claim is valid. | ||
chaoser
United States5541 Posts
Nice plan, the 3 scum get 3 free town deaths with this. How do scum get three free deaths? | ||
chaoser
United States5541 Posts
On June 12 2012 01:20 rastaban wrote: Exactly, Millers can claim now (what I prefer as it gives us information now), or they can not claim (as Toad prefers as the confusion may stifle real discussion). Later in the game someone we are suspicious of is checked by a cop and shows red, he then claims miller. He still gets shot as the time for claiming has past and it gives mafia an out. Scum (except GF) can't shoot so no they don't. However I don't know about the plan of having them shoot whoever they think is most suspicious. If they are town and are in that spot they have most likely been playing sub-optimally (the reason they are in this spot to begin with) so having them make the call seems like it could wind up with us losing more obvious townies. Maybe they shoot the second most suspicious person. Its like a duel where the 2 most suspicious people have to shoot it out and if one is mafia 3/4ths of the time he doesn't have a gun to shoot back with. I was actually thinking of this too but I ended up picking the "they get to shoot who they think is most suspicious" cause I didn't want it to be all town controlled and that person has no control whatsoever. From playing in Liar's Game, it was very easy to see that people played extremely sub-optimally when people felt left out or not in control. Also I felt like if the person was allowed to shoot the person they felt was most suspicious, if they hit mafia, then they get a retrieval and if they hit a townie, they would be more likely to re-evaluate their actions and thoughts up to that point and thus return as a better "player" the following cycle. | ||
chaoser
United States5541 Posts
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chaoser
United States5541 Posts
On June 12 2012 01:38 VisceraEyes wrote: The scum GF is going to have a lot of power. He can shoot teammates for towncred if they get a big enough lead. Anyway, this setup speculation is fun and everything, but I'm mostly interested to hear from people who haven't posted yet. That's why we take everything with a grain of salt? Or do you guys just not re-evaluate ever as game goes on lol? There's no such thing as absolute towncred; If someone is killing it and destroying mafia left and right and yet still making it to endgame, you can be sure, when stacked up with the other remaining survivors, that he's mafia. | ||
chaoser
United States5541 Posts
( also why did chaos threaten to shoot a claimed miller when like 90% of thread is indicating that they approve of the plan on some level??) that just doesnt feel right. When did I say this? | ||
chaoser
United States5541 Posts
I find one problem with having the most suspicious player shoot the guy he thinks is scum and not the 2nd most suspicious player: If that player is the Godfather he will easily shoot a townie. This is not that big a problem since they would have to justify their shot. Once again, by forcing them to make their own shot ,they have respectability and we can call them out of it. If it's town dictated, we'd have to all agree on not only someone that's the most suspicious but also on a second most suspicious person. If they flip town, then we can't later go back and see, oh, this might be GF-motivated kill. I'd rather have a GF shoot a townie and then have to justify it than a GF shoot a town pushed townie and then he doesn't have to justify it. | ||
chaoser
United States5541 Posts
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chaoser
United States5541 Posts
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chaoser
United States5541 Posts
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chaoser
United States5541 Posts
This is a Dirty South set-up also known as a day killing game. The way this works is that almost everyone can kill another player in the game by typing ##kill(##Kill): player in the thread. If possible I will kill that player and the game moves on to night phase. There are No Lynches in this format so there is no voting. Day ends when someone kills. If SK didn't kill at night, he is forced to shoot in the morning or else he is modkilled. His shot will also end the day. So, as you can see, SK WANTS to shoot at night unless he knows he will be forced by town to shoot the next morning. | ||
chaoser
United States5541 Posts
On June 12 2012 13:21 MrZentor wrote: The post says that the days ends when the first person is killed. Couldn't we just keep talking but not kill anybody for a few days? Pretty sure 1) We'll run out of things to say or just go in circles 2) Ace will probably put a limit on like 48 hours and then we just "no shot" and move straight to night 3) Someone will probably get trigger happy and shoot anyway. I want gonzaw to shoot. We already had 24 hours of discussion since night 0 happened, we've got our suspicions. Let's go gonzaw, chop chop. | ||
chaoser
United States5541 Posts
(Unless you want him to shoot right away as a proof of his possible towny-ness, or at least gun ownership, while effectively modkilling the SK if we've understood right how the role works?) Bingo. I think he's scummy and also unlikely to be SK and so why not kill two birds with one stone. | ||
chaoser
United States5541 Posts
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chaoser
United States5541 Posts
On June 12 2012 13:36 wherebugsgo wrote: If we don't have a target for gonzaw to shoot by, say, the 20 hour mark into the day, I say we should shoot gonzaw. I volunteer to be that person. If anyone shoots before that time I say we kill them tomorrow. I am down with this. Though I think it's better if while we concurrently try to find a target for him that he also tries to find a target for himself so that if we can't find him a target, he will atleast have put out a "case" against someone that we can then analyze and shit. | ||
chaoser
United States5541 Posts
On June 13 2012 00:01 MrZentor wrote: Do you agree that Chaoser is scummy? I'm ok with gonzaw shooting me right now. | ||
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