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[M] (4) Feuer WIP

Forum Index > StarCraft 2 Maps & Custom Games
  Aunvilgod   May 28 2012 03:50. Posts 2031Profile # 
I currently work on this 4 player map. I want to enable all spawns but am unsure of the balancing. Please give feedback. Comments on aesthetics etc. are of course appreciated too!

So far I think with the current layout I have to disable horizontal spawns.

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Last edit: 2012-05-31 00:36:52
Incredible Miracle
Old Post

 
 Iamtidal   United Kingdom. May 28 2012 05:10. Posts 31
Profile # 
I like the look, nice background detail and variation between scorched earth and concrete. I don't think having all 4 spawns would be fair, it looks asif one third could be shelled from the main of the other player.
Old Post

 
 FlaShFTW   United States. May 28 2012 05:27. Posts 4960
Profile Blog # 
mineral positioning at the natural will be the only imbalancing thing on this map imo. but ill have to look more closely at this.
Never Surrender. Never GG. Always Fighting. BW4LYF. Woo Jung Ho Never Forget.
Old Post

 
 OxyFuel   Canada. May 28 2012 05:33. Posts 190
Profile # 
Don't like the ramp to the natural positioning. It feels as the natural is way to far back from the ramp. But I like the third base. Easy enough to hold, but not so easy in my oppinion anyway. Also like the scorched earth and concrete mix in the terrain.
Flash | Boxer | qxc | KawaiiRice | LuckyFool | Avilo
Old Post

  Aunvilgod   May 28 2012 06:10. Posts 2031Profile # 

On May 28 2012 05:10 Iamtidal wrote:
I like the look, nice background detail and variation between scorched earth and concrete. I don't think having all 4 spawns would be fair, it looks asif one third could be shelled from the main of the other player.



Nope, it cannot. But as I wrote, I am planning on disableing horizontal spawns anyway because Zergs spawning counter-clockwise to Terrans would have problems getting a fourth.
Incredible Miracle
Old Post

 
 a176   Canada. May 28 2012 06:14. Posts 5423
Profile Blog # 
it looks like it'll play out like antiga. the four bases are basically set out in the same pattern, though, i feel your map is a bit more choked. might have to do with the generous use of ramps.
starleague forever
Old Post

 
 Reptilia   Chile. May 28 2012 11:57. Posts 837
Profile # 
start playing with the lightning and you will get a much better aesthetics look.
and i agree, i don't think horizontal spawn is balanced as it is cross/vertical
The secret to creativity is knowing how to hide your sources
Old Post

  Aunvilgod   May 28 2012 16:39. Posts 2031Profile # 

On May 28 2012 11:57 Reptilia wrote:
start playing with the lightning and you will get a much better aesthetics look.
and i agree, i don't think horizontal spawn is balanced as it is cross/vertical

Yes, this is still Agria lightning and I will probably end up with something like New Folsom.
Incredible Miracle
Old Post

 
 lost_artz   United States. May 28 2012 16:43. Posts 300
Profile # 
Is it just me or does the bottom right of this map say MVP? :D
VOTE FOR RUNESCAPE 07 http://services.runescape.com/m=news/2007---old-school-runescape-you-vote
Old Post

 
 Kmatt   United States. May 28 2012 23:45. Posts 243
Profile # 
Is there any reason to have those land-tumors behind the main mineral lines? It just seems out of place.
Kmatt me, bro.
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